So...the truth about the game is driving people away?Which is true.
which is one of the things driving people away from this game....
This seems interesting, can someone explain this to me like I'm 5Edit:.................................................................................
I was going over the Alexa data and saw the SEO score, so I figured I'd scan it. I fired up Screaming Frog, and what really surprised me was that it was as high as a C.
They have done absolutely nothing for SEO beyond what looks to be the
intent to implement blackhat keyword stuffing in titles, h1/h2 tags, as
well as meta descriptions(WTF?). I say that because every single page in
the directory has a duplicate for each of those categories and the meta
description for each page is "keywords."(what year is this again?)
These people could not have a more negative impact on their traffic if
they wanted to. They are actively shooting themselves in the foot every
day by not fixing that.
This post has been edited 1 times, last edit by "Jguy" (Nov 22nd 2013, 4:57pm)
This post has been edited 1 times, last edit by "Dkjester" (Nov 22nd 2013, 5:31pm)

This is going to be long-ish, but here's what I'm seeing are the main weakpoints of RoM:
1. Gear and Stats - There are no limits as to what you can wear and stat with. I know people right now are like, wha??? why would you want to restrict anything? Because as fun as it is to feel OP, it really takes a lot away from the game. All of those epic moments, like FA, NoM, etc... there's even a "movement" going on right now about some guilds who want to only play Ch. 1. No gear beyond a certain level, no stats beyond a certain level, etc...
2. Fast Forward to End-game - At the moment, all I see are toons being plvl'd to 50; do dogmeat until 68; do taz/fires until 73; do hide the encampment until 78; do drinks... basically, it's all about fast forwarding through the game to get to end game levels. Nobody cares about the old stuff, it's all about new stuff and pushing the envelope.
3. Dirty statting vs. Puri-statting - Obviously, this game's biggest strength is the ability to stat what you want on your gear. In the past, it was sufficient to dirty stat in order to clear instances; now it is nearly impossible to run much of anything without puri's. It gets even worse with the need for random attribute extraction stones since most later instances have almost purely dirty purple gear on easy mode.
4. Crap for stats - GF/RW made the decision to make Mem/EoJ pulls pretty much nothing but crap. If you want the bestest of stats, you need to be in a good hard mode run. That's fine. Everyone accepts that, but it's a slap in the face to many players that pulls are soooo horrible now that's it's not worthwhile to pull much of anything.
We can go on, but I think the main issue w/ RoM is that it's very unstructured. If you are a certain level, you can only wear gear of that level. RW got that part right, but they've allowed unbalanced toons by allowing you to use whatever stat/runes you want in your gear. Hey, lets give this lvl 1 toon warrior all orange statted lvl 1 gear so he can quest without any fear of dying. :/ In Ch. 1 & 2, NoM was terrifying... because we had crap for gear w/ crap for stats. Now? someone lvl 15 could prolly clear it w/ full t5 gear clean statted +16 even with the level difference. & that's the whole problem. RW is now ONLY thinking about what to do for the OP toons/players and doesn't think about the average questing player. It's one of those things that boggles my mind to think.. a player in an Easy mode instance needs to buy more expensive RAE's in order to get the stats they want, but someone in a Hard mode instance only uses puri's.
There really should be 3 tiers of stats per instance if it has 3 levels of difficulty. Stat I, Stat II, Stat III -- a Stat I would be about the same "strength" of a Stat II in the previous instance, a Stat II would be about the same "strength" of a Stat III in the previous instance and Stat III's would be the "highest" strength currently in the game. Allow all the bosses to drop gear with 20% clean Stat I on Easy, 40% clean Stat II on Normal, 90% clean Stat III / 10% clean Proof stat on Hard.
RW needs to make the game so players can progress and feel like they're progressing.

" I will say I think I left with like 900 transport runes and a few hundred golden hammers left