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1

Tuesday, April 15th 2014, 7:55pm

no more EOJ farming at chrysalia?

hello, since the patch 6.08

can not farm eoj at chrysalia as i did days ago
and please, dont tell me getting 5 eoj per event is farming....

guess it means
no more eoj gear to pull stats
no need to buy puris
no need to buy dias
can save money

nice job rom
Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

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2

Tuesday, April 15th 2014, 7:57pm

I was wondering about this since they put the npc back in at Wailing. This really should of been in the patch notes however.

3

Tuesday, April 15th 2014, 8:03pm

They fixed Papp? *crossing fingers and hoping that much-delayed and much-needed change finally happened*
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


4

Tuesday, April 15th 2014, 8:07pm

another new account saying they wont spend money (assuming they ever did) because something to do with EOJ farming has been changed.

Lemonater

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5

Tuesday, April 15th 2014, 8:07pm

Agreed, Rusty. Rofl that someone doth be complainin that they fixered an exploit.

Mrpushpop

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6

Tuesday, April 15th 2014, 8:24pm

I could care less about Papp, however I dislike ninja changes not in patch notes. Makes me wonder what else got ninja changed.

7

Tuesday, April 15th 2014, 8:25pm

@ OP, there are more zones aside from chrysalia in which to EoJ farm. Chrysalia was the go to zone for most because of an exploit which allowed players to solo 3 channels of EoJ events in minutes. This has apparently been fixed. If you still choose to eoj farm in chrysalia, find different quests that don't involve (now fixed) exploit quests.

Now you must quest normally, in perhaps higher level zones, to get your Eojs. Not much a difference for those who farmed prior to the above mentioned exploit's discovery. You can farm EoJ in exactly the same speed as you can previously -- 3 channels in 20min -- in sarlo or any other zone with 3 channels. You may require assistance to complete all 3, but that is how the events are supposed to work to begin with, not exploit spamming (or running alts doing an easy quest on follow) to finish.

Your complaint is seen by most essentially as "I'm too lazy to put any serious effort into getting anything, therefore I won't try to gear up". This is silly, just like mem farming or shell farming, someone actually needs to do some work for you to get the rewards.

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8

Tuesday, April 15th 2014, 10:25pm

What i think he meant is that he won't be able to bot it anymore, poor thing, LMAO. I agree with Rustyx this should have been done long time ago. I ran it and got tons of EOJ's from it, but we all knew a lot were actually just botting the damn thing.

And OMG i gotta get EOJ's like they were meant to be gathered nnoooooo. LOL :dash:

As anyone noticed the 5 second cooldown to hide?? that is the best ninja fix they did on this patch, tyvm Gameforge, been waiting years for that one, tytytyty.

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9

Tuesday, April 15th 2014, 11:48pm

Off topic but...

Quoted

As anyone noticed the 5
second cooldown to hide?? that is the best ninja fix they did on this
patch, tyvm Gameforge, been waiting years for that one, tytytyty.

I don't observe that on my lvl 56 r/k...

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10

Wednesday, April 16th 2014, 12:14am

Zid is being zid, just continue to ignore him.

11

Wednesday, April 16th 2014, 12:18am

Haven't loaded in yet, but no one has legit farmed EOJ's since Chrysalia arrows, and its been this way for a reason. Eojs are harder to farm than just farming gold, or just sitting around doing nothing. In most cases, the event times out before it can be completed by one person. If multiple people are there, rewards are not split fairly. Eoj farming is useless unless you can solo it quickily. Which is why people enjoyed pap and arrows, and why new zone events are kind of pointless.

You can interpret this as "lazy" but lets look at a scenario where everyone is actually participating in eoj events like they used to in TB. You have a group of 10-15 ppl in zone doing eojs. You put a lot of hard work into, but other people spend transport runes to port for turnins. So now youve spent 10-15 minutes preparing for the turn in time, but people out port you, they pull 35 eojs, you rank at the middle or bottom and only get 10. You get frustrated and leave. Eventually everyone gets frustrated by the shitty reward system, and the zone empties out with only one or two people even trying. There are no longer enough people to finish the events. The events time out. GG.

EOJ's are broken not just because they are hard to farm, but because the reward system for EOJ's is unfair for people who put equal work in.

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12

Wednesday, April 16th 2014, 1:12am

So what your telling me is that if I want to set my alarm to go off on the event restarts, come in and and do the events on 3 channels, and then rinse and repeat for 16 hours to pull chances at my stats, that this shouldn't be allowed because it's too easy? That's one of the most imbecilic thought processes I've ever heard. Why don't you try and do a little math and see what you think about it instead.

