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Mrpushpop

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21

Monday, March 10th 2014, 12:40pm

I dont understand the clear tower traps argument. I can also do this on warlock. Pop 2 dark damage buffs hit beast roar run into tower area.. POOF down go all faces eyes and usually towers if I immune through damage.

22

Monday, March 10th 2014, 12:46pm

Well imo all aoes should have a limitation. Most aoes do so why should some classes be allowed to be able to hit everything in range? Ps beasts roar is different. Its not gonna just one shot players down like ch/m rampage is. That said beast roar has like a 30 sec CD? So you can pop it a lot more often .
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Lemonater

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23

Monday, March 10th 2014, 1:16pm

At one point they done had ter limit mage's thunderstorm fer the same issue. Adjustments should be comin.

Mrpushpop

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24

Monday, March 10th 2014, 1:25pm

I would say that the barrier is overpowered and needs 2m-3m CD, but not rampage itself.
I agree with Bleeding Black. I see no reason to nerf rampage itself as 5 minutes is a fairly long cooldown in siege and brings something different to the table. We don't want every class being the same and I want their to be some thinking in siege. Oh that is a rogue, I am going to physical immune, beast roar to pop him out of hide and instant cast him dead. Vs a champ/mage that has low mdef and I want to stay range 225 away from stun, and kill.

What I fear, is a dumbing down of sw. I like the balance we currently have and I feel like some 60/70 elites gave many classes a chance to fight with rogues in sw. Every class seems to be weak to something but also seems to be strong against others. Most magic classes can fight off champ/mage fairly well.

25

Monday, March 10th 2014, 1:36pm

How many range skills available with 200 above range and stun a c/m enough time to keep that distance?

Both lvl45 & lvl 60 elites are perfect combo to eliminate groups of players within 200 range every 5min. If a c/m dont know how to use that skill properly he need more experience in sw.

If they atleast add cast time to this skill so that players will know and use immune foods to stay alive from this skill. This skill is a perfect sudden death to any player who isn't immune/ maintained more than 200 distance from that c/m in right time.

This post has been edited 1 times, last edit by "amilineni" (Mar 10th 2014, 1:43pm)


26

Monday, March 10th 2014, 1:43pm

@ Mrpushpop ch/m mdef isnt that bad btw, their 70 elite gives a flat 100% increase to it...funny that I didnt even know that until I got all the elites on m/ch lol, so few bother getting mage past 60.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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Mrpushpop

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27

Monday, March 10th 2014, 1:53pm

@ Mrpushpop ch/m mdef isnt that bad btw, their 70 elite gives a flat 100% increase to it..
It isn't great either. I mean I would hate to be a rogue going against a champ mage. I guess I don't care about them as much because I have 5 instant cast skills with over 200 range. I would rather see a champ/mage coming at me than a m/s m/wd or wd/anything.

28

Monday, March 10th 2014, 2:00pm

Oh yeh, totally agreed there. Just mentioning the mdef buff though :)
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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29

Monday, March 10th 2014, 4:16pm

Want to kill a ch/m? Bring a warden. They immune just as much. They can stand there trying to kill one another the whole siege and let everyone else battle each other. :lol:

Cike

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30

Monday, March 10th 2014, 7:04pm

oops, the CH/m popped his aoe...the warden is dead...

seriously, as it stands, rogues are not the most OP in PvP, so I don't know why we keep using them as a standard for OP PvP class...

dpsy tanks is the new OP
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mrpushpop

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31

Monday, March 10th 2014, 7:15pm

Warden had 5 hit immune up .. the fight continues.

Cike

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32

Monday, March 10th 2014, 7:18pm

the CH/m is an idiot, and deserves do die if he used his nuke while the enemy had shield up...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mrpushpop

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33

Monday, March 10th 2014, 7:36pm

He had to use it a rogue popped out of hide to assist his warden buddy. Cike was was busy using detection at the other middle tower.

34

Tuesday, March 11th 2014, 1:18am

Thanks for sharing your thoughts about c/m elite skills problems in pvp and their use in pve.

Before this turns into a QQ thread can a moderator/gm close this thread and contact RW for a proper fix to c/m elite skills please.

35

Tuesday, March 11th 2014, 3:24am

I would have to disagree, while it does hit stupidly large amounts with its 60 elite, it doesn't need adjusting. I am way more worried about a 500-700k ch/r running at me than I am of a ch/m with equal hp. And I play rogue.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
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36

Tuesday, March 11th 2014, 8:05am


Bakken

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37

Tuesday, March 11th 2014, 8:49am

rampage is fine with the root and 50%hp cost, barrier needs to be a personal buff though. ch/w absorb is personal so...

38

Tuesday, March 11th 2014, 9:12am

I would say that the barrier is overpowered and needs 2m-3m CD, but not rampage itself.



did i just see a r/m asking to nerf the only viable skill of c/m ????

ch/m has elemental rampage nuke but is on 5min cd though. apart from, that he s relying 80% of the time in his barrier (absorb + dps). if u touch his barrier, he d better stay at castle and get out every 5mins only. not to mention that he has no reason to even play in pve.

energy barrier fully characterizes the ch/m combo. u touch it, u destroy the combo. 2-3min cd is plain stupid. class will have no reason to be played after that. just imagine a ch/r to have his 15 elite add a 40secs cd on shadowstab. pretty nice, ah?

Cike

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39

Tuesday, March 11th 2014, 12:21pm

lol...not OP? you're kidding, right?

also, a CH/m has all the rest of the champ abilities...so far from useless...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mrpushpop

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40

Tuesday, March 11th 2014, 1:02pm

I hate nerfs. Leave the champ/mages be. Nothing good comes from nerfs, every time runewaker tries to fix they break. They nerfed the freaking warlock dots a few patches ago, God knows why... they were already terrible.

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