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ruisen2000

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21

Wednesday, March 26th 2014, 2:02am

Either way though, there's a steep gearing curve as soon as you hit level cap, and not many new players are willing to get up that boring, tedious curve by grinding mentos/shells. Farming instances for gear/ststs, maybe. Grinding? no.

People are here to play a game. They aren't here to get a new part time job.

I honestly can't understand why I spent nearly 2 years grinding and building my toon back then, and what kept me going. If I were to do it again, there's no way in hell I'd go through the same process.
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Kikosi 98/50/60 Wl/Ch/M
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22

Wednesday, March 26th 2014, 2:04am

I make the argument that its not that steep of a curve if we start better supporting crafters.

The crafted gear is REALLY good, xii stats are more than acceptable, they easily get u where u need to be. It's just a matter of getting people to craft and sell.

ruisen2000

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23

Wednesday, March 26th 2014, 2:09am

I make the argument that its not that steep of a curve if we start better supporting crafters.

The crafted gear is REALLY good, xii stats are more than acceptable, they easily get u where u need to be. It's just a matter of getting people to craft and sell.
Where would they get the gold to pay the crafters? They'd still have to grind the gold, except they'd be paying crafters instead. I haven't done much crafting past 30, but I'm pretty sure getting crafting high enough is not easy, and from what I've heard, it'll cost like 100m or something during crafting festival if you want to speed that process up.

Even then, not everyone likes crafting, and farming instances for gear/stats needs to be more viable to get someone fully geared/statted. Having normal mode with a 1% chance of a decent stat and 1 decent stat for each class isn't going to get anyone fully geared.
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Kikosi 98/50/60 Wl/Ch/M
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24

Wednesday, March 26th 2014, 2:24am

Well that just turned into the "i want free stuff" argument. You have the capacity to quest on your own to level up and get quest gear which is quite good. This quest gear lets you farm a certain level of dungeon. You can use this dungeon to get mems to get gear crafted for you so you can farm more dungeons and get even better gear. Work needs to be put in at some point. Bag stats are still viable. Shells and eojs are still viable. Norm mode stats and gear are still viable. As a rogue yous till get cores, and transformations which you can use in place of guardians. Maybe you dont have access to triumphs or ability, but then again, i usually dont either. My gear is full of xii stats and eoj stats. Yes, somethings need to give better drops, but making easy mode easier isnt the answer to the problem.

25

Wednesday, March 26th 2014, 3:09am

I had a guildie that hit 82 when it was max, he spend 50 bucks on the game, Took the quest gear/mem gear and plusses up to +4 T9ed a OD transformed hoson staff, had 30k hp 40k ma.attk.

He couldn't farm things on his own. Tried it over and over and over. He realized he needed the 70/70 elite to have much of a chance.

Sorry but quest gear is not good enough to solo farm for mems.


And not like there are a lot of groups running around for farming mems, not on Artemis at least.


This player soon quit, sorry but that is what I have been trying to say. What new player have your recently had to deal with to form your opinion? Just because, from where you are sitting now, it looks easy to do, doesn't mean someone starting fresh will have as easy of a time, or be able to do it at all.

26

Wednesday, March 26th 2014, 3:17am

I had a guildie that hit 82 when it was max, he spend 50 bucks on the game, Took the quest gear/mem gear and plusses up to +4 T9ed a OD transformed hoson staff, had 30k hp 40k ma.attk.

He couldn't farm things on his own. Tried it over and over and over. He realized he needed the 70/70 elite to have much of a chance.

Sorry but quest gear is not good enough to solo farm for mems.


And not like there are a lot of groups running around for farming mems, not on Artemis at least.


This player soon quit, sorry but that is what I have been trying to say. What new player have your recently had to deal with to form your opinion? Just because, from where you are sitting now, it looks easy to do, doesn't mean someone starting fresh will have as easy of a time, or be able to do it at all.

I don tknow how ur frend managed to only have 30k hp and 40k mattack.

Im running crafted/norm mode gear, +12 and statted. 106k pa, 70k hp. yes to run higher lvl dungones you need to stat. yes you need runes. 50 bucks should get you that.

Your friend did something wrong. Your friend needs someone to talk to them about what they're doing, they need advice.

