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1

Monday, March 24th 2014, 2:39pm

Here is the reason why I say Belathis Easy isnt as Easy as it should be

Previous instances on easy, like DoD, HoS, etc would take the "one hit skills" and reduce them down. Like the First boss in DoD, if you got hit in the X in Norm you died, in easy, you took like 80% but lived.

This was the same in other instances too, a scaled down dmg of skills. Now Belathis is pretty easy up to Maderoth the way it is now. And more than doable. Here is where I take issue though:



Now this is through Weapon Guard (20% less Dmg from Aoe, which this would be) and Blocking stance at 10.2% reduction on all dmg.


Yes the character was not with the group, however, I think for an easy instance... having it hit for that much dmg is ridiculous, Especially since she had 320k hp at the time and that is supposed to be an EASY instance. It wasn't a healer problem since she had full HP at the time.


I really do think that the game needs to rethink their definition of Easy.

If you do the math 351924* (1.2)*(1.102)= to account for the dmg reduction= 464061 dmg, Even if you assume divided by 6 players, is 77343 hp needed by all party members to live through it. Now, I am hoping that was a freak hit... but cmon

This post has been edited 2 times, last edit by "Dkjester" (Mar 24th 2014, 2:48pm)


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2

Monday, March 24th 2014, 4:59pm

[Redacted due to misinterpreting the OP]

From reading further on in the thread, there are some great proposals.

And to Darwec, You really made me laugh with the whole notion that $50 should get a player gear on par with yours, netting the 106k att and 70k hp.
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This post has been edited 1 times, last edit by "camagic" (Mar 28th 2014, 9:53am)


3

Monday, March 24th 2014, 5:22pm

First, can remove blocking stance that is only physical dmg.

And I did DoD TONS of times on EZ at 57... never got killed outright by stomp.. EVER. If you were hurt before hand Yes it would kill you. But if you had 100% hp it wouldn't. Cause it was an 80% hit. Now been a long time since I ran EZ, since... at 60 I could do normal first boss.

3rd boss wouldn't, that is the dragon, even on normal it doesn't have a one hit ability.

4th, had light of annilation which was % based as well (90% I think). Again if you aren't healed full and are down 10%, you would die, but at full health you WOULDNT die... well from it alone at least.

WA easy.. second boss did a % if you were too close, not an insta kill. And the first was I think 120k dmg spread among the party, 20k for 6 person parties... Well within understanding.

GC easy... lol was farming that place for mems so hard, never had a problem. on a mage. 5th was the only one that hurt, and you just had to learn how to use the items.

SC easy.. never really did.

KBN easy, even Balenque Bite (which I would say is the hardest hitting skill in there) at 75, wasn't a one hit kill. It was physical dmg, buff up pdef and you could live through it.

CoB- yeah that is where stupid stuff started happening, like 4th spawning a worm that could hit for 1million hp.

Beth easy? LOL, Only skills in beth easy I can think of that hurt was the Extra mob on first, not a big deal, Second if you didn't kill fast enough, but the few times I didn't SOLO burn it fast enough I didn't get one shot by it. and 3rd, or depending on your order 4th. If you stood too close together you got owned. But that was not a 1 hit kill, you just took multiple hits of the same skill if you.

It isn't my first Rodeo man.

SO besides CoB, which had some major stupidness in it. Easy modes have never had 1 hit skills. Getting hit for lets say 400k dmg on easy is extreme.

ONLY way it is acceptable is if it is a %, based on your parties total hp, divided among the players. Meaning if you buff up to maximum HP on all characters and don't get grouped you are gonna get stomped. That is the ONLY way I see the skill as not being broken. Cause then it is my fault for having everyones HP so high. Higher the hp (and better geared the players) the worse it hits. Meaning it will scale to the group.. Then it is understandable.


we didn't even wipe on that run, she was the only one that died and we finished him off, since it was at the end. Just thinking if something hits that hard and it isn't based on how well you are geared.. I think most lower groups will still have an issue.

