Detection was already a pain to have to run due to it's focus cost, also they should remove the cost of Detection so that it is just like hide ( which is just an activation power and costs rogues nothing ).
Better than scouts at ranged killing? I've been kited and killed by scouts beyond the 150 range requirement of throw.

And by saying stack defense is not telling someone to restat their gear?
This post has been edited 1 times, last edit by "sertet" (Sep 25th 2013, 10:42pm)
You're still asking for changes to a class based on pvp in a game where a) pvp doesnt work most of the time and b) people refuse to pvp properly in the places where it does.

because 150 puts you just out of range of certain close range AOE's. It doesnt even get you out of all of them, End of Life in VN has a range greater than 150.You're still asking for changes to a class based on pvp in a game where a) pvp doesnt work most of the time and b) people refuse to pvp properly in the places where it does.
so if some class had a skill that insta-killed players, it would be "balanced"? it doesn't effect pve in any way...and this IS a pve game...
people still haven't provided a good explanation of how a shorter range on throw would kill pve utility...i'm not talking about 50 range, i'm talking like ~100
not entierly. trash mobs, leveling in world, certain boss strats (that people have already covered). Personally i dont find it useful in boss fights, but i use it in every other situation is my point.so we are discussing rogue's effectiveness of ranged dpsing trash mobs, right? i just want to be clear...
Um, it would put you in range of one shot aoe's for a lot of mobs, so you would go from only using throw and cthrow on some mobs to waiting for your party to kill them.so how much would a 50 range reduction kill the use of throw? like completely? or just make u stand a little closer to the bad guy?
Um, it would put you in range of one shot aoe's for a lot of mobs, so you would go from only using throw and cthrow on some mobs to waiting for your party to kill them.

Um, it would put you in range of one shot aoe's for a lot of mobs, so you would go from only using throw and cthrow on some mobs to waiting for your party to kill them.
and how would that work? does the party wipe without you?
Um, it would put you in range of one shot aoe's for a lot of mobs, so you would go from only using throw and cthrow on some mobs to waiting for your party to kill them.so how much would a 50 range reduction kill the use of throw? like completely? or just make u stand a little closer to the bad guy?

This post has been edited 1 times, last edit by "karmakarma" (Sep 25th 2013, 11:46pm)
A lot of trash has casted aoe skills. We can back up and continue to attack instead of being 1 shot.you dont want to be "in range" of receiving damage from mobs, then why play a rogue as your main class, that makes as much sense as trying to tank on a scout.
Please show me where I asked anyone to change their statting or regear. I do not see where I have said that nor do I understand why you are harping on something I am certain I have not said in defense of throw. I did say that certain classes are more resilient to rogues and often overpower them because of how they normally gear and stat.Telling someone to stack more defense ( be magic or physiscal ) to deal with one skill of another class is telling someone to regear.
IDC if its the accepted way to handle it. I personally vote that we should not be allowed to use ANY of our pre-created pve gear in pvp anymore. We should be forced to make two seperate sets of pvp and pve gear. FORCED to.--edit-- And even though the guy above just said stat hp/def that is not an ideal for everyone nor the "accepted" way to handle it.
Thats my point right there. No one wants to put the effort in to do it right. They want it their way. If you all could do the things I said (stay as a group, put down defenses, stay in the reach of those defenses instead of just leaving them to die, and make pvp gear) and people were still dying to rogues, I'd agree with you that they were OP. Until i see more people actually playing sw well, there are only a few exceptions to my belief that no class is op in sw. (Champs and r/m's >: )they did already, its arcanium arena or something like that, not important enough to remember for sure but if siege was like that you would be sieging against very few people