27

Wednesday, March 26th 2014, 3:31am

LOL

What stats did you use? Where did you get those stats? How long did they take to get? Cause you know what I have used the newest bag stats on crafted/quest gear and don't have near the stats you claim on your character.

You also said +12 gear... all pieces +12 itself costs more than 50 bucks. Unless you have lots of gold...which new players wont have.

He statted with 3 bag stats on quest gear, like we were talking about. The setup YOU said you should be able to use to farm mems. I statted 2240 diamonds just to +6 (being VERY generous on plussing success) and only 3 puris per item. You only get 3400 diamonds from 50 bucks at 150% diamond sale. Leaving only 1160 diamonds left and that isn't considering 6 puris per piece... which I bet you have.

6 puris per piece= 120 diamonds per item, 100 diamonds per item for plussing (again I am gonna LOL at that) 220 diamonds per item, 14 items= 3080 diamonds, 1 advance VIII diamond 12 diamonds each *14= 168 diamonds, 3248 diamonds so far. That is +6 items, 6 stats and ONE rune/slot and there goes the 50 dollars of diamonds. 6 stats, bag stats 2 mil each, 12 million per item 14= 168 million, assuming they cant hunt them themselves, or another 840 diamonds to exchange.

Want to reconsider your number?

Would be cheaper for YOU cause you probably have gold already or a character already ready set to hunt for you WHICH NO NEW PLAYER WILL HAVE.

Lets not forget assuming 100 diamonds will get you to +6 per item... LOL

28

Wednesday, March 26th 2014, 3:55am

xii, mist, elmental, disorder stats. probably would do equally fine in xii, elemental, disorder, sealing eclipse. I gernally stat core of mist, cruel xii, razor xii, elmental guardain, ability, triumph. Most of my diamonds went for runes and drillers and plussing gems and puris.

wearing 2 rings of soul dom, 1 bethomia speed, 1 kulech precision, 1 bedim acc, plage lindworm helm, belt, gloves, boots, easy mode vendom shoulders, crafted cape, eoj pants, barrier dagger (lvl 75 crafted) offhand. Only hard mode pieces are chest and weapon. Chest was a gift so i got lucky on that one, but i would have settled for any chest, even the cirt shell ones. The weapon was the only really expensive part.

and this got me into beth-hm. yes, mages will have a harder time keeping the damage of a r/m (maybe not a m/w?) but you shouldent be stuck at 30k hp and 40k mattack.

and if ur worried aabout plussing gems, farm the event that is out. free gems every day. lets even skip the plussing up. even +0 with that stuff should put you well over what you listed.

29

Wednesday, March 26th 2014, 4:12am

See there you go bringing up the event now for plussing... that is NOT avail to EVERY NEW PLAYER.

What part of that do you have trouble reading. We aren't talking about me. We aren't talking about right now. After this event is over, the problem will still be there for NEW players.

And the stats you are talking about are not ones that are easily nor quickly gotten by new players.


Also Plague lindworm skull is first boss NORMAL. Boots for it is normal too, cause crafted is only belt/gloves/legs.


AGAIN, since you missed, he only put 3 stats per gear, to save on puris. Like I said earlier, with quest gear it has two greens on it, you get kinda limited... Unless you spend MORE diamonds to clean them first.

Still we are also talking more diamonds than you said, and 50+ dollars just to try an instance... is a little much.

30

Wednesday, March 26th 2014, 4:20am

Ok wait back up, this is entirely off topic.

Your argument was that easy mode should be easier so players can gear faster.

In reality, easy mode being easier would not fix the gearing issue you described.

31

Wednesday, March 26th 2014, 4:23am

if instances didn't hit like that, less gear would be required.... making it less required gear for newer players.


which can lead to this topic. Considering you think it should be easy for any new player to get to your stats with 50 bucks, before getting frustrated and quitting......

which isn't the case as I said with my guildie that was new and quit.

which wouldn't be the case if the easy instances were toned down more.


Totally on topic.

32

Wednesday, March 26th 2014, 4:48am

but other than a few odd pieces, you wouldent get useable stats unless you can afford random extractors, and you wouldent get much useable gear. im not understanding how gear that requres cleaning to be useful at all fixes your issue.

ruisen2000

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33

Wednesday, March 26th 2014, 5:11am



I don tknow how ur frend managed to only have 30k hp and 40k mattack.

