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bleedingblak

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1

Monday, October 14th 2013, 11:10pm

I don't know what to call this

I made a thing

https://docs.google.com/document/d/1hPer…EU5HQlixl36Dg8c

It looks cool and stuff. It's only based on rare class combos that do amazing party buffs / target buffs / or target debuffs (aka make burns faster)

I want to make more and have it have stuff that is focuses on classes that don't see endgame use, but have interesting elite skills for siege war, heals, self-buff, or just cool utilization stuffs.

Yup. Just the unused class combos though.


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2

Monday, October 14th 2013, 11:55pm

So you're saying warlock/mage isn't a viable end game combo? I know a few that might argue differently.

BTW to the commenter Caleb Jones on your document, Otherworldly Whisper is also a party buff, not a single player buff.

This post has been edited 1 times, last edit by "Ziav" (Oct 15th 2013, 12:14am)


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3

Tuesday, October 15th 2013, 12:25am

Nicely done BB, awesome list, dr/r in particular looks very interesting, I got one already though no elites yet.

Thanks for putting it together!
Proud member of Bteam

4

Tuesday, October 15th 2013, 1:12am

my gf runs s/p primarily and loves it for siege. She then plays m/s when she is on mage side, and she love her s/m too.

I have thought that combo had great choices, m/p, m/s, s/p, s/m and p/s p/m, the last two not the greatest now, but p/s used to be.


There is a lot more on s/p, Spiritual leader, speeds up parties attack speed (maxxed is 22.0% for 25 seconds). drums of war which increases crit rate/magical crit rate for the party for 8 seconds when using shot, triggers every 30 seconds. vampiric transformation with lets vamp arrows DOT heal your whole party. Sniper, making snipe 1 second less. Mana drain shot, when coupled with Revial Engraving increases healing on party member by 6% and reduces mdgm/pdmg to them by 60%. Neck strike becomes ranged with target neck. mana arrows which is a % of hp shield. Not to mention they get the mdef buff, holy aura for siege.

always been a good combo :P

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5

Tuesday, October 15th 2013, 1:51am

s/p is OP support lol, i could never figure out why i never saw more of them running around lol...the problem with it is it overwrites almost all of the better burn buffs...the trick is to have the s/p pop all their CD's after every1's burn buffs are ending, and squeeze a little more burn dps out of the party...

nice list BB, and i'm glad you are shedding some light on some of the redeeming qualities of "useless" combos...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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6

Tuesday, October 15th 2013, 1:53am

So you're saying warlock/mage isn't a viable end game combo? I know a few that might argue differently.

BTW to the commenter Caleb Jones on your document, Otherworldly Whisper is also a party buff, not a single player buff.

Warlock / mage does decent damage? I guess I never knew D: My m/wl says they are terrible ;\

my gf runs s/p primarily and loves it for siege. She then plays m/s when she is on mage side, and she love her s/m too.

I have thought that combo had great choices, m/p, m/s, s/p, s/m and p/s p/m, the last two not the greatest now, but p/s used to be.


There is a lot more on s/p, Spiritual leader, speeds up parties attack speed (maxxed is 22.0% for 25 seconds). drums of war which increases crit rate/magical crit rate for the party for 8 seconds when using shot, triggers every 30 seconds. vampiric transformation with lets vamp arrows DOT heal your whole party. Sniper, making snipe 1 second less. Mana drain shot, when coupled with Revial Engraving increases healing on party member by 6% and reduces mdgm/pdmg to them by 60%. Neck strike becomes ranged with target neck. mana arrows which is a % of hp shield. Not to mention they get the mdef buff, holy aura for siege.

always been a good combo :P


I'm sure it's good in a siege aspect, but i'm talking for pve buffs :p

I didn't include spiritual leader, because it doesn't stack with strong stim (which is better). Also, the shot buff is nice, but I was looking for more crucial buffs, but I'll probably add it in there. Also didn't include vampiric transformation because heals don't increase damage output ^_^.

Snipe, self-buff? Shouldn't be included here. Mana drain shot + revival = heals, not more damage output. The rest of the stuff doesn't increase anyone's dps, just survivability ^_^

I do enjoy these posts though, will be nice for future documents. Don't feel discouraged :)


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Cike

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7

Tuesday, October 15th 2013, 2:07am

s/d elite reduces aggro for #2 person on aggro table...not sure if that helps much, but worth noting...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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8

Tuesday, October 15th 2013, 3:12am

s/d elite reduces aggro for #2 person on aggro table...not sure if that helps much, but worth noting...


