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1

Tuesday, October 8th 2013, 2:29am

Tonight's Siege

Just have to love it when our opponent tonight killed our throne without getting into the inner keep. I really wish this was taken care of and the walls made solid. Also not the first time this guild has done this to us.

Cike

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2

Tuesday, October 8th 2013, 2:45am

agreed, i believe no building inside the castle could be harmed until at least 1 gate is taken down, and the throne can't be touched until the main gate is down...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Jguy

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3

Tuesday, October 8th 2013, 2:59am

Sadly this happens all too much, you would think people have some decency to not do it, and/or claim "It's a legitimate strategy". It's amusing when they do it to you, and you end up turning the battle around and win anyway, without your throne or procs. :P

4

Tuesday, October 8th 2013, 3:02am

I'm too lazy to go look for it right now, but recently there was a post about a guy saying as long as the game allows he it feels it is legit thing to do. Sadly I think that's the mentality of most people in siege now.

Cike

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5

Tuesday, October 8th 2013, 3:17am

by that logic, warden pets in the castle is also "legit" too...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

gigilomann

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6

Tuesday, October 8th 2013, 3:42am

alot of wd/s's do it and since staff memebrs had said that it's frowned upon but really no rule agaisnt it or way to prevent it.. thats it pretty much okay. Just depends on the morales or the players you face, some people jsut want to win.
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7

Tuesday, October 8th 2013, 7:05pm

It's the same people who cheat on tests then brag about how great they did on it.
Ladydeth --- Corruption/Artemis --- R/K ---

Malignatus

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8

Tuesday, October 8th 2013, 8:09pm

Possible solutions:

Versus Wd/S, set up a Visual Illusion by the Throne. If it can't be targeted, Chiron can't kill it.

Versus Mage or Druid, set up two or three Electric Towers below the throne that are out of range of T-storm or Sandstorm AoEs. It may not completely protect the throne, but it'll slow them down as the Electrics interrupt spellcasting. A few Sea Washed Stones might also help.

Comment: Some players don't care whether doing certain things are Bad Form, questionable, or unethical/dishonorable. Unless and until RF fixes both LoS and wall modeling for the castles, these lumps of fecal matter will continue to push the boundaries.

BTW, the same kind of unethical/dishonorable activity applies, IMO, to certain Reni alt guilds. The kind of guilds that have 5 or so very OP players who swap between two or three guilds during the day, and who prey on lower-ranking and less-powerful guilds. I obviously can't name names, but we faced one of those last night (Monday, 10/07/13). Same five players we faced from a completely different guild about 10 days previously. Also the same five players from yet another, larger guild, but it's possible they've split off from that one and are concentrating on their own pair of hot-swap guilds.

I understand that there are people who like Siege, and who also like occasional PvP. But farming lower-ranked guilds for Badges? Yeah, that falls into the realm of Bad Form, dishonorable play. In My Opinion, that is.

Jguy

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9

Tuesday, October 8th 2013, 9:06pm

^ 100% agree on this. And no, the guild you're thinking of has not "split off" of another, they're doing this every day, they know they're doing it, they acknowledge they're doing it, and they've been reported to GF for doing it, but nothing had been done. We've actually had several people quit because of this. It's upsetting to see people do this (deliberately tank their points so that they can face lower level guilds). The guild in question has an alt guild they go up against every other day and deliberately lose to to always keep their points in the300-400 range. The folks in that range would do much better should the guild in question stop ruining the fun. Of course the toons that do it have big pockets, uber geared toons where lower level legit guilds that aren't as geared don't have a shot at passing them.

Cike

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10

Tuesday, October 8th 2013, 9:13pm

when i'm in siege against a guild like this, i goad them into taking a tower, then just leave SW...there is no point to fight if you are fighting players with endgame gear, when your guild can barely run the easy mode of the latest instance.

either that or i don't even enter, and remove the satisfaction of spam killing newbies altogether, and i urge others to do the same.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Tuesday, October 8th 2013, 9:25pm

Versus Wd/S, set up a Visual Illusion by the Throne. If it can't be targeted, Chiron can't kill it.
just this. emphasis so more will now

12

Tuesday, October 8th 2013, 9:56pm

when i'm in siege against a guild like this, i goad them into taking a tower, then just leave SW...there is no point to fight if you are fighting players with endgame gear, when your guild can barely run the easy mode of the latest instance.

either that or i don't even enter, and remove the satisfaction of spam killing newbies altogether, and i urge others to do the same.

