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21

Wednesday, September 25th 2013, 12:51am

IM going to make the bold statement here that yes, the majority of rom players are god aweful at PVP. Like, just the worst ever.

A guild of skilled mages is going to destory a guild of skilled rogues easily.

Stop caring about your kills, stop whining when you die. Its not about you, its about your guild, and whether your guild wins or loses. Given that, its not about getting most kills. Go farm merits, go put down eyes, go hold a middle tower while chilling in the middle of a sea of eyes, you can kill EVERY rogue. But no one is willing to do that.

You dont know how many guilds i see that dont put down A SINGLE eye, or electic tower, or flame tower ANYWHERE. I scrolled some guilds gate 4 times while in hide in sw last night, never once while i snuck to their castle did I get knocked out of hide. If you have rogues attacking your back, why would you not flood the siege field with eyes? Why?

Now Are rogue/mages broken? Yeah. BUt so are champions. Or K/Mages. Or Warden Warriors. If i faced any one of those classes solo as a rogue, I wouldent stand a chance. None at all. I want scouts to be back to where they can kill any rogue except a properly geared r/k or r/wd on their own.

But mages who die to rogues? Its because you were out of your group and dident have enough eyes out. Thats not because your class is gimped, its because you fail as a mage.

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22

Wednesday, September 25th 2013, 12:55am

so ur saying rogues are perfectly balanced being a ranged DPS class?


edit: not u darwec, aardvark...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

23

Wednesday, September 25th 2013, 1:03am

so ur saying rogues are perfectly balanced being a ranged DPS class?


edit: not u darwec, aardvark...
No, hes saying nerf rogues, and im saying that he has a massively flawed understanding of what balance means.

Yes, ROGUE MAGES will genearlly do decent ranged dps with just throw and combo throw (because their combo throw hits 4x instead of just 2)

Yes. Scouts do shitty damage.

No, a R/m At range will NEVER out dps a mage. If they do, thats on the mage. Who are you running with?

In siege war: hide is balanced, people just refuse to go through the effort of coutnering it. Thats not my problem. When I face a guild who actually does the work to fight rogues, i die. A lot. Like some times i dont make it into the middle before i die horribly.

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24

Wednesday, September 25th 2013, 1:09am

In siege war: hide is balanced, people just refuse to go through the effort of coutnering it. Thats not my problem. When I face a guild who actually does the work to fight rogues, i die. A lot. Like some times i dont make it into the middle before i die horribly.

exactly...
imo, less ranged dps for rogues, more ranged dps for scouts, plus buff detection...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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25

Wednesday, September 25th 2013, 1:09am

dont nerf rogues or any OP class combos, instead buff everyone else to be equal with them, when was the last time m/p got any work done to it, or any of the older class combos other than r/s, r/m , w/m, and m/w... most classes get nerfed, a few constantly get buffed up...

its time for everyone else to get a buff to their class instead of the classes "favored" by runewaker and gameforge, who ever gets to make those decisions needs a vacation for a while and probably shouldnt return

of course thats just my opinion on the subject...

Say no to "nerfs"! Say yes to "Buffs"! For other classes and class combos of course :D
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26

Wednesday, September 25th 2013, 1:13am

ok, then i want scouts to have reduced "range" damage taken(at least 50% to accommodate the excess damage of throw/combo throw), better dps, serenity back, better ranged and increased detection range...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

27

Wednesday, September 25th 2013, 1:18am

ok, then i want scouts to have reduced "range" damage taken(at least 50% to accommodate the excess damage of throw/combo throw), better dps, serenity back, better ranged and increased detection range...
How about we just increase their dps skills to just about where they used to be, and give them a buff to detection range, and see how that goes?

Like the main problem is i havent even seen a scout in sw since forever. Scout/k and S/wd's in sw used to eat me alive. But there are none left because they Suck in PVE. Classes need to be ballanced in PVE so people can want to play them in PVP and then go and spend extra money to make a really uber pve set and a sort of ok pvp set so that this whole game can work.

