
This post has been edited 2 times, last edit by "Dkjester" (Mar 24th 2014, 2:48pm)
This post has been edited 1 times, last edit by "camagic" (Mar 28th 2014, 9:53am)
This post has been edited 1 times, last edit by "Dkjester" (Mar 24th 2014, 5:28pm)
That worm only comes If you skipped 2nd boss. I thought this was clever. If you skip the boss he shows up at the 4th boss fight and slaughters everyone in revenge.
Didn't I straight out state that is the strat?
It was not to ask what the strat is.
The point is that an easy instance that hits for that high of dmg is a little nuts.
Or did you miss that?
I mean I thought it was obvious when I said "Yes the character was not with the group", showing I know the strat.....
However some people just have to be trolls and snarky... kids.
Plus after you get feared and slowed, sometimes not so easy to make it back to the group. However, eating that dmg means if you are unlucky you are dead. At least the x didn't have slows and fears at the same time... Also the x didn't one hit you in DoD easy.....
I mean did you even read the thread?
I don't mind dieing, esp learning strats.
Just was saying I think that 5th boss is still a little much.
Course I mean if you like more and more of the population quitting cause their a less geared group of players that cant even do the easy instances, then cool.
That is the case that I know with a couple of my friends, got tired that they couldn't really farm anything and they quit.
how do newer players start running instances? Do they drop a buncha money and find a guild and hope to run the normal instances? Or do they spend a lotta money to gear up to run easy instances?
Nope. New players don't want to have to put a lot of money into the game to see if they will like the game and the instance running.
Ok so when new players are done leveling, do they go back and run older instances in quest gear and succeed? or do they get carried by higher geared players.
Everyone here talks about wanting to have newer players that learn their classes, learn to run instances, etc. Well if Easy modes aren't easy enough for quest geared players to contribute, then they just get carried, RIght? And then they don't learn anything, or how to play, etc... Right? Which is something people say is an issue.
Or do you expect newer players to find a group of people to band together and run an easy version of a lower dungeon? What do they get from it? Learn to play a character? Nope, Get something worthwhile for their time, Nope. Now if they could get a group of equally geared players together and have to learn SOME type of instance running, and get something in the process wouldn't that fix these issues?
They would learn their class running an instance cause they aren't being carried.
They would get something worthwhile cause it is not an instance 20 levels lower then themselves.
They wouldn't have to spend as much cause they could quest gear to get some easy mode gear to want to gear up.
This keeps players interested and the incentive to start putting money in.
I mean or is everyone so "easy should be hard so people have to put money into the game to attempt it"... Cause that is the way it is.. That is the way it has been. And how is that instance running population? Still Shrinking... Yeap.
This post has been edited 1 times, last edit by "Darwec" (Mar 26th 2014, 1:51am)