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1

Thursday, January 30th 2014, 12:33pm

no dia in AH - from GF perspective

I had a moment go over the old "dia on AH problems" threads. I have a feeling I was being quite silly in what I was writing there. And others might have been too (sorry guys). So I start here a new thread to focus on:
* the real reason for removing dias from AH from GF's perspective;
* possible solutions of the problem GF had;
* and focusing much less on what f2p or p2p players would want and influence on economy, but discussing these points with a focus on not reintroducing the _real_ problem GF is fighting here.

I don't think GF is being nice or not nice to this or that group of players; I think this is a purely commercial move.

One of sources of revenue for GF is the following pattern:
* ppl buy dias from GF for real money -> sell in game (on AH or otherwise) -> get in-game gold
Some people, instead of doing this would go to a gold seller:
* ppl buy gold from gold seller for real money -> get in-game gold
For the second pattern to exist a goldseller needs in-game gold. Obviously GF is not happy about this pattern so they are trying to kill gold sources for goldsellers. If GF is fighting bots - it's great for us, real players, but I think their main motivation is to kill goldsellers' gold sources. The same happens now with removing dias from AH.

What GF has realized is that dia trade on AH is right now a great, reliable and effort-free (if you can afford to wait) source of in-game gold. It can be based on just naturally predictable fluctuations of dia supply/demand (due to out-of-sync dia promos and IS promos) or on possibility to control the market (if you have gold enough). I have a feeling that GF would not really care about "too much" gold profit from either nor price levels - except if the gold earned this way ends up sold for real money, directly decreasing GF revenue.

So if you search for a reason for removing dias from AH, the announcement is actually honest - in a long run it is meant to fight goldsellers.

(Goldsellers could in principle earn on something else, but dias are special in the predictability of their prices, limited supply and reliable demand. Also, for a short while the move to remove dias from AH will basically block the
"* ppl buy dias from GF for real money -> sell in game (on AH or otherwise) -> get in-game gold"
pattern altogether and ppl who want to spend real money to get in-game gold will turn to goldsellers MORE; so GF will loose in short run; but if GF is right that by removing dias from AH it would kill the main source of goldesellers' gold, then they may hope that goldsellers will run out of old gold at some point; and in any case from company's prespecitive: this is a loss that has in a sense already happened, better to face it fast and start anew than to pretend that there is nothing happening.)


Obviously reselling is not only nothing bad in principle but a very much needed thing. Quite obviously, without possibility to trade both F2P players and P2P players are in a worse situation, for numerous reasons. So we should all want the trade to come back in some safe form (and so should GF). But if we want the dia trade to come back we need to think what would be dia trade patterns that could (to a large extend at least) avoid leading to goldsellers getting in-game gold which then they could offer for real gold, decreasing GF revenue. All other questions (whether we as f2p players would like lower dia prices, or as p2p players would like yet higher prices, are quite irrelevant).

For solutions: I think the main distinction is whether you want to trade on a toon who actually does something actively in game (a real player) or a toon created just for AH trade. I think the direction they will go is to make sure that toons which participate in dia trading have to, simply, be active in game. I trust that

Quoted

We are already working on alternative method to enable you to trade diamonds again.
was not an empty sentence and GF must have specific ideas of their own, but - why don't we chime in, maybe we could figure out something still better or easier to implement.

From this point of view minimal lvl might be one of the steps (it makes it less practical for a goldseller to level a new toon but ONLY if GF is good enough in tracing back and banning goldesellers' accounts). I thought also about the new green title quests - they are varied enough, you mostly need interaction with other players etc. If the requirement was "you have to finish the green title quest today before you can participate in dia trading"; easy for actual players and it would eliminate immediately basically all non-player accounts. Any other ideas?