28

Wednesday, September 25th 2013, 1:20am

you all basing the range damage of a rogue on r.m which has lame overdone buffs. Take away r.m and most of ya wouldn't even be one this thread complaing about rogue throws. Not every rogue is a r.m (though I fear I will be the only rogue left not r.m in a few months if they don't do something about the r.m elite)

I have also said I would be OK with reducing the damage a lil bit on throws but not the range. If anything give me more range as I don't come with bows ... throws is vital to me.
That being said: IF my throws are doing more damage (< NOT R.M) then any other dps's major hits then your chars are fail . There no way the damage I do from throws would be MORE than an equally gear mage/warrior/warden etc ( dps class ) using there rotations/hits or whatever they do.

29

Wednesday, September 25th 2013, 1:22am

you all basing the range damage of a rogue on r.m which has lame overdone buffs. Take away r.m and most of ya wouldn't even be one this thread complaing about rogue throws. Not every rogue is a r.m (though I fear I will be the only rogue left not r.m in a few months if they don't do something about the r.m elite)

I have also said I would be OK with reducing the damage a lil bit on throws but not the range. If anything give me more range as I don't come with bows ... throws is vital to me.
That being said: IF my throws are doing more damage (< NOT R.M) then any other dps's major hits then your chars are fail . There no way the damage I do from throws would be MORE than an equally gear mage/warrior/warden etc ( dps class ) using there rotations/hits or whatever they do.
This is EXACTLY correct. One rogue combo is making the rest look broken when they arnt.


And as i said earlier the range of throw is < range of eyes and scout/mage skills.

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30

Wednesday, September 25th 2013, 1:26am

increased detection is needed, same for dps, and [""reduced "ranged" damage taken(up to 10%)""] would make a good 75 or 80 passive elite, i dont know the range on scouts as i have never played one but i think all ranged classes could use a slight boost in their range.

lowered to 10% for 2 reasons

1. PVP gear with more than an extra 10% reduction would make scouts harder to kill than trying to burn a gate by yourself

2. because if you were running instances it would make trash mobs way too easy. "just send the scout with a regen or a healer, he will be fine and we can rest til he is done"
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31

Wednesday, September 25th 2013, 1:31am

And as i said earlier the range of throw is < range of eyes and scout/mage skills.

BUT range of throw > range of detection....and since SW is effectively a 3 shot fest, the scout is dead before he even fires a shot at the rogue, who conveniently popped out of rogue just in time for the scout to die...and as for a mage, he can't see the rogue until the rogue already 3 shot him with throw+combo throw, then went back into hide...

the problem is not so much the damage, or the range, it's the combination of the two...and a r/s can hit harder with scout skills than scouts can, assuming they tiered their bow also...

@karma: all scouts get -5% base physical damage taken perm, and another 35% every 15 sec on a 2 min CD, and that's excluding elites...i know s/d can get almost 60% damage taken reduced for 5 sec every 3 min, while s/p gets holy aura...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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32

Wednesday, September 25th 2013, 1:37am

thats good to know, didnt realize scouts already had damage reduction, like i said not my kind of class lol
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33

Wednesday, September 25th 2013, 1:40am

BUT range of throw > range of detection....and since SW is effectively a 3 shot fest, the scout is dead before he even fires a shot at the rogue, who conveniently popped out of rogue just in time for the scout to die...and as for a mage, he can't see the rogue until the rogue already 3 shot him with throw+combo throw, then went back into hide...
Right which is why i said fix scouts, not rogues >< Mages just need to put down eyes because the range is greater than any rogue skill. Rogue gets knocked out of hide. Mage thunderstorms. Rogue dies. Repeat. Like I said, my guild is rogue heavy. We face some really mage heavy guilds. These guilds have learned to put eyes litreally EVERYWHERE. I cant use hide all sw. They kill me at range before i can combo throw them. Every other guild needs to learn to do this.


Wait no they dont, let me keep killing you.

