I think it effects everyone differently. I mean, if you ask Zid, he'll tell you the economy on reni is booming lol.Auction house has been pretty empty for everything since they stopped selling diamonds in the Auction House. Far less of all items at any price. Items I put in the Auction house don't sell anymore, even went to the history and offered the items at half the lowest prices they ever sold for and still couldn't sell anything. Where there were pages of high level gear now 1 or 2 pieces at either absurdly high prices or almost free they still don't sell. Done lots of farming have plenty of gold and goods but can't get any diamonds to buy anything. It just may not be worth making the effort anymore.
The poor economy that was there when there were diamonds in the Auction House has totally collapsed and now there is no economy at all. Time to turn out the lights.


This post has been edited 1 times, last edit by "zidlef" (Mar 17th 2014, 4:35am)
Well Lemon, to me having 85% crit on heals doesn't serve our healers perpice, having a bigger mana pool does. Since only 2 or 3 guilds can burn bosses without doing strats or do the mechanics, for smaller guilds, we need a healer who doesn't run out of mana while healing. While we do the strat to try to clear it, a healer with no mana = dead group.For heals, 75% crit against 85% crit not a big difference to smaller guilds doing instances.Once gain, Zid, yer lack o understandin amazes me. One gear hast wisdom, one hast crit. How can yer say they be the same? Me knoweth which me twould pick.


This post has been edited 6 times, last edit by "Cike" (Mar 17th 2014, 7:26pm)
Um... why is your healer running out of mana? Even in a long fight, they shouldn't run out of mana. Unless they're spamming GH and nothing else... than no amount of mana will be enough, because GH spam is designed to drain your mana to stop you from doing it.
Well Lemon, to me having 85% crit on heals doesn't serve our healers perpice, having a bigger mana pool does. Since only 2 or 3 guilds can burn bosses without doing strats or do the mechanics, for smaller guilds, we need a healer who doesn't run out of mana while healing. While we do the strat to try to clear it, a healer with no mana = dead group.For heals, 75% crit against 85% crit not a big difference to smaller guilds doing instances.
For players who complain gear is not available, well, it is and you can do fine with a little less crit in PvE than in PvP. There are plenty of pieces on AH of the level 80/82/85 crafted gear for any class.
8500 mana pré level 75 might have been good enough, but for those who do not burn bosses , it is not for our healers.

the problem people are struggling with is the cost to mod gear. if a set of gear cost like 20 USD to make, you'd see more progression groups, people regearing every 5 levels as they level, etc...when a set of gear costs hundreds just in the IS mods, people say "eh, I'll just wait until I can get the best available, then use that". then they see the price to actually get the best, and quit. the price of the game is essentially the game shooting itself in the foot.
it's not just a f2p problem either. many people were big spenders and quit as well. even more just went f2p. tbh, I think the f2p are the ones that have stuck around through the most crap, as they are not the ones seeing 0 RoI for their hard earned cash in the game. they just see a buggy game...but hey, it's free.

Nobody wants the kind of 'kiss up' that I can clearly see you detest
2.) Offer +13 - 16 gems more frequently. At the rate gashas have been flying off the proverbial "shelf", I have given up hope of them ever being offered outside of gashas again. People keep complaining about them, yet they'll spend thousands and thousands of diamonds on the CHANCE to get them. No one seems to have any self control, and this game is a prime example of how gambling is a real addiction. However, if the sales team insists on keeping them in gashas, give us the gashas we had before. The transmutor charges gashas with the chance for plussing gems. The chance to get the gem was surprisingly high, and there wasn't too much room for complaint, when even if you didnt get a gem, you were still guaranteed 50 charges.
Furthermore, I would like to see PERFECT +13 - 16 plussing gems outside of gashas, but again, even in gashas, offer them in a way where we get them more frequently..has anyone gotten any perfect gems from this current "mystery bag" gasha sale? I know all the addicts who bought the gashas that I've asked havent. I am almost 100% certain that even at a higher price, people would be way more willing to pay for +13 - 16 gems both standard and perfect, if they knew they were FOR SURE getting the gem, and not just a CHANCE at them. I sure would.

This post has been edited 1 times, last edit by "Cike" (Mar 17th 2014, 9:58pm)
And what about rings, weapons and necklace? Its only 4 items, but if people have to sink in thousands of diamonds by gambling for a chance to gamble to +16 those 4 pieces, I don't see how it'll be any cheaper.
no. no, no, no, no. the game will just keep getting more expensive if +16 becomes the norm again. except for rings, i am actually glad that +16 is a pita to get. imo, they are trying to make +12 the norm again, like we(at least me, and i know of a couple others) have been asking for a while.
plussing is already screwed in this game, as being one of the most expensive aspects of modding gear. +12 as norm is better in the long run(maybe they can adjust lvl 81+ rings such that +12 gives the former +16 values to crit damage).
This post has been edited 1 times, last edit by "ruisen2000" (Mar 17th 2014, 10:01pm)
this is actually a very good idea ruisen(probably better than my previous ideas)...+1
Quoted
I think this could be safely done by leaving +16 prices at what it used
to be: 99 dias for 5, but lowering +6 and +12 prices (and offering
perfects of course) such that in total, the prices add up to the same.
This way, those that bought +16's previously don't feel like they got
ripped off. And I can't imagine any complaints for cheaper and easier
+6's and +12's.

My two objections to this would be
maybe adjust lvl 81+ items to have +16 values at +12, and any plus beyond that has no extra benefit(people plussing currently plus less, and people with +16 currently do not lose anything). then sell the lvl 80 and below +16 in IS perm.
My two objections to this would be
maybe adjust lvl 81+ items to have +16 values at +12, and any plus beyond that has no extra benefit(people plussing currently plus less, and people with +16 currently do not lose anything). then sell the lvl 80 and below +16 in IS perm.
1) People who have +16 already would feel ripped off. And this game can't really afford to loose more legit players.
2) This accomplished basically the same thing, but takes more work because we have to get RW to actually code it. That's as hard as getting poop to develop intelligence lol, and you'd still have to hope they don't screw up. Whereas on the other hand, a simple adjustment of prices takes almost no coding and does the same thing.
I think this could be safely done by leaving +16 prices at what it used to be: 99 dias for 5, but lowering +6 and +12 prices (and offering perfects of course) such that in total, the prices add up to the same. This way, those that bought +16's previously don't feel like they got ripped off. And I can't imagine any complaints for cheaper and easier +6's and +12's
