You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Monday, May 12th 2014, 12:52pm

does making a zodiac for crit make sense?

I was wondering what you guys think.

Almost all zodiac pets' buffs are % buffs. Which is nice, the pets will stay relevant.

But there is one exception: if I understand correctly, the legendary zodiac for crit gives simply a value of 180 crit rate. With the new items from GoH having 222 crit rate this zodiac seems to be quite weak already. And in time it will simply become irrelevant... (On the other hand, for a lvl 50 gobs alt it seems quite OP, lol. But there you don't really need it.)

Is there something here I don't understand?
* do you guys invest elements in making a crit pet?
* should we not ask GF/RW to change the crit zodiac buff to be also percentage based?

(I understand that the original idea was that zodiacs "grow with the level", although it was never clear to me what "the" level was to be [level of your toon or some other way to actually level the pet], and in any case - it would keep the crit zodiac relevant, but it seems not to have been implemented, right? So crit zodiac will stay on lame 180 value even when we are lvl 100 and items have 400 crit ghost stats...)
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

2

Monday, May 12th 2014, 1:04pm

This was the only thing stopping me making one also.
99/99/99/99/99/99 W/WD/S/D/R/M

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

3

Monday, May 12th 2014, 1:11pm

I made one with extra elements I had, as I really don't need any of the other buffs...

also, the crit goes farther with me than most other people, so its actually pretty useful...

I do agree it shud be % based though...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

4

Monday, May 12th 2014, 3:28pm

wtb the 10% pa/ma from the 13th zodiac D:

completely offtopic ftw
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

5

Monday, May 12th 2014, 7:06pm

The alternative for dps is hp, or x% attributes. The HP buff is only useful in sw, but if you frequently use your zodiacs in SW, then grab HP. I would always take the cirt over x% attributes. I use the crit legendary, and 3% attributes adult. (or defense for sw/tanking).

6

Monday, May 12th 2014, 7:22pm

What would be nice would be to add +10% crit AFTER all calculations... ie, we normally max out at about 75% crit, but having the crit pet out it's 85%.

7

Monday, May 12th 2014, 11:25pm

10% is far to much imo, I have 78% crit unbuffed, if I use pots and such it's around 84% in burst, add another 10% I'm looking at 94% crit in burst, and I don't even stack full crit... I would say a fixed number based on level cap is fair.
99/99/99/99/99/99 W/WD/S/D/R/M

8

Tuesday, May 13th 2014, 12:01am

Yeah but do those numbers really "work"? If I recall, we're hard-capped at about 75% for all practical purposes.

9

Tuesday, May 13th 2014, 2:29am

I really don't believe all this nonsense about "caps" for crit wisdom or anything.
99/99/99/99/99/99 W/WD/S/D/R/M

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

10

Tuesday, May 13th 2014, 2:39am

how many times do people have to explain the mechanics of a softcap...

if you use ur legendary for SW mainly, -10% damage taken > 7% HP...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Tuesday, May 13th 2014, 10:41am

There is a noticeable increase in damage between people who have 72% crit unbuffed and those who have 75% crit unbuffed, even though the 72% can buff to atleast 75% in burn phase. There is no crit cap.

12

Tuesday, May 13th 2014, 10:56am

I have 79.63% crit unbuffed and can (and do) get 20% or less crit in GoH....then I get other times where I get quite high, 70%~ . Should have seen the burn where I actually got 100% crit on 6th GoH xD That was nuts lol.

Is there a cap? No idea. Even with 79% crit unbuffed I can get horrid crit rates, but I guess that's what comes with random results.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

13

Tuesday, May 13th 2014, 3:26pm

Crit resistance on 6th boss grotto seems....non existant.

You might have horrid crit rates with 79% crit, but my come back is...you get 20% crit rate? if you had less crit hit points, and were only critting 15-18% of the time, would that not be a significant hit to your dps?

As a rogue, with 72% crit rate unbuffed, i get 30% crit usually in fights. usually around 60% on 6th. That extra %all attributes will be barely noticeable in the end compared to even just a little extra crit. (i do agree that for a legendary pet, it should scale better. The legend pet gives 180, informer at 85 gives 418.

14

Wednesday, May 14th 2014, 11:37am

I would say a fixed number based on level cap is fair.
Just to make it clear, you are not saying that this is how this works at the moment, right? (Do you remember if the real buff has always been 180 or was it actually updated from 160 to 180 when the level cap got increased?)

If it was like this (fixed value automatically updated upon a change of level cap) I would be fine with it. The value we have now is not so impressive (for a "legendary" I would expect better), but it is kind of fine. It just should not stay "180" forever! The boost from crit zodiac has to increase/scale, or else this zodiac will slowly become less and less relevant..:
* perc would probably be noticeable for all players to the same extend;
* "fixed value based on current level cap" would be more noticeable for low-level/worse-gear toons;
(what "would be better and not too OP" depending ofc on the actual % value or the actual fixed value).
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

15

Wednesday, May 14th 2014, 3:49pm

when i talk about a fixed number i mean a number that is actually significant and makes it worthwhile to make one :D 180 for me is not even close to worth it xD
99/99/99/99/99/99 W/WD/S/D/R/M

16

Wednesday, May 14th 2014, 4:48pm

So if you don't go with the extra crit, what would you go with? The extra percent to all stats? Would that increase your DPS on the bosses more than the crit?
NaveeCheefe (M/P/W/S 95/95/92/50)

OldiesButGoodies
Erebos Server