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Mamn00n

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21

Thursday, December 12th 2013, 12:31pm

To anyone claiming they have run chapter 1 instances with the spec's I provided, you are either misunderstanding or a liar.

In chapter 1, you had NO CHOICE but to stat with green X stats.


In chapter 1, the best gear was out of cyclops lair, unless you were an over the top hardcore runes of magic gamer (never seen) straight off the bat and somehow managed to get the black codex gear before the cap increased. And you could only get 5 or 6 pieces of gear including a weapon from this instance. ONLY WHEN YOU HAD THIS could you run TT.

So you go into TT with 8k hp, half that in defense and attack power (whether P or M). Record it, and tell me how easy it was, because I'd love to see that.

In chapter 2, you had to then run HoTo with these green X statted blue/purple gears from clops and TT. YOU WERE A LEGEND IF YOU HAD MORE THAN 15K HP AT THIS POINT.

So you run HoTo from level caps 50-52-53 and get A FEW, nobody that I know of ever reached a fully statted gear set in this time. Most people I knew had a bunch of Green X stats on some purple memento gear with MAYBE 2 yellow stats from HoTo.

Sure, you can say, oh well 'so and so carried me through'. Yeah, people can do that, with the gear that's from the instance or an instance above it. AND it's plussed and tiered with stats.

Completing instances, whether or not you follow the strategy there is still a standard that has to be met. If you don't meet or come close to the standard by a % base you will die.

Damage scales off the the standard at a %, not a solid number.

It works the same as level vs level. Except it's level vs level & player stats vs standard. There are also many other factors in this game that work on a % scale.
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
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Murkalael

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22

Thursday, December 12th 2013, 12:57pm

Taking Mr. Pink's idea, I also have to pay taxes and I also don't like it, is like you have a %chance to be walking on street and a hole opens just bellow your feet, the problem is, in this city there are too many holes. As I said before I agree to a failling jewell, but drop level is like you send someone to fix the hole and ends with a bigger hole even if you paid for it.

23

Friday, December 13th 2013, 4:46am

You have no idea how long I tried to get a full set of that gear from 'trades' (darn forget the name!!!) the village by clops. By time I got the set it was about useless :) I've played steady since the middle of chapter one, messed around with the game during beta, but was working to much to do more than try it out. It's been a great game, hate to see the starter levels so empty now, and really miss the battles for ferret dailies in Ystra as well.

Back on topic, I don't mind a fail, but losing what you already gained is a slap in the face

Cike

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24

Friday, December 13th 2013, 4:51am

i think we have established that level dropping is a slap in the face.

why do people continue to allow themselves to be slapped in the face?

do people like to get slapped in the face?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Drakkarsdad

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25

Friday, December 13th 2013, 11:57am

i think we have established that level dropping is a slap in the face.

why do people continue to allow themselves to be slapped in the face?

do people like to get slapped in the face?


I seem to remember a thread where Pink hat wanted to get slapped.

26

Friday, December 13th 2013, 12:00pm

i think we have established that level dropping is a slap in the face.

why do people continue to allow themselves to be slapped in the face?

do people like to get slapped in the face?


I seem to remember a thread where Pink hat wanted to get slapped.


Lately that is pretty much almost every thread. Too many threads with people complaining about unreasonable stuff. Dilutes all reasonable complaints.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Beren

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27

Friday, December 13th 2013, 12:15pm

Let's stay on topic please.

I'm in the festive spirit and want to stay that way :)

~ Beren

28

Friday, December 13th 2013, 12:24pm

Fine, on topic.

You know what the first thing that will happen if the jewels were made that way? There are two ways to describe it - "sticker" and "shock".

Then we would have 50 threads from people who are completely incapable of understanding laws of unintended consequences, all complaining about the new jewels being overpriced.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


aardvark3

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29

Friday, December 13th 2013, 1:42pm

Fine, on topic.

You know what the first thing that will happen if the jewels were made that way? There are two ways to describe it - "sticker" and "shock".

Then we would have 50 threads from people who are completely incapable of understanding laws of unintended consequences, all complaining about the new jewels being overpriced.



If they didn't fail as often and drop levels they wouldn't be overpriced!!!