I do exactly this. The guild we fought last night that killed our throne though the wall was in fact one of these "alt" guilds. The people in that guild we've fought against in a handful of other guilds, so we know this is not their main. I went into siege last night for the sole purpose of getting my loser rewards, I had zero intention of fighting and I didn't. It's at the point now, when matchups are declared, that is when I decide if I am even going to go, if I do if I am going to fight.

I do not see the point in attempting to fight a guild that purposely point drops or uses any number of questionable (even bannable) offenses to win.

Malignatus

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13

Wednesday, October 9th 2013, 7:21am

@ Jguy:

The guilds that I so carefully didn't name may not be the ones you're thinking of, but it is possible that the dual membership of those two guilds also siege with their original guild. And those two alt guilds are within 200 or so points of each other, and both are < 1000 points.

They have a tactic that they've used in both sieges we faced them in: take one of the castle towers (both times, our "B" tower), set the Honor Guard there, and while that's going on, set up a string of upgraded Electric Towers leading to the "B" gate. Honor and tower Guards attack the gate, while the Herald hits it with Tornado. Gate goes down quickly, regardless of the healing attempts by Priests and/or Druids.

Treaches and Eyes are also placed in order to hinder the defenders--not that this makes much of a difference. The players are already OP and have a merry time racking up kills whilst the Guards take the gate down.

Since it's now easier than before to switch guilds and be in multiple sieges per day, even every four hours, it's unlikely that Gameforge is going to take seriously any reports of "point dropping" or guild hopping. After all, RW set this scheme up, probably recommended by GF (from all the calls for multiple siege times per day), and it's essentially well within the rules to do it.

@ Cike:

On those occasions when we (OBG) are matched up against a guild which has 1000+ more points than we have, or a guild which we know from previous experience is going to exploit and/or cheat, we pretty much take a dive over a nearby cliff, then rez and sit on top of the castle. So far as we're concerned, the anal fissures from those guilds aren't going to pad their "kill scores" with us, and we'll be satisfied with the consolation prizes after siege is finished. There might be a couple of us who will take a few whacks at them, but eventually we all end up on top of the castle.

@ Ziav:

What bannable offenses? Name one that you know where either Frogster or Gameforge has actually banned or suspended a player or guild for using an exploit or cheat in siege. I'm not aware that this has actually ever happened. I could be wrong.

As I said above to Cike, I'll sit on top of the castle where i can't be easily reached and take the consolation prizes, even if I have to sit there for an hour.

General:

We went against an alt guild from Artemis last night. They even admitted they were an alt guild. Level 12 guild, standard walls, but the buildings inside were all at least level 5. I think the highest level player that appeared was around level 65. One of them asked several

We tore them up. This time. Next time, they might tear us up with their mains.

I'd dearly love to go back to one siege per day.

14

Wednesday, October 9th 2013, 7:57am

Mal

It was long since suggested that they should not restrict guild joining during siege time, but they should restrict siege joining after guild joining. I would say 4-5 day cooldown debuff should be enough to slow down or stop the guild hopping into alt guilds for this type of crap. Guilds are not a loose and association, people can live 4-5 days w/o siege.

