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21

Thursday, October 23rd 2014, 6:31am

this formula as I see it doesn't account for

a) dex/str modifiers aka a Sneak Attack for rogue adds .3 *dex damage , perhaps when they said "skill percent" this was part of that

b) accuracy issues
aka I can run say pillar farming a million times with all the exact same buffing and the same hit on the same boss with all the same buffs will not hit exactly
the same everytime

c) dagger level -- which I am not 100% sure whether it matters much or not but I do seem to get a small boost as I level up I am currently at 233.5 of 235


I know at the end of the day that I am talking about peanuts of damage output here, but these factors are probably why its so hard to have an exact formula since every rogue has a different dexterity etc....

bleedingblak

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22

Thursday, October 23rd 2014, 8:44am

dexterity is a simple addon.

If you have 30,000 dexterity and the tooltip says .3x dex it does an additional 9,000 damage due to dex. *this is why people who say to stack dex because of the modifiers are idiots. the damage gained is so low. This is why we stick to stacking physical attack instead of shit like dex/stam*

[30,000] x [.3] = 9,000

That's all that is.

So it would be:

End of skill damage (with the forumla) + 9,000 [which is the additional dexterity damage] = total damage

Dagger level (weapon level in general) increases accuracy per weapon.


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