There is a contradiction though: if we want dia trading to be vivid the barrier cannot be set too high (e.g. requiring both high-level and the red title quests would probably mean there is no market at all, I fear). But if it's not high enough - it will not block goldsellers (not interested in playing the game, just in getting in-game gold to sell for real money).
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

2

Thursday, January 30th 2014, 1:15pm

I think if we're looking at a halfway decent definition of an active player for the purposes of diamond trading:

1. lvl 50: Not hard to do, really. Questing will get you to 50 in no time.
2. Complete 10 dailies
3. Complete 1 Minigame
4. Complete 1 Instance ( killed last boss )

Once these conditions are met, you could be allowed to talk to the diamond trade npc; let us call heem Cedric.

Cedric would allow the following:
1. Buy up to 10 BOUND diamonds daily @ current exchange rate
2. Sell up to 10 diamonds daily @ current exchange rate
3. Open up Diamond Exchange screen, which will cost the equivalent of 5 dias worth of exchange rate per day*
3a. Buy diamonds from other players
3b. Sell diamonds to other players

The Diamond Exchange would log ALL transactions to a seperate DB from the AH and a GF employee should be assigned to monitor it at all times.

* This would be a 1 time fee per day set @ Reset Time. ie, if the going rate is 23.5k then the daily fee to enter the Diamond Exchange would be 117.5k gold.

Following this system, the Diamond Exchange itself can become a gold sink as well as allow for "trusted" trading since the toon that enters the Diamond Exchange has to do busywork and be lvl 50.

This post has been edited 1 times, last edit by "ycavan" (Jan 30th 2014, 2:48pm) with the following reason: removed the 'S" on BOUNDS. lol


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Thursday, January 30th 2014, 2:00pm

Ycavan got a great idea here +10000

Also do not forget shady sites and do not fool yourselves how they get ingame gold. Buy it off players, transfer it through AH selling level 1 white weapons for 999M etc. That has been going on for years, i have reported a lot of those transactions to Frogster and Gameforge. You have people that think they are above the rules, well wait till they go through the logs and see more toons go poof!!!! With diamonds out of AH it will be easier for Gameforge to catch these individuals selling their gold and i hope they catch them all and ban them all.

I work hard to get my gold, craft the hell out of everything i do ingame, i enjoy crafting and helping players who cannot spend 100M for one piece of gear, this is how i help other players, free gear, food, potions and help.

Really like Ycavan idea :thumbsup:

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Thursday, January 30th 2014, 2:08pm

The decision to take diamonds out of the AH ignores that every diamond that exists in the game is bought from Gameforge. Even if it goes through many hands including gold spammers the money that bought the diamond ends up in Gameforges pocket. When that diamond is used in the cash shop it passes out of existence and can only be replaced by buying another diamond from Gameforge. The money that was once used to buy diamonds to sell to the FTP players will now remain in peoples pockets and not go to Gameforge. This was not a sound business decision.

5

Thursday, January 30th 2014, 3:11pm

I think GF's issue is that there IS the possibility that every diamond came from GF... there were ( and probably still are ) duped diamonds.

Do you think it's wrong to separate the AH and a diamond exchange?

The only reason why I posted my idea is because I remember a LONG time ago there was talk about diamonds being placed in their own exchange instead of going back to the AH. I have this feeling that's where GF is heaing and it's taking RW time to work out the separate DB structure.

The other issue for GF is the prevailing attitude that someone doesn't NEED to buy diamonds w/ RL cash. This is the part where I feel there's a real disconnect: players who never want to put in a penny are fine playing that way & players that want to support the game financially are fine playing that way. But at the end of the day, if the ROI ( return on investment ) isn't worthwhile to GF, the status quo will shift. A company that doesn't make $$$ on a product will discontinue that product.

For those of us who've played this game for a long time, we've seen how fragile the economy is since f2p players want the highest return for their gold/items and the p2p players want the highest return on their diamonds. Diamonds are a commodity unlike anything else since you can ONLY get certain things with diamonds and most p2p players treat them as such... let's call this the p2p leverage; otoh, you have the f2p players that put blood, sweat, tears and countless hours into this game who value their time and effort and the nice shiny toys from that latest instance run... let's call this the f2p leverage.

The problem I've seen is that both side feel they are 100% justified in their actions due to the leverage they have. There's very little compromise and until we hit a breaking point where the price war settles, we're just going to keep on escalating. Basically, people need to come to the table and say, THIS is what something is worth -- or just don't pay the "going rate".

