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1

Friday, January 31st 2014, 11:55am

"Enchanted Throw" and "Fruit Of Growth" Support

Does anyone have any idea what is the Enchanted Throw problem this announcement is talking about?

PS: And the Fruit of Growth is probably about the compensation for players who have used shop items to upgrade "Fruit of Growth"?
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

This post has been edited 1 times, last edit by "Uure" (Jan 31st 2014, 12:02pm)


2

Friday, January 31st 2014, 12:33pm

The problem with enchanted throw is that before the 80 patch you could invest tp into it, and then since the 82 cap you haven't. Despite being told to contact support they did nothing and since then I've had 30kk to invested into the skill that I'm not gonna buy a reset ticket for it
99/99/99/99/99/99 W/WD/S/D/R/M

SaitoHajime

Unregistered

3

Friday, January 31st 2014, 1:14pm

I'm currently trying to get the official confirmation for what will be done,

but my understanding is:

- If you have Rogue+Mage on your character write a ticket and you get a TP Reset stone.

- If you have used the Fruit of Growth cape and plussed/drilled/statted it:

We can transfer the added item properties to a different cape of your choice (that you already have).

Now before you all jump on the ticket system demanding exactly that please wait until I have the official confirmation that this is really correct, thanks ;)

//it is correct after all.

4

Friday, January 31st 2014, 1:39pm

Oh my. But according to what TWMXC was writing despite the fact that you cannot level this skill, for those who leveled it before the change the skill is still working. Once you use reset ticket it becomes a total useless cr*p.

I don't mind a free reset ticket. Just R/M's be warned - you are better off _not_ using it, it seems.

(And a proper fix would be to simply make the skill levelable again without any change of the mechanics behind it, and simply update the tooltip instead - despite a misleadingly empty description, leveling ET was working, had a desired effect and ... seems to be still working for those who had it leveled and did _not_ use a reset ticket)
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

SaitoHajime

Unregistered

5

Friday, January 31st 2014, 2:36pm

Thats because he was wrong. But since I don't mind *less* work in the ticket system, it's your choice what you believe.
Apart from the fact that no one forces you to use the skill reset stone on your rogue side. It's just that if you are Rogue/Mage, you'd get one ;)

(Once I have an official "OK" that it will be done this way.)


Clarification:
ET damage is and was based on the level of Throw. ET is just a "condition switch" (on/off) for the effect. The bug was that the skill was upgradeable in the first place with no real effect which was corrected by making ET not being upgradeable anymore.
The TP are locked, the "level" of the skill shown results in not being reset back in the days but it is just a tooltip effect.

6

Friday, January 31st 2014, 3:26pm

Clarification to clarification: We are NOT talking about direct extra dmg from ET on top of white attacks (this one works as you describe)! We ARE talking about reflected dmg from passive Vengeance Sting.

How it used to work - there is no discussion about, I think (see, e.g. Rogue/Mage: Setting things clear about its elites thread for example). When R/M got attacked and had ET on, Vengeance Sting dealt back to the attacker dmg being exactly the same as lvl0 Throw, irrespective of your level of Throw. You could level ET and what it did was it increased the reflected dmg from Vengeance Sting - if ET was on lvl XX, then Vengeance Sting dealt to the attacker dmg the same as Throw on lvl XX.

This indeed was not mentioned in the tooltips of ET. Unless you played R/M yourself, if you simply read all the tooltip it seemed as if leveling ET was a waste of TPs and a plain bug. That's probably why it got "fixed" by not allowing to level it anymore. :P

R/Ms tested and knew better - leveling ET was actually useful! That's why there was a lot TP sank into this skill, and that's why when ET got not-upgradable it became an issue at all (if leveling ET was as useless as you claim noone sane would have put TPs in it in the first place!).

What TWMXC is saying is that once you use the reset ticket your Vengeance-Sting reflected dmg will be stuck at lvl0 throw.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

SaitoHajime

Unregistered

7

Friday, January 31st 2014, 3:38pm

I'll ask again about that then because the information I have is different.