Noted, and thank you. Proper for a different document, obviously ^_^


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9

Tuesday, October 15th 2013, 3:17am

there should be a thread made about the various support combos...it would be nice if people lost the "oh, you can't DPS, tank or heal? well, we don't want you in the party..." mentality...

great start BB!

if nobody else does, I may try and make such a thread once I finish my scout fixes...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

10

Tuesday, October 15th 2013, 3:52am

So you're saying warlock/mage isn't a viable end game combo? I know a few that might argue differently.

BTW to the commenter Caleb Jones on your document, Otherworldly Whisper is also a party buff, not a single player buff.

Warlock / mage does decent damage? I guess I never knew D: My m/wl says they are terrible ;\

my gf runs s/p primarily and loves it for siege. She then plays m/s when she is on mage side, and she love her s/m too.

I have thought that combo had great choices, m/p, m/s, s/p, s/m and p/s p/m, the last two not the greatest now, but p/s used to be.


There is a lot more on s/p, Spiritual leader, speeds up parties attack speed (maxxed is 22.0% for 25 seconds). drums of war which increases crit rate/magical crit rate for the party for 8 seconds when using shot, triggers every 30 seconds. vampiric transformation with lets vamp arrows DOT heal your whole party. Sniper, making snipe 1 second less. Mana drain shot, when coupled with Revial Engraving increases healing on party member by 6% and reduces mdgm/pdmg to them by 60%. Neck strike becomes ranged with target neck. mana arrows which is a % of hp shield. Not to mention they get the mdef buff, holy aura for siege.

always been a good combo :p


I'm sure it's good in a siege aspect, but i'm talking for pve buffs :p

I didn't include spiritual leader, because it doesn't stack with strong stim (which is better). Also, the shot buff is nice, but I was looking for more crucial buffs, but I'll probably add it in there. Also didn't include vampiric transformation because heals don't increase damage output ^_^.

Snipe, self-buff? Shouldn't be included here. Mana drain shot + revival = heals, not more damage output. The rest of the stuff doesn't increase anyone's dps, just survivability ^_^

I do enjoy these posts though, will be nice for future documents. Don't feel discouraged :)

It does do "decent" damage, but what most people forget it the warlock is not designed nor setup to be pure dps. It is designed to be moderate/decent dps with the ability to boost party dps by a fairly significant amount. Most guilds don't have the ability to straight burn bosses (I know yours does BB, not bashing on you for it). The guilds that don't/can't do pure burns benefit the most from warlock skills. Also, warlock has a fairly high learning curve, it's not like most other combos where you can casually play it and learn it, I would say warlock is one of the most complicated classes to play. Once you learn it and a good dps rotation, it can be a very good class.

11

Tuesday, October 15th 2013, 7:02am

I actually really like this idea BB, I just was saying how great s/p is :) The Spiritual leader buff is good to use if your burn doesn't drop the buff, cause it can be used to keep DPS up at the end of a burn should lower groups not finish it.


I am sure you are not considering D/Wdn as a not utilized class. Cause it is pro for me running instances solo. I run a P/S, D/wdn, and my w/m in a party and wrote a buncha macros. The p/s ma.attk buff, the D/wdn Mdmg buff, then the Briar shield aoe heal which also increases heal %, and the accuracy buff.

S/M is a great AoE scout too with blazing energy +ignite.

S/w gets target lock- Physical damage received by the target is increased by 10.0% for 30 seconds, Edit to add: oops you got this one.

w/p gets Morale boost Causes your Berserk to increase the damage of nearby team members' next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds.

There are lots of combos that aren't used too much... I don't have much on dwarves... I refuse to play them.. I guess that makes me racist :P

bleedingblak

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Tuesday, October 15th 2013, 7:35am

I consider d/wd a widely used healer (we have one often) p/s matk is nice, but nothing too burn worthy ^^.

