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gigilomann

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141

Thursday, September 26th 2013, 5:51pm

And bringing the range down from 150, to even 130 or 100, wont honestly change much, you keep your damage and you still got a ranged attack.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


142

Thursday, September 26th 2013, 5:57pm

And bringing the range down from 150, to even 130 or 100, wont honestly change much, you keep your damage and you still got a ranged attack.

Gigi: still doesnt change the fact that if you just FIXED SCOUTS none of this would even be a discussion. You would suddnely have a counter to rogues again and pvp would be more or less rebalanced.

gigilomann

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143

Thursday, September 26th 2013, 6:15pm

You say fix scouts, they fix scouts and rogues will start to complain. Plus, I don't see RW fixing scouts anytime soon, so I just say bring t/ct down a notch, UNTIL they decide to fix scouts. Once scouts are fixed they could easily bring it back up to 150, heck even 180 if scouts are fixed.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


144

Thursday, September 26th 2013, 6:20pm

You say fix scouts, they fix scouts and rogues will start to complain. Plus, I don't see RW fixing scouts anytime soon, so I just say bring t/ct down a notch, UNTIL they decide to fix scouts. Once scouts are fixed they could easily bring it back up to 150, heck even 180 if scouts are fixed.

Through my experiences in rom, rogues have never complained about anything. Its alwasy been those pesky mages...And no, thats insane. Instead of breaking one class, fixing another, and then fixing the first...why not just fix the one thats broken? seems pretty roundabout.

gigilomann

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145

Thursday, September 26th 2013, 6:23pm

You say fix scouts, they fix scouts and rogues will start to complain. Plus, I don't see RW fixing scouts anytime soon, so I just say bring t/ct down a notch, UNTIL they decide to fix scouts. Once scouts are fixed they could easily bring it back up to 150, heck even 180 if scouts are fixed.

Through my experiences in rom, rogues have never complained about anything. Its alwasy been those pesky mages...And no, thats insane. Instead of breaking one class, fixing another, and then fixing the first...why not just fix the one thats broken? seems pretty roundabout.
If I remember right, there were quite a few rogues in that p/s thread, complaining, b/c theyd get one shot if they were caught out of hide, correct me if I'm wrong, but that's called complaining.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


146

Thursday, September 26th 2013, 6:26pm

You say fix scouts, they fix scouts and rogues will start to complain. Plus, I don't see RW fixing scouts anytime soon, so I just say bring t/ct down a notch, UNTIL they decide to fix scouts. Once scouts are fixed they could easily bring it back up to 150, heck even 180 if scouts are fixed.

Through my experiences in rom, rogues have never complained about anything. Its alwasy been those pesky mages...And no, thats insane. Instead of breaking one class, fixing another, and then fixing the first...why not just fix the one thats broken? seems pretty roundabout.
If I remember right, there were quite a few rogues in that p/s thread, complaining, b/c theyd get one shot if they were caught out of hide, correct me if I'm wrong, but that's called complaining.

I just want to be clear though. You did just suggest BREAKING rogues until scouts were fixed, fixing scouts, and then refixing rogues? Really?

gigilomann

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147

Thursday, September 26th 2013, 6:29pm

You say fix scouts, they fix scouts and rogues will start to complain. Plus, I don't see RW fixing scouts anytime soon, so I just say bring t/ct down a notch, UNTIL they decide to fix scouts. Once scouts are fixed they could easily bring it back up to 150, heck even 180 if scouts are fixed.

Through my experiences in rom, rogues have never complained about anything. Its alwasy been those pesky mages...And no, thats insane. Instead of breaking one class, fixing another, and then fixing the first...why not just fix the one thats broken? seems pretty roundabout.
If I remember right, there were quite a few rogues in that p/s thread, complaining, b/c theyd get one shot if they were caught out of hide, correct me if I'm wrong, but that's called complaining.

I just want to be clear though. You did just suggest BREAKING rogues until scouts were fixed, fixing scouts, and then refixing rogues? Really?
It was just a suggestion, b/c you cant seem to be happy with jsut bringing down the range of c/ct, so im trying to reason with you, but apparently that doesnt work either. You suggest this this is a scout problem. I think its a rogue problem, alogn with a scout problem, yes scouts need revamped, after that nerf, but i also think the range of t/ct could use a tad nerf.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


148

Thursday, September 26th 2013, 6:43pm

a tad nerf LOL.

ok lets nerf mages and warriors and wardens a tad also. while were at it lets nerf knights and preist so they cant tank/heal. when does this shat end? when nobody can run anything worth running I guess.... then they will all want buffs.

Not every aoe works like rt bolgus aka jump back after hitting your all making this shat sound so simple when its not. How bout hard hitting range mobs or posion mobs that suck hp away ridiculously if I have to melee it rather than range throw? Guaranteed anyone whos complaining about rogues T/CT range isn't a rogue and doesn't have a freaking clue about how vital it is for pve.
I DONT CARE ABOUT PVP .

