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ruisen2000

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1

Thursday, February 27th 2014, 4:41am

Any worthwhile weapon upgrades from GoH HM?

Just wondering, does any class get a worthwhile weapon upgrade from Grotto of Horrors HM? Because the HM mage staff looks... meh. Only a 5% increase. Item has already dropped in BB's GoH HM video, and I haven't seen any other 85 staff with a higher Mdam. It does have a nice skin though...

Wonder if it'll be round 2 for mages not getting any worthwhile weapon upgrades for over a year :S
ruisen2000 has attached the following image:
  • New staff.jpg
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2

Thursday, February 27th 2014, 5:04am

That place is a joke.....Govinda has cleared it too now and the drops from that place are pathetic. Chests themselves at same tier are like 20 damage more..... half the weps are worse the beth weps and those that are better are such a small upgrade that there is no point.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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3

Thursday, February 27th 2014, 5:18am

I think they are trying to slow things down in terms of gear/weapons. Imo Bethomia stuff is still the best in the game given that there really isnt much difference between the lvl 80, 82, 85 and it will probably be still like that till level 90. Honestly, I don't really mind. I mean...if we had to regear/refine every 2 patches it will make the game ridiculously expensive. Its pretty damn expensive as it is so I don't think anybody will enjoy to drop at least 3-4k dias every 5 levels or so.

4

Thursday, February 27th 2014, 5:49am

I totally agree with that. The only issue is....its borring.....those that push end-game soon get borred of easy instances and crap rewards, meaning more people quit in the long run.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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ruisen2000

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5

Thursday, February 27th 2014, 6:21am

I totally agree with that. The only issue is....its borring.....those that push end-game soon get borred of easy instances and crap rewards, meaning more people quit in the long run.
Try doing it Hardmode half naked. :D Then you'll have to do strats ^^
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6

Thursday, February 27th 2014, 7:47am

I would honestly love to do strats. I liked 3rd boss of all of them because it pretty much forces you to do a strat (or spend a year dps'ing it). But how do you do 2nd and 4th strat? 2nd we cannot figure out, it just spawns a crap load of adds around the place and casts a skill that seems to hit a higher % for every time it casts..... and 4th.....4th is just pain.
If you can't burn in a certain time it goes immune and does a very large hit on everyone in the room, not to mention the random aoe. The closest we got to a strat was 4 people get a debuff that deals 25% damage or so each, and if they are near each other it stacks for each debuff there..... 5th is a joke of a boss, easier than beth 4th boss.... 6th is cool, can actually kite that boss around the room forever without heals, at least when its at high hp, lol.

7th is strange. It summons boxes similar to those in AC and we can only guess they need to be killed or the boss does a skill called "Spirit Bomb" (~ DBZ ftw loool) that just simply kills everyone....lol

That's as much as I can gather in regards to the strats of the hard ones. For any that are having trouble with 1st, you can casually dps it down to ~45%. At that point play countdown and burn from there if you can, it doesnt start doing its enrage crap until 40%.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

7

Thursday, February 27th 2014, 12:24pm

No idea if this goes for everybody, but our party at Siochain gets like 0-2 fps during first boss fight (I got a slow powerpoint presentation) so doing any tactic is just lol. Usually I am glad if I manage to click on serenstum in time.


I know our mages are planing to upgrade the staff, and maybe wardens as well (crit ghost on axe ftw). As for daggers, Sandos gives more dps on the same tier as new dagger, so pfff.

As for the gear set, I intended to go for Grotto set at the time I made my Beth set (quite recently cos of reroll) so It is worth for me to upgrade. But if I would already have properly done set, I wouldn't change it now...
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8

Thursday, February 27th 2014, 12:55pm

2H axe is OP idc what anyone says. 1k crit is OP no matta how u slice it.
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9

Thursday, February 27th 2014, 1:12pm

Ye, they took 1k crit from 2-hammer and put it into axe :(, like w/wd needs more powa.

Poor dwarfs :stick:
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10

Thursday, February 27th 2014, 2:20pm

I think they are trying to slow things down in terms of gear/weapons.
They designers are unaware that all the level 82 and most of the level 85 items are worse than the level 80 items. It's pretty apparent they go strictly by the base value, those numbers always see an increase in accordance with the increased level cap. Its just that items level 81 and above start out one tier higher, which essentially drops their final value after tiering by 10%. Same happened a few years back going from level 60 to level 62, there were several attempts by the community to make the developers aware of this oversight, unfortunately the publisher was unable to establish a communication channel.

11

Thursday, February 27th 2014, 3:21pm

^-- this

That's why I made the suggestion that all new base tiers get like a 15% boost to stats from the get-go. This way a higher level t5 base item is better than a lower level t4 tiered up 1.

Makes people want to progress and get the newer, better stuff instead of coming to a grinding halt <-- pun intended.

12

Thursday, February 27th 2014, 3:30pm

my mage is still using Doom cycle for the crit rate. I was hoping this staff would have crit.... but it looks like not :(

13

Thursday, February 27th 2014, 5:56pm

Didn't we have this thread already? Ruisen started one as I recall. Sure, it was with "till the instance is released, this is all with caveat that we are looking at pre-release data subject to change", and now it is set in digital stone. But it is not a new subject.

Yes, the increases are fairly small and some gear got none at all. But then the instance is very easy to run by all accounts. Look at it as a way for more people to gear up. Those who are using great gear from L80 or L82 have no reason to make new gear, but those who were looking at that gear as unavailable now get a chance to make something as good or little better.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


14

Thursday, February 27th 2014, 6:09pm

Just wondering, does any class get a worthwhile weapon upgrade from Grotto of Horrors HM? Because the HM mage staff looks... meh. Only a 5% increase. Item has already dropped in BB's GoH HM video, and I haven't seen any other 85 staff with a higher Mdam. It does have a nice skin though...

