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Cike

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1

Saturday, January 11th 2014, 3:05am

+16/+20 jewels currently

Title says it all...just want to collect thoughts about +16 and +20 jewels...

Will try a poll, but if you have any other ideas not presented in it, or the poll does not work, feel free to post your thoughts in the thread...

edit: are polls disabled? please tell me i'm stupid and just missing some obvious button...but anywho, thoughts any1?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

2

Saturday, January 11th 2014, 3:23am

How about an absolute no to +20 anything. +16 jewels are bad enough and right now they way those have been offered those are just as bad. We do not need anything above +16, ever.

Cike

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3

Saturday, January 11th 2014, 3:33am

pretty much the same opinion i have, i was just seeing what other people were thinking...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

4

Saturday, January 11th 2014, 3:56am

never to +20, +16 I am ok with them phasing out also, if the adjust items at +12 to compensate.


Personally +16 is a little much, +20 .. just ridiculous

5

Saturday, January 11th 2014, 4:16am

Plussing is horrible enough as it is. It's easily one of the most, if not THE MOST, expensive part of gearing. You can get by on a tier lower gear... you can get by without fully runed gear, but good effin luck getting by without plussing at least jewelry/weapons up to 16. You'll get laughed at.

Plussing is one of the biggest reasons I quit, among others, but it's easily the most annoying part of the entire game. GF would be idiotic to implement +20. If anything, they should do away with +16, although that'll never happen.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


6

Saturday, January 11th 2014, 4:22am

No to +20 jewels. Emphatic yes to +16. They could do away with those if they adjusted the bonuses for + 12-ing, but somehow I doubt that will happen unless they raised the prices of the current jewels. It's possible we owe the lack of a regular +16 sale to what might have been too many people buying the first gasha sale we had. A guess, but I do remember Borella mentioning people spending thousands of diamonds to get their +16 gems, and maybe enough did that to make it more profitable in their eyes to do a second gasha sale. Again, a guess. :) I don't see this as a phasing out, because all they had to do was not offer them, but maybe Vwiffo has inside information. Offering them in gashas only though doesn't create balance. Quite the opposite in my opinion.

7

Saturday, January 11th 2014, 4:57am

I bet if +20 came out, all the people who are giving them hell no would be just skipping that sale. Would I win that bet?

No +16 = no reason to make gear, it wont be better than any decently geared toon is already wearing. Eventually, it will be better, sure, probably at L90. But, with mementos being nearly useless and disincentive to upgrade gear due to lack of +16s, people would be dropping off. By the time it is better gear, it won't matter, attrition will make gearing moot.

And, no lemceld, I don't have inside info. It was just mental exercise, to see how one were to go about moving off +16s. But, to paraphrase the old rule, "never attribute to intentional design that which can be explained by incompetence". I doubt there are lots of people who would argue against sales strategy being the most incompetent part of the game management.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


bleedingblak

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8

Saturday, January 11th 2014, 5:47am

No to +20's, we don't have them currently, and no one is going to be at a disadvantage with their current gear if they never come out.

+16's, yes. Unless +12s can = +16s at current gear value. Otherwise, as rusty said, gearing is pointless until probably level 90.


~Fly into the distance, disappear for awhile~

9

Saturday, January 11th 2014, 5:58am

+16 imo shouldn't have been introduced. I could very well be wrong but I believe that the reason +16 was brought in was to compensate for the jump in instance requirements. If +20 were to come out, it would probably be for the same reason I believe that +16's came out and no one wants even crazier instance requirements which would decrease the amount of people that can run endgame content. Endgame should be able to be run by everyone at cap as long as they work together and imo gear plays too much of a part. At lvl 50 cap, you could run KS naked if everyone worked together. Instances nowadays require teamwork and having cut throat gear.

To add, back when +12 was the max, siege wasn't so much of a one shot fest due to players having less crit/dex/intl/str/pattk/mattk, so bringing us back down would make players have to use rotation, tactics, and teamwork which is always a good thing and makes for a better overall experience.

The jump between +6 and +12 isn't to much when you compare it to the jump between +12 and +16. I think that +16 should be removed and +12 be made the norm with the +12's available 100% of the time. If +12 is the max, then they would have to tweak boss's stats to compensate, but still I think bosses need to be tweaked anyways. For players that have +16 gear already, leave it. Eventually after a couple releases the new +12 gear will be better than our +16, or to prevent this, make the base stats of the lvl 85 gear high enough so that at +12, they're on par or better than our current +16.
New Sig Eventually

I Solo'd Horatio Tia 7-28-2012

This post has been edited 1 times, last edit by "Rukifellth2792" (Jan 11th 2014, 6:03am)


10

Saturday, January 11th 2014, 6:54am

The only way I would say yes to +20 is if they sold 8 PERFECT 12-20 jewels for a reasonable price....Doubt they even know what reasonable means anyway.
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~~ retired - Thanks to gameforge for that. ~~

11

Saturday, January 11th 2014, 9:26am

I have no issue with either being in game. The only reasonable aspect of plussing they should address is doing away with losing a level on fails. or make all + jewels perfects

12

Saturday, January 11th 2014, 1:28pm

+20 wouldn't really be an issue if the plussing jewels had no fail rate...

I do however like the +20 weapon glow better then the +16 glow 8o
Calon
The grass is greener when you are in Paradise.

ghostwolf82

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13

Saturday, January 11th 2014, 5:40pm

The majority of people would jump at the opportunity to get their hands on +20 jewels, just the way they did at the +16 jewels. There are those of us who really do want to see it back to +12 as the max, and it's pretty easy to see who those people are, we have been advocating as much for awhile now here on the forums (Cike, Dkjester, Zidlef, vfwiffo, Borella, Rukifellth2792, myself, and maybe a couple of others that I'm not thinking of).