This post has been edited 1 times, last edit by "Dkjester" (Mar 24th 2014, 5:28pm)


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4

Monday, March 24th 2014, 5:25pm

CoB- yeah that is where stupid stuff started happening, like 4th spawning a worm that could hit for 1million hp.


That worm only comes If you skipped 2nd boss. I thought this was clever. If you skip the boss he shows up at the 4th boss fight and slaughters everyone in revenge.

5

Monday, March 24th 2014, 5:32pm

that is weird, we never skipped second which was the tower one? we always did that one. I didn't even know you could skip it... Or maybe if you take too long on second maybe?

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6

Monday, March 24th 2014, 5:35pm

Ya, we figured it out after someone in party goes, lets just skip that boss fight its not very fun anyway. Everything was fine till 4th boss. Then that worm shows up in full boss rage mode and slaughtered everyone. I laughed so hard, thought it was super funny. WORM REVENGE!!!

Worms do not like being avoided.

7

Monday, March 24th 2014, 5:43pm

lol then that is pretty cool lol


I just didn't think we skipped anything.

Course in the beginning it took us a long time to kill him. Till we came up with a faster solution.. and after that we never saw the worm again....

8

Monday, March 24th 2014, 6:21pm

That worm only comes If you skipped 2nd boss. I thought this was clever. If you skip the boss he shows up at the 4th boss fight and slaughters everyone in revenge.


1- skipping the 2nd boss requires additional model files, which is not allowed..

2- the mob spawns if u dont dps fast enough the first 40%. yes it does stupid high amount of dmg and stuns the targeted person permanently until killed, but dmg has to do with grouping up.

3- the boss "rage-mode" u r refering to HAS to do with skipping 2nd. u used unorthodox methods in the instance by skipping bosses, u get 1kkkk dmg hits, that simple

OR

you might be confused and refering to KBN 2nd boss instead of COB. there, if u skip (legitimately) the 2nd boss, it will reappear in rage mode (not unorthodox-buff, but rage) be4 boss-5

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9

Monday, March 24th 2014, 6:29pm

I apologize, I am 100% thinking about a different instance. I think I'm talking about KBN, memory is bad cause its been a while since I have ran either of them. The boss I am speaking of, is the worm boss with aoe'ing eggs on the ground. He does some rolling maggot skill that you have to dodge. Anyway if you skip that boss (which you can with no model) then he shows up at 4th boss.

10

Monday, March 24th 2014, 7:49pm

yeah I was gonna say, we didn't skip the towers boss in CoB. It took forever for us to beat that one for a long time. That Definitely explains why I was really confused, cause we didn't even think you COULD skip 2nd in CoB legitwise... and it turns out I was right on that lol.


Never Skipped 2nd in KBN, just assumed we had to do it. Good to know though if I every feel like farming something off last boss in there lol.


As for the mob there, it was stupid high dmg, but we are also talking about cloth wearers, and no we didn't dps to 40% quickly. Gotta say that design is pretty lame. If you cant DPS fast enough, no option.

11

Tuesday, March 25th 2014, 1:31am

Stand with the group, tricky strat that one is, lotta coordination and skill needed, def right up there with avoid the giant X on the ground.
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12

Tuesday, March 25th 2014, 3:27am

Didn't I straight out state that is the strat?

It was not to ask what the strat is.


The point is that an easy instance that hits for that high of dmg is a little nuts.


Or did you miss that?


I mean I thought it was obvious when I said "Yes the character was not with the group", showing I know the strat.....


However some people just have to be trolls and snarky... kids.


Plus after you get feared and slowed, sometimes not so easy to make it back to the group. However, eating that dmg means if you are unlucky you are dead. At least the x didn't have slows and fears at the same time... Also the x didn't one hit you in DoD easy.....

I mean did you even read the thread?

