Thing is, bringing the range down on t/ct wont affect rogues in pve pretty much at all, nor their damage.Everytime there's a nerf cause of that horribly broken PvP thingy, PvE suffers. Badly I might add.
PvP is and was always built around Rogues.
There's a 450% XP weekend coming up, level up your own Rogue if you want to enjoy PvP.
Just don't nerf them on account of PvP please, I want to be able to run the few instances we still can...
Plus, If you use the Sardo set skill, focus costs are reduced for scouts.ROFL notice how sensitive he gets when I suggest nerfing other stuff!!!! Hello hypocrite!!
I don't even see the point of this post? nor who it was aimed at...
also, making detection always on is pointless, I can keep it up 24/7 no problem...and for those who say focus cost is too high, u need to manage focus more(stop spamming WA, there are other skills, u know...)...the problem is the range of detection...in a scout vs rogue fight, the scout is screwed before he even sees the rogue, that's the whole issue, scouts should be picking off rogues at range, not the other way around....
The big problem is the game had dropped to its lowest level. Rogues vs anti rogues nothing else really matters. The rogue is vastly overpowered without throw/combo throw and hide but with it has become a character that operates in a god mode unless it meets a character who has so modified their character or tactics that its only purpose in the game is to kill rogues.
It is no fun to play this game if you are a non rogue because the only way the game can then be played is as an anti rogue and you lose the whole rest of the game through the time and money spent preparing yourself to play against rogues and the different tactics you have to use.
Fewer and fewer playhers are playing now and the reason is rogues. A few people have enough money to waste on different sets of armor or enough tp to set up different skills to play against rogues but most do not so they are just leaving the game. I sometimes play as an end game rogue but it is not fun the challenge is not there as it is with all the other characters. ROGUES WILL KILL THIS GAME.

Honestly, bringing down range of CT and Throw isn't going to change PvP very much either.
The 2 reasons I die to rogues are both uneffected by CT/T range.
1. Rogue sees me, gets stunned by eye, hits Escape and CT me > I'm dead. Does range of CT matter? no. My T-storm on average takes 3 ticks to kill a rogue, and a rogue can easily get in range of CT/T before I can get 3 successful ticks.
2. I'm pushing opponent terriory with guildies, and either run out of eyes or there's a constant stream of opponents / towers attacking me that prevent me from setting an eye. Rogues come, CT > I'm dead before I have any chance to even fight them. You can nerf it down to 100 range, and no, I'll still be dead before I get the chance to do anything.
Honestly, as of right now, I'd say no nerf to Rogues. Not because I think they don't need to be toned down, but because I know RW is incapable of nerfing without completely destroying a class (May or may not change in the future).
Of course, that doesn't mean I will accept Rogues telling others to "Oh come in a group of 10 people so I can kill 9 of you before you kill me!" type of comments or "Oh, put down 100 towers and you might prevent me from soloing you and all your towers by myself!", and I will be doing my best to counter and debunk every single last one of them.
Thir thread is hilarious. It's vaguely reminiscent of the p/s threads.
Here we go. Combo throw is OP. Rogues who say otherwise are kidding themselves. When did rogue become a ranged dps class? It hits far too hard for what it is. On top of the no gcd It's just too much right now. One of two things needs to happen. Either the range needs to be brought down to 100 or the damage needs to be cut by alot. There's no reason a rogue of all classes should be hitting for 80k+ Several times from that far away on top of all the other benefits the rogue class gets.
Anyone whining that it will break rogues for pve... Uhm. Really. It was only recently changed to actually do damage. If combo throw and throw are what stands between you being effective solo and needing to reroll you suck as a rogue. Rogues have been soloing instances as the go to solo class since long before throw and combothrow were buffed.
Just lol'ing at Dar. He whined so hard at such lengths about how OP p/s was. Not so nice when it's your class that's overpowered is it?
Now rogue is far fom the only op siege class. I'm not calling for a nerd to ANYTHING but throw as combothrow,at least in pvp. They're just far too powerful. Otherwise rogues are fairly balanced in pvp. But 90% of the time all a ovule does is combothrow then go back into hide there is a problem with that skill.
I siege with and against some of the best rogues on the US. I'm all aware how op they can be.
Naturally buff scouts blah blah we all know that needs to happen people.
This post has been edited 4 times, last edit by "danielrayment" (Sep 26th 2013, 10:20pm)
Warden/x has a pet they can send at kbn ez mobs. /rogue, /scout has throw and bows can use range. and /x has way more hp/defense/mdefense to counter aoe if it even gets that far. chances are your pet will take out the stuff and you wont be anywhere near the aoe.
RT the hunters and the bolgus can still wipe out a rogue. If I have no CT all it takes is to be gang tackled by mobs with a hunter and down a rogue will go. That as easy as level bronze let alone gold +. As you have just pointed out RT is pretty super ez for you without range tactics whatever classe your using.
If you want to continue going round in circles that's your periogative, but my auto reply to anyone who answers along the lines of this guy will be rogues NEED CT / T to be able to be useful to solo pretty much anything with mobs that have hard hitting aoes/poisons or hard hitting range bows etc. Warden//Warriors/Knights/Preist etc ... all have there own ways of dealing with this stuff. LEAVE MY CT/T range alone gdmamit.


This post has been edited 2 times, last edit by "Cike" (Sep 26th 2013, 10:43pm)