Unfortunately, the gold sellers made this fragile economy break since the "don't pay" sensibility won't work anymore... someone can spend less $$$ on one of those sites to get in-game gold than buying diamonds and selling them to other players. So.. until the gold sellers stop interfering w/ our economies ( won't happen ), we need methods to increase the amount of work required for them to tamper with the game. & I feel, like the OP, that this is the reason Diamonds were pulled from the AH.

6

Thursday, January 30th 2014, 3:32pm

-1 to this idea.

Honest players should not be penalized/forced to doing something they don't like doing just to use this trade system. While level requirements are a step in the right direction, making them need to complete <xyz> daily/mini/instance first is not. I personally know some peeps that don't like to do #2 (once they are maxed), some peeps that don't like to do #3, and some peeps that don't like to do #4 as their definition of fun is different than yours.

And...because I love this smiley... 8o
I think if we're looking at a halfway decent definition of an active player for the purposes of diamond trading:

1. lvl 50: Not hard to do, really. Questing will get you to 50 in no time.
2. Complete 10 dailies
3. Complete 1 Minigame
4. Complete 1 Instance ( killed last boss )

Once these conditions are met, you could be allowed to talk to the diamond trade npc; let us call heem Cedric.
M (100), P (100), W (100), K (100), S (100), R (100) --> order of previously being active
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Thursday, January 30th 2014, 4:29pm

So people don't want to do dailies, minis etc why?? cause they want the free diamond NPC to exploit the crap out of it with 200 alts. You want to get diamonds for gold at the NPC, well you ain't getting it without working for it. I think this is one of the best ideas i have seen for a long time.

If they implement this idea in the game, i want the NPC to be named Ycavan please tyvm :thumbsup:

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

8

Thursday, January 30th 2014, 5:20pm

Re zidlef

Per:
"...as their definition of fun is different than yours."
Those that like to just craft and spice up their house with diamond purchases as an example?

I see this should be repeated again:
"Honest players should not be penalized/forced to doing something they don't like doing just to use this trade system."
M (100), P (100), W (100), K (100), S (100), R (100) --> order of previously being active
Reni Mithras Aeterna Server (6/27/2017 - Mainly RETIRED,Came back temporarily to get more cards ).
06/07/2011 (ch. 3) - Group completed RT diamond mode with me as M/K!

9

Thursday, January 30th 2014, 5:35pm

there is no way to put a system in place that will not be exploited by someone. This is why they removed Cedric. Even if they required level 80 to use Cedric... There is a guy on Artemis who has like 60 characters that runs the drinks daily in Syrbal every day. He also used to (and may still) run gobs every day with them. Their name has the same start and thirtyone, thirtytwo, thirtythree, etc at the end.

There is NO way to stop people who want to exploit the system from not exploiting it. There are people that will not accept any idea that is NOT an exploitable system. There will ALWAYS be people who aim to exploit any system in place to their benefit. This will never change until Humanity changes.


GF needs to decide what their end goal is and stick to it. People will either stay or not. Trying to prevent people from leaving, regardless of GF's vision of the game, by pandering to them never works. Especially not by listening to the forum going population. Lets be honest... as shown by the siege poll (which still doesn't represent all of the community, since I mean under 300 votes?), the voice of the boards is different than the actual community mind.


GF should make changes as they see fit and see if diamond sales go up or down. Only way to be sure of how their changes are taken. It is not a sub based game, so they cant take people leaving as an accurate determination. Their profits show if it is working or not.

This post has been edited 1 times, last edit by "Dkjester" (Jan 30th 2014, 5:50pm)


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Thursday, January 30th 2014, 5:45pm

Well i do believe that if we get new level cap, we would see a lot of people coming back, one of the problem i have is that hardmode instances can be burned with 6 or 7 people, endgamers can gear up in 2 or 3 weeks and then have nothing to do. They get bored and go to other games till new content comes out. That is why the people in Disturbed come in every day, we run what we can, have fun and push forward a little bit more.

