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21

Monday, December 9th 2013, 11:12pm

Juice Festival??? What is up with that???? :pillepalle:

ghostwolf82

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22

Tuesday, December 10th 2013, 12:29am

The new christmas seasonal event. Who needs christmas when you have a JUICE FESTIVAL?! :blackeye:

23

Tuesday, December 10th 2013, 12:41am

I would say expect a few festivals to be skipped as the new management tries to pull the events back in order. They got offset, and I think it is probably just a matter of managing them back. Like storytelling being skipped (still hoping for titles in IS! Shameless plug), but I think they probably need to do one more.

SaitoHajime

Unregistered

24

Tuesday, December 10th 2013, 12:52am

The new christmas seasonal event. Who needs christmas when you have a JUICE FESTIVAL?! :blackeye:



start reading with that post please: The Diary

it clearly states that 6.04 will have Juice Festival and 6.05 will bring the Snowflake Festival.

Now for the obvious question of "now when will we finally have the snowflake festival / will it at least be ready before the year ends/before christmas?":

(quick-n-dirty translated answers from ThePit in #runesofmagic.de earlier today)
Q: How long will the Juice festival run?
A: just until the christmas [snowflake] festival

Q: Is there an ETA?
A: No nothing final as of yet. And it's on RW and not exactly under my influence.

Q: Did i see this right? Juice festival now and snowflake event still this year? // I hope that it will arrive till Christmas
A: I hope so and think so too. But like I already said, it's on RW atm.


---
TLDR: The roadmap continues as planned with 6.04 having the Juice festival and 6.05 bringing Snowflake. We hope to have Snowflake online before Christmas or at least before the year is over, but we cannot guarantee it atm.

ghostwolf82

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25

Tuesday, December 10th 2013, 1:29am

Thank you for the honesty on the fact there might or might not be a snowflake festival this year. Up until now it has been all speculation. It would suck if it didn't happen, but at least now we know it might not actually happen at all. Better to know and be sad than not know and be upset about it.

26

Tuesday, December 10th 2013, 2:53am

Juice Festival??? What is up with that???? :pillepalle:
Yeah, pretty much.

Be nice when they finally get their act together and start running the festivals on time when they're supposed to be run.

Cike

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27

Tuesday, December 10th 2013, 4:24am

yeah, lets all go by what thepit has said...after all, we all know thats be serving us well...

/sarcasm off
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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28

Tuesday, December 10th 2013, 4:34am

please stay on topic
:beer:


New Avatar selected by Kali

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29

Tuesday, December 10th 2013, 6:39am

Aw, me twas so lookin forward ter sled fragments...... now tis only grapfruits ter clutter me bags...

30

Tuesday, December 10th 2013, 10:13am

just expressing some opinions while patch in progress

Is nice to see at first the word "scout" in patch notes, long forgotten apart from nerfing their range/dmg etc. In my opinion they try to promote the afk-dps playstyle (aka doing dmg by watching tv) for scouts as well, already implemented ingame for other combos [warrior (w/m), knight (k/m), warden (w/d), rogue (r/m)]. i really hope that the change to autoshot is not like "we changed autoshot skill to fo 500% dps compared to 75% before" and is a more like buff-type as already suggested in other threads. already autoshot is more than 30% of scout overall dmg and i dont think that scouts want their dmg boosted by that silly way, but reinvent in skills instead.

Mana drain shot had always been a bad skill, even after they remade it once. hopefully they manage to make it useful this time.. . as for wind arrows, it is only a pvp only skill. 225 range, slow effect and kite till death. the problem though is not with the skill itself but the targeting system at that long ranges as well as detection flaws, making this skill at current situation just obsolete.