Let's say I decide to spend 16 hours standing in this one spot farming EoJ's. As I don't work at the moment, I currently have this luxury. On average you can pull about 5-7 stats that you are in need of per 5k EoJ's. So we now have 5-7 stats for 16 hours of work (and Yes, I use this term loosely) correct? Ok now let's say that you go to work at McD's making $8 an hour. 16 hours of flipping burgers nets you enough dollars to purchase the 6300 diamond pack on DD after taxes. Time to sell DIAS!!!!! We just made 504m for selling off all of our shinies @ 80k per here on Govinda. With that said and EoJ's being roughly 20m per stat we can now purchase 25 of the stats that we need.

According to this rough calculation, we just spent the exact same amount of time (I understand that flippin burgers is a bit more labor intensive then clicking on buttons, but hey my time is precious. Isn't yours?) I just made 4-5 times the number of EoJ stats buying them with my RL money as opposed to "working" in game. How is this TOO EASY when compared to P2W players? I would have to farm EoJ's for a total of 80 hours to get the same benefit as many cash players in this example. Granted, I see how seeing people bot these events can turn players against it, but why punish the people who log the time and effort into getting these stats.

I apologize if I have offended anyone as this was not my point in the least, but since I am a f2p player this time around and cannot simply afford to buy my way to endgame, I am rather upset at this "ninja fix". It seems that this is just another way that this game forces people to spend money on what is supposed to be a f2p game. Eh well, guess I will just have to finishing gearing this chapter by the end of next.... :pinch:
~DarDar quote~

The continuous cries for "oh, make things harder on people who don't spend real money" is driving this game into the dirt. This game isn't funded by pay to play players. Its funded by the people who go out and farm all your stats and hard mode gear for you to buy.

This post has been edited 1 times, last edit by "Rav" (Apr 16th 2014, 1:21am)


13

Wednesday, April 16th 2014, 1:15am

No one on reni maybe. I used to do the potion quest in Veiled Encampment, EVEN WHEN ARROWS WERE AROUND, because I never had to buy them and could complete all 3 channels with 3-4 characters/players.

In regards to completing the event, you can easily complete 1 channel solo if you are doing the right quests. Ones such as the above mentioned potion quest, or the "killer in the midst" quest in chrysalia are good enough to let you solo a channel. Alternatively you could simply get a few more players (or alt chars) and complete all 3 channels. 3 people doing killer in the midst can do all 3 channels in 15min~

If you purposefully "agree" to rotate 1st, 2nd and 3rd place the rewards can be split fairly. More work on the players parts (or less maybe...turn in fewer quests?) or just do the same every time and have uneven rewards -- doing papp hesof, if more then 1 player partakes the rewards are uneven since only 1 player can get 1st regardless...

There are now 7 zones, with a cumulative total of over 10 channels on which to do eojs -- TB, AKR (2 channels i think), Chrysalia (3), MT (1), Syrbal pass (1?), Sarlo (3 ?), Wailing Fjord(3)

In regards to people using transport runes, yeah I agree that's unfair, but when has using item shop items NOT yielded advantages? If people are doing that they either farm transport runes via in-game events, or spend diamonds -- in either case they have done additional work outside of the event giving them the advantage that someone who just shows up and farms should not have. If this is a problem, go to a new zone. Unless you have 50 people doing eoj's at once, there should always be a zone/channel that you can easily get 1st in.

In regards to the whole "diamonds yield more results" they should...after all they are what pay the people to create the game in the first place. If diamonds yielded no advantages, players wouldn't buy them, gameforge would make no profit, and the game you're farming EoJ's on gets shut down. Is that hard to understand? Yes you can easily "buy" more stats per unit time working, compared to time spent farming. But as you already said, working a job is not only more labor intensive. Not only that, but if you have $50 extra for recreation, you must decide whether to go to a bar, spend it on a game, or w/e else you might think of. The advantages diamonds afford players is how games make spending money more tempting/rewarding. And more importantly, it rewards the company making the game and that is ultimately the purpose of any game making company -- generate revenue from people playing the game. In this case, the revenue comes by giving diamond buyers advantages -- if you don't like that go to a different game, where such large gaps don't exist.

