Can a moderator confirm this? I thought the 13th pets were the same as the regular pets.
a guildie of mine has been focused on the dragon pet. if i recall right, adult atts for dragon is 3% (instead of 2%) and legend dragon atts is 5% (instead of 3%).
i have no idea about the +10% dmg buff. first time i hear about it. sounds really worth the effort if its 3hr one and not like "triggering fro 5 secs every 300 secs blabla"
now about if worth or not the effort to make them. it will cost u ALOT. charges, time, events bothering etc etc. what is wrong with the zodiac system imo atm is the "one buff per newb/adul/legen". this is really bad. both in terms of player and of GF making mney. making many adult/legend pets for having a "variety" to pick "one" in the end until next day is just silly. my opinion is summarized as
" allow the players to get the buff when summoning a pet if they dont have already a same tier buff (: by tier i mean newborn/adult/legend) and the corresponding pet hasnt been summoned today "
by this u prevent player from having x12 hp/mp buffs at same time for example (only one tier buff active per time), but u can allow them to use a different buff depending on the situation.
so u can have +10% exp/tp on dailies, % exp/tp on kills, hp/atts/crit whatever u like in instances etc etc, as long as u have made the effort to build the different pets (no using same pet more than once per day).
that way both players and GF would benefit and most important would make events or rather the zodiac craft procedure more enjoyable. atm the situation is like: "make a +10% exp/tp legend for daily use and an hp or attrs for weekend runs. same with adult, make a tp one for goblins and an hp or atttrs one for weekend runs. no need to bother more", which is just stupid.
in general i d be glad to see a major change in this put-aside chapter of zodiac building/summoning