I think the range is fine since its about half the range of an eye of true knowledge. Just need detection to match the range.Hey Darwec, good seige the other night(for me anyways)
Anyways, I think you guys are COMPLETLEY MISSING THE POINT OF MY THREAD.
I did not nor have i called for a rogue nerf.
I'm simply asking rogues themselves among other players if the RANGE ON throw/combo throw is too far? Not anywhere did i say the dps. I think the dps on the skills is fine. And some of you are correct. throw/combo throw is just a filler in PVE.
But some of you missed the point completley to my post.. I'm talking about the >>RANGE<<, not the damage.
Yeah except most classes dont require as much skill as you want them to ;PJust gonna throw my 2 cents in here as a rogue enthusiast. I think Throw/Combo throw are absolutely overpowered. No question.
They should be nerfed. I'm not a huge fan of rogues being better at range killing than scouts.. and currently they seem to be except for maybe the few people who still actively endgame gear their scouts.
Yeah.. not a huge need at the moment to nerf them but I think they should be when they can get around to it. I was always more of a fan of using actual skill to kill people as a rogue than just killing people from range.
Well its not my fault I get bored of easy classes.. The only rogue class i see it with normally is R/M lately. But that may just be because all rogues seem to be rolling to R/M.. lolYeah except most classes dont require as much skill as you want them to ;PJust gonna throw my 2 cents in here as a rogue enthusiast. I think Throw/Combo throw are absolutely overpowered. No question.
They should be nerfed. I'm not a huge fan of rogues being better at range killing than scouts.. and currently they seem to be except for maybe the few people who still actively endgame gear their scouts.
Yeah.. not a huge need at the moment to nerf them but I think they should be when they can get around to it. I was always more of a fan of using actual skill to kill people as a rogue than just killing people from range.
Rogues throw is not as OP as you think. In PVE it doesnt hit as hard as any of the other skills. ONly reason it one shots people in PVP is because they have no defense at all.
I don't see any balance when it REQUIRES using siege defense items to kill rogues, whereas Rogues are NOT REQUIRED to use the same defenses just to kill a mage, or any other class. If a rogue had to farm balloons for half an hour and set out a sea of Electrics just to be able to kill mages, I don't think Rogues will be too happy about that.
Stop caring about your kills, stop whining when you die. Its not about you, its about your guild, and whether your guild wins or loses. Given that, its not about getting most kills. Go farm merits, go put down eyes, go hold a middle tower while chilling in the middle of a sea of eyes, you can kill EVERY rogue. But no one is willing to do that.
This post has been edited 2 times, last edit by "ruisen2000" (Sep 25th 2013, 6:48am)
Are you telling me right now...that you dont expect to have to use siege war items in siege war? Is that really what you are telling me right now?Quoted from "thebadtouch09"
Stop caring about your kills, stop whining when you die. Its not about you, its about your guild, and whether your guild wins or loses. Given that, its not about getting most kills. Go farm merits, go put down eyes, go hold a middle tower while chilling in the middle of a sea of eyes, you can kill EVERY rogue. But no one is willing to do that.
I don't see any balance when it REQUIRES using siege defense items to kill rogues, whereas Rogues are NOT REQUIRED to use the same defenses just to kill a mage, or any other class. If a rogue had to farm balloons for half an hour and set out a sea of Electrics just to be able to kill mages, I don't think Rogues will be too happy about that.
This post has been edited 1 times, last edit by "BlankMinded" (Sep 25th 2013, 7:53am)
Man arena is just broken on multiple accounts.You can counter rogues in sw placing eyes and electric/invisibility towers, but arena is a different story. I think they should reduce damage of r/m combo throw, buff scouts and make something to restric a bit the use of hide in pvp (reduce damage against players when they go in hide, make they can't hide if there's an enemy player nearby or a cooldown)
This post has been edited 1 times, last edit by "thebadtouch09" (Sep 25th 2013, 8:06am)
That's exactly why I said restrict the use of hide in PVPMan arena is just broken on multiple accounts.You can counter rogues in sw placing eyes and electric/invisibility towers, but arena is a different story. I think they should reduce damage of r/m combo throw, buff scouts and make something to restric a bit the use of hide in pvp (reduce damage against players when they go in hide, make they can't hide if there's an enemy player nearby or a cooldown)
Also are we still discussing class balanced based on broken pvp aspects? Haven't we learned yet that it isnt a valid argument? Guys we already broke P/S.
Hey Darwec, good seige the other night(for me anyways)
Anyways, I think you guys are COMPLETLEY MISSING THE POINT OF MY THREAD.
I did not nor have i called for a rogue nerf.