This post has been edited 2 times, last edit by "BlankMinded" (Apr 16th 2014, 1:22am)


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14

Wednesday, April 16th 2014, 1:30am

I highly doubt there are still going to be many people farming EoJ's after this. Prior to Papp Hesof, there was basically no shell stats on the Ah at all. The one or 2 demands a premium since it takes a few days to get a decent stat from shells (130 shells a day costing 90 tokens total = 2.3 days/stat, but add that to the horrible fail rate with crap stats, its more like 4-6 days per decent stat...), which means we go back to the system of few stats for high prices in the AH like before Papp Hesof was found.

Guess who's going to be blamed? The F2P's most likely. Guess who's going to be doing the blaming? The people that are cheering Papp Hesof getting fixed. (Just my assumption... but time will tell).
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This post has been edited 1 times, last edit by "ruisen2000" (Apr 16th 2014, 1:37am)


15

Wednesday, April 16th 2014, 1:43am

Gotta love messages from toons created today protesting the exploit being closed. Geee, I wonder why.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


16

Wednesday, April 16th 2014, 1:45am

NO, any argument of "diamonds should yield more stats" is absolutely invalid. The path you all would have us go would result in minimal EOJ/shell stats on the auction house, and all stats both eoj and from instances being absurdly over priced, more than they are now. Right now there is an abundance of EOJ stats on reni, but in a few days that will be depleted. I dont care what your opinions on players are about them being lazy and demanding things, you're wrong. You're flat wrong, and not seeing people around you get frustrated and leave, and rightfully so. NO other micotransaction based game requires this much input both time and usd wise, and all that has happened over the years is that this game now requires more of both. What is going to happen now is that there will a few VERY dedicated players who farm eojs (or people who have bots for it eojs in zones for kill quests) who will hold a monopoly on eojs. Some amount will be on people pulling stats with shells, but mostly price fixing will occur from those who choose to continue to spam eojs with their precious time. Instance stats will then become more desirable because they are easier to get thus somewhat cheaper, but not by much. As the EOJ stat prices inflate, so will instance stat prices, because they can afford to. Eojs NEED to be easier and NEED to give equal rewards to all participants based on time put in.

The continuous cries for "oh, make things harder on people who dont spend real money" is driving this game into the dirt. This game isnt funded by pay to play players. Its funded by the people who go out and farm all your stats and hard mode gear for you to buy.

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17

Wednesday, April 16th 2014, 1:47am

Hey rusty I don't post in forums.. so what... I've played the game since beta and have probably had x10 the toons to endgame as you have (granted they were p2w so this particular problem didnt affect me then). whats your point. Im just saying that this slaps F2P players in the face and says you have two choices. pay for the game or fail.



Oh Yeah and hey DARDAR!!!!!!
~DarDar quote~

The continuous cries for "oh, make things harder on people who don't spend real money" is driving this game into the dirt. This game isn't funded by pay to play players. Its funded by the people who go out and farm all your stats and hard mode gear for you to buy.

This post has been edited 1 times, last edit by "Rav" (Apr 16th 2014, 2:07am)


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18

Wednesday, April 16th 2014, 2:12am

Just throwing this out there to everyone complaining so much at a needed exploit fix, you can still solo all three channels of eojs. Find the right quests that work for you, before papps ever was even discovered as a exploit I was able (using alts) to get 1k eojs per hour. Run those numbers since we apparently have so many mathematicians around here. If they still don't come out to what you like, then sorry, too bad for you, an exploit was fixed, deal with it. Don't want to do eojs anymore cause its not worth it to you? Simple way to resolve your problem... Don't do eojs. thx :)
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This post has been edited 1 times, last edit by "Rougetopriest" (Apr 16th 2014, 2:18am)


19

Wednesday, April 16th 2014, 2:14am

I must see things differntly from everyone else. Because fixing papp hesof doesn't mean you can't farm EoJ's. Fixing papp hesof has not eliminated any channels from any zone. Fixing papp hesof has not eliminated the ability to farm 105 eojs in 20 minutes (unless you're on Reni). Sorry if I'm not a big fan of botters, and/or sitting in one spot spamming macros, but this deosn't affect me in the least, and so I'm not particularly sympathetic to all the people too lazy to run between point A and point B to talk to 2 different npcs.

There ARE still quests you can complete, as I have mentioend many times, that only require you to run from point A to point B. Players on Indigo were doing that long before papp hesof was discovered, and we will simply go back to that.