Wonder if it'll be round 2 for mages not getting any worthwhile weapon upgrades for over a year :S




Judging from the screenshot you posted, that's not really a fair comparison.

The new 85 staff, I assume that's the hard mode one you have listed (Genju Seal) is base T5 is it not? Hoson's Spine was base T4.

Therefore, for a fair and accurate comparison, you would need to make the Genju Seal T11, and make the Hoson's Spine T10 (and both the same plussed obviously)

Albeit, even tiered and plussed CORRECTLY for an accurate comparison, I agree with you. It's still not a huge increase in damage.

And unless Grotto HM makes us (mages) miss a RIDICULOUS amount, I don't see ANY reason for needing 1.2k MACC at a loss of 900 INT.
Furthermore, if you add the MATTK you gain from that INT boost on the Hoson's Spine, it MORE than makes up for the MATTK on the Genju Seal, even if the Genju Seal was T11 over the T10 Hoson's Spine (maybe even STILL more than a T12 Genju Seal by the same comparison..I'd have to check when i get home)



And yea this has all been stated before. A guildie and I have been trying to explain the need for "one tier higher" comparisons since the LAST thread that was posted about this. Very few seem to get it.
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ruisen2000

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15

Thursday, February 27th 2014, 6:40pm

@Xalydn: I understand what you guys are arguing, but I just don't agree with it, because to me, a T11 is a T11,whether you use it on a new staff or old staff. And you could argue T5 started with KBN easy (had a guildie make several T10's from farming blues from KBNE), and the KBNH staff was not an upgrade from Shackles unless you used that to make an extra tier. And you could argue from BethE since greens made T5 too, even easier. I made a tier upgrade from farming greens/blues in BethE and T10'd my Hoson instead of T9 so I still got a 20% upgrade from Arbiter for same cost of charges. So, since I started from T5 back then already, to me, there is no tier upgrade on lv 82 or 85 staves.


And yeah... what the hell are we supposed to do with accuracy? -.- I can understand on a PvP staff, but for PvE? Come on RW...

But its good to hear that mages aren't alone on this. I was afraid it'd be every class gets a weapon upgrade except mages all over AGAIN. Its nice not to have to upgrade weapons if its the same for almost everyone... making tier stones are such a pain :pinch:
Noblewarrior
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This post has been edited 3 times, last edit by "ruisen2000" (Feb 27th 2014, 6:51pm)


16

Thursday, February 27th 2014, 6:59pm

Let me go over tier problem again.

What we have now is normal. Base gear for your weapon is T5 and base tiering item is also T5. What we had before was not. Base weapons were T4 but items that made T5 base tiering stones were easy to get, albeit not at vendor. So, we had a bonus tier on old L80 gear. Tiering could use anything to make T5 base, and statting got extra T5 base tier because they mis-programmed the Bethomia green drops to be blank.

In other words, we had it a little too good and now it is how it should be. It is all about what you use base as comparison. You walk into store and you see cereal on B1G1 sale, you can't assume that next week price on it doubled. It just went back to normal, and the bonus you had this week went away - much the same way that bonus on L80 gear went away.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


17

Thursday, February 27th 2014, 7:16pm

"Having it good" has nothing to do with this. The difference between 60 and 65 weapons was clear despite the tier difference. There is a big difference between old gear being good enough to do new content and new gear considered a tiny upgrade even with tier adjustment.
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18

Thursday, February 27th 2014, 7:32pm

It is too late to point out about gear balance issues at L65, and they are mitigated anyway by the balance problems of scout era and the double release of 65/67 zones.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


19

Thursday, February 27th 2014, 7:58pm

wiffo are you trying to make a point on how easy or difficult it is to obtain tier stones? I also dont see the relevance dealing with the "bonus" you FELT you obtained from having tier 5 vendors to make stones with while having tier 4 base gear.

The comparison was made between base t5 and base t4 to an upgraded t10. The upgrade/comparison is not accurate, as the Hoson's got a 60% boost, and the Genju Seal only got a 50% boost.

So again ruisen, I ultimately agree with the point being made that the upgrade is certainly not significant enough to warrant upgrading to a Genju if you already have a Hoson's (especially with that drop in INT)

What I dont get is the point being made by wiffo about the ease of obtaining tier stones compared to the base of a weapon. I assume you mean the cost to damage increase is higher with a base t5 weapon, but it still remains that for a proper comparison, you HAVE to upgrade one tier higher to get the same % boost
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Mrpushpop

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Thursday, February 27th 2014, 8:21pm

The comparison was made between base t5 and base t4 to an upgraded t10. The upgrade/comparison is not accurate, as the Hoson's got a 60% boost, and the Genju Seal only got a 50% boost.
The Hoson's any weapons of that lvl received special treatment because we gained early access to T5 white/blue gear. So all of a sudden T10 became T11. If Rom had not released the ability to T5 until purple T5 gear came out you would never of noticed a difference in cost/benefit. At lvl 100 you will get T6 white/blue gear early and be able to T12 for the cost of T11 and see the same benefit. You gain an advantage every 20 lvls that really is not intended. That is why the 82 T5 gear does not match because you no longer gain the extra 10%. This is a bonus you only see every 20 lvls and then it goes back to normal.

The point I am making - If Rom released white/green/blue/purple T5 based stats all at the same time you would of never had stronger lv 80 weapons and would of only gained a slight bump just like the difference between 82 and 85 gear. They released the purple based T5 stuff later than the others and that is why you all think you were cheated when in fact you were more powerful than you should of been.

This post has been edited 1 times, last edit by "Mrpushpop" (Feb 27th 2014, 8:26pm)