I would vote for level cap to be put at 90, big jump, yes but you would see more people in here and running stuff ;-). They should make the new content available either faster or make it really harder to move forward so there is a challenge, even for the quests.

Just like the guards in siege, upgrade their defenses by 1000% so no rogue or mage can just one shot them, challenging and fun, low level QQ they can't kill them, well they are GUARDS, no low level should be able to kill them. Challenging is so much more fun

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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

11

Thursday, January 30th 2014, 5:52pm

"Honest players should not be penalized/forced to doing something they don't like doing just to use this trade system."
Well, on one hand I kind of agree, and would tend not to put the barrier too high (to be nice to players but also to make sure that the market would not become too shallow because of not too many ppl participating); but - theorize as you wish, it won't work; if giving up one of the requirements means the trade is open again to the goldsellers, GF will not go for it.

I do have mixed feelings though. If the barrier was too low, goldsellers would simply pay 1$ a day to some kid just to complete these tasks. Won't work. If the barrier was too high - it will be a caricature of a market, with just a few people participating...

If I were to choose I would go for a bit higher barrier (so if you name clearing an instance - it has to be instance for your level, not FA!). Maybe it would be enough to have the requirements fulfilled e.g. once every two weeks? We all depend on our guilds anyway - the crafters would simply need to tag along "touristically" (without really contributing but still) once every two weeks with everyone. You take a group of real players, make a raid, clear an instance and this gives you all the right to trade for next two weeks. But then for those who pass the condition - as free market as possible! I really dislike the bound dias - ycavan, you meant the "Cedrik" dias would need to be bound, I hope, not the ones traded on diasAH, right? Also, I would not introduce extra costs for using the diasAH? What for? Again - we are just fighting the fake, just-AH goldseller toons, not trade by regular players and not reselling by regular players, right? (And even if there was a cost involved, it should be a cost for actual transactions and definitely not for "just looking"! Again - please, don't suggest things that would simply make less real ppl participating in dias trading!)

So from your idea I would keep: you can buy/sell dias if you fulfill ALL of the following:
1. you are lvl 50+;
2. you completed 10 dailies today;
3. you completed 1 Minigame within last week;
4. you participated in a raid which completed 1 Instance ( killed last boss ) within last two weeks.

Once you fulfill these conditions you are deemed "a real character" and can use the diamond part of AH with no additional costs/requirements.

Whether GF would introduce a ycavan version of Cedrik I find secondary. Although if the above conditions would play out well in filtering out "real players", then it would be much less abusable and GF actually might do this! :)


On the dark side: I was browsing through the German thread. The answers from The Pit seem to suggest they were actually thinking they were helping players by the change... :dash: Maybe blaming these silly complaining threads is just the way they sell this to the community? But sounds sooooo unbelievably naive (well, "dumb" if you wish)...

Oh, yeah, and if you browse the answers further down that thread, well, don't expect too much on Feb.2nd. They are just "looking/evaluating", lol.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

This post has been edited 1 times, last edit by "Uure" (Jan 30th 2014, 5:58pm) with the following reason: corrected link to the German thread


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12

Thursday, January 30th 2014, 5:58pm

@Ycavan and Zidlef:

I agree with the quote above, where everyone has different definitions of fun. I don't find doing red title quests fun, therefore I don't do it. I enjoy instances, but I sure as hell don't clear one everyday. That doesn't mean I'm not an active player - I am. I play this game for siege - does that mean we should add in siege as one of the requirements? No, because not everyone likes or wants to do siege.

Some people don't enjoy, or just don't have the time to do all those requirements and still have leftover time to do what they consider "fun". Just because you have hours on this game or enjoy doing all of those activities doesn't mean that anyone who doesn't do everything you do is a "bot".

Imo, have the only limit as level 75 requirement. Getting toons to level 50 is a piece of cake, but not everyone will have a million lv 75+ toons. TOSH Power-level can only be easily done up to 70.
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13

Thursday, January 30th 2014, 6:17pm

Imo, have the only limit as level 75 requirement.
Well, maybe not the only one (golsellers could buy a leveled toon or pay once for leveling and then live off it), but indeed, I would say - if a toon is 75+ the requirements to trade could be much lower.

