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1

Sunday, March 9th 2014, 8:31am

c/m elemental rampage damage?

Any idea how c/m lvl 60 elite elemental rampage damage scales and how much damage it normally does in pvp? The damage i observed from that skill is far greater than flame in pvp. Like 330k avg hits vs 150k avg hits

2

Sunday, March 9th 2014, 9:45am

I got hit for 2.7m today in siege v's ppk...lol
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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3

Sunday, March 9th 2014, 10:40am

Nerf

4

Sunday, March 9th 2014, 10:48am

So my doubt is correct in pvp gear I got hit for 330k hp avg hits(when 60% damage reduction buff on) which means this skill ignoring something and scales for crazy damage that needs to be fixed. I am really surprised when c/r in sw who had hard time take me down changed to c/m and one shot me and most of my team members with this 200 range instant AOE + debuff skill. Glad it has 5min CD.
Edit: Changed the details of skill description

This post has been edited 6 times, last edit by "amilineni" (Mar 9th 2014, 11:27am)


5

Sunday, March 9th 2014, 11:19am

Indeed it is a very op skill. Especially to clear a whole tower of traps near the end of sw. If ch/m was paper to kill I wouldn't mind. But when a ch/m is at 500k hp with a personal healer its almost impossible to kill it. Low hits on him and he hits like a truck even without this skill:3 not to mention full hp restore.aa
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6

Sunday, March 9th 2014, 5:56pm

Yeah, I'm pretty sure there's something bugged with elemental rampage. I usually get hit for around 2-3 million damage even with 20% damage reduction. I think they accidentally added an extra 0 to it...
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7

Sunday, March 9th 2014, 6:52pm

Can someone from the pit ask RW to fix c/m elite skills. This combo is way too OP in sw/pvp especially with lvl45 & lvl 60 elite skills.

Lvl 45 elite skill: (30%hp absorb + 20% healing increase + 12% damage increase) for 15 sec with only 15sec CD which means this skill can be put on all the time.

Lvl 60 elite Skill: 200 range instant AOE skill with massive damage + debuff

Rest of the elites are good supportive skills to withstand players damage and do good damage in return. But above two skills are out of balance.

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8

Monday, March 10th 2014, 1:16am

The whole point of the skill is that its op. Thats why a champ mage has such a stiff penalty for using it. There is nothing wrong with the skill. They knew what they were doing when they added it. There are a crap load of classes that can 1 shot during siege. They put a 5 minute cooldown and a huge stun on it. Seems fair to me. Take that skill away and it really hurts the class. If any of you have ever used a champ/mage in pve you would be changing your tune. That skill is amazing when dealing with boss adds.

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9

Monday, March 10th 2014, 1:22am

the debuff is moot when it just 1 shots everything...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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10

Monday, March 10th 2014, 1:24am

You know what else one shots everything and doesnt have a 5 minute cooldown. Rogues, mages, wardens Oh MY!

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11

Monday, March 10th 2014, 1:35am

except all those except wardens are an easy 1 shot, unless they pvp statted.

the problem is a tank, which, with pocket healer can take on like an entire guild(hyperbole, whatever), can all of a sudden pop 1 skill and insta-kill anything around it.

rogues are nowhere near as OP as tanks with damage capability. mages are nowhere near as OP as tanks with damage capability. the entire point of the separate class system is you choose 1 or another, or a mixture(jack of all trades). as soon as you take an awesome tank, and give it a damage dealing skill that even a "damage" class can't match, then it becomes unbalanced. yes, any class has the potential to be a tanky type if they stat, yada-yada-ya...but their damage goes to heck after a certain point, and then they essentially become a "tank" type instead of a "damage" type.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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12

Monday, March 10th 2014, 1:53am

The whole point of the skill is that its op. Thats why a champ mage has such a stiff penalty for using it. There is nothing wrong with the skill. They knew what they were doing when they added it. There are a crap load of classes that can 1 shot during siege. They put a 5 minute cooldown and a huge stun on it. Seems fair to me. Take that skill away and it really hurts the class. If any of you have ever used a champ/mage in pve you would be changing your tune. That skill is amazing when dealing with boss adds.

A Tank with an AoE that hits over 10 times harder than the strongest DPS class single target skill... I see a problem.

I don't mind if tanks have an OP AoE, but when it hits so hard that it makes any PvP gear and Upgraded Defense completely pointless, than there's a problem. Also, classes can only one-shot if they are PvE geared. The PvP geared people with pocket healers are far from being one-shot. But take a C/m and both him and his PvP geared healer is dead in 1 hit. So, whats the point of the PvP gear??
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Mrpushpop

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13

Monday, March 10th 2014, 2:06am

I can see your point about a damage tank. But this 1 skill isnt really a problem. We have had champ/mages that keep gates up but they usually cant fight off mages or warlocks very long in the open.

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14

Monday, March 10th 2014, 2:13am

we'll see. if we start to see ch/m popping up in the pvp-oriented guilds, thats a good indication of an unbalanced class(pvp-wise) :P

same goes for FotM pve classes. once u see every1 and their mother rolling one, then u can safely say it's kinda OP.


i'm at a wait and see point atm. i don't think a nerf is necessary at this moment, but that does not mean that a nerf is not due in the future.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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15

Monday, March 10th 2014, 5:55am

They pop the skill, you run back and kill him because he can't pop it again. Simple.

Be a mage and target him at distance, and stun him then kill from range. Simple.

Be a rogue and stun him before he even knows you are there, then kill him while stunned. Simple.

Yep, can't be killed at all and is stupid OP and let's all whine about how someone killed a rogue once. :rolleyes:

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16

Monday, March 10th 2014, 6:01am

They pop the skill, you run back and kill him because he can't pop it again. Simple.

Be a mage and target him at distance, and stun him then kill from range. Simple.

Be a rogue and stun him before he even knows you are there, then kill him while stunned. Simple.

Yep, can't be killed at all and is stupid OP and let's all whine about how someone killed a rogue once. :rolleyes:
Combat log:
Absorb, Absorb, Absorb, Absorb, Absorb, Absorb, Absorb, Absorb, Absorb, Absorb
You get hit for 3 million damage, you are dead.
:D
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17

Monday, March 10th 2014, 7:01am

Ruisen is right, thats how my combat log looks most of the time, unless we have a m/wd, or two, to flame spam it.

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18

Monday, March 10th 2014, 8:58am

I would say that the barrier is overpowered and needs 2m-3m CD, but not rampage itself.


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19

Monday, March 10th 2014, 10:21am

But this 1 skill isnt really a problem.
Give this skill to an average player and it's a minor annoyance. Give this skill to an experienced player and it's a game breaker. Trust me, once people figure out the less obvious ways to use it, a *lot* of players will be shouting foul.

We occasionally meet a 500k c/m in siege. Thankfully enough he up to now failed to realize the true potential of this skill, he just runs around with a personal healer in tow, wiping the whole opposition whenever cooldown permits. I'm very sure we won't stand the slightest chance at winning once he learns to think outside the box.

20

Monday, March 10th 2014, 11:10am

Rampage should be given a limitation in the amount of players it hits. Then it can't clear all traps at a tower at the end. Makes it to easy to just take tower.. Full buff run in rampage start takingit :Da
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