The siege would go to effectively 1-a-day if they got off their butts and moved the freaking siege time where it belongs. Instead we get the delays and excuses about how a solution has to satisfy all markets. Guess what, all markets don't have this problem. because US is the only one spanning as many time zones.. Russia technically does more, but their population is so unevenly distributed that I would bet it is less of a problem for them than us; and it is not managed by Gameforge anyway.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Malignatus

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15

Wednesday, October 9th 2013, 8:13pm

'Wiffo:
It was long since suggested that they should not restrict guild joining during siege time, but they should restrict siege joining after guild joining. I would say 4-5 day cooldown debuff should be enough to slow down or stop the guild hopping into alt guilds for this type of crap. Guilds are not a loose and association, people can live 4-5 days w/o siege.
Back in the Bad Old Days (when siege was first operating), there were no restrictions on leaving and joining guilds. This was corrected fairly quickly, as complaints rolled in about then-OP endgamers hopping from one guild to another during the one hour siege time. Their initial siege would end early and they would immediately join an associated or partnered guild and participate in their siege. They would then go back to their original guild(s).

The "cooldown" has been suggested many, many times. It's not likely to ever be engineered and applied. I can state no reason as to why, it's just a "gut feeling".

The siege would go to effectively 1-a-day if they got off their butts and moved the freaking siege time where it belongs. Instead we get the delays and excuses about how a solution has to satisfy all markets. Guess what, all markets don't have this problem. because US is the only one spanning as many time zones.. Russia technically does more, but their population is so unevenly distributed that I would bet it is less of a problem for them than us; and it is not managed by Gameforge anyway.
Please explain to me how shifting the times for the current 6-per-day sieges would make one shred of difference to the current crop of guild hoppers? They would simply shift their own times to match, either earlier or later in the day/evening/morning.

As things currently stand, they can siege in one guild at 4pm Eastern, immediate leave guild after that siege, then join their second guild an hour afterwards and siege with that guild at 8pm Eastern. Lather, rinse, repeat (using their main "home" guild) for the siege at 12am Eastern. Three sieges per day, Rusty. It might not be something you would want to do, but there are obviously some players from your server who do. I've had the misfortune to have met up with them, and they're pretty well known. PM me if you want the names of the players and guilds in question here.

The US time zones have little or nothing to do with the "placement" of our current siege times, as you're rather well aware. That siege schedule is, for the most part, the same in the EU.

In some ways, and for many people/guilds, they are less convenient than the previous, once-per-day siege time @ 10pm Eastern. The people most inconvenienced by the previous setup were those (such as my guild leader) who live in Alaska, Hawaii, and people such as GarySandStorm, who lives in South Africa. I also remember several Aussies who played on the US servers prior to Thalia being created for their market, along with a number of Europeans who played (and who still play) on the US servers.

You might have considered my ending remark to be a throwaway line. It wasn't. With more and more alt guilds being created by members of top guilds to take advantage--an unfair advantage, i might emphasize here--of the multiple siege times, the current scheme has turned into more of a problem than it has been a solution to a problem that didn't really exist in the first place.

So yes, I'd like to go back to one siege per day, at 10pm Eastern.

sperle

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16

Thursday, October 10th 2013, 3:10am

Its funny to hear people QQ about SW'ing more then 1 time a day. there are no rules being broken for liking to SW a lot, as long as no one is point dropping on purpose then what is the harm? just my 2 cents IMO
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Cike

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17

Thursday, October 10th 2013, 3:15am

neither do i, the problem lies in the fact that the point droppers and alt guilds can pwn noobs more times a day now...i have no issue at all with the same guild signing up for siege every slot, as long as it's the same guild, and the players stay in it. in fact, if you enjoy siege, then i encourage you to do it more than once a day. no, you will not get prizes for the extra sieges, but if you siege for the heck of it, it doesn't matter anyway.

the issue lies with those guilds that have players that sign up for siege about every slot on 3 guilds, then rotate their entire guild through those 3 guilds, point dropping on 2, and pwning noobs on the 3rd, every single siege...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Jguy

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18

Thursday, October 10th 2013, 3:39am

'Wiffo:
It was long since suggested that they should not restrict guild joining during siege time, but they should restrict siege joining after guild joining. I would say 4-5 day cooldown debuff should be enough to slow down or stop the guild hopping into alt guilds for this type of crap. Guilds are not a loose and association, people can live 4-5 days w/o siege.
Back in the Bad Old Days (when siege was first operating), there were no restrictions on leaving and joining guilds. This was corrected fairly quickly, as complaints rolled in about then-OP endgamers hopping from one guild to another during the one hour siege time. Their initial siege would end early and they would immediately join an associated or partnered guild and participate in their siege. They would then go back to their original guild(s).

