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ruisen2000

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1

Thursday, December 26th 2013, 1:22am

Lv 85 staff - Another weapon nerf coming

As per the newest version of charplan, lv 85 staff is now on it, and it looks like a Hoson's Spine v2.0. Of course, it still unreleased and can be changed, but so far, charplan and Item preview have done wonders predicting crappy weapon upgrades for magic classes before Arbiter of Fate (lv 75) and Hoson's Spine (lv 80) were released.

I wonder if mage is officially the cheapest class to play... After lv 70, next weapon upgrade is 85 , whereas other classes get worthwile upgrades every 5 levels.
ruisen2000 has attached the following image:
  • mage weapon.jpg
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2

Thursday, December 26th 2013, 2:16am

gah you just ruined my Christmas!! :P

here I was hoping the 85 would have crit rate on it or it would be a huge dmg increase... both of these things are not the case and I am a sad panda. I guess I hope for 87 and might Tier my Doom cycle higher, or just forget the mage part entirely and just focus on w/m.

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Thursday, December 26th 2013, 2:27am

think only increase is on axes or hammers. I don't remember.

Even if they were better, you would not be upgrading. There aren't +16's for sale. You can't beat a weapon that's already +16. Not anytime soon, at least.


~Fly into the distance, disappear for awhile~

4

Thursday, December 26th 2013, 2:39am

very true, I can at least be happy there is not really a NEED to upgrade again :P Probably will when T11 is easier to do.


Btw thanks for that buy zeevex online thing ;)

5

Thursday, December 26th 2013, 2:45am

iirc doom cycle used to have maccuracy as ghost stat pre release and they ninja changed it. And seems to be that they finally going to nerf rogue weapons, that's enough for me ;)

6

Thursday, December 26th 2013, 3:10am

oooo so I can still hope :)

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Thursday, December 26th 2013, 4:32am

and wait to see the new rogues weapon, still gonna be the best weapon, the best damage and all, LOL. And probably will drop from the first boss in the new instance LMAO

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8

Thursday, December 26th 2013, 4:54am

and wait to see the new rogues weapon, still gonna be the best weapon, the best damage and all, LOL. And probably will drop from the first boss in the new instance LMAO


Far being it from me to stand in the way in one of Zid's rants, but...



Next question?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


9

Thursday, December 26th 2013, 5:03am

You all do know that since the 85 stuff is one tier higher base, so to effectively compare the 80 and 85 you'll need to make the 85 t11, not t10.

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Thursday, December 26th 2013, 5:04am

LOL RUSTYX LOLL justice finally!!!!! ;-) but still they made it for R/M

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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

ruisen2000

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11

Thursday, December 26th 2013, 5:11am

Rusty lies! lol. There were several daggers, only one of them had a higher DPS than Sandos. Granted, it was not by that much.
You all do know that since the 85 stuff is one tier higher base, so to effectively compare the 80 and 85 you'll need to make the 85 t11, not t10.
Not really, because there's nothing preventing you from using the same T5's on the old weapons too. So if you T11 new weapons, it still costs the exact same to T11 the lv 80 weapons.
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12

Thursday, December 26th 2013, 5:17am

Rusty lies! lol. There were several daggers, only one of them had a higher DPS than Sandos.


Rusty lies all the time, sure, but pictures don't lie. The dagger linked is the one with higher damage/DPS. Others are worse, so probably normal mode or crafted.

And tier is a non-starter. T5-when-used-for-tiering gear was available in quantity as early as Chrysalia. While it is much easier to obtain it from vendor now, we are in T5 base tiering for quite a few levels.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


13

Thursday, December 26th 2013, 6:28am

To those who don't understand why I say they must be t11 for comparison, it's not about the cost, it's about the boost in damage.


Hoson spine base t4, so making them t10 is a 60% boost in damage.

82/85 gear starts at base t5, so making those weapons t10 is only a 50% boost in damage.

Forget the cost of tiering, forget everything else. The ONLY thing to consider is the boost from each tier raised.

ruisen2000

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Thursday, December 26th 2013, 6:35am

To those who don't understand why I say they must be t11 for comparison, it's not about the cost, it's about the boost in damage.


Hoson spine base t4, so making them t10 is a 60% boost in damage.

82/85 gear starts at base t5, so making those weapons t10 is only a 50% boost in damage.

Forget the cost of tiering, forget everything else. The ONLY thing to consider is the boost from each tier raised.
That's true, but you have to remember, gear, after all, is all about cost vs boost gained. Most people won't spend more money on crappier new gear to get a small benefit. Its the same as Arbiter of Fate. It was worse than Shackles, so people didn't use it. I don't think very many people tiered their Arbiter higher just so that they could upgrade from their shackles, even if KBNE was the first instance to drop blue T5's.
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15

Thursday, December 26th 2013, 6:40am

To those who don't understand why I say they must be t11 for comparison, it's not about the cost, it's about the boost in damage.


Hoson spine base t4, so making them t10 is a 60% boost in damage.

82/85 gear starts at base t5, so making those weapons t10 is only a 50% boost in damage.

