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1

Monday, January 20th 2014, 5:34pm

Siege Wars Time Change - discussion


2

Monday, January 20th 2014, 6:21pm

This has only been discussed a million times over the past year+ and you're just now getting around to it?

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3

Monday, January 20th 2014, 6:25pm

The current time selections are inconvenient for guilds with both east coast and west coast members. A simple slide of one hour either direction would be preferable.
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4

Monday, January 20th 2014, 6:31pm

better to have them doing it now then never right?

So personally I think that criticizing the time it took, is counter-productive. After all they could have never put up the poll. People should be happy they are getting to addressing issues that we have been wanting for a while, instead of making snarky comments about it. Lets also not forget, just because WE have been discussing it for this long doesn't mean the new management has been in on the discussion. A new group of bodies only recently took over the game management... and it really hasn't been THAT long for them to address this. Not to mention other things they had to deal with in the meantime.


So to recap, no need to make disparaging remarks about the time frame, when there was a regime change and you are finally getting it.

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5

Monday, January 20th 2014, 6:34pm

I'm happy they are at long last getting to it at least. I mean they could just not do anything at all. Get over yourself, sheesh. Look on the bright side that they are working on things finally. Anyways... I voted to move the time back to 10pm EST so I can do SW more often.

6

Monday, January 20th 2014, 6:38pm

Yeah, this was beat to death in several threads. 10pm EST - 7pm PST is the the only time slot that realistically works for most people.

And, sure, there are always "but most of my guild is in XXX zone, so that is not the best for us" cases, or my favorite "well, the other time works better for me personally, so I am going to vote for it". Or "everyone in my guild wakes at noon and goes to sleep at 4am" cases. No matter, if we are talking about the community as a whole.

And it might be a case of too little too late. We lost lots of people over this, they are not coming back. They might have been back if this was done within couple weeks of the problem introduction. Now, not so much.
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7

Monday, January 20th 2014, 8:06pm

I thought part of the reason why Siege War was broken up into 4 different time slots was because of the strain having 300 guilds in Siege War at one time was putting on the server. By what's being proposed, it appears that they want to go back to ONLY having ONE siege at 10pm EST. What promises do we have that Siege will not completely break if all the guilds are in siege war at once, like it did a year or so ago?

We also have a lot more AU members on our servers. 10pm EST is 2pm the next day for them. Will this be OK with them?

I'm all for having more people be able to siege war...but 10pm EST is too late for some of us that have 6-8am work the next morning >.<. I'd have to vote to keep as is. I could possibly Siege at 9pm EST but then would immediately have to get off at the end. That's 9pm when SW ends and I have other stuff I need to get done.

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8

Monday, January 20th 2014, 8:08pm

Imo, they need to put this in game, or at least have some way of announcing this in game. Not very many people visit the forums.
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9

Monday, January 20th 2014, 8:26pm

Will we lose multiple sieges?

We done should gather more info afore votin. Iffn there do be a change ter the time, be ALL siege times changered? Or jus one? Iffn only one, which one twill be movered? Iffn we mover the siege time, twill we be reduced back down ter only one siege time? Iffn we vote ter keeper the time(s) the same, twill be still be losin other siege times?

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10

Monday, January 20th 2014, 8:36pm

Looking back, single time SW how it was before was best, allowed folks to have guild activity and most people managed to get on. My opinion does not matter anymore, but I would be in favor of going back to the time SW was, and make it single time per day for all guilds. There is simply not enough people to warrant multiple sw slots like it is at the moment. My 2 cents.
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11

Monday, January 20th 2014, 8:39pm

I thought part of the reason why Siege War was broken up into 4 different time slots was because of the strain having 300 guilds in Siege War at one time was putting on the server. By what's being proposed, it appears that they want to go back to ONLY having ONE siege at 10pm EST. What promises do we have that Siege will not completely break if all the guilds are in siege war at once, like it did a year or so ago?

We also have a lot more AU members on our servers. 10pm EST is 2pm the next day for them. Will this be OK with them?

I'm all for having more people be able to siege war...but 10pm EST is too late for some of us that have 6-8am work the next morning >.<. I'd have to vote to keep as is. I could possibly Siege at 9pm EST but then would immediately have to get off at the end. That's 9pm when SW ends and I have other stuff I need to get done.
I voted for 10pm Eastern time, by the way.

I believe the multiple time slots for siege were added due to the huge numbers of people screaming and whining for additional siege times, so they could siege more than once per day. It had little or nothing to do with relieving the strain on the Battlefields server--that had already been accomplished by reducing the number of guilds that could sign up for siege. And, it was wise of GF/RW to set it up so that a given guild could only siege once per day and receive siege rewards--Badges and reward packages. Additional "sieges"--also known as "Organized Guild Wars"--do not give rewards, but do carry the risk or reward of lowering or raising a guild's siege point score, depending on the outcome. And the motive(s) behind participating in those Organized Guild Wars, of course. :P

On the downside of the change, it boosted the number of "alt guilds" created so that specific players could change from one associated guild to another, in succession, in order to reap additional Badges and siege package rewards. That, IMNSHO, was a Bad Thing. It might not necessarily be an exploit, but it does unbalance the "playing field". (I have three guilds on a specific server in mind, but I obviously will not name them or their player-members.)