13

Tuesday, March 25th 2014, 4:42pm

Didn't I straight out state that is the strat?

It was not to ask what the strat is.


The point is that an easy instance that hits for that high of dmg is a little nuts.


Or did you miss that?


I mean I thought it was obvious when I said "Yes the character was not with the group", showing I know the strat.....


However some people just have to be trolls and snarky... kids.


Plus after you get feared and slowed, sometimes not so easy to make it back to the group. However, eating that dmg means if you are unlucky you are dead. At least the x didn't have slows and fears at the same time... Also the x didn't one hit you in DoD easy.....

I mean did you even read the thread?

Even in easymodes one shot should still be oneshots. You wont learn the strat without repercussions. Mob and boss whitehits should not hit as hard so its easier to tank/run but if a skill is intended to garuntee 1shot you, it still should.

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14

Tuesday, March 25th 2014, 4:46pm

I am ok with easy mode 1 shots for strat bosses. If there is a clear way to avoid the 1 shot you just have to learn it then its fine. If you think you should never die learning strat in easy mode then you have the wrong mindset. Keep in mind good stats do drop in easy mode as well so there should be some risk with that reward.

15

Tuesday, March 25th 2014, 11:36pm

I don't mind dieing, esp learning strats.

Just was saying I think that 5th boss is still a little much.


Course I mean if you like more and more of the population quitting cause their a less geared group of players that cant even do the easy instances, then cool.


That is the case that I know with a couple of my friends, got tired that they couldn't really farm anything and they quit.

16

Wednesday, March 26th 2014, 12:12am

I don't mind dieing, esp learning strats.

Just was saying I think that 5th boss is still a little much.


Course I mean if you like more and more of the population quitting cause their a less geared group of players that cant even do the easy instances, then cool.


That is the case that I know with a couple of my friends, got tired that they couldn't really farm anything and they quit.

Thats not a problem with easy modes being too difficult. That is a problem with people not being able to gear, or not knowing what gear is worth using but still easy to obtain. Its a problem with stats being to hard to farm without fighting over EOJ's in chrysalia or relying on being carried through hard mode runs. It's a much more complex issue than how you present it and has nothing to do with the difficulty of Easy mode runs.

17

Wednesday, March 26th 2014, 12:37am

how do newer players start running instances? Do they drop a buncha money and find a guild and hope to run the normal instances? Or do they spend a lotta money to gear up to run easy instances?

Nope. New players don't want to have to put a lot of money into the game to see if they will like the game and the instance running.

Ok so when new players are done leveling, do they go back and run older instances in quest gear and succeed? or do they get carried by higher geared players.


Everyone here talks about wanting to have newer players that learn their classes, learn to run instances, etc. Well if Easy modes aren't easy enough for quest geared players to contribute, then they just get carried, RIght? And then they don't learn anything, or how to play, etc... Right? Which is something people say is an issue.

Or do you expect newer players to find a group of people to band together and run an easy version of a lower dungeon? What do they get from it? Learn to play a character? Nope, Get something worthwhile for their time, Nope. Now if they could get a group of equally geared players together and have to learn SOME type of instance running, and get something in the process wouldn't that fix these issues?

They would learn their class running an instance cause they aren't being carried.
They would get something worthwhile cause it is not an instance 20 levels lower then themselves.
They wouldn't have to spend as much cause they could quest gear to get some easy mode gear to want to gear up.

This keeps players interested and the incentive to start putting money in.


I mean or is everyone so "easy should be hard so people have to put money into the game to attempt it"... Cause that is the way it is.. That is the way it has been. And how is that instance running population? Still Shrinking... Yeap.

18

Wednesday, March 26th 2014, 12:47am

how do newer players start running instances? Do they drop a buncha money and find a guild and hope to run the normal instances? Or do they spend a lotta money to gear up to run easy instances?

Nope. New players don't want to have to put a lot of money into the game to see if they will like the game and the instance running.