I play this game for siege - does that mean we should add in siege as one of the requirements? No, because not everyone likes or wants to do siege.
Well, why not? We could have a set of various groups of activities - fulfilling all in a group would be fine. It's just about recognizing "real players"! :)

Indeed, PVP is another possibility of recognizing "real" players (in this case - not only SW but also areana). Maybe e.g. some minimum amount of honor points gained in the last two weeks would also quialify you as a "real player"?
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

14

Thursday, January 30th 2014, 7:49pm

My suggestion is based on determining if a toon is an active toon. all of the requirements I suggested could be done solo.

I mean.. anyone lvl 50 can clear the barrows in no time solo; but someone who's not in a guild couldn't siege.

I can see where instance clearing could be a sticking point, though... so mebbe if you clear an instance in the past 5 days? The dailies & mini-game should stay daily.

re: bound diamonds

The diamonds purchased DIRECTLY from the NPC would be bound.

Diamonds purchased through the Exchange would not be bound.

I feel that if you are purchasing from the game itself, those diamonds should be used by you for enjoying the game. Mebbe that makes me weird, but that's how I see it. I know that I would use the npc on my lvl 60 alt just so I can save up for bp space; other stuff I can gift from my main.

re: Exchange Fee

In the real world, we pay fees all the time when it comes to money. I pay to have my bank issue foreign currencies, I pay to have Merrill Lynch manage one of my 401k's & one of my IRA's, I pay to file taxes, etc... it's a part of life & this game needs gold sinks... ie if the cost of diamonds drops down to 4k, then the daily exchange fee is only 20k. Will we ever see those 4k days back? *shrugs* who knows? I see it as a positive way to remove gold from the game.

15

Thursday, January 30th 2014, 8:21pm

I never want to see diamonds at 4k each or 10k or even 30k each. If I have to buy diamonds with my RL money not only do I want a return more so than what I can acquire in a RL span of an hour which would be equivalent to how much I could of or can sell my diamonds for currently but I also want to have a few K more for my time and well for ME.

Having a set level or series of quests required to buy diamonds will not help at all, it will just delay the process by a few days across the board. If x alt needs to do an instance and obtain level 50, that alt is able to buy diamonds tomorrow, so that was a great idea.

As per usual I will point the blame to the player base for making blind decisions that effect this game, weather it was a few kids duping or adults trying to 1 up the next person, it's overall pathetic that a game which is supposed to facilitate nothing more than fun turns into an insurmountable task of dealing with insecure and irresponsible people on a daily basis. Gameforge can't help this problem with any real solution as it primarily starts with your guildmates, friends who partake in tactics that are deemed to be "low-brow" in any state of mmorpgs in the past 20 years.

No diamonds in the AH just tells me they are want to slow the game down, there is more waiting for a diamond seller type of scenario with a lot of players. I don't feel this is a bad thing as it's probably the one thing GF and RW want the most. In some odd way I think it would promote a more causal atmosphere yet at the same time piss off a large amount of players. It all really comes down to which type of player actually buys the diamonds as that is the real focus here, while a player might be inclined to buy to sell before, they will find it to be more annoying and risky (if they don't use common sense) to sell their diamonds they bought with RL money.

We have to also realize that certain ways to buy their diamonds have changed in the past year, I find the system currently to be more bothersome than ever. I also question the fact we can't buy cards anymore, did the contract with those card companies fall through or just expire and not be renewed (ie; Zeveex, RoM gamecards, Shatteredcrystal service, etc).

Kinda lost interest in typing more, you've probably lost interest in reading and new players lose interest in unpopulated games. I'd say draw more players into the game first before doing changes that piss off the current player base.


Oh and fix the server lag, I'm more annoyed at that than anything else and I'm only typing one line in regards to it....
I would drape myself in velvet if it was socially acceptable.

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16

Thursday, January 30th 2014, 8:40pm

My suggestion is based on determining if a toon is an active toon. all of the requirements I suggested could be done solo.

