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trav42073

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1

Wednesday, December 11th 2013, 12:36am

Fail/Success rate of plus jewls

Am I the only one that doesn't buy these things from the item shop anymore? How much people I see in siege had to spend to get all of their equipment to plus 16 boggles the mind with the notorious fail rates of plussing jewels. especially when you factor in how little ruby bonus you get from diamond shop purchases wich is how we used to get perfect plussers, but since the change, rubies are scarce.

So I notice a few threads got closed on this subject. if I had a dollar for every complaint thread ive seen closed over the 4 years ive been here...ze bozzez don't like when ze complain.

So I have a question. If you were the designer, how would you adjust the plussing jewels plus fail rate, for maximum customer satisfaction, and for profit returns? because we all know that the bottom line, is, well, the bottom line. not for nothing.

please keep the trolling to a minimum, coherent answers, and think before you push submit. beforehand I will admit, I have no answer. personally, I would take plussers out of item shop all together. but that's just me.
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Mamn00n

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2

Wednesday, December 11th 2013, 12:48am

I just want you to know, I put know thought into this before pushing submit.

1.) Lol

2.)It's not in any one person's hands.

3.)If this thread gets closed because of me, i'm sorry.
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Cike

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3

Wednesday, December 11th 2013, 1:06am

keep jewels as they are, add item that protects against lvl drops(certain time, certain # uses, idk...)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

ghostwolf82

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4

Wednesday, December 11th 2013, 2:42am

As has been discussed ad naseum take away the fact that the jewels can make gear worse (drop levels) and that would make a LOT of people happy, myself included. If things are moving, even at an incredibly slow pace, in the right direction (and there is proof, not just promises) then GF will have me here looking for that silver lining. Anyone who wants to wine and moan will have at least me telling them to shove it because they are at least trying. However, as of right now, there has been only a change time and again for the worse when it comes to the item shop, and the jewel fail rate seems to keep going ever upward.

Murkalael

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5

Wednesday, December 11th 2013, 4:04am

I would like to suggest to whoever plans this game for a plussing jewel more friendly, like if you want to keep the fail rate, that's ok, but drop level is a little bit of absurd with the current fail rate

6

Wednesday, December 11th 2013, 5:20am

I would like to see reduced fail rate on forum posts. So far it has been exceedingly high.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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7

Wednesday, December 11th 2013, 1:21pm

i agree with Rustyx on this one, i also opened the same fail thread but i was just venting my feelings loll.

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Jguy

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8

Wednesday, December 11th 2013, 3:21pm

* ahem* Plussing jewels

This subject has been beaten like a dead horse by my mother for many many many YEARS now. Nothing has changed, nothing did change, nothing will change. Just because a thread is opened every week because of the plussing jewels does not mean something will be done about it.

As far as I know, it was never intended to get gear to +16 easily. I mean, come on...you're adding a HUGE amount of damage to a weapon or huge amount of defense to an armor. Don't you think that should be just a LITTLE hard to achieve?

While I agree with you about the plussing jewels failing and taking a weapon down a level being a bit ridiculous, it's redonkulous to open this many threads. I don't often agree with pinkhat, but when I do, it's about multiple threads being opened multiple times per month about the same thing.

aardvark3

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9

Wednesday, December 11th 2013, 4:41pm

Every time someone spends a lot of diamonds to upgrade an item from +3 and ends up with an item that is only +1 and a empty diamond supply they are probably going to start a new thread to vent rather than look for an old one. They do not need the added frustration of looking for the old thread. They have to vent somehow and if opening a new thread is a way I don't see a problem with it. The problem is with the fail jewels.

Mamn00n

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10

Wednesday, December 11th 2013, 6:14pm

On the note of +16 being 'hard' to get is a null.

The game circulates around the 'standard' and breaking the 'standard' is what makes you 'OP'.

The 'standard' in the game is, and always has been, the highest + bonus available combined with gear that is 1 tier higher than the base tier.

If you don't meet 'standard' you will have an exemplary time completing the instance. And the 'standard' for the highest level instances will always require this until the next cap is introduced.

To do TT when the cap was 50, you NEEDED +6 Tier 3 gear.

To do HoDL when the cap was 55, you NEEDED +12 Tier 4 gear.

To do RT when the cap was 60, you NEEDED +12 Tier 5 gear. (But, because of scouts, obviously, that requirement was easily overdone)

To go past this, the only way to play the game efficiently is to have plussed and tiered gear. Unless, you have some sort of 'game breaking' class in effect.

Being F2P does not mean you can do all the content. But, it's also come to the point where even if you're P2P you still can't do all the content. And it's ever more increasing in the gap of how much you have to spend to be 'bleeding edge'.