Most of what you said is stuff that I was thinking of starting a few other documents for ;p


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13

Tuesday, October 15th 2013, 1:27pm

there r many combos that have very nice buffs/debuffs.
however i would like to emphasize in the WL/M combo again cause of the PLENTY buffs/debuffs that can be supplied JUST IN ONE COMBO ;)

- 6% attributes to all party for 30mins
- 20% matt + 20% patt for 15secs on 30sec cd for all party
- 18% attack speed + 9% cast speed on all RAID members with no cd (permanently refreshed)
- 8% more dark damage received, permanently on boss
- 36% more dark dmg + 36% more fire dmg received, permanently on boss

there r other support buffs too, but i mainly emphasize in the standard ones that can almost double the dps of teh party
<not ingame atm, so if any numbers incorrect, plz let me know>

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14

Tuesday, October 15th 2013, 2:55pm

I am an endgame Warlock/Mage I made a couple of videos in the warlock section before the last update that will show warlock/mage dps very well. WL/Mage is now even better with the item set skills that add more psi and dark damage % to most attacks during burns. I recommend checking the videos out if you have not. But everyone is right about the party buff soul brand. BBlack I doubt uses it as a rogue but coming from a guild with alot of magic users. That shit puts a mage in overdrive stacked 4 times.

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Tuesday, October 15th 2013, 5:00pm

I am an endgame Warlock/Mage I made a couple of videos in the warlock section before the last update that will show warlock/mage dps very well. WL/Mage is now even better with the item set skills that add more psi and dark damage % to most attacks during burns. I recommend checking the videos out if you have not. But everyone is right about the party buff soul brand. BBlack I doubt uses it as a rogue but coming from a guild with alot of magic users. That shit puts a mage in overdrive stacked 4 times.
I love how people still see the Warlock class as a support class. After all this time, and after some people (like you) have made endgame locks, it's still not enough to change this mentality. Just makes me laugh. "U NO MAGE, U NO DPS!" :borg: :rolleyes:

Also, in all honesty, the Wl/Ch does better overall damage than the Wl/M due to the fact it is ALWAYS in burn phase, ALL the time... and the survivability is insane. Add in the actual burn phase buffs and it just gets better. All comes down to the fact no one has done it yet, so no one has seen it firsthand, so no one WANTS to be the first to give it a real endgame go for fear they will have wasted time/money. Kudos to you and others who have at least done so with a Wl/M.

Look at the W/M, I gave that a shot way back when no one else was willing to give it a look and was doing insane damage and a few people took notice (MnkyMurphy here on the forums, AKA Fandreith/Fann in particular) and decided to give it a go with some RL monies to back it up and it ended up being amazing, especially after the 60/70 elites were added. Some combos are amazing already, but no one with the ability to make it to endgame with it is willing to try it out, which limits how many people without RL monies are willing to give it a try.

bleedingblak

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16

Tuesday, October 15th 2013, 8:17pm

there r many combos that have very nice buffs/debuffs.
however i would like to emphasize in the WL/M combo again cause of the PLENTY buffs/debuffs that can be supplied JUST IN ONE COMBO ;)

- 6% attributes to all party for 30mins
- 20% matt + 20% patt for 15secs on 30sec cd for all party
- 18% attack speed + 9% cast speed on all RAID members with no cd (permanently refreshed)
- 8% more dark damage received, permanently on boss
- 36% more dark dmg + 36% more fire dmg received, permanently on boss

there r other support buffs too, but i mainly emphasize in the standard ones that can almost double the dps of teh party
<not ingame atm, so if any numbers incorrect, plz let me know>


6% all attributes isn't really anything special for burns, thus, I did not include it.
20% matk+patk is in the docu ^_^ problem is... it only affects 6 party members, that includes pets. Pets eat the buff which is lame.
Can you confirm if the attack speed buff stacks with strong stimulants / mage equivalent?
36% more dark damage and fire damage sounds nice. May i have names of these skills, and class combos needed?

I am an endgame Warlock/Mage I made a couple of videos in the warlock section before the last update that will show warlock/mage dps very well. WL/Mage is now even better with the item set skills that add more psi and dark damage % to most attacks during burns. I recommend checking the videos out if you have not. But everyone is right about the party buff soul brand. BBlack I doubt uses it as a rogue but coming from a guild with alot of magic users. That shit puts a mage in overdrive stacked 4 times.