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14

Saturday, January 11th 2014, 5:50pm

+16 imo shouldn't have been introduced. I could very well be wrong but I believe that the reason +16 was brought in was to compensate for the jump in instance requirements. If +20 were to come out, it would probably be for the same reason I believe that +16's came out and no one wants even crazier instance requirements which would decrease the amount of people that can run endgame content. Endgame should be able to be run by everyone at cap as long as they work together and imo gear plays too much of a part. At lvl 50 cap, you could run KS naked if everyone worked together. Instances nowadays require teamwork and having cut throat gear.

To add, back when +12 was the max, siege wasn't so much of a one shot fest due to players having less crit/dex/intl/str/pattk/mattk, so bringing us back down would make players have to use rotation, tactics, and teamwork which is always a good thing and makes for a better overall experience.

I agree with Cloak on this :thumbsup: , no more +16 jewels, +12 to be the max and the norme. Then people WILL use tactics, rotation and no more burning through a hardmode instance with 6 players. Get more people in the instance, more fun and the need to have all classes in there to do it. I remember going into RT with HOS gear, +6 and tier 4, those were the days.

If we have such a variety of classes it is to have them in a party and running instances, not left on the sidelines.

Strategy and Teamwork!!!!!!

Anyways people always complain about the fail rate of jewels and blablabla, i have more issue with the failing of plussing jewels from +7 to +12 than +13 to +16, i rarely fail at higher plussing.

No more +16 jewels wouldn't stop me to sleep at night.

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There are no better server than Reni, best place to be!!!!!

15

Saturday, January 11th 2014, 5:52pm

IF RW would make instances be based on +12 gear, then I would be fine w/ +16/+20's being sold sparingly. Makes those items epic.

RW would also need to make the new gear @ +12 to be better than the current gear @ +16.

If players have no incentive to upgrade and progress, then the game becomes stagnant & that's what GF has allowed to happen to RoM w/ their current decisions. lvl 82 gear is just BARELY better at the same tier & plus as lvl 80 gear... but if you have +16 t7/t8 lvl 80 gear, why bother upgrading if you max out @ +12 up to level 90/100 where the +12 gear is sufficiently better than lvl 80 gear?

The other thing is that it's perfectly fine to take these steps to hinder progress when the game is thriving, but we've seen that the population of RoM is not anywhere close to those levels.

ruisen2000

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16

Saturday, January 11th 2014, 5:59pm

Definitely no to +20. I'd prefer if they never released +16's in the first place, but since they already did, even if people who have +16 gear didn't upgrade the gear, they can still clean it out and restat and maintain a permanent advantage until +12 gear > +16 gear in another 3-4 content patches.

Imo, they should put +16 jewels permanently in the IS at the current price of +12's, lower prices of +12's to current price of +6's, and make +6's Starsplinter available for gold (and perfect +6 starsplinter the same price in the IS as the current non-perfect starsplinter). In effect, +16 is the current +12, nearly as if it had never been released.
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aardvark3

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17

Saturday, January 11th 2014, 7:03pm

If +20 never came out no one would complain or miss it.

If +20 came out everyone would need it just to stay even with everyone else.

+20 adds nothing to game play and is not necessary but it would be another method of milking the players for some more profit.

Choralone42

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18

Sunday, January 12th 2014, 6:58am

100% NO to +20 jewels!!!

I'm OK with keeping +16 the max. Trying to move from +16 back to +12 is not at all realistic IMO. We've had +16 for 2 1/2 years now so there's no turning back.

However, something that SHOULD be done with jewels would be to have the IS jewels NOT reduce the +'ing level when they fail. I'm OK with some fails if you don't go backwards. I've had several pieces of gear get to +4 without a single fail, then go back all the way to +1. It's extremely frustrating when that happens!

I ALWAYS use a perfect when I get to +5. For the most part I have pretty good luck once I'm to +6. But sometimes getting from +11 to +12 is a real PITA especially since perfects for those are almost never sold.

+'ing gear is THE most expensive part of the game. Statting/tiring equipment has it's costs, but those are fixed. You can easily calculate how many puris you need to get to whatever tier you desire. But +'ing is a real crap-shoot. Sometimes you need 20 jewels to get to +16 (LOL!) and most of the time you need 25-50 jewels PER PIECE OF GEAR!

If IS jewels were changed to NOT reduce the +'ing level when they fail I would probably re-gear a LOT more often. Like others have said I'm also not looking to re-gear until lvl 90 unless something changes to benefit the players with regards to +'ing.

Just my $.02 ----- Oh wait, who am I kidding. That a a freaking novel!
WTB name change on my alt toon due to P/S IB nerf.

19

Sunday, January 12th 2014, 7:30am

Well, lets look at the prices, since Chora is mentioning that old jewel complaint anyway.

+6 Armor Jewel = 2.5 dias. At current Reni 150k dia/gold price, it is 375k gold.
+6 Perfect Jewel = 80 rubies. At about 60k ruby/gold price, it is 4800k gold.

You pay 12.8 times as much for perfection. Are you willing to pay that much, if it was not the issue of them being in shops in different currencies?

Non-drop jewels would be hard to price that way without knowing the success ratio, but obviously either price would have to be significantly higher than current jewels or success ratio much lower. Or something in between. Either way, it would likely be zero-sum game financially, just removing the annoyance of drops.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


20

Sunday, January 12th 2014, 4:54pm

+16/20 jewels as instance drop only so there's an actual reason to run since the gear blows, momentos are worthless and a 6 in 7 chance at one orange stat per run isn't worth the time. Otherwise go back to +6 max.
Kossta