Ok so when new players are done leveling, do they go back and run older instances in quest gear and succeed? or do they get carried by higher geared players.


Everyone here talks about wanting to have newer players that learn their classes, learn to run instances, etc. Well if Easy modes aren't easy enough for quest geared players to contribute, then they just get carried, RIght? And then they don't learn anything, or how to play, etc... Right? Which is something people say is an issue.

Or do you expect newer players to find a group of people to band together and run an easy version of a lower dungeon? What do they get from it? Learn to play a character? Nope, Get something worthwhile for their time, Nope. Now if they could get a group of equally geared players together and have to learn SOME type of instance running, and get something in the process wouldn't that fix these issues?

They would learn their class running an instance cause they aren't being carried.
They would get something worthwhile cause it is not an instance 20 levels lower then themselves.
They wouldn't have to spend as much cause they could quest gear to get some easy mode gear to want to gear up.

This keeps players interested and the incentive to start putting money in.


I mean or is everyone so "easy should be hard so people have to put money into the game to attempt it"... Cause that is the way it is.. That is the way it has been. And how is that instance running population? Still Shrinking... Yeap.

I would argue that new players should level and gear, save the quest gear because the lvl 85 blue quest set and especially the accessories are actually quite good. Quest gear is more than enough to start mem farming and looking at how dungeons are. Yes, you have to put in enough to buy some xii stats and puris and maybe +6 or +12. I dont know how to get around that besides this event that gives plussing gems. Maybe if this event stuck around but was restricted to once per account. Hold onto the accessories to plus and stat, because those are going to be the third best options for any dps class in the game right now for accessories. Go back to RT or GCE 1-3, farm mems. Use the mems to buy mats to send to crafters. Used crafted 85/82/80 sets. Stat it up. Now you're ready for real dungeons.

19

Wednesday, March 26th 2014, 1:02am

So you are still saying before someone gets to do "real dungeons" That they need to +6/+12 Quest Gear, Stat some of the gear.

And if you think +12 all the gear, 9 puris just to Tier 6 the stuff, not to mention if you have to clean the two stats of the quest gear off at 39 diamonds a pop. So lets just say +6 all 14 pieces of gear, only 3 yellows per piece meaning only 3 puris per gear, assume 100 diamonds to get to +6 (lol), 3 puris per, 60 diamonds, Not to mention having to sell enough diamonds to get the gold to buy said stats if you cant farm it. Lets not forget having to plus/tier a weapon just to be able to even mem farm those things. Let throw out the weapon/gold, that is 2240 diamonds just to start hoping at running Mem runs....

That is just to be able to farm mems like you say to then be able to get/make enough gear to really start spending money to have a chance at "real dungeons".


And you wonder why no new player might not wanna put the money into the game before they find out if they enjoy instances at all. Not to mention mem runs, even if they COULD manage GCE 1-3, what is that? 23 mems or something, 1000 mems per pull of an item... 43 runs. And geared like that, that is only if they are successful.


yea.... that will make want new players to continue to play.... yea.... *rolls eyes*


I get that you have paid your dues, worked your way up, scratched your way through it. Just because of that you feel others need to "earn it" like you learned it. However, that works in the first 1-2 years of the game. When you hit 5 years, that is no way to keep new players, hold on to casual players, and hope all the ones you have stay.

20

Wednesday, March 26th 2014, 1:46am

its not about paying my dues. If they want to run easy mode dungeons, quest gear is enough, i already said that. I already suggested that using quest is enough for easy modes and dungeons up to and through RT. Thats also enough to mem farm those easy modes and get crafted gear. Plussed and statted crafted gear is enough for Hard modes. Thats quite a jump for not very much investment.

And before you say its NOT enough because you got one shot in bela easy...that skill is SUPPOSED to one shot you if you do the strat wrong, thats not a gear issue.

This post has been edited 1 times, last edit by "Darwec" (Mar 26th 2014, 1:51am)