Please link me these videos. We had a wl/m in party last night and there wasn't much special, even though they still don't have HoS skill, their dps would not be anywhere near our w/m or r/m or wd/s


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17

Tuesday, October 15th 2013, 8:52pm

there r many combos that have very nice buffs/debuffs.
however i would like to emphasize in the WL/M combo again cause of the PLENTY buffs/debuffs that can be supplied JUST IN ONE COMBO ;)

- 6% attributes to all party for 30mins
- 20% matt + 20% patt for 15secs on 30sec cd for all party
- 18% attack speed + 9% cast speed on all RAID members with no cd (permanently refreshed)
- 8% more dark damage received, permanently on boss
- 36% more dark dmg + 36% more fire dmg received, permanently on boss

there r other support buffs too, but i mainly emphasize in the standard ones that can almost double the dps of teh party


6% all attributes isn't really anything special for burns, thus, I did not include it.
20% matk+patk is in the docu ^_^ problem is... it only affects 6 party members, that includes pets. Pets eat the buff which is lame.
Can you confirm if the attack speed buff stacks with strong stimulants / mage equivalent?
36% more dark damage and fire damage sounds nice. May i have names of these skills, and class combos needed?

I am an endgame Warlock/Mage I made a couple of videos in the warlock section before the last update that will show warlock/mage dps very well. WL/Mage is now even better with the item set skills that add more psi and dark damage % to most attacks during burns. I recommend checking the videos out if you have not. But everyone is right about the party buff soul brand. BBlack I doubt uses it as a rogue but coming from a guild with alot of magic users. That shit puts a mage in overdrive stacked 4 times.


Please link me these videos. We had a wl/m in party last night and there wasn't much special, even though they still don't have HoS skill, their dps would not be anywhere near our w/m or r/m or wd/s

Soul Brand: When Soul Pain, Perception Extraction or
Heart Collection Strike hits, it carries an extra Soul Brand effect. It
increases the Dark Damage and Fire Damage on target by 9.0% for 20.0
seconds. The effect can be stacked 4 times..... Effectively gives mages and warlocks a 36% damage boost during burns.

bleedingblak

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18

Tuesday, October 15th 2013, 9:13pm

Added soul brand :p [servers are down, can't get tooltips for soul brand + the 3 skills]

Looks nice for our w/m's. Best combo to put the 4 stacks on the target would be...? My assumption is somehting you can spam 4 times early so you can get the debuff up before all burns are gone (ironblood will, etc...)

So looks like:

- spam soul pain 3x
- fourth time use heart collection? <-- since is the hardest of the 3 skills than can cause debuff, this will have the greatest damage used to have the 4th stack applied.

?


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19

Tuesday, October 15th 2013, 10:24pm

Added soul brand :p [servers are down, can't get tooltips for soul brand + the 3 skills]

Looks nice for our w/m's. Best combo to put the 4 stacks on the target would be...? My assumption is somehting you can spam 4 times early so you can get the debuff up before all burns are gone (ironblood will, etc...)

So looks like:

- spam soul pain 3x
- fourth time use heart collection? <-- since is the hardest of the 3 skills than can cause debuff, this will have the greatest damage used to have the 4th stack applied.

?

My experience it doesn't really matter what order you use them in. I usually do, HCH, SP, PE, HCH. Soul Pain and Perception Extraction are both dot's, why turn down any amount of extra damage? HCH, PE are both instants and iirc Soul Pain is a 1s cast.


If you have charplan (everyone should), create a new level 1 toon on one of the servers that are up for the tooltips.

bleedingblak

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20

Tuesday, October 15th 2013, 11:28pm

Soul pain 3x (1s cast with NO cd is just the same as instant cast with 1s CD... no? [idk i dont cast. maybe it applies gcd after cast, LMK] plus if the DoTs from the weaker skill are not as strong as the soul pain, its not effecient in a burn)
and HCS last because if you use it before the soul pains, it will be on cooldown and it will delay the 4th stack.

All in theory, ofc. if soul pain does that.

Perception, perception, perception, heart collection strike. 4s = 36% debuff. point is to get target as debuffed as possible. You don't want to waste cooldown time, you want to make it efficient as possible. That means you may be risking your DPS so that everyone in the party can do more. Happens.

May actually want, saces cracking spell, perception, perception, perception, heart collection.


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