Getting to rogue side and T/CT, i dont really mind what the change will be. i use both skills very effectively already but can live without them, as all rogues lived for 4 years before their changing to mainhand % dps. I just hope its not a change like "we made the skills trigger gcd", cause it will be a major fail. agree should that throw deserves a change from the r/m side due the moronic amount of dmg it does through enchanted throw. ppl who played r/m before the omg-another-r/m flooding, will know that ET was doing 50% mainhand dps and was doing significant dmg. and one day they got their skill boosted up to 336% in a ninja patch [yes, received an 600% boost to ET dps, aka a 300% boost to overall dps], but noone wants to talk about it and now they may call it a "nerf". whatever the change is, i just dont want to hear stu.pid arguments like they nerfed my class. just to see. if one day shot got a change to 1500% dps from 260% and they changed it after some patch to 500%, THIS IS NOT A NERF!

as for combo throw, atm ingame the main issue with this skill is in pvp. and its not the skill itself that is op. it is the fact that a hidden person can use this skill so u get high amounts of dmg without even noticing. lets just consider CT to be moved to wardens. noone would complain. yes is a ranged skill based on mainhand dps and that is all. it is the fact that it shoots out of a permanently hidden rogue that is the problem. i really hope to have come to a solution for this skill too. a real solution and not some cr.ap like "we modified cooldown from 4secs to 8 secs".

fingers crossed for the result of this patch and dont forget to check again ALL ur skills, no matter if they modified them or not in patch notes, cause this game has a bad name for changing undocumented stuff. dont be surpised if u login and notice flame to have 4secs cooldown :P

anyway cheers from eu macantacht
Fin

31

Tuesday, December 10th 2013, 11:11am

Scout Dps is probably gonna still be crap on bosses unless they overbuff autoshot and WA. Archers glory debuff and BA hp ticks kills scouts on most bosses these days since u gotta move too much.
Aristatic - r/s/w rerolled secondary and thirdary over 20 times
Went rogue cause its easy

32

Tuesday, December 10th 2013, 1:11pm

Still patching, but it would be cool if Autoshot was levelable... like every level, it lowers bow weapon speed or something.

Edit: Here are screenshots for Autoshot, Wind Arrow & Mana Drain Shot

[img]http://board.us.runesofmagic.gameforge.com/index.php?page=Attachment&attachmentID=5945&h=54dac931c64a9f891a5ff98ee34371b918b8a377[/img]

[img]http://board.us.runesofmagic.gameforge.com/index.php?page=Attachment&attachmentID=5946&h=8809522423ed53f8b38d95f5acdfd9697b1d3fdd[/img]

[img]http://board.us.runesofmagic.gameforge.com/index.php?page=Attachment&attachmentID=5947&h=fe6c96b9bfa5d5e037946c7e30eb15fc86a2c6f1[/img]
ycavan has attached the following images:
  • autoshot.PNG
  • wind arrows.PNG
  • mana drain shot.PNG

This post has been edited 3 times, last edit by "ycavan" (Dec 10th 2013, 1:30pm) with the following reason: Adding screenshots


33

Tuesday, December 10th 2013, 2:36pm

ycavan, so what has changed? are the values and/or range slightly boosted?

Btw: German forum reports on details of R (and in indirectly: R/M) nerf (with before-and-after screenshots)

Besides the % nerf, the T/CT skills got new text "increase or descrease based on equipment and target" => hard to say without testing how exactly it is implemented in this case.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

Jguy

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34

Tuesday, December 10th 2013, 3:26pm

Getting to rogue side and T/CT, i dont really mind what the change will be. i use both skills very effectively already but can live without them, as all rogues lived for 4 years before their changing to mainhand % dps. I just hope its not a change like "we made the skills trigger gcd", cause it will be a major fail. agree should that throw deserves a change from the r/m side due the moronic
....how would making Throw/Combo Throw trigger GCD be a major fail? I have to deal with it as a Knight, Scout, Mage and Druid, why should Rogues be exempt? I've never played a Rogue and I didn't/don't/never planned to. I'm not into the FOTM, that's evident by my choice to roll up a Scout to go with my Knight/Priest after Chapter 4 when they were nerfed into the ground. But after one of my guildmates informed me what Rogue/Mage can do (fire off 4 CT's in a span of 2 seconds with 8 projectiles, I think?), that's insane. If a Rogue uses a dagger he should not be primarily ranged DPS, leave that to the Scout who hopefully received a large buff with this patch.

This post has been edited 1 times, last edit by "Jguy" (Dec 10th 2013, 4:44pm) with the following reason: Wrong unit of time. Minutes -> seconds


35

Tuesday, December 10th 2013, 3:54pm

Uure> Not sure, that's why I posted the screenies before heading off to work to see if any scouts notice a difference.

