I'm assuming its a massive damage reduction. For reference the druid was d/wd. I am aware of the 99% damage reduction they get. But that means 100 damage did 1 point after reduction applied. So even at 300k of damage of EM. 300,000 at 99% dmg reduction = 3,000 damage still. How on earth they got it to 1 damage exactly, I am clueless to. But that's not the weird part. My next skill, which was a follow up intsa rune pulse hit for, YOU got it. 1 DMG exactly again. So, I'm thinking it was an absorb (like) thing? The druid died about 3 seconds later from a m/wd flam spamming him. I'm just curious is it possible. Some classes, like Warden/Druid can get -100% dmg reduction. Some classes, like warlock defense net, this appears as an immunity. In the case of Wd/d it appears as you critting for 1 damage (or 0 if they wear honor gear). I'm not sure how a druid did it, perhaps someone else used ANOTHER damage reduction on them? If any confusion persists, or disbelief, I can post screen shots of this.1 DMG exactly again. So, I'm thinking it was an absorb (like) thing? The druid died about 3 seconds later from a m/wd flam spamming him. I'm just curious is it possible.
This post has been edited 3 times, last edit by "BlankMinded" (Apr 23rd 2014, 8:01pm)
This post has been edited 3 times, last edit by "BlankMinded" (Apr 23rd 2014, 9:14pm)
In any case I apologize for overthinking the MDMG thing, I assume that's the bucket you put me in. (If not I apologize for my stupidity to D
I am aware that the exact position of MDMG conversion can't be determined of the EM calculation. But we could take guesses if we did some math. (For example if hammers do more dmg then staves that means the weapon damage is calculated before conversion etc...) This post has been edited 6 times, last edit by "BlankMinded" (Apr 23rd 2014, 10:39pm)
I've never had a champ/mage hit me for more then 300k during a sw, I don't have much more then 200k pdef, and I play as a Mage. Yes it is a little over the top, but so are other elites, which can all be countered. If anything, I think the best thing RoM could do to improve the champ/mage 60 elite for siege war, would be to add an effect to it before it actually deals the damage, to allow quick thinking players to try and protect themselves. That way it would work the same as a m/wd flame spam, or r/m illusion dance, where other players can see what is about to happen next, giving them a fighting chance.
This post has been edited 2 times, last edit by "Hipocrates" (Apr 24th 2014, 8:19am)
Was hit again in sw today with CH/M 60 elite, never did it 1 shot me the multiple times it hit me. (I had only 210k pdef but Honor gear) Highest I was hit for is 250k from that skill and my healer kept me up with ease. I do agree it is OP, but so are many other skills in this game and the ch/m elite DOES have a 5minute cd, unlike those other OP skills. There is always a way to counter someone is sw reguardless their class, just gotta have the right set up, its like a game of rock, paper, scissors... if Ch/m is the rock, just be the paper.![]()