But as I wrote above, once you get a reset stone it is up to you how to use it :)

8

Friday, January 31st 2014, 4:09pm

feeding rogue mages a tp reset stone is not a fix.

either reset tp for all rogues or allow enchanted to be levelled with tp

r/m with a levelled enchant will simply not use the reset stone and retain their advantage over all new r/m (since 82 release) or those unfortunate enough to have used a tp reset stone.
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

9

Friday, January 31st 2014, 6:35pm

Mhm that is interesting, will have to test it later since I currently have et at +80, if the damage on vengeance sting increases its definetly worth not using the stone. It would explain why vs can somehow hit really low and really high depending on different r/m
99/99/99/99/99/99 W/WD/S/D/R/M

bleedingblak

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10

Saturday, February 1st 2014, 7:08am

If you have leveled e-throw pre-82 patch, the damage of your vengeance sting will be proportionate to the level of enchanted throw.

This means if you had e-throw at level 82, whenever vengeance sting would proc, vengeance sting would do Throw+82 damage.

If you never got to level it (or used a TP reset Post-82 patch and had TP in it pre-82) your vengeance sting does lvl 0 throw damage (50% DPS)


~Fly into the distance, disappear for awhile~

11

Saturday, February 1st 2014, 2:39pm

Aha that's what I thought, didn't actually have time yet to test it :D they should either make it levelable again or put it proportional to throw without the levels anyway.
99/99/99/99/99/99 W/WD/S/D/R/M

12

Saturday, February 1st 2014, 7:23pm

The problem is for r/m's who ALREADY RESET TP (like me and twmxc). Vengence sting is based on how much tp you have in Enchanted throw. I want to be able to put TP into ET again so that my V-Sting one shots people :<

13

Saturday, February 1st 2014, 10:17pm

IMO Vengeance Sting shouldn't do levelled throw damage anyway, but I agree it's unfair to those who reset their TP. Reset everyones tp, and keep it unlevellable. Done.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


14

Saturday, February 1st 2014, 10:29pm

IMO Vengeance Sting shouldn't do levelled throw damage anyway, but I agree it's unfair to those who reset their TP. Reset everyones tp, and keep it unlevellable. Done.


i mean i feel like this is the exact reason we had forced TP resets when there were skill changes.

15

Sunday, February 2nd 2014, 12:39am

Reset everyones tp, and keep it unlevellable.
Yes, it would be fair as it would put all R/M on the same level.

On the other hand - the change which made ET not levelable does NOT seem like an intentional nerf. Probably someone got mislead by the empty tooltip :P . The whole mechanics is still behind it. So simply just making ET levelable again would be another solution. If you keep the dmg of vengeance sting at "throw 0lvl" then it becomes quite a useless skill - and it is elite, it should change your situation imho.

(And, no, I still have not reset TP. I did not have ET maxed up, but still - I kind of like what it does to people who want to hurt me. :P So, obviously, I'm not a big fan of a forced TP reset... )
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

16

Sunday, February 2nd 2014, 12:58am

It's also way too powerful when it's allowed to be levellable though. It's like Briar Shield on crack.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


17

Sunday, February 2nd 2014, 8:29am

No, v-sting lvl 0 is briar shield on steroids

Vsting leveled up is broken as all hell.

18

Sunday, February 2nd 2014, 11:08am

Vengeance stinng leveled is preety op, but so is many other skills in this game, and briar repel can still hit preety damn hard as well.
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19

Sunday, February 2nd 2014, 5:38pm

I hit a R/M once and v-string procs me for 100k, harder than the instant I hit you with. Wonderful... Now I can't even attack you without my toon commiting suicide...

Does briar repel have a range limit? I hit wardens all the time and it never does anything to me.
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20

Sunday, February 2nd 2014, 8:39pm

I hit a R/M once and v-string procs me for 100k, harder than the instant I hit you with. Wonderful... Now I can't even attack you without my toon commiting suicide...

Does briar repel have a range limit? I hit wardens all the time and it never does anything to me.

They both have a range limit. Briar is 50, vsting is 100 (i think). Briar only procs on regular hits, vsting now procs on both regular hits and crits. Briar hits for 5% main hand weapon damage, vsting hits for throw damage depending on lvl (so much harder than 5%)