I think Auto-Shot used to have 4 sec cd?

Wind Arrows is now an instant that uses focus w/ no slow effect?

Mana Drain Shot now reduces target magic damage by a %?

This is also a toon that I haven't played for years.. so I don't know if those skills were previously changed from what I remember or not.

36

Tuesday, December 10th 2013, 4:22pm

i have a post on EU forums gathering all the changes with this patch. enjoy, discuss and feel free to tell me to update if anything missing

http://board.eu.runesofmagic.gameforge.c…tes/?highlight=

[post # 10 of EU thread for summary of changes]

markzilla

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37

Tuesday, December 10th 2013, 4:23pm

Based on the screen shots from ycavan, it seems:

AutoShot: Old cooldown 4 sec, new 2 sec

Wind Arrows: Old "Quick shot at the target, causing 35% ranged weapon DPS." at lvl 1
+2.1% per level, so new seems to have damage increase (level 29 would be 95.9).

Mana Drain: Old "Within 10.0 seconds, reduces target's Magical Damage by 1.0%." with cooldown :
1 minute, 30 seconds" (this is from Jan 2013 and they had added the damage since then). New: I think damage is the same but the cooldown is 30 sec

ps. vague and incomplete patch notes are still aggravating

pps ah, previous post beat me with better details. Follow that link. I'm still patching.



38

Tuesday, December 10th 2013, 4:25pm

The only difference I can see (from the screenshots so far that is) is that Mana Drain Shot got a minute shaved off its cd, autoshot is a flat 2s CD and wind arrows.. doesn't look changed at all. The slow effect always came from the Frost Arrow buff, but maybe the damage on the skill was buffed a little, hard to tell since I don't recall what dps% in damage it was supposed to do at level 29.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

"My pet ate your honor student."

39

Tuesday, December 10th 2013, 4:26pm

nvm i m reposting here from EU thread i had summarized the changes/

adding some info:

- autoshot: changed the dps part. previously it was 75% dps as hidden component, now is modified.
- mana drain shot: changed cd from 90s to 30s
- wind arrows: increased teh dps component from 210% to 265% at lvl 82

- drums of war (s/p): decraesed cd that can be retriggered from 30s to 15s
- weak spot (s/r): decreased focus consumption from 30 to 20
- deadly poison bi.te (s/r): increased its range from 120 to 160 (on xbow; add +20 for bows)
- gryphon bash (s/wd): cant find any change for now. maybe they changed mp consumption
- cursed arrow (s/m): changed dps component from 240 fixed dmg to 210% dps
- ignite (s/m): changed dps component from (1024+0.3dmg) to (237%+1.5dmg) at lvl 82
- disarmament arrow (s/k): increased dps component from 150% to 207% at lvl 82

- throw: decreased its dps component from 336% to 275% at lvl 82
- combo throw: same as throw
- blind spot: decreased its dps component from +9% per lvl to +7.5% per lvl
- blind stab: added % dps component instead of fixed dmg one

whoever calls it a scout fix should be banished for eternity!

[updating list]

Cike

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40

Tuesday, December 10th 2013, 4:30pm

AutoShot: Old cooldown 4 sec, new 2 sec

Wind Arrows: Old "Quick shot at the target, causing 35% ranged weapon DPS." at lvl 1+2.1% per level, so new seems to have damage increase (level 29 would be 95.9).

Mana Drain: Old "Within 10.0 seconds, reduces target's Magical Damage by 1.0%." with cooldown :1 minute, 30 seconds" (this is from Jan 2013 and they had added the damage since then). New: I think damage is the same but the cooldown is 30 sec

autoshot - CD depends on bow speed...i honestly don't see what was changed on this skill from looking at tooltip, will get ingame and be testing once patch completes...

wind arrows - same skill, just upped the damage(%dps), still kinda useless tbh, as ranged damage formula is kinda broke atm, and the tooltip % values don't have as much effect as one would think...

mana drain - same skill, just upped damage(like WA), lowered CD by a minute, and added the "strength of gear...etc..." text...dunno what that means, but i guess we'll find out...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.