This is not, and will not become, a diyce discussion because then rage will happen that i will be at the center of.
Tanks in pvp right now are game unbalancing zid. Just because there are a FEW mage/wardens out there who can drop champions and wardens does not mean that those classes are not over powered, and it certainly does not mean we should be handing them eggrices and unipots.
I do think the game should introduce the 2 recipes discussed to the game again so everyone who crafts can have them.

This post has been edited 3 times, last edit by "bleedingblak" (Mar 19th 2014, 10:38am)
What I got from this thread:
Everyone has common sense except .
Potions shouldn't be allowed in siege, we want it to be more skill oriented.
Why do I say that? For the love of god i wore tempest and wrecked endgame guilds. Skill can dominate the pay to win aspect in siege.
My opinion:
Pots shouldn't be used in siege (universal, phirius, anything like that)
More pots should be able to be bought in siege with merits (like the farm ones, but buffed, of course)
Yup.

The key word in this post is "skilled" because most people don't have that. Most people have no idea how to play their class. Everyone likes to think they have it all figured out, but let's be realistic here, about 5% of everyone who plays actually knows their class inside and out, let alone knows enough to tell other people how to play a class they don't even play.tanks are the new PvP FotM classes...I have been saying it for a while, but a single well geared and skilled tank will dominate PvP more effectively than a rogue or any other class.
Follow up update for siege,
Players are not longer able to use class buffs, or skills because not all classes have the same skills. Every class will now be able to equip daggers and you must hit each other with those. Anything equipped over tier 5 will be dropped on the ground at your starting spot before entering siege war. It will most likely not be there after siege. However everyone now has an extra bank slot VII as compensation.
yeah, but by then a dpsy-tank woulda just popped at least 1-2 of them.SW isn't about the tank; tanks are only as good as the healer running behind them. You take out the healers and a tank will go down like anyone else (may take an extra second or two). Also, if you're moving as a group like you're supposed to in SW, then a tank can be taken down by 3 people very quickly.
