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ruisen2000

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1

Saturday, May 24th 2014, 2:52am

Selling items for gold that decreases fail rate of jewels

If they (permanantly) sold an item for gold from in game vendors that, while equipped to the item, decreases fail rate of jewels and prevent refinement level from dropping when a jewel fails, it would both serve as a gold sink in game, as well as make it less painful to plus.

Perhaps 30% decrease in fail rate, item costs 200k per, and you'll need to buy and re-equip a new one each time a jewel succeeds? Price might have to be adjusted for each server though, since different servers have different levels of inflation in their economies.
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Cike

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2

Saturday, May 24th 2014, 2:57am

100k per, lasts 1 jewel, no matter plus or fail.

but your way is equally viable, and would work pretty much the same... :P
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Saturday, May 24th 2014, 3:41am

This would be nice. I would use it for those annoying hard to get levels like 15-16 or 10-12
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4

Saturday, May 24th 2014, 4:22pm

Yep...I used 12 jewels on my wings last night to go from 15-16 .
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5

Saturday, May 24th 2014, 5:08pm

Great idea i haven't gotten around to plussing yet tbh other than try the in game npc stones and they are just a waste of time imo. Good gold sink as well as inflation is silly atm and will only get worse.

I have a question though.........

Im nearly lvl 60 on mage and will now need to pluss my gear, upto now i've struggled to quest with a ridiculous plus 3 staff (lvl 47) tier 4. Gear is statted with shell stats on about 3-4 pieces, the rest is the rufa set which aren't statted or plussed.

So remember Secret garden?.........I have jewels on my main 2 toons and a few on a new alt. They are random obviously but i see most say they are quaranteed on the first use, so i know i wont have every level, but if i can get to 6 i know i have a few of 12 and 16 but dont know if they are weapon/gear/access stones. I remember getting a few 20 as well but Cike nayed that idea lol.

In between using the guaranteed stones what would you suggest, token jewels or npc ones for the between levels?

Also if for example i got to plus 5, then used say 1 of my 5 plus 6 jewels which is guaranteed.......if i lost plus levels would the plus 6 jewel still be guaranteed?

All seems a bit fussy imo but people are telling me it will be necessary anyway.

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6

Saturday, May 24th 2014, 6:01pm

1) get a new staff. lvl 55(min), 57(DoD), 58(WA), or 60(RT) instance staff. heck, even a 57-60 mem staff would be better.

2) perfect jewels only go 1 level, but any one level. you can go +5 to +6 with 100% success rate, or you can go +4 to +5 100% success rate. heck, u can use 6 jewels and go 0-6 with 100% success rate if you want(waste of money imo, but you could).

most people go +1 with vendor, +4 with IS jewels, then use 2 perfects to get +6(other people have their own style, but this is whats most common i've found).



that being said, back on topic:

another idea i've had for plussing is they just move the perfects into dia shop for the current IS jewel prices, and the current IS jewels into game at vendors for gold.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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Saturday, May 24th 2014, 6:11pm

They should make it so that if you want to plus beyond +12 and you do not want a fail on it, you pay 5M or 10M for each plus to insure a no fail rate. And that would also make it a good gold sink for servers

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8

Saturday, May 24th 2014, 8:08pm

It is always nice to see people fail to realize the other side if this was implemented.

That being the fail rate of jewels would be increased.

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9

Saturday, May 24th 2014, 8:53pm

that would just be...sad...atrie :(
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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10

Saturday, May 24th 2014, 9:18pm

Well i bought 4 of those 10X armor +16 jewels and got 9 fail or dropped from them, so i would have gladly paid 5M for not having them fail at all. Gold is easy to farm and so many ways to do it too.

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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

11

Sunday, May 25th 2014, 2:38am

I like this idea. I would say let people spend diamonds.. but would be a better gold sink if it was only gold. If someone with diamonds wants these, and they don't have the gold. Easily sell a few diamonds then still gold gets taken outta the system.

ruisen2000

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12

Sunday, May 25th 2014, 7:46am

Great idea i haven't gotten around to plussing yet tbh other than try the in game npc stones and they are just a waste of time imo. Good gold sink as well as inflation is silly atm and will only get worse.

I have a question though.........

Im nearly lvl 60 on mage and will now need to pluss my gear, upto now i've struggled to quest with a ridiculous plus 3 staff (lvl 47) tier 4. Gear is statted with shell stats on about 3-4 pieces, the rest is the rufa set which aren't statted or plussed.

So remember Secret garden?.........I have jewels on my main 2 toons and a few on a new alt. They are random obviously but i see most say they are quaranteed on the first use, so i know i wont have every level, but if i can get to 6 i know i have a few of 12 and 16 but dont know if they are weapon/gear/access stones. I remember getting a few 20 as well but Cike nayed that idea lol.