Im running crafted/norm mode gear, +12 and statted. 106k pa, 70k hp. yes to run higher lvl dungones you need to stat. yes you need runes. 50 bucks should get you that.

Your friend did something wrong. Your friend needs someone to talk to them about what they're doing, they need advice.
He may have spent a little more than he should, but I wouldn't say its too extreme. half a year ago, I plussed/statted 2 pieces to T6 +11 and 1 to T5 +10 at the same time, so a quick glance of the diamonds I had on my toon before and after allowed me to see how much diamonds I'd spent. It costed me 1100 diamonds in total for those 3 pieces, then another 600 or so for 3 rune slots and 3 runes. You don't feel it as much unless you do everything at the same time. If you plus it a few times today, a few more times tomorrow, puri stats as you get it over the weeks, etc, it seems like it costed less than it actually did.

For 13 pieces of gear/accessories, 1 wing, and 1 weapon... even if you 1-2 runes, and only T5, that's around 5600 diamonds. Charges are cheaper now, but tiering a weapon is still not that cheap.
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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This post has been edited 3 times, last edit by "ruisen2000" (Mar 26th 2014, 5:22am)


34

Wednesday, March 26th 2014, 6:46am



I don tknow how ur frend managed to only have 30k hp and 40k mattack.

Im running crafted/norm mode gear, +12 and statted. 106k pa, 70k hp. yes to run higher lvl dungones you need to stat. yes you need runes. 50 bucks should get you that.

Your friend did something wrong. Your friend needs someone to talk to them about what they're doing, they need advice.
He may have spent a little more than he should, but I wouldn't say its too extreme. half a year ago, I plussed/statted 2 pieces to T6 +11 and 1 to T5 +10 at the same time, so a quick glance of the diamonds I had on my toon before and after allowed me to see how much diamonds I'd spent. It costed me 1100 diamonds in total for those 3 pieces, then another 600 or so for 3 rune slots and 3 runes. You don't feel it as much unless you do everything at the same time. If you plus it a few times today, a few more times tomorrow, puri stats as you get it over the weeks, etc, it seems like it costed less than it actually did.

For 13 pieces of gear/accessories, 1 wing, and 1 weapon... even if you 1-2 runes, and only T5, that's around 5600 diamonds. Charges are cheaper now, but tiering a weapon is still not that cheap.


I use alts for charges but i realize that is time consuming. yes i agree that some gear is very expensive. yes i agree that norm mode and mems should be more lucrative like they used to be. But making easy mode easier doesnt solve any problems in anyways i can understand.

Lets say for example bela was easier. You clear it, get some easy mode pieces that have dirty stats on them, you still have to plus and stat them to some extent for them to be worth whilehelping you run norm or hard. And, infact, easy mode is quite easy if you dont get one shot by failing strats, but its still not helpful at all. If you said easy/normal mode should be more useful gear/stat wise, id probably agree. Buts its difficulty is not an issue.

35

Wednesday, March 26th 2014, 12:10pm

Only reason why we ever lived in DoD was to farm mems wasn't it :o

The change in stat availability via mems rolls have kinda made farming instances in easy mode redundant, only reason why most bother with mems is for food/chance of an od gear/mats for crafting.

They've made a Bel clear a pre-req for new questline this chapter, which is kinda fun given the fact that people do need to run it in a group in order to clear. Our guild can clear Grotto HM but each and every one of us still need to find a party if we wanted to clear Bel EM.

As for Bel EM being too hard, it isn't that bad once you know the strat...people will whine if everything is too easy a burn anyway so take advantage of other's wipes and experience and learn the strats. Silences/Debuffs/Positioning/Immunes etc etc there're so many things to remember and execute.

I see the point of new players not wanting to grind and wanting to gear fast, but that isn't the nature of this game. The vast options available for upgrading is what attracts a lot of people to RoM. To be fair the introduction of Shells/EOJs have already made the game a lot easier for newer players to gear up Tiering is an obstacle and free charges are available, it really depends on the individual to put in a bit of work and take advantage, the same goes for puris too. Making Bel EM easier isn't going to change anything if a new player doesn't know what they're doing or aren't equipped to clear it.

