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FarmerTom

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21

Sunday, May 4th 2014, 11:08pm

to GF. Can we please not worry about new content atm or atleast catch up on old content at same time of releasing new content???

Like we shouldve had 55 and 65 elite skills, but atleast need 80 elite skills at a minimum if your now going to follow that lazy trend.

ISS skills for 75 and 80 gear need to be implemented.

(i know some are going to say there will never be, and there probably wont be, but its ridiculous)

Why we had iSS skills for 55,58,60,62,65,70. and then it stopped. like wtf.

lets make hm versions of hos dl zs, stop making them a one a day instance, upgrade siege buff towers to match current content.

I just dont understand why they so worried about new content all the time, when even changing existing content, will still give everyone something to do... something to farm, something to work for.
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

Easycompany

Inferiority

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22

Monday, May 5th 2014, 11:01am

Can we please not worry about new content atm or atleast catch up on old content at same time of releasing new content???

I'll agree with this - there's a lot of updating needed to be done, bugs to be fixed, revisions to be considered.
I remember doing questlines back in the closed beta that aren't even in the database any more, but the NPC's are still there. Please add the quests back or remove the NPC's.


Quoted from "FarmerTom"

Like we shouldve had 55 and 65 elite skills, but atleast need 80 elite skills at a minimum if your now going to follow that lazy trend.

Uh, no - just, no. We had elite skills every 5 levels from 15-50 to make sure we each had a distinctly class combo from the next player. The level 50 elite skills were clearly the finale to these yet the 60 and 70 elite skills were implemented probably due to player demand.
...and look how badly they were implemented.
Level 60 Elite Skills should have been restricted to game content that was level 60 or below. Instead we have it encroaching into the content up to level 70. Heck, even 75 if you consider the 'hard mode' bosses.
The level 60 elite skills themselves are not the best designed either - my prime example here being that the D/W got the elite skill that the P/W needed.

Level 70 elite skills were not thought out properly either. You cannot access the quest line until you are at least level 72 and it makes use of the level 70+ content instead of the level 70- content.

Besides, when Runewaker designed the game, how do you know they intended to give us 55 and 65 elite skills?


Quoted from "FarmerTom"

ISS skills for 75 and 80 gear need to be implemented.

Why do they 'need' to be implemented? There's a lot of ISS ingame already and any further skills introduced will increase the chance of class-imbalance.
(Not that I'm saying they're balanced already.)


Quoted from "FarmerTom"

I just dont understand why they so worried about new content all the time, when even changing existing content, will still give everyone something to do... something to farm, something to work for.

New content must always come to keep players interested and happy. However, there's nothing to say that the new content has to be endgame content.
However, you have to be really clever to design low- or mid-level content in such a way that it will appeal to endgame players and I just don't think Runewaker can pull that off correctly.
Consider the Bolynthia Rift - the level 50 version is never played through, afaik.

A good example of a well-implemented mid-level content addition was Star Trek Online's addition of Nimbus III in May last year. The entire planet is the basis for uncovering a smuggling operation and takes you through 6-7 levels of gameplay. The entire Klingon character had a totally redesigned levelling experience and Romulans were added in to the game as a playable race with full unique content.
Any new race added to RoM will ultimately end up at Varanas at level 10.


Whilst I fully agree that RoM must always have new content to keep it alive, I would urge Gameforge to consider taking many of the points made in this thread and throw them squarely at Runewaker.
Tell Runewaker to get off their arses and stop increasing the level cap in Dragon's Prophet every few days and start putting time into your game as well. Runes of Magic set the initial standards for a Free-To-Play game and those standards have been beaten by other games time and time again.
Runes of Magic has such potential yet Runewaker seem to miss their chances with it.

Please give us a reason to proudly declare we play Runes of Magic instead of muttering it under our breath when people ask what game we play.

There are many new and existing Free-To-Play games appearing all the time and they are featured and advertised everywhere -- it's up to you, Runewaker and Gameforge, to make the internet aware of your awesome game again.
Inferiority Complex - Original wearer of the Snow Combat Drum!
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ruisen2000

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23

Monday, May 5th 2014, 6:35pm

WTB honor points and badges from Arcanium Arena and Arena. That should breathe life to both those arenas. And I wish Arcanium arena wasn't a disappointing 1 shot like siege. I remember doing PvP on a lv 25 rogue in quest gear against another lv 25 rogue... took like 15 hits to kill each other. So PvP definitely works < lv 50... so I'm not sure why Arcanium Arena damage was so much out of proportion like siege.

And I'd take a lv 50-85 zone for second/third classes over level cap raised, imo.
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Cike

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24

Monday, May 5th 2014, 9:21pm

yes, PLEASE fix arena! my twink doth be getting dusty..

also, you can get honor points via arena. on a good day, I used to get almost 3k a day, 7k a weekend. now I get 0 because nobody does it :(
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

  • "zidlef" started this thread

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25

Tuesday, May 6th 2014, 1:15am

Well they should have another level 1 to 60 zones for other classes people have picked up with those class expansion tickets.

Also to all the players that dropped a class, even those more than once, don't you regret doing so? the loss of all the TP? the loss of levels?

All the things you could have had, all the quests wasted on those lost classes ;-(

Ah well, glad i never did that and kept to my classes and still have a bunch of quests for my mage side, YEAH!!!

K/P/S/M/W 98/98/98/98/98
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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

26

Thursday, May 8th 2014, 8:06pm

It's all about having fun. :)

If starting over by dropping classes is fun, then it's fun :)

But I really should let Tien respond to this :D

27

Friday, May 9th 2014, 7:09am

How about backpack tickets in the diamond shop? and better ones @ 180 days would be nice.. better yet make EVERYTHING in the ruby shop available for diamonds. Also full day sales instead of a happy hour that a lot of working people can't take advantage of.

camagic

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28

Friday, May 9th 2014, 12:52pm

All ruby shop items in the dia shop would be nice for players, in the short term. I do not like it much either, but having the ruby shop actually generates more dia sales(which equals more irl money) for gameforge. The game is "free to play", but the servers, website, GMs, licensing, and all the other stuff behind the scenes kinda needs irl money. So for long term surviablity of the game, not offering ruby shop items in the dia shop would benefit gameforge AND the players.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

29

Friday, May 9th 2014, 2:11pm

They really do need to add ISS skills back to the new instance sets...Look at Tosh and GCH, they are still run at times on pretty much every server...then look at KBN...its basically a waste of memory, because there is no reason at all to go back there.

ISS's were/are the main reason a lot of older content gets run, I know for me personally the only reason I go through the older instances like RT (which I have run hundreds of times....) is just for the ISS on a new toon or new class.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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camagic

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30

Sunday, May 11th 2014, 10:59pm

Small request for "new" content:

1. The guild vault lever-I would very much enjoy not having to close the vault to open the vault.

2. The search functions-when opening the world serach(via backspace) or the item shop search, it would be great if it actually registered that I wanted to use them. I have to click on the text field to start typing in them, after opening them, otherwise it is menus galore. It makes no sense to open them and not want to type in them, imho.
95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

31

Tuesday, May 13th 2014, 11:20am

1. The guild vault lever-I would very much enjoy not having to close the vault to open the vault.

1. The guild vault lever-I would very much enjoy not having to close the vault to open the vault.
Amen to that!!!!