The whole arguement on plussing jewels is centered around 'fail rate'. Whether or not you decree it to be 'venting' or not it is an issue. And if something is continuously 'vented' about then it is obvious there is a problem. I haven't seen people complain about something so much since scouts chpt3.

Eventually, whether you like it or not, when people see continuing reasons to dislike something, regardless of how much they enjoy it as a whole, they will leave. While this may not be the last straw, it's one of them. And eventually there will be so many straws everyone will say 'vulgar word here' IT!

The game has a lot of fantastic aspects, this is not one of them. The players support the game. The game is getting heavy. It needs to lose some weight or start pulling it's own.
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ghostwolf82

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11

Wednesday, December 11th 2013, 6:16pm

If there are a lot of threads being opened about this subject, that to me says there is a large portion of the population that is upset by this. Should be something to take into consideration by the powers that be, not that it hasn't mind you. However, being upset at people for opening a new thread about the same subject isn't the problem, as aarvark3 said, the problem is with the plussing jewels.

12

Wednesday, December 11th 2013, 6:31pm

I am upset that I have to pay taxes. Don't like it, never will. Also upset that I can't afford a Mercedes. I think I'll go open a few threads on that.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Jguy

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13

Wednesday, December 11th 2013, 6:58pm

"To do TT when the cap was 50, you NEEDED +6 Tier 3 gear.

To do HoDL when the cap was 55, you NEEDED +12 Tier 4 gear."

Sorry, no. I recently put together a six man team for TT, HoTo, HoDL and HoS, consisting of level geared, +2-+3 dirty stated T3-T4 ~level 50-55 toons and we did just fine. It took a while and we had to pull strategies out, but it was fun and doable with a few deaths here and there.

Point is (and that I as well as pinkhat are/were trying to make): This subject has been beaten over and over and over again. You yourself just got THREE threads closed down. Yes, people are complaining about it and people are upset, but putting together thread after thread is not going to get you anywhere. People should know that GF doesn't really do anything when it comes to their bottom line, so why beat this subject anymore?

Yrcanos

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14

Wednesday, December 11th 2013, 7:17pm

The 'standard' in the game is, and always has been, the highest + bonus available combined with gear that is 1 tier higher than the base tier.

To do RT when the cap was 60, you NEEDED +12 Tier 5 gear.

At level 60 cap, the base tier was still 3.




To do HoDL when the cap was 55, you NEEDED +12 Tier 4 gear.

My memory may be playing tricks on me, but I think the +12 jewels only came around when chapter 3 was a few months old.

15

Wednesday, December 11th 2013, 7:32pm

Interesting discussion here but forgive me if i am wrong but i have never seen an item in the item shop called plussing jewels.and i have been here since ch 3 started.
The title of this thread threw me off for a second.
I do wish that these jewels we have wouldnt fail so much.
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lytol1639

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16

Wednesday, December 11th 2013, 8:32pm

I've played since beta never has there been you can't run if +whatever we ran with what we have, yes we died but learn't the instance, now it's get the stats to be op at that lvl burn it no strat, i welcome back the days you used to have a strat to do the instance. my opinion end of
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17

Wednesday, December 11th 2013, 8:43pm

jguy, the old instances are easy as pie with dirty stats...unless u are dirty starting with greens still, u are probably over-statted for the instance...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Jguy

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18

Wednesday, December 11th 2013, 8:56pm

Cike: I know. I never said it was hard or easy, only that it was doable and fun. A few deaths here and there are expected. Aggro the wrong thing or go ahead of the tank and you're eating the dirt if you're not statted. And we had a rather colourful mix of yellow and green dirty stats. Nothing that was above the stats you'd pull out of HoDL/ZS.

I find it kind of sad nowadays that you call for a group to go through HoS/ZS and DL that you get a bunch of level 82's to run through them and trample everything to the ground...I miss using strategies to take down the bosses and dying a few times along the way :(

lytol1639

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19

Wednesday, December 11th 2013, 9:01pm

Jguy I totally agree, gone are the days of running an instance at level, quote "burn baby burn" is the norm why no at lvl runs now that how you learn IMO :)
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trav42073

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20

Thursday, December 12th 2013, 1:01am

you don't "have" to pay taxes. if you haven't figured out the how or the why, well, im sorry. taxes are "voluntary"

back to topic. I agree, fail rate, not that huge a deal, its the drop in previous level that is a huge deal.

say u spent 50 real life dollars to get an item to plus whatever. then u spend more real life dollars on dias to buy more plussing jewels. plussing. lol. only to end up with an item that is lower in refinement level than what it was before u spent the first 50 dollars.

ripoff? hells yes it is. are you a sucker? probably. is this feature of the game a positive influence in the general attitude of players both new, and old? nope.

shall we start a poll? remove the drop level part of it. failures is meh. but to drop levels, that's just a kick in the junk.
95r/62m/63s/ Soultwist.
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