The "cooldown" has been suggested many, many times. It's not likely to ever be engineered and applied. I can state no reason as to why, it's just a "gut feeling".

The siege would go to effectively 1-a-day if they got off their butts and moved the freaking siege time where it belongs. Instead we get the delays and excuses about how a solution has to satisfy all markets. Guess what, all markets don't have this problem. because US is the only one spanning as many time zones.. Russia technically does more, but their population is so unevenly distributed that I would bet it is less of a problem for them than us; and it is not managed by Gameforge anyway.
Please explain to me how shifting the times for the current 6-per-day sieges would make one shred of difference to the current crop of guild hoppers? They would simply shift their own times to match, either earlier or later in the day/evening/morning.

As things currently stand, they can siege in one guild at 4pm Eastern, immediate leave guild after that siege, then join their second guild an hour afterwards and siege with that guild at 8pm Eastern. Lather, rinse, repeat (using their main "home" guild) for the siege at 12am Eastern. Three sieges per day, Rusty. It might not be something you would want to do, but there are obviously some players from your server who do. I've had the misfortune to have met up with them, and they're pretty well known. PM me if you want the names of the players and guilds in question here.

The US time zones have little or nothing to do with the "placement" of our current siege times, as you're rather well aware. That siege schedule is, for the most part, the same in the EU.

In some ways, and for many people/guilds, they are less convenient than the previous, once-per-day siege time @ 10pm Eastern. The people most inconvenienced by the previous setup were those (such as my guild leader) who live in Alaska, Hawaii, and people such as GarySandStorm, who lives in South Africa. I also remember several Aussies who played on the US servers prior to Thalia being created for their market, along with a number of Europeans who played (and who still play) on the US servers.

You might have considered my ending remark to be a throwaway line. It wasn't. With more and more alt guilds being created by members of top guilds to take advantage--an unfair advantage, i might emphasize here--of the multiple siege times, the current scheme has turned into more of a problem than it has been a solution to a problem that didn't really exist in the first place.

So yes, I'd like to go back to one siege per day, at 10pm Eastern.

I thought (part of) the reason why they made more than one siege per day was to alleviate every guild in the game on all servers trying to get into one siege time as well as into one siege server, thus alleviating the load on the server and making things a little more playable. Lord does everyone remember the time where SW was unplayable, your ping AND FPS were normal but you weren't moving, weren't doing anything? Your FPS was like -1 but your client still showed 40? Yeah, lord knows everyone wants to go back to that.

Players should be restricted from leaving and joining a guild for (at least) 24 hours. Once you've left a guild, you cannot rejoin another one for 24 hours. This fixes the guild hopping while still keeping multiple sieges per day to help alleviate that load. And while some feel the time is fine, the siege that just ended 37 minutes ago (8pm CST) could be moved up 1 hour (at least) in my opinion. If one has a 9-5 job you get home with barely enough time to prep, do dailies, drill ground, goblins, etc. before it's time to siege. Myself, I get home at around 6:05, which leaves me just ~45 minutes to get all that done before siege war time. Not to mention the folks in MST or PST my not even get to make it as PST it's 5 o'clock when SW starts.

While you might "enjoy to siege", you're still effectively farming points, merits and rewards in a way that probably was not intended (at least there seems to be a lot of consensus here that people don't 100% like it and also feel this way).

Cike

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19

Thursday, October 10th 2013, 3:46am

all they need is a 24hour debuff like the moa core transformer used to give you...you can switch guilds however many times you want, but your aren't gonna get into siege with that debuff...or maybe you can get in, but it's like a super agony, which lowers all stats and damage given by 100%, essentially making you a walking balloon that can put up defenses...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

20

Thursday, October 10th 2013, 3:54pm

24 hour siege debuff would actually work...

When you leave a guild, you obtain a siege debuff that lasts 24 hours. During this period, you are unable to join any sieges.

There, no restrictions on guild hopping; but cannot siege for 24 hours.