In between using the guaranteed stones what would you suggest, token jewels or npc ones for the between levels?

Also if for example i got to plus 5, then used say 1 of my 5 plus 6 jewels which is guaranteed.......if i lost plus levels would the plus 6 jewel still be guaranteed?

All seems a bit fussy imo but people are telling me it will be necessary anyway.
I'd suggest not spending much on plussing gear until you're working on your endgame set of gear. You're endgame set of gear will cost you enough - you won't want to spend more $$ on gear you'll outgrow quickly. Until then, +3 or +4 is enough for questing. Get a higher level staff will get you the biggest boost, and just dirty stat your gear. Bag stats (X, XI, XII) are easy to come by and will work fine. As for staves - you can either get dragged through WA or RT for a staff, get a crafted one from someone, or buy one from mentos.
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Tuulikki

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13

Sunday, May 25th 2014, 9:31pm

I think the OP brings a very valid point about the cost of modding your end-game gear. It is one of the major downfalls of this game IMO. If modding gear was more reasonable then people would be much more apt to mod gear at earlier levels, swap out gear more often and subsequently free up their current gear to place in on the market and help drive the in-game economies.

The current, rather draconian, tactic of trying to bleed the hard core diamond buyers dry is what enabled gold sellers to cause so much damage to the already fragile economies and causes more and more players to move on once they realize the extent of spending – either in time and/or money to make their characters relevant in the newest content areas.

As to the original topic, gold sinks are always helpful in managing the economies but I can’t help but think this significantly favors end game players far more than the entire community and would only result in expanding an already wide gap between endgame and casual players
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ruisen2000

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Sunday, May 25th 2014, 9:44pm


As to the original topic, gold sinks are always helpful in managing the economies but I can’t help but think this significantly favors end game players far more than the entire community and would only result in expanding an already wide gap between endgame and casual players
Why? Endgame players aren't the only people who plus things.
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15

Sunday, May 25th 2014, 9:51pm

That is true, many folks do. However, many players who are not endgame lack the gold. That is my rationale for why it would favor endgame players. If the gold investment isn't significant enough then as a gold sink it really doesn't work very well and obviously the higher it is the more out of reach it becomes to many.
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ruisen2000

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16

Sunday, May 25th 2014, 11:42pm

That is true, many folks do. However, many players who are not endgame lack the gold. That is my rationale for why it would favor endgame players. If the gold investment isn't significant enough then as a gold sink it really doesn't work very well and obviously the higher it is the more out of reach it becomes to many.
Endgames would consume the most amount of these items for sure, because they plus their items highest - and since they also have the most gold, that makes it effective.

But I don't really think this will be such a huge drain on non endgamers, for the simple fact that it is still cheaper than a plussing jewel. If you sell diamonds, 100k gold for one of these is... 1 diamond. You'd most likely save more than 1 diamond with jewels failing less, and if you sold the diamonds you saved, you'd still wind up with more gold than not using them.

And as for the 80% of the population who are not OP geared, but are well geared nevertheless, I don't think they're as poor as you describe.
Noblewarrior
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17

Tuesday, May 27th 2014, 3:54pm

hehehe, prices wont be so cheap if npc sells for gold some " fail safe plussing stones "
GF RW ROM , would make the npc sells expensive enough so players will turn to dias instead.

wild guess, per stone
gear under level 60 . "drop safe " 10 M until + 6. 15 M until + 12. 20M until + 16
gear under level 70 . " drop safe " 30 M until +6. 35 M until + 12 . 40 M until + 16
gear under level 80 . " drop safe " 50 M until + 6 55M until + 12 . 60 M until + 16

drop safe doesnt guarantee success, just wont drop, can still fail and stay at teh same ++
adn teh failing success depends on npc stones, or token or dias failing rate.

fail safe stones would be double the price, or triple. and, only usable until + 12.

anywa,y, wont be for average gamers . u do the math.
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Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

18

Tuesday, May 27th 2014, 4:19pm

They already have perfect gems why not just make them more available, you can always obtain +1~6 with perfects. This Idea is just adding more steps and expense to an already expensive system.

Instead of adding all this extra code and steps to plussing they should just make the perfect plussing gems available, or replace the current Plussing gems with the perfects while not changing the price.Then move the current ISS plussing gems from ISS and put them on NPC vendors for gold only or leave the normal plussing gems in the Phirius Token Shop. That would make the game less expensive for all but does not favor GF/RW in profit making I suppose thou.

So....
1. Perfect Plussing Gems(+6,+12) ~ diamonds only ( keeping current pricing structure )
2. Regulare Plussing gems