But fixing papp hesof, once again, doesn't decrease your efficiency. If fewer people are attempting to farm, because they are too lazy, it increases the chances (or decreases the amount of effort you need to spend) to get first place in a group. When chrysalia is deserted because of no more papp hesof, take a group of 2-3 friends out and just do the easy quests for easy eojs.

Once concession I will make is that farming stats requires many "rolls of the dice" so to speak, and yes it might be excessive. But that's always been the case -- how many intsance runs for OD weapons or to get a good stat that you can use? How many mem pulls for OD accessories? I'm not gonna say its something we all should like, and I would love for it to change, but it is how RoM has always worked and is something I am used to at this point. This change might result in fewer stats on populated servers auction houses but there's still phirius shells for those. If anything, fjord stats become more easily available (and other stats less available I suppose, but with recent PoM that won't be an issue for quite some time), since you can farm eojs all day and actually get fjord stats now.

And when it comes down to it, the endgame guilds can just farm hard mode (or normal mode) and trade instances stats for EoJ stats, or pom for stats, or gear -- this way you avoid the boredom/effort involved, and I'm sure lesser geared players would be more then happy to trade you -- at least such is the case on Indigo.

This post has been edited 1 times, last edit by "BlankMinded" (Apr 16th 2014, 2:19am)


20

Wednesday, April 16th 2014, 2:25am

I must see things differntly from everyone else. Because fixing papp hesof doesn't mean you can't farm EoJ's. Fixing papp hesof has not eliminated any channels from any zone. Fixing papp hesof has not eliminated the ability to farm 105 eojs in 20 minutes. Sorry if I'm not a big fan of botters, and/or sitting in one spot spamming macros, but this deosn't affect me in the least, and so I'm not particularly sympathetic to all the people too lazy to run between point A and point B to talk to 2 different npcs.

There ARE still quests you can complete, as I have mentioend many times, that only require you to run from point A to point B. Players on Indigo were doing that long before papp hesof was discovered, and we will simply go back to that.

But fixing papp hesof, once again, doesn't decrease your efficiency. If fewer people are attempting to farm, because they are too lazy, it increases the chances (or decreases the amount of effort you need to spend) to get first place in a group. When chrysalia is deserted because of no more papp hesof, take a group of 2-3 friends out and just do the easy quests for easy eojs.

Once concession I will make is that farming stats requires many "rolls of the dice" so to speak, and yes it might be excessive. But that's always been the case -- how many intsance runs for OD weapons or to get a good stat that you can use? How many mem pulls for OD accessories? I'm not gonna say its something we all should like, and I would love for it to change, but it is how RoM has always worked and is something I am used to at this point. This change might result in fewer stats on populated servers auction houses but there's still phirius shells for those. If anything, fjord stats become more easily available, since you can farm eojs all day and actually get fjord stats now.

And when it comes down to it, the endgame guilds can just farm hard mode (or normal mode) and trade instances stats for EoJ stats, or pom for stats, or gear -- this way you avoid the boredom/effort involved, and I'm sure lesser geared players would be more then happy to trade you -- at least such is the case on Indigo.

It is the problem that pap was the only easy eoj farm, the only farm that was really worth anyones time. The alternatives are TB pirates, syrbals pass elite farms (which is very slow, 1 hour timer), or possibly trying to force the community into doing the new zones events.

FIrst of all you cant farm 105 eojs in 20 minutes, because there is still only one chan. THis is temporary, but still annoying.

Second, just because YOU have the spare time to sit and farm EOJ's for hours on end does not mean the server on the whole can. This would put YOU as an individual in a position to price control the market for EOJ stats. If you are smart, you should do this and charge higher prices as the supply of EOJ stats drains.

Most people wont have the time to spend the full 20 minutes to farm out the eoj stats. They will try a round and place low, only get a few eojs for lots of hard work and quit. These people may or may not be endgameers who get to go on runs. End gamers can try to sell or trade their endgame mode stats for eoj stats, but in this model eoj stats would be worth considerably more and be in a much shorter supply than instance stats. Finding a trade partner would be difficult. Mid game players would get the shaft from both eoj farmers and from End game dungeon runners. Also, nothing about the change prevents botters. Not a single thing. I will not discuss further, but nothing has changed that, and i request this clause be left in because it is an important distinction. Hard for players does not mean non-bot-able.

With pap, and other easy eoj farms, anyone could just show up for 2 or 3 minutes and get a decent number of EOJs and be on their way. It was a relatively fair system for everyone, but still broken because it relied on a sketchy quest.

The ideal situation would be eojs that ended quickly, and everyone got the same reward for the same work.