I mean.. anyone lvl 50 can clear the barrows in no time solo; but someone who's not in a guild couldn't siege.

I can see where instance clearing could be a sticking point, though... so mebbe if you clear an instance in the past 5 days? The dailies & mini-game should stay daily.

re: bound diamonds

The diamonds purchased DIRECTLY from the NPC would be bound.

Diamonds purchased through the Exchange would not be bound.

I feel that if you are purchasing from the game itself, those diamonds should be used by you for enjoying the game. Mebbe that makes me weird, but that's how I see it. I know that I would use the npc on my lvl 60 alt just so I can save up for bp space; other stuff I can gift from my main.

My problem is with forcing people to do certain activities, and saying "If you don't do this you must be a bot". Maybe have the level requirement plus any ONE of those activities described, not all of them.
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17

Thursday, January 30th 2014, 10:51pm

there is no way to put a system in place that will not be exploited by someone. This is why they removed Cedric. Even if they required level 80 to use Cedric... There is a guy on Artemis who has like 60 characters that runs the drinks daily in Syrbal every day. He also used to (and may still) run gobs every day with them. Their name has the same start and thirtyone, thirtytwo, thirtythree, etc at the end.

There is NO way to stop people who want to exploit the system from not exploiting it. There are people that will not accept any idea that is NOT an exploitable system. There will ALWAYS be people who aim to exploit any system in place to their benefit. This will never change until Humanity changes.

GF needs to decide what their end goal is and stick to it. People will either stay or not. Trying to prevent people from leaving, regardless of GF's vision of the game, by pandering to them never works. Especially not by listening to the forum going population. Lets be honest... as shown by the siege poll (which still doesn't represent all of the community, since I mean under 300 votes?), the voice of the boards is different than the actual community mind.

GF should make changes as they see fit and see if diamond sales go up or down. Only way to be sure of how their changes are taken. It is not a sub based game, so they cant take people leaving as an accurate determination. Their profits show if it is working or not.
+1

Before players make any suggested changes, I would highly suggest keeping the following in mind first:
- It should either not impact or cause very brief discomfort to honest active players. The point is for all these sorts of players to have the same level of fun as before.
- It should be minimal so RoM management doesn't have to spend much time and resources to fix. This one might be tricky from our end as not sure how to determine how 'hard' a proposed change would be.
- It should improve the current diamonds/gold trading state, not make it worse.
- It will not decrease RoM profits.
- Spammers/Bots/Hackers/Non-honest players should have a tough time acquiring diamonds or gold from other players.
- Ability to resell diamonds for gold profit should not exist.

Unfortunately, all it takes is for highly motivated people/groups with funds and time to eventually come up with ways to circumvent the best protected systems (AKA exploited). One can always create highly protected systems to make it hard for others to cheat, exploit, and what not, but oftentimes it is at the cost of making honest users go away with how much 'work' is required just to play where the fun level disappears.

Think of all the potential consequences that can occur to the above minimal list before making suggestions.

Thanks. :beer:
M (100), P (100), W (100), K (100), S (100), R (100) --> order of previously being active
Reni Mithras Aeterna Server (6/27/2017 - Mainly RETIRED,Came back temporarily to get more cards ).
06/07/2011 (ch. 3) - Group completed RT diamond mode with me as M/K!

18

Friday, January 31st 2014, 11:27am

Before players make any suggested changes, I would highly suggest keeping the following in mind first:
- It should either not impact or cause very brief discomfort to honest active players. The point is for all these sorts of players to have the same level of fun as before.
I'm not sure if it's realistic. We are talking about introducing an "annoying" factors which would make it impractical for goldsellers to use in-game AH to make in-game gold and real money (instead of GF). I'm afraid there will always be some real players who will fall into the same bucket. Pity. Let's try to make this group small. And they still may survive better if the game is overall better for huge majority.

Quoted

- It should be minimal so RoM management doesn't have to spend much time and resources to fix.
Yep, keep the ideas simple, no additional factors, only "what would be required for GF to allow dia trading again wihout fearing feeding goldsellers"

Quoted

- It should improve the current diamonds/gold trading state, not make it worse.
Considering that atm there is NO dia/gold trading except for the unclear, scammable and simply annoying gift system - anything that would re-introduce trading is a step in a good direction.

