The new christmas seasonal event. Who needs christmas when you have a JUICE FESTIVAL?!![]()
This post has been edited 3 times, last edit by "ycavan" (Dec 10th 2013, 1:30pm) with the following reason: Adding screenshots

....how would making Throw/Combo Throw trigger GCD be a major fail? I have to deal with it as a Knight, Scout, Mage and Druid, why should Rogues be exempt? I've never played a Rogue and I didn't/don't/never planned to. I'm not into the FOTM, that's evident by my choice to roll up a Scout to go with my Knight/Priest after Chapter 4 when they were nerfed into the ground. But after one of my guildmates informed me what Rogue/Mage can do (fire off 4 CT's in a span of 2 seconds with 8 projectiles, I think?), that's insane. If a Rogue uses a dagger he should not be primarily ranged DPS, leave that to the Scout who hopefully received a large buff with this patch.Getting to rogue side and T/CT, i dont really mind what the change will be. i use both skills very effectively already but can live without them, as all rogues lived for 4 years before their changing to mainhand % dps. I just hope its not a change like "we made the skills trigger gcd", cause it will be a major fail. agree should that throw deserves a change from the r/m side due the moronic
This post has been edited 1 times, last edit by "Jguy" (Dec 10th 2013, 4:44pm) with the following reason: Wrong unit of time. Minutes -> seconds
AutoShot: Old cooldown 4 sec, new 2 sec
Wind Arrows: Old "Quick shot at the target, causing 35% ranged weapon DPS." at lvl 1+2.1% per level, so new seems to have damage increase (level 29 would be 95.9).
Mana Drain: Old "Within 10.0 seconds, reduces target's Magical Damage by 1.0%." with cooldown :1 minute, 30 seconds" (this is from Jan 2013 and they had added the damage since then). New: I think damage is the same but the cooldown is 30 sec