Without T/CT (ranged) ya might as well retire your rogue except for party runs as ya pretty much wont be able to do much of anything useful yourself. And even in party runs ya might as well except the fact that your pretty much only gonna be main dps on bosses and not all that useful on mobs since mages and tankish types will pretty much get the mobs b4 ya even have chance to melee them.

149

Thursday, September 26th 2013, 7:03pm

Theres no reason to nerf throw other than sw. You only want it nerefed in sw because you cant see rogues before they kill you. You can if you use an eye though. An eye of true knowledge has twice the range of throw. Detection should have the same range of an eye. Buff scouts. Scouts find rogues. Rogues die to scouts, mages die to rogues, mages kill scouts. Balance.

Lets see what happens if you nerf throw range without buffing scouts: No one plays a scout in sw because they are gimped in pve. Rogues still sneak up behind you and stab you in the back. You die. You ask for more nerfs. They nerf rogues again. Rogues become the next scout. Everyone rolls mage or champion. Repeat process until there is only one class worth playing and everyone plays it.

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150

Thursday, September 26th 2013, 7:09pm

lol @ can't function w/o throw....lrn2kite...we scouts have been doing it for years....yes, it will take longer to kill, but you won't die, which is kinda the whole point of kiting....u want the capabilities of a ranged class, then start acting like a ranged class...be creative people...I play a scout and in PvP, the first thing I do after I use my range stun is run into melee range so I can CC the heck out of them...use a little imagination...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

151

Thursday, September 26th 2013, 7:32pm

lol @ can't function w/o throw....lrn2kite...we scouts have been doing it for years....yes, it will take longer to kill, but you won't die, which is kinda the whole point of kiting....u want the capabilities of a ranged class, then start acting like a ranged class...be creative people...I play a scout and in PvP, the first thing I do after I use my range stun is run into melee range so I can CC the heck out of them...use a little imagination...


your a scout and are supposed to have HIGH DPS at range, aka able to dps bosses as well. so mobs would be a piece of cake. you also have a range stun that is guaranteed to work (I assume). SP is all rogues(most) have for that and wont work eveytime on every mob , takes high rogue eng to use and is not viable for rooting multipe mobs, and DOESNT help avoid the big aoes I would still have to take by going at it and attacking melee. Rogues are not kiters (aka any OTHER dps then throw requires a rogue be smack in the middle of a mob/boss melee range), they are not FULL OUT range dps. They DO HOWEVER require there throws to avoid many typical mob situations where melee is really not a smart option. Or avoid being gangked by mobs and mobs of things then getting wind element rooted .. then its dodge or die and prey. All that stuff is avoidable by having throw avialable to pick off the mobs to a point ya can then use other methods.

152

Thursday, September 26th 2013, 7:43pm

some may say rogues are annoying in siege because of there hides and there throws(rogue/mage). but the solution to a rogue in siege is, just have as many eyes up and u stun them for a few sec and kill them. :-D. no need to nerf there throws for range.
82/80/71 warrior/warden/scout. on osha server :-)

gigilomann

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153

Thursday, September 26th 2013, 7:47pm

a tad nerf LOL.

ok lets nerf mages and warriors and wardens a tad also. while were at it lets nerf knights and preist so they cant tank/heal. when does this shat end? when nobody can run anything worth running I guess.... then they will all want buffs.

Not every aoe works like rt bolgus aka jump back after hitting your all making this shat sound so simple when its not. How bout hard hitting range mobs or posion mobs that suck hp away ridiculously if I have to melee it rather than range throw? Guaranteed anyone whos complaining about rogues T/CT range isn't a rogue and doesn't have a freaking clue about how vital it is for pve.
I DONT CARE ABOUT PVP .

Without T/CT (ranged) ya might as well retire your rogue except for party runs as ya pretty much wont be able to do much of anything useful yourself. And even in party runs ya might as well except the fact that your pretty much only gonna be main dps on bosses and not all that useful on mobs since mages and tankish types will pretty much get the mobs b4 ya even have chance to melee them.
you say that, yet before t/ct were even buffed up NO ROGUE SAID THIS EVER. NO ROGUE EVEN USED THEM so stfu, that argument is invalid. You want to retire, go for it, but nerfing the range down to 130 or 100 wont hurt the class at all. for pve or pvp. NO point to get butthurt abotu the thread and say nerf all other classes.

Theres no reason to nerf throw other than sw. You only want it nerefed in sw because you cant see rogues before they kill you. You can if you use an eye though. An eye of true knowledge has twice the range of throw. Detection should have the same range of an eye. Buff scouts. Scouts find rogues. Rogues die to scouts, mages die to rogues, mages kill scouts. Balance.

Lets see what happens if you nerf throw range without buffing scouts: No one plays a scout in sw because they are gimped in pve. Rogues still sneak up behind you and stab you in the back. You die. You ask for more nerfs. They nerf rogues again. Rogues become the next scout. Everyone rolls mage or champion. Repeat process until there is only one class worth playing and everyone plays it.
And you're suggesting other classes HAVE to use seige weapons to see them, b/c we all know scouts cant see them in time before they're dead. What seige weapons do rogues have to use to kill any other class? none. So that's fair how? That argument is also invalid.