Quoted

- It will not decrease RoM profits.
Yep.

Quoted

- Spammers/Bots/Hackers/Non-honest players should have a tough time acquiring diamonds or gold from other players.
Yep.

Quoted

- Ability to resell diamonds for gold profit should not exist.
Wait. What???? That's the main point! It _should_ exist. Not only nothing wrong with this but limited reselling serves a very important purpose in game (enables ppl buying dias for real money to sell them relatively fast during dia promo, and retains the dias to be availabe at all out-of dia promo; for this to happen the resellers have to make profit and there is absolutely nothing wrong with this - as long as this profit in in-game gold does not end up as real-money profit for sold gold).

My theory from the OP was that GF did not disable dia trade because of real players playing the market. They disabled it because of gold sellers - not intereseted in game at all, just in real-money profit.

Quoted

Think of all the potential consequences that can occur to the above minimal list before making suggestions.
Here I would agree. For example all the silly "bind dias bought on AH" threads suffered from this - people really did not even try to imagine how bad consequences would such a change have on the market.

Just make sure not to derail the thread by too abstract points. :P

My problem is with forcing people to do certain activities, and saying "If you don't do this you must be a bot".
Oh, my. Just use a different label call it "you have to earn the access to dia trading". Sure - kicking goldsellers out of the system _will_ kick out also some less-active, low-level players. Still - it's not better if noone can trade dias, isn't it? And, frankly, that seems to be the choice GF is/will be facing. :(


My suggestion is based on determining if a toon is an active toon. all of the requirements I suggested could be done solo.

I mean.. anyone lvl 50 can clear the barrows in no time solo; but someone who's not in a guild couldn't siege.

I can see where instance clearing could be a sticking point, though... so mebbe if you clear an instance in the past 5 days? The dailies & mini-game should stay daily.
Well, sure, I would not mind if at least one of the options would be possible for lonely wolves. But a group activity feels actually quite good as a way to distinguish "real" players. Esp. if it just needs to be done once in a while - should not be a problem.

re: bound diamonds

The diamonds purchased DIRECTLY from the NPC would be bound.

Diamonds purchased through the Exchange would not be bound.

I feel that if you are purchasing from the game itself, those diamonds should be used by you for enjoying the game. Mebbe that makes me weird, but that's how I see it. I know that I would use the npc on my lvl 60 alt just so I can save up for bp space; other stuff I can gift from my main.
OK, nice. Still - it's an extra idea, isn't it? It could be or be not implemented. But the key thing is for transparent, open and convenient dia trading to come back for real players. Any tiny small idea that you throw in that does not contribute to this goal makes the chances for dia trading to come back smaller, imho.

Quoted

re: Exchange Fee
In the real world, we pay fees
I don't care about real world. It's just a game :) Anyway, it does not seem like a large cost so one hand it would not be big obstacle, but also not such a great money sink. And anyway - such a fee is something extra. Keep it simple. Any tiny small idea that you throw in ....

Imo, have the only limit as level 75 requirement. Getting toons to level 50 is a piece of cake, but not everyone will have a million lv 75+ toons. TOSH Power-level can only be easily done up to 70.
Actually, on the second thought it might work. It should be super simple for GF to trace goldsellers' accounts (even if it means GF needs to spend 1$ a month to actually buy gold from a goldseller). At the moment the main problem might have been that it was simply not worth the effort - banned accounts would reroll immediately. Maybe a 75+ limit (with a tiny bit of active pursuit/banning on GF's side) would be enough without any additional requirements? At least this would be both extremely simple to implement and totally not-annoying to real pleayers. But if GF does not want to keep keeping their eye on goldsellers - some tiny extra requirement to ensure we are talking about real active toon would be needed. The ideas above do seem reasonable to me.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