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34

Wednesday, September 25th 2013, 1:40am

that's only if they pick their ISS's right(keen will, arrow shield)...and ranged for scout skill is at lowest 180, and highest is ~240 iirc, add 20 range to all if using a bow...

i agree for the most part darwec...some people are just idiots....i am all for a scout buff, but throw and combo throw's damage seems a little...unbalanced...not so much OP, just kind of an unnecessary buff to an already superb class...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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35

Wednesday, September 25th 2013, 2:19am

It isn't just that throw and combo throw are overpowered and over ranged which they are but when used in combo with hide it creates a totally unbalanced character even beyond r/m. Reduce the throw range to 50 which is far more realistic for a thrown weapon or make it impossible for a character in hide to use the throw skills without coming out of hide for at least 2 seconds first and you will have a more balanced character that still does maximum dps.. It is the combo of throw and hide that takes an already overpowered class and turns it into a god mode character. In addition some how they have to fix it so a rogue using shot and vampire arrow doesn't out dps a scout using shot and vampire arrow. When I play my rogue/scout it is just sad nothing can get close enough to do any damage if they do I just escape and watch them bleed out.

36

Wednesday, September 25th 2013, 2:29am

It isn't just that throw and combo throw are overpowered and over ranged which they are but when used in combo with hide it creates a totally unbalanced character even beyond r/m. Reduce the throw range to 50 which is far more realistic for a thrown weapon or make it impossible for a character in hide to use the throw skills without coming out of hide for at least 2 seconds first and you will have a more balanced character that still does maximum dps.. It is the combo of throw and hide that takes an already overpowered class and turns it into a god mode character. In addition some how they have to fix it so a rogue using shot and vampire arrow doesn't out dps a scout using shot and vampire arrow. When I play my rogue/scout it is just sad nothing can get close enough to do any damage if they do I just escape and watch them bleed out.
I want you to know i just fought a w/m in defense and mattack statted pvp gear. I got DESTORYED because i hit im for about 10k a hit. he hit me for 175k. Defense gear. Make some. All you need are x and xi stats.

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37

Wednesday, September 25th 2013, 3:10am

"I want you to know i just fought a w/m in defense and mattack statted pvp gear. I got DESTORYED because i hit im for about 10k a hit. he hit me for 175k. Defense gear. Make some. All you need are x and xi stats."


So you died once try playing any other class and learn what the real game is about. You at least saw your opponent and got in a hit something that people playing against rogues almost never get.

38

Wednesday, September 25th 2013, 3:19am

"I want you to know i just fought a w/m in defense and mattack statted pvp gear. I got DESTORYED because i hit im for about 10k a hit. he hit me for 175k. Defense gear. Make some. All you need are x and xi stats."


So you died once try playing any other class and learn what the real game is about. You at least saw your opponent and got in a hit something that people playing against rogues almost never get.
Or, you can do what this guild did, and put eyes out so rogues CANT go in hide. I fought another guild that knows how to play. And they killed us. Hard. There is nothing here that has convinced me that you are playing effectively or fighing opponents who know how to play effectively. Ive met too many guilds who eat rogues alive to belive that rogues are that OP. There are too many ways already established to counter rogues that people just dont use.

I dont see any guilds who have scouts.

I dont see any guilds put out eyes.

I dont see any guilds use pvp gear, or defense statted gear.

Everyone is low hp high attack glass cannons who are one shots.

Everyone runs around solo and gets picked off.

No one really knows how to play. Learn to. Im tired of it.

39

Wednesday, September 25th 2013, 3:27am

The people complaining are the ones running around in glass/semi glass pve gear, solo like rambo, without utilizing the readily available siege defenses to counter rogues. Obviously you're going to get destroyed.

Reducing throw damage (real throw not enchanted) would be horrible for rogues that rely on it for dps in pve. Rogue combos that were outright horrible are now at least playable/viable with current throw damage.

edit: looks like darwec beat me to the main points
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40

Wednesday, September 25th 2013, 4:11am

Hey Darwec, good seige the other night :) (for me anyways)

Anyways, I think you guys are COMPLETLEY MISSING THE POINT OF MY THREAD.

I did not nor have i called for a rogue nerf.

I'm simply asking rogues themselves among other players if the RANGE ON throw/combo throw is too far? Not anywhere did i say the dps. I think the dps on the skills is fine. And some of you are correct. throw/combo throw is just a filler in PVE.

But some of you missed the point completley to my post.. I'm talking about the >>RANGE<<, not the damage.
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