30

Friday, December 13th 2013, 2:10pm

Then we would have 50 threads from people who are completely incapable of understanding laws of unintended consequences, all complaining about the new jewels being overpriced.
Then don't introduce new jewels, just make the already existing perfect jewels available again, in addition to the flawed ones we already have. People didn't mind the price the last time they were up on offer. Quite the contrary, there's feedback worth half a week of reading on the European forum essentially begging Runwaker to get rid of the downgrade lottery, no matter the cost. Really tends to ruin your day, pay a substantial amount of money to end up with worse equipment than before.

RoMage

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31

Friday, December 13th 2013, 2:15pm

Should I say that is interesting that nothing has changed, or should I rather say that I did not expect it to change... and I am sure neither did many of you.

I as I am sure many of us know couple of players who went left game after being scammed with plussing stones. Today I am not sure if I should agree with them or not... they left for good reason - seeing their money vanish without gaining anything. That is what level drop on plussing made it possible.

We all agree this should be fixed, but we have to understand that this game is not run by greens or blue, it is run by people in suits who don't care if DIAS purchased are from staying customer or new customer... sad and true...

32

Friday, December 13th 2013, 3:25pm

Just curious but what is the difference of say fail for a drop or 7 fails in a row w/o a drop.


Basically the way this has been run if they change the plussing jewels to not cause a drop then they will increase the fail rate to an even higher percentage. This is not much different than them putting out Random Attribute Extractors for 39 diamonds ( which if memory calls was the price for a purified fusion stone ) and then making all new gear drop with two stats and reducing the cost of a purified fusion stone to 19 diamonds, so that you have to spend the 39 diamonds for optimal build on our gear.

10 Plus 6 jewels, with 70% fail rate, get real unlucky all 10 gems fail.
5 Plus 12 Jewels, with 70% fail rate, get 2 to work and three to fail.

So basically it would end up getting adjusted to where the cost would be roughly the same. Sorta what I think would happen anyways. After all it is a for profit company and I would bet Plussing jewels have been a huge profit area of their business.

33

Friday, December 13th 2013, 4:34pm

Just curious but what is the difference of say fail for a drop or 7 fails in a row w/o a drop.
The first approach may cause your equipment to end up in a worse condition than before. Not everybody has the money to upgrade from +0 to +16 in one go. Suppose I've got some gloves sitting around at +11, with some flawed +16 jewels waiting to get used once I've reached +12. It's jewel weekend, I've got enough diamonds to buy three five-packs of flawed +12 jewels. First batch drops me down to +10, second batch gets me up to +11 again, third batch drops me down to +8. Great, not only have I wasted all my diamonds, my gloves are significantly worse than before. With a higher fail/no drop chance they would at least have stayed at +11, not adding insult to injury.

Jguy

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34

Friday, December 13th 2013, 8:32pm

Just curious but what is the difference of say fail for a drop or 7 fails in a row w/o a drop.
The first approach may cause your equipment to end up in a worse condition than before. Not everybody has the money to upgrade from +0 to +16 in one go. Suppose I've got some gloves sitting around at +11, with some flawed +16 jewels waiting to get used once I've reached +12. It's jewel weekend, I've got enough diamonds to buy three five-packs of flawed +12 jewels. First batch drops me down to +10, second batch gets me up to +11 again, third batch drops me down to +8. Great, not only have I wasted all my diamonds, my gloves are significantly worse than before. With a higher fail/no drop chance they would at least have stayed at +11, not adding insult to injury.


Er...I have never had this bad of a fail rate. Usually it's just 1 drop...maybe two and usually 2-3 fails w/o drop from +6 to +12. I've never seen upwards of 13 fails w/ or w/o drop (almost all in a row) with IS jewels. Just doesn't happen. They're bad, but they're not THAT bad. >.<

First rule of trying to get something fixed: Don't over exaggerate something and make it seem much worse than it already is.

ruisen2000

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35

Friday, December 13th 2013, 8:40pm

Quoted

First rule of trying to get something fixed: Don't over exaggerate something and make it seem much worse than it already is.

They're not exaggerating. Back at the end of Chapter 5, I tried to get my robe to +12. From +10, I spent 3 stacks over 2 weeks and still couldn't get +12, eventually gave up at +11. Cape was even worse, spent 2 stacks over a week and could not get past +9 at all.