hangman04

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Location: Romania

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19

Friday, January 31st 2014, 2:19pm

Hmm weird.
I would give it another spin... So the problem is that the game system can be exploited and produce tons of gold. The diamond offer on a short to medium term is the same, and tbh the only internal factors that can affect the dynamic of the diamond supply (especially on a homogenous market like the US) is quality service, the more they give probably the more will they get, with a decreasing marginal effect, but still. But the supply of gold gradually inflates since there are people exploiting the system and producing more than the game can take back.
So i dare to conclude that the devil in the story is the gold. So which are the main sources of gold:
-quests (gold reward + items, 1-82 can provide serious amount of gold but this is very time consuming process and can't really be automated - so i have no beef with it);
-drops - items (this is a real issue, this is what people are exploiting 24/7 either manually - poor fulls - or with bots - gold sellers -, from low level areas PS/KS to end game areas); and tbh runewalker made it this way when they designed the stupid drop list. Why do mobs have to drop 2-3 items in the 1st place?! Is it so hard to decrease drops from trash (from zones, dungeons etc) to only one. it's clear those items are pointless since no one uses them (maybe a bit in the 1-49 interval, but soon after that every decent players finds a guild and gets level 55 freebies....). Also most items that matter atm drop from either a bag or from a boss. Also the game has a forgotten skill: dismantle. No sure if many remember it but it gave prod runes and / or runes from destroying an item (hope i am not mistaken). If tweaked this could have been made into a nice item sink, but fk it, they decided that it was profitable to sell directly end game runes..... And people have to understand that goldselling and farming by professionals can not be stopped, it just can't.... it is present in all games from f2p titles to p2p titles and no one seems to be able to do smth about it. But you have to consider that they run a business, and the only thing a company has to do to gt rid of them is to make this kind of farming not profitable. It's always best to find pro active solutions then try to apply reactive ones when the dmg has already been done.
-lack of gold sinks. In their greediness, the publishers (Frogy and now Gamescorge) moved everything last bit of potential cash revenue exclusive to diamonds probably trying to save it from the gold inflation, but in the end failing miserably. In one occasion i proposed that the pet system should be moved altogether to the gold tab (or the ghost tab - better said). With the right prices just imagine the sink with every player trying to achieve its perfect level 1 holly pet) and it will also make farming eggs really profitable. But don't mind me it's just an example.
- but even if they would have done everything right, as long as the game can be hacked and duping is possible everything is in vain.....

my 2cents....

20

Friday, January 31st 2014, 2:57pm

hangman04, I don't think GF cares about inflation, and frankly - I don't think they should. If you browse recent posts you will notice _several_ P2P players actually saying "what on earth are you advocating? dias for 50k/dia? I would then never ever buy dias from GF for real money anymore!".

There are different supplies of gold without proper sinks - yep, we do have and will have an inflation (with dia on AH or not), yep these other activities (like drop-farming bots) could be a source of gold for gold sellers. Whatever you think of the inflation of dia and item prices - removing dia from AH does nothing about this (well, maybe it will actually boost the out-of-dia-promo dia prices further, but we shall see). So your post about surplus of gold being the source of inflation may be all true and nice but has nothing to do with the recent removing of dias trade.

I really think the only thing GF was trying to do is to block gold supply to gold sellers. Oh, and btw, that's what GF is saying it their announcement (which might be a good hint of their intentions). All other botting etc. you are mentioning could also be a source of gold-sellers's gold and GF is fighting with it as well (also: not to fix in-game economy but to avoid other ppl getting real money for in-game gold). Once GF realized dias on AH is another such an easy source (easier than other things on AH) - they removed dias from AH. I really don't see any other explanation for such a swift and drastic action. It does absolutely nothing to regulate in-game economy, it makes life of both F2P and P2P players more difficult. It will actually hurt GF revenue in a short run (because until gold sellers run out of their gold, gold-sellers' gold is cheaper than money->GF->dias->NPC path). Still - commercially in a longer run GF cannot allow other people earn real money on their game just like this.

The purpose of this thread is to brainstorm about what could be easy to implement limits on dia trade which could convince GF to put dia trade back into the game. Inflation is a really different topic (albeit important).
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>