Its 100% about the effort, because no one is trying. People just want to kill rogues as easily as they kill scouts or warriors. When people actually try in sw, amazing things happen. The guilds I fight in sw are all basically equally geared with equally diverse teams. What it comes down to is skill and how much they put into defending. Some hold us in our castle, others are push overs. This is one of those things ill never beable to explain to you unless im actively with you though. I cant hand hold you through it over the forums. The way it is is fair. As a rogue, when I run around a lone i get a few more kills than most players because im in hide, but i eventually die. M/wd's basically do the same thing except the get ganked by rogues. When I come up to a group of players though, i can take maybe one of them out. If im lucky. This is really just a matter of, dont be alone. Use defenses. Leave one person to guard those defenses. This isnt just to counter rogues, its for mages, and warriors, and scouts, and champions, and every other class. But you just wont accept that you need to do these things, people think doing these things is just too much work that shouldent be necessary.its not about effort at all, its about the "range" of throw and combo throw, not the damage and not putting several people plus defenses to stop 1 rogue
they did already, its arcanium arena or something like that, not important enough to remember for sure but if siege was like that you would be sieging against very few people
And more often than not the melee dps is more than just rogues.


What do you/others mean by the def/hp thing?they did already, its arcanium arena or something like that, not important enough to remember for sure but if siege was like that you would be sieging against very few people
arcanium arena only failed because there was 1 skill build that completely dominated...other than that, the gearing was great...
And more often than not the melee dps is more than just rogues.
but, as others have already pointed out, the other melee dps can have more defense/HP and still be doing decent dps...
What do you/others mean by the def/hp thing?
With berserk and savage thing they can reach a lot more than rogues, I don't see what this has to do with rogue range though. I'll admit I skipped quite a bit of this thread. Care to explain where they're going with this? Kinda lost heredue to passives and buffs, warriors and wardens can use more pdef/stam/HP stats and still reach the same PA for boss burns as rogues can
As a m/p id just stack hp and immune people, etc.
Pretty sure thats aimed at me. I am of the personal opinion that people need to make pvp gear (not necessarily defense statted gear, but gear that is in someway pvp oriented) for you to be effective in siege. For me to explain what would constitute what good siege gear is, id need to know what your play style and primary/secondary are. Im a rogue/wd so i make defense statted tank type gear. As a r/m i would make dex gear. If i was a mage/wd id make mattack/def gear. As a m/p id just stack hp and immune people, etc.

Current gear prices would make this option inaccessible to quite a large majority of the players. For PvP gear to happen on a large scale, the issue of gearing prices needs to be addressed first, and in all the discussions on this topic, nobody has been able to find a proper solution that would permanently deal with the issue at the core.I am of the personal opinion that people need to make pvp gear (not necessarily defense statted gear, but gear that is in someway pvp oriented) for you to be effective in siege.
Current gear prices would make this option inaccessible to quite a large majority of the players. For PvP gear to happen on a large scale, the issue of gearing prices needs to be addressed first, and in all the discussions on this topic, nobody has been able to find a proper solution that would permanently deal with the issue at the core.I am of the personal opinion that people need to make pvp gear (not necessarily defense statted gear, but gear that is in someway pvp oriented) for you to be effective in siege.
Wouldn't the use of inferior stats and lack of tiering/plussing defeat the point of PvP gear, which focuses on def/Mdef - a lot of which comes from plussing/tiering? That would mean you'd have to focus even more on Def/Mdef stats, compounded by the use of inferior stats, there'd be next to no room for any damage at all.I disagree. Crafted gear and x and xi and xii stats, or siege honor point gear with x and xi and xii stats are pleanty. the cost is in diamonds for plussing puris and drillers. There is no reason to be using hardmode gear for pvp.
Wouldn't the use of inferior stats and lack of tiering/plussing defeat the point of PvP gear, which focuses on def/Mdef - a lot of which comes from plussing/tiering? That would mean you'd have to focus even more on Def/Mdef stats, compounded by the use of inferior stats, there'd be next to no room for any damage at all.I disagree. Crafted gear and x and xi and xii stats, or siege honor point gear with x and xi and xii stats are pleanty. the cost is in diamonds for plussing puris and drillers. There is no reason to be using hardmode gear for pvp.
True that other classes would hit you for only 20k, but if you're hitting like an ungeared Knight, it would seem that the benefits would cancel out with the drawbacks. I've seen PvP geared players that are successful, and all of them are clean T7 +16. The PvP geared ones that aren't, haven't seen a successful one yet.
The only exception are PvE/PvP Rogue Hybrids (haven't seen very many for other classes, but most of those are not too successful either), which can still hit for a decent 90k Lowblow, but have a respectable amount of survivability as well.
This post has been edited 1 times, last edit by "thebadtouch09" (Sep 26th 2013, 2:55am)