For image attached below, one is with +12 jewels, the other with +6. And yes, i usually stop after 2-4 jewels if they fail too much. I just did this once to prove the point that we're NOT exaggerating (you're not the first to accuse people of that). Its very annoying when someone with decent luck comes along and says "Oh, you guys are just exaggerating the fail rate", so I keep these 2 screenshots as proof whenever someone says that.

For some reason, I have the best + rate when jewels first come out with the lv X2 cap (ex 72, 82). At X5 (75, 85), plus rate is meh. Last 2 content updates before next level jewels come out is just fail fail fail.
ruisen2000 has attached the following images:
  • Failed.jpg
  • failed 2.jpg
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This post has been edited 3 times, last edit by "ruisen2000" (Dec 13th 2013, 8:50pm)


Jguy

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36

Friday, December 13th 2013, 9:34pm

At any level of IS non-ruby jewel I've never seen that, I just must be incredibly lucky *shrug*.

Typically my refining goes:

+0 to +1 Vendor jewels (on average 10-15 fails) before +1
+1 to +4 Diamond shop or PC jewels (on average 1 or 2 fails with no drop)
+4 to +6 Ruby shop perfects
+7 to +12 with Advanced from IS. Usually 2-3 fails and 1-2 drops.
+13 to +16 with Enhanced only available on sales...usually I get a fair more fails and drops...3-4 fails and 2-3 drops.

I've never seen an IS jewel drop that much in my several gear plussing attempts. >.< Sorry for stating what I did, but I can only go off of what I've personally done.

Auros

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37

Friday, December 13th 2013, 9:44pm

Oh Noble, I have so been there done that. No screenshots, but yeah, my last attempt 30 jewels purchased and one perfect never used to end up at +3. Diamond sale that weekend, but was so torqued off I could not bring myself to buy any. It is all psychological, but fails do not bother me it is the going backwards.....
Govinda P/W/K/M 100x4 :pump:
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W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

38

Friday, December 13th 2013, 11:37pm

Without fail it always takes me at LEAST 15 jewels to get from 6-12. It usually takes me upwards of 20. There's something wrong with them, always has been, but they're not going to change them. It's been suggested a million times i don't know why you're still making threads about it.
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trav42073

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39

Saturday, December 14th 2013, 12:21am

why do we keep making threads about it? because we are customers. we would like a product we see a reason to purchase improved just a tiny bit. if it were improved in this way, we would probably buy a whole lot more. not only would we buy a whole lot more, but future customers would also buy more. how many times have you had to regear? how many times have you had to go through this plussing madness with each regear? how many times when stones failed and you dropped a level did you almost punch your fist through your computer screen? is that just me?

anyhow, spending money on these jewels, to experience players who have been around and know, the chance to fail is seemingly greater than the chance to succeed is one thing. imagine how brand new players feel?

how many are as stubborn and persistent as those of us who have stuck around with this game for several chapters? we are a stubborn lot. admit it. its simply a request for a change a lot of us thing would benefit the game overall, the people coming in, people going through multiple upgrades, people playing for fun. its more fun to win than lose. failure on a refinement is a lose. especially when it drops a level.

I have been holding back on spending cash on dias, as the only thing I want out of item shop is refining gems(plussers) that don't drop level of previously refined gear. my gear is all +1. Ive lost so much money trying to plus my gear, its not amusing.

you know what, close thread. trolls win. grats pink hat.
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40

Sunday, December 15th 2013, 9:32am

30 jewels for me got to +3 over a length of time and there is no way that I will ever spend a diamond, which I buy with real money on them ever again. Failure rate = lost revenue from me. As with others, if failure meant weapon stays where it was, I might think about it, but currently I get about a 1 in 3 success rate. I'm told that's actually quite lucky ;-)
you don't "have" to pay taxes. if you haven't figured out the how or the why, well, im sorry. taxes are "voluntary"

back to topic. I agree, fail rate, not that huge a deal, its the drop in previous level that is a huge deal.

say u spent 50 real life dollars to get an item to plus whatever. then u spend more real life dollars on dias to buy more plussing jewels. plussing. lol. only to end up with an item that is lower in refinement level than what it was before u spent the first 50 dollars.

ripoff? hells yes it is. are you a sucker? probably. is this feature of the game a positive influence in the general attitude of players both new, and old? nope.

shall we start a poll? remove the drop level part of it. failures is meh. but to drop levels, that's just a kick in the junk.