Forget the cost of tiering, forget everything else. The ONLY thing to consider is the boost from each tier raised.
That's true, but you have to remember, gear, after all, is all about cost vs boost gained. Most people won't spend more money on crappier new gear to get a small benefit. Its the same as Arbiter of Fate. It was worse than Shackles, so people didn't use it. I don't think very many people tiered their Arbiter higher just so that they could upgrade from their shackles, even if KBNE was the first instance to drop blue T5's.

That's true, the issue there was both weapons started at the same base tier. When comparing those two, both starting at the same base tier, yes the Arb was worse. In order to accurately compare, you have to compare the weapons with the same % boost.

ruisen2000

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Thursday, December 26th 2013, 7:01am

To those who don't understand why I say they must be t11 for comparison, it's not about the cost, it's about the boost in damage.


Hoson spine base t4, so making them t10 is a 60% boost in damage.

82/85 gear starts at base t5, so making those weapons t10 is only a 50% boost in damage.

Forget the cost of tiering, forget everything else. The ONLY thing to consider is the boost from each tier raised.
That's true, but you have to remember, gear, after all, is all about cost vs boost gained. Most people won't spend more money on crappier new gear to get a small benefit. Its the same as Arbiter of Fate. It was worse than Shackles, so people didn't use it. I don't think very many people tiered their Arbiter higher just so that they could upgrade from their shackles, even if KBNE was the first instance to drop blue T5's.

That's true, the issue there was both weapons started at the same base tier. When comparing those two, both starting at the same base tier, yes the Arb was worse. In order to accurately compare, you have to compare the weapons with the same % boost.
I think the main difference is our priorities. My priority is, if I spend X amount of diamonds, how much benefit do I get from it? That's the one thing that really matters to me.
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Thursday, December 26th 2013, 7:07am

the pictures you guys are linking are with accuracy and dex/patk like normal mode drop and crafted. Wheres the pure atk hm dagger and staff?

in itempreview those show up twice like the hm ones are missing

18

Thursday, December 26th 2013, 7:20am

To those who don't understand why I say they must be t11 for comparison, it's not about the cost, it's about the boost in damage.


Hoson spine base t4, so making them t10 is a 60% boost in damage.

82/85 gear starts at base t5, so making those weapons t10 is only a 50% boost in damage.

Forget the cost of tiering, forget everything else. The ONLY thing to consider is the boost from each tier raised.
That's true, but you have to remember, gear, after all, is all about cost vs boost gained. Most people won't spend more money on crappier new gear to get a small benefit. Its the same as Arbiter of Fate. It was worse than Shackles, so people didn't use it. I don't think very many people tiered their Arbiter higher just so that they could upgrade from their shackles, even if KBNE was the first instance to drop blue T5's.

That's true, the issue there was both weapons started at the same base tier. When comparing those two, both starting at the same base tier, yes the Arb was worse. In order to accurately compare, you have to compare the weapons with the same % boost.
I think the main difference is our priorities. My priority is, if I spend X amount of diamonds, how much benefit do I get from it? That's the one thing that really matters to me.

That's a valid point, but consider the amount of time, gold, charges, ect is the same taking a t4 item to t10 as it is t5 to t11. Tiering both item is boosting it 6 tiers. So the cost is the same for both of these.

19

Thursday, December 26th 2013, 7:26am

the pictures you guys are linking are with accuracy and dex/patk like normal mode drop and crafted. Wheres the pure atk hm dagger and staff?

in itempreview those show up twice like the hm ones are missing


There are 6 staves. Lemme show magic damage values at OD T10+16

(1) 9302.4 Patt/HPI
(2) 10501.2 Patt
(3) 9302.4 Wis/Matt/HPI
(4) 10501.2 Matt/Macc
(5) 9792 Wis/Matt/HPI
(6) 11113.2 Matt/Macc

I would guess 1 and 2 are bought staves (who wants Patt), 3 and 4 are normal for healer and mage, and and 5 and 6 are hard modes. The one ruisen linked is indeed the best mage staff from the choices shown.

Likewise there are 4 daggers. The one I linked has best damage. They come with Int/Matt, two with Patt/Crit, and one with Dex/Patt. There is no pure Patt, and the other three daggers are lower damage, so not hard mode - even though patt/crit is better than dex/patt.

Oh, and also agree with BB. They are already not as good. Without +16 jewels, those weapons are going to fall even further behind +16 L80 ones.

It is kinda weird. We had the same base tier jump at 60 to 65, yet GCH weapons were clearly better than RT ones. I think RW paid more attention then, instead of basically just scaling up the values a little without regard to tier.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.

This post has been edited 2 times, last edit by "vfwiffo" (Dec 26th 2013, 8:14am)


ruisen2000

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Thursday, December 26th 2013, 7:57am


I think the main difference is our priorities. My priority is, if I spend X amount of diamonds, how much benefit do I get from it? That's the one thing that really matters to me.

That's a valid point, but consider the amount of time, gold, charges, ect is the same taking a t4 item to t10 as it is t5 to t11. Tiering both item is boosting it 6 tiers. So the cost is the same for both of these.
If you take a T4 item to T10, it takes 3 x T10 mana stones. Taking a T5 item to T11 takes 3 x T11 mana stones.

Cost of 3 T11 is 3 times more than 3 T10 stones.
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