I'm not asking for nerfs for damage idc if i die to a low blow it happens al the time, or eventhrow/combo throw after the range is reducted.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


Cike

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154

Thursday, September 26th 2013, 7:52pm

did I ever claim that kiting is a fast way to kill things? no....if any1 here has played a scout, you know that kiting makes our DPS drop to almost nothing....if I just stood there and attacked, I get at least 3x the DPS I do kiting....is that smart? no, cuz im usually dead by then...and the only ranged stun scouts get is a s/d elite...at least ALL rogues get SP....
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

155

Thursday, September 26th 2013, 7:55pm

ROFL notice how sensitive he gets when I suggest nerfing other stuff!!!! Hello hypocrite!!

gigilomann

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156

Thursday, September 26th 2013, 7:55pm

did I ever claim that kiting is a fast way to kill things? no....if any1 here has played a scout, you know that kiting makes our DPS drop to almost nothing....if I just stood there and attacked, I get at least 3x the DPS I do kiting....is that smart? no, cuz im usually dead by then...and the only ranged stun scouts get is a s/d elite...at least ALL rogues get SP....
Which btw sp works at the same range detect does, by the time you can see a rogue its kill or be stunned. Usually the rogue wins b/c 98.7% of rogues use diyce ;) lol

ROFL notice how sensitive he gets when I suggest nerfing other stuff!!!! Hello hypocrite!!
Technically I prefer to be called gg or gigi, gigilomann works too, ive also been called xxx, among other names, But i suppose hypocrite works too. And I'm not sensitive, you wantto nerf priests? im all for it, make the class more challenging, but ills till heal better than you, and all your healer friends :D
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


157

Thursday, September 26th 2013, 7:55pm

All we ever hear is nerf nerf nerf... how about buff buff give?

Scouts: Modify detection in siege to always be on. Parties w/ at least 1 scout will be able to see hidden rogues.

Mages: End the idiocy of mdmg nerfing. RW should know by now the "OP" power of mages from ch. 1 & 2 has been absent for a LONG time. Allow them the ability quickly kill people that don't stack some mdef... mages.. magic power? kill 0 mdef toons? yay!

Priests: Give them Light mastery already. All of their healing skills are light-based... and Chains of Light.. hrm.. light? & give P/S's their focus-based iceblade.

Knights: Modify stat bonuses so Knights get 4 pdef/1 mdef per stam & 4 mdef/1 pdef from stam. Do we really need ridiculous amounts of pdef & almost no mdef tanks?

Rogues: Seem to like where they are.. leave 'em as they are.

etc..

& to make it so PVE is kinda like PVP... actually have the guts to make bosses in instances do MAGIC DAMAGE!!!! seriously. "Why would I stack mdef? Nothing in PVE requires it..." It's like an Easy button. Make bosses more versatile... so you might need a couple hundred k mdef to not be wiped out? As well as some that has a couple hundred pdef.

158

Thursday, September 26th 2013, 7:56pm

Quoted

Theres no reason to nerf throw other than sw. You only want it nerefed in sw because you cant see rogues before they kill you. You can if you use an eye though. An eye of true knowledge has twice the range of throw. Detection should have the same range of an eye. Buff scouts. Scouts find rogues. Rogues die to scouts, mages die to rogues, mages kill scouts. Balance.

Lets see what happens if you nerf throw range without buffing scouts: No one plays a scout in sw because they are gimped in pve. Rogues still sneak up behind you and stab you in the back. You die. You ask for more nerfs. They nerf rogues again. Rogues become the next scout. Everyone rolls mage or champion. Repeat process until there is only one class worth playing and everyone plays it.
And you're suggesting other classes HAVE to use seige weapons to see them, b/c we all know scouts cant see them in time before they're dead. What seige weapons do rogues have to use to kill any other class? none. So that's fair how? That argument is also invalid.


I'm not asking for nerfs for damage idc if i die to a low blow it happens al the time, or eventhrow/combo throw after the range is reducted.


I uses electircs and faces to deal with good mages. Faces to doeal with knights and champions. Even rogues should be using towers if they want to be good rogues.

159

Thursday, September 26th 2013, 8:06pm

Everytime there's a nerf cause of that horribly broken PvP thingy, PvE suffers. Badly I might add.

PvP is and was always built around Rogues.
There's a 450% XP weekend coming up, level up your own Rogue if you want to enjoy PvP.
Just don't nerf them on account of PvP please, I want to be able to run the few instances we still can...

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160

Thursday, September 26th 2013, 8:07pm

ROFL notice how sensitive he gets when I suggest nerfing other stuff!!!! Hello hypocrite!!


I don't even see the point of this post? nor who it was aimed at...


also, making detection always on is pointless, I can keep it up 24/7 no problem...and for those who say focus cost is too high, u need to manage focus more(stop spamming WA, there are other skills, u know...)...the problem is the range of detection...in a scout vs rogue fight, the scout is screwed before he even sees the rogue, that's the whole issue, scouts should be picking off rogues at range, not the other way around....

@magic: the solutions provided in this thread, for the most part, have been specificly targetted towards fixing PvP w/o effecting pve
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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