Since the current siege times might not be able to be adjusted back or forward to achieve a 10pm EST siege time that seems to best fit the US time zone grouping, people have been complaining that either the 8pm EST is too early for Left Coast(tm) players or the 12am EST (midnight) is too late for Right Coast(tm) players. (Remember that there are only two or three total time zones involved here for Europe, so the siege times available for them are mostly irrelevant, and I'd guess that players there choose the ones most suited for them.)

No matter what GF/RW do with this poll/discussion, there will always be some tradeoffs that are going to either leave some people out or make it difficult for them to join their guildies for siege. That's the nature of the beast we all recognize as "Compromise".

The reason(s) I voted for a single 10pm EST time slot? It frees up time for me to do other things in the early evening (my guild currently uses the 7pm EST siege slot) and would also allow me to once again go out to dinner with friends on Friday nights--something I cannot do at this point in time if I also want to siege. I do know that it could make things difficult for some of our Right Coast(tm) guild members. But more importantly, in my view, it would reduce or eliminate a number of alt guilds and players getting siege rewards two or three times per day.

'Nuff Said.

12

Monday, January 20th 2014, 8:47pm

Siege has 6 runs per day and that is too many imo. Some time slots has only 4 teams signing up on any given day.

Maybe take it to 4 starts and give each guild two runs per day? Rewards adjusted? In my opinion not needed but just putting that option out there.

On the start time for the evening run we for years were at the 9 PM eastern slot allowing guild to run instances before or after. That one worked best for my guildies.

13

Monday, January 20th 2014, 9:31pm

This is about a time adjustment of when siege occurs, not reducing the number of sieges per day or reverting to the old once a day model. Meaning instead of 12, 4, 8 AM/PM it would be moved to 2, 6, 10 AM/PM or 1, 5, 9 AM/PM for the eastern time zone.

Alt guilds are it's own issues but at the same time it keeps people playing the game, is that really so bad?
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14

Monday, January 20th 2014, 10:12pm

Allow guilds to do real siege (w/ rewards) more than once per day, and adjust old siege time slot to be "real" siege with rewards. Alt guilds now obsolete, east coasters happy, west coasters happy. They can siege seperately AND together.

That, or just move one time slot to old siege time slot.
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15

Monday, January 20th 2014, 10:16pm

This is about a time adjustment of when siege occurs, not reducing the number of sieges per day or reverting to the old once a day model. Meaning instead of 12, 4, 8 AM/PM it would be moved to 2, 6, 10 AM/PM or 1, 5, 9 AM/PM for the eastern time zone.

Alt guilds are it's own issues but at the same time it keeps people playing the game, is that really so bad?

I thought part of the reason why Siege War was broken up into 4 different time slots was because of the strain having 300 guilds in Siege War at one time was putting on the server. By what's being proposed, it appears that they want to go back to ONLY having ONE siege at 10pm EST. What promises do we have that Siege will not completely break if all the guilds are in siege war at once, like it did a year or so ago?

We also have a lot more AU members on our servers. 10pm EST is 2pm the next day for them. Will this be OK with them?

I'm all for having more people be able to siege war...but 10pm EST is too late for some of us that have 6-8am work the next morning >.<. I'd have to vote to keep as is. I could possibly Siege at 9pm EST but then would immediately have to get off at the end. That's 9pm when SW ends and I have other stuff I need to get done.
I voted for 10pm Eastern time, by the way.

I believe the multiple time slots for siege were added due to the huge numbers of people screaming and whining for additional siege times, so they could siege more than once per day. It had little or nothing to do with relieving the strain on the Battlefields server--that had already been accomplished by reducing the number of guilds that could sign up for siege. And, it was wise of GF/RW to set it up so that a given guild could only siege once per day and receive siege rewards--Badges and reward packages. Additional "sieges"--also known as "Organized Guild Wars"--do not give rewards, but do carry the risk or reward of lowering or raising a guild's siege point score, depending on the outcome. And the motive(s) behind participating in those Organized Guild Wars, of course. :P

On the downside of the change, it boosted the number of "alt guilds" created so that specific players could change from one associated guild to another, in succession, in order to reap additional Badges and siege package rewards. That, IMNSHO, was a Bad Thing. It might not necessarily be an exploit, but it does unbalance the "playing field". (I have three guilds on a specific server in mind, but I obviously will not name them or their player-members.)

