Well you must be on a much nicer server than Artemis, where we have all the arsesI agree with you DK but i think they really did it for people to stop skipping quests, ending up with : oh that freaking quest is broken, loll. And yes it will make people play more with each other and help out, always good for any server to be able to do that.
No helping each other out or playing together at all unless you're in one of the big guilds.
Cike if people leave because they can't do instances on easy, well i wonder why are they here? Instances are part of the game and moving forward.

@rusty: yes it does have goals, it does have challenges. but not everybody wants to experience ALL the challenges. are you a card collector? trying to get most quests completed? titles? if not, apparently ur playing the game wrong, because thats a challenge in the game that you're not striving for.
yes, but making teamwork and power progression an aspect of part of the game that never required it to begin with is just silly. how about we put monster cards as random drops from gathering nodes instead of dropping off of mobs...see what i did there? i took 2 completely different aspects of the game and forced one upon the other. same thing applies here.So, what exactly is insurmountable challenge here? Getting to level cap? Easy. Getting to new zone? Easy. Getting to unlock all the quests? Yep, that needs a bit of team work and power progression. Teamwork and power progressions are staples of MMORPGs.


Even GF has asked RW to make a change. We truly are lucky the new run is not active. If it was many more would quit.
This post has been edited 1 times, last edit by "Almondnut" (Feb 23rd 2014, 9:30pm) with the following reason: added content