I've played steady since the middle of chapter one, messed around with the game during beta, but was working to much to do more than try it out. It's been a great game, hate to see the starter levels so empty now, and really miss the battles for ferret dailies in Ystra as well. i think we have established that level dropping is a slap in the face.
why do people continue to allow themselves to be slapped in the face?
do people like to get slapped in the face?
I seem to remember a thread where Pink hat wanted to get slapped.
Fine, on topic.
You know what the first thing that will happen if the jewels were made that way? There are two ways to describe it - "sticker" and "shock".
Then we would have 50 threads from people who are completely incapable of understanding laws of unintended consequences, all complaining about the new jewels being overpriced.
Then don't introduce new jewels, just make the already existing perfect jewels available again, in addition to the flawed ones we already have. People didn't mind the price the last time they were up on offer. Quite the contrary, there's feedback worth half a week of reading on the European forum essentially begging Runwaker to get rid of the downgrade lottery, no matter the cost. Really tends to ruin your day, pay a substantial amount of money to end up with worse equipment than before.Then we would have 50 threads from people who are completely incapable of understanding laws of unintended consequences, all complaining about the new jewels being overpriced.
The first approach may cause your equipment to end up in a worse condition than before. Not everybody has the money to upgrade from +0 to +16 in one go. Suppose I've got some gloves sitting around at +11, with some flawed +16 jewels waiting to get used once I've reached +12. It's jewel weekend, I've got enough diamonds to buy three five-packs of flawed +12 jewels. First batch drops me down to +10, second batch gets me up to +11 again, third batch drops me down to +8. Great, not only have I wasted all my diamonds, my gloves are significantly worse than before. With a higher fail/no drop chance they would at least have stayed at +11, not adding insult to injury.Just curious but what is the difference of say fail for a drop or 7 fails in a row w/o a drop.
The first approach may cause your equipment to end up in a worse condition than before. Not everybody has the money to upgrade from +0 to +16 in one go. Suppose I've got some gloves sitting around at +11, with some flawed +16 jewels waiting to get used once I've reached +12. It's jewel weekend, I've got enough diamonds to buy three five-packs of flawed +12 jewels. First batch drops me down to +10, second batch gets me up to +11 again, third batch drops me down to +8. Great, not only have I wasted all my diamonds, my gloves are significantly worse than before. With a higher fail/no drop chance they would at least have stayed at +11, not adding insult to injury.Just curious but what is the difference of say fail for a drop or 7 fails in a row w/o a drop.
Quoted
First rule of trying to get something fixed: Don't over exaggerate something and make it seem much worse than it already is.
This post has been edited 3 times, last edit by "ruisen2000" (Dec 13th 2013, 8:50pm)
... and numerous others Semi-retired
you don't "have" to pay taxes. if you haven't figured out the how or the why, well, im sorry. taxes are "voluntary"
back to topic. I agree, fail rate, not that huge a deal, its the drop in previous level that is a huge deal.
say u spent 50 real life dollars to get an item to plus whatever. then u spend more real life dollars on dias to buy more plussing jewels. plussing. lol. only to end up with an item that is lower in refinement level than what it was before u spent the first 50 dollars.
ripoff? hells yes it is. are you a sucker? probably. is this feature of the game a positive influence in the general attitude of players both new, and old? nope.
shall we start a poll? remove the drop level part of it. failures is meh. but to drop levels, that's just a kick in the junk.