Since the current siege times might not be able to be adjusted back or forward to achieve a 10pm EST siege time that seems to best fit the US time zone grouping, people have been complaining that either the 8pm EST is too early for Left Coast(tm) players or the 12am EST (midnight) is too late for Right Coast(tm) players. (Remember that there are only two or three total time zones involved here for Europe, so the siege times available for them are mostly irrelevant, and I'd guess that players there choose the ones most suited for them.)

No matter what GF/RW do with this poll/discussion, there will always be some tradeoffs that are going to either leave some people out or make it difficult for them to join their guildies for siege. That's the nature of the beast we all recognize as "Compromise".

The reason(s) I voted for a single 10pm EST time slot? It frees up time for me to do other things in the early evening (my guild currently uses the 7pm EST siege slot) and would also allow me to once again go out to dinner with friends on Friday nights--something I cannot do at this point in time if I also want to siege. I do know that it could make things difficult for some of our Right Coast(tm) guild members. But more importantly, in my view, it would reduce or eliminate a number of alt guilds and players getting siege rewards two or three times per day.

'Nuff Said.


I agree with everything you said.

I just remember the Siege War time being changed to 4 per day after the big fiasco where Siege War was so laggy it was unplayable. Keep in mind I was gone for a little over a year so my memory is weak for back then. I thought that was all done so that it would alleviate stress on the server with so many guilds in at once.

I can also see how 10pm EST on a weekend night is better, as I too love to go out with friends on Friday and Saturday nights. But for the weekdays it sucks, and I do indeed understand compromise. A lot of our members have school or work in the morning so sadly our numbers (and score) might dwindle more....we've taken a big hit with attendance as it is.

I would love for Siege War to go back to only being once a day, at 10pm EST. I would fully support that. I could wing it to be in Siege at 9pm my time but ending at 10pm...might have to duck out early. >.<

16

Tuesday, January 21st 2014, 12:08am

Siege time change

As a college student, I am normally rushing home or have to miss siege for the 5pm pst. So 7pm would be much better for me, at least I get home and make dinner for my family before having to deal with siege war. The siege war time has made it nearly impossible for all of the members of my guild to siege, we have had many members leave our guild to look for a more compatible guild for siege times.

Another irritating part of this current arrangement is that people are able to merc in many sieges all day long, which reeks havoc on siege points. Every guild we face is a surprise, because you never know who is jumping guilds on that particular day. Another problem is the ability to point drop by going against fake guilds all day long. It looks shady to lose to a low level guild 5 times a day and then beat us with over 30 players.

These complaints have already been made over and over again and I feel like I'm beating a dead horse. I doubt I've brought up anything new, the fact that it took so long to address this problem is kind of insulting,




17

Tuesday, January 21st 2014, 12:38am

Leave It like it is.!!!!!

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18

Tuesday, January 21st 2014, 12:40am

This is about a time adjustment of when siege occurs, not reducing the number of sieges per day or reverting to the old once a day model. Meaning instead of 12, 4, 8 AM/PM it would be moved to 2, 6, 10 AM/PM or 1, 5, 9 AM/PM for the eastern time zone.

Alt guilds are it's own issues but at the same time it keeps people playing the game, is that really so bad?

I voted to leave it as it is. My guild was created to siege together at a particular time because that time worked for all of us. We've discussed a potential shift in times and it would likely result in most of us being unable to siege anymore. Since most of us are in the game particularly FOR siege, this would eliminate any reason to continue playing and pouring money into our toons.

There are 6 available slots. Use the one that works best for you. If your guild doesn't siege at a time that is convenient for you, then move to another guild that does (like all of us in our guild did). You have to make the call as to whether your guild or siege is more important. Is Gameforge ready to lose a guild of pay-to-win players (even a small one) over this? RoM already lost a bunch investment-minded players (aka: Big Money Spenders) over the last change. How many times is RoM going to bleed out their pay-to-win player base before it doesn't have one anymore?

Instead of working on fixing what isn't broken (siege DOES work - mostly), why not fix what doesn't? The constant crashes have gotten better, but are still far too prevalent for a game this mature, especially in certain areas (Dalanis, Varanas, etc)...Ah, well. We'll find another game to spend our money on if this one doesn't want us.

As a side note: I don't particularly have an issue with the "Alt Guild" thing, except when it involves point-dropping. THAT is an issue that NEEDS to be addressed, but has gone ignored thus far. It is ludicrous that lesser-powered guilds can't siege because the higher-powered ones point drop just to get easy siege wins. But, I'd rather run into that than have to abandon my investment entirely because we can't siege at all due to time issues.

19

Tuesday, January 21st 2014, 1:00am

I feel like going back to one siege time per day would make things easier >_>

Maybe that would lead to less "no match up" sieges and ridden the sieges where a 15k guild stomps a 2k guild a few times a week lol
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20

Tuesday, January 21st 2014, 1:53am

I vote to keep it the same, but only one time. If it is moved either way, my guild would lose members due to real life.