*Crafting is such a thankless job, anyone who crafts knows how much effort is used, anyone who doesn't craft doesn't realise the effort and resources invested to lvl crafting. If you desire a crafted item why not ask around to see who can craft what? start a crafting channel to borrow other's skills, there are quite a few high lvl crafters around on Reni, a lot will craft for free if you provide mats. We all rallied up and sent mats to the crafter in our guild in order to help him level to 85 in tailoring and armoursmith as there are items from this chapter a lot of us want for gear upgrade.

36

Wednesday, March 26th 2014, 4:54pm

This then also goes back to the argument, if the questline didn't require it, I wouldn't see an issue. CoB had some pretty nasty things in it, but you didn't have to run it to continue your main questline, which made up for the majority of your experience in the next zones.

Here is the difference. Casual players who are not looking to becoming uber, siege masters, or instance grinders are stuck having to clear an instance. It would also be different if the instance they had to clear was Bethomia, which people can solo (like me) and take people through, and is more likely for a group of people that are casual to clear it.

Honestly anyone commenting on it being easy enough, that are in groups clearing HM instances, have a biased opinion, because of where they are.


But again hey if you guys are ok with newer/more casual people leaving this game in droves and don't wanna see anything change... well ok.

Them making it easier affects you how? How does an easier easy mode, affect people running HM anyway? Why should you care?

Only thing I can think is that you have some elitist thought that you should decide what is and is not enough work/time/money for someone to put in before they can prosper. I mean so what if they will get decently geared and not know how to run their class? Are they in your guild? NO, if you find someone that is like that and ruining it for you, could you kick them? Yes. Just means you get easier targets to kill in siege and more people in the game.....

So really please someone answer me, How does it hurt HM running characters/guilds, if EASY instances are easier? not talking about normal/hard. You all still get your HM.... Ill never understand it.

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37

Wednesday, March 26th 2014, 5:13pm

Look at it this way: It requires a player to team up with other players and gain an experience they might of never otherwise had. We have these causal players in our guild, so our more powerful players had to run them all through it. Now sure we probably had better things to do but on the positive side. Our casual players got to learn what a harder instance, teamwork, and a strat boss fight is. Maybe after tasting that side of the game they will enjoy it and gear up, maybe not.

What I think would be nice is too announce something like that ahead of time so players can do the quests before the new content is out. I completed it with some guildies on easy mode on the hunch they might do it but something concrete would be nice for players that didn't visit it before and say. Why is morrak in here?

38

Wednesday, March 26th 2014, 5:18pm

Yes, i agree that blea should not be tied into the quest line.

The problem is that people should be learning dungeon strats on easy and practicing buffs and rotations. Making something already quite easy easier would mean that they arnt learning. We already have players in end game dungeons with full gear doing no damage because they dont know their buff rotations. Your suggestion would make that problem worse.

39

Wednesday, March 26th 2014, 5:25pm

How does that work for alts? You get to beg your guild to run your alts through? Especially if the guild is not big on even having alts in the guild, lets alone running them for the quest?

Or should people not play alts? Or what about guilds that are small and don't have big OP players? They should just be left out in the cold? They are already interacting with other players.

The players who want to have a taste for instances will get it, they have up till this point. Forcing them to run an instance that they have no want to run.... let alone no ability to run... You think that will help the game?

No it means, join a bigger guild, spend more money, quit, or beg in world for someone to take you through (which at least on artemis, almost no one will do for free).



People that "might of never otherwise had" the experience... may also not like it and leave. So are you ok with losing half the players cause they didn't like it, and half liking it? You are still losing players as a whole. No one is gonna come back from quitting, or start up because: "aww man this game is awesome, you have to run an instance that you need a few REALLY well geared players to take you through or you have to spend at least 50 bucks gearing up to run. I WANNA PLAY IT!"

So here is the case:

1) Some people will quit spending money cause of this change- Bad for the community
2) Some people Might wanna gear up to do more of it and spend more- Good for the community
3) Some people will quit and there goes money- bad for the community
4) No one will start the game, or come back due to this change- bad for the community


So for the whole of the community and the game's ability to continue, would you say good or bad?


Quite easy FOR YOU!! Who is running HM instances... it SHOULD be easy for you... but for people who ARENT running HM... it is completely different. If what you are saying is correct that it was "quite easy", why did GF make changes to it already to make it easier?

40

Wednesday, March 26th 2014, 5:28pm

They made changes because it appeared to be glitched and was spawning hardmode mobs if i remember correctly.