I'm simply asking rogues themselves among other players if the RANGE ON throw/combo throw is too far? Not anywhere did i say the dps. I think the dps on the skills is fine. And some of you are correct. throw/combo throw is just a filler in PVE.
But some of you missed the point completley to my post.. I'm talking about the >>RANGE<<, not the damage.
Sorry, but any skilled rogue will not get stopped by eyes. Quite the contrary, such a rogue will rejoice at encountering a guild inexperienced enough to waste precious resources plastering the battle field with eyes instead of researching battlefield buffs.Or, you can do what this guild did, and put eyes out so rogues CANT go in hide. I fought another guild that knows how to play. And they killed us. Hard. There is nothing here that has convinced me that you are playing effectively or fighing opponents who know how to play effectively. Ive met too many guilds who eat rogues alive to belive that rogues are that OP.
No, you are entierly wrong. A) you can hide them with visual illusion or behind tress or under bridges. b) you are supposed LEAVE PEOPLE WITH UR DEFENSES.Sorry, but any skilled rogue will not get stopped by eyes. Quite the contrary, such a rogue will rejoice at encountering a guild inexperienced enough to waste precious resources plastering the battle field with eyes instead of researching battlefield buffs.Or, you can do what this guild did, and put eyes out so rogues CANT go in hide. I fought another guild that knows how to play. And they killed us. Hard. There is nothing here that has convinced me that you are playing effectively or fighing opponents who know how to play effectively. Ive met too many guilds who eat rogues alive to belive that rogues are that OP.
It's really quite simple, each eye costs 30 merrits. There's no rule you have to stick in hide all the time, pop out for a sec, throw/shoot the eye, area safe, hide again. Even if that gets you killed, it's 20 merrits for your opponents, so you still cost them 10 merrits. Except that you won't get killed. They don't know where you are going to strike, they won't have enough players to guard each eye, its really like clubbing baby seals. If you play your skills well you'll even have no difficulties in safely taking out eyes guarded by several players. Range is absurdely powerful if employed correctly.
Now, if eyes themselves were intrinsically hidden, that would be a different story altogether. Then there'd actually be a downside to sneaking around, the danger of getting stunned out of hide by something you didn't see.
You may want to experiment a bit under which conditions eyes will actually trigger, they have some quite suprising limitations.No, you are entierly wrong. A) you can hide them with visual illusion or behind tress or under bridges. b) you are supposed LEAVE PEOPLE WITH UR DEFENSES.
I cant tell you how many guilds (id assume yours as well) put down defenses, and walk away. You need to put down defenses and then sit with them.
All im seeing right now is a refusal from people to use the tools given.
Most of the time becuase you want to be off killing people so you leave your defenses and lose them. Sometimes its bait, but usually its just because people get bored and want to go kill things. WHich is not the way to win.You may want to experiment a bit under which conditions eyes will actually trigger, they have some quite suprising limitations.No, you are entierly wrong. A) you can hide them with visual illusion or behind tress or under bridges. b) you are supposed LEAVE PEOPLE WITH UR DEFENSES.
I cant tell you how many guilds (id assume yours as well) put down defenses, and walk away. You need to put down defenses and then sit with them.
All im seeing right now is a refusal from people to use the tools given.
The key to winning isn't using the tools given, it's using the tools given at the right time. Give it a try, set up a fight between two guilds on your server, one side gets a decently geared rogue only, the other side gets six somewhat equally geared defenders, mixed classes. The sole job of the defenders is to place eyes/treaches and keep the rogue from destroying them, the sole job of the rogue is to wreak as much havoc as possible. A skilled rogue will single handedly own the map, a very skilled rogue will make those defenders quit in frustration. In a real siege that rogue would likely have been called cheater multiple times. Lessons learned: don't invest in defenses until there's nothing else left to buy with merrits, excluding some very special cases.
You are right though, we sometimes put down defenses and walk away. It's quite intentional, bonus points for figuring out why.
Yes they have, they have stated that once the damage was increased on Throw/Combo throw it now counters the anti rogue skills of another class.Im sorry, gigi, if you think this thread has gotten derailed but heres what ive gotten from this so far.
Some people are upset that r/m's are doing insane dps, so they want to nerf all rogues (fallacious logic)
Somepeople think that rogues are OP in sw because they can kill solo players, but these same people refuse to stay with their group and refuse to use the tools given to them in siege war and essentially want an easy win button. No sympathy for them. Not a single person has given me a well thought out logical reason that they are upset about the range of throw. Not a single person has died to throw who was activly using eyes and other defenses while staying with their group among said defenses like they SHOULD BE DOING. The people who do their jobs right have all said rogues are balanced. This has come down to are you a skilled player or are you lazy and want an easy win.
This post has been edited 2 times, last edit by "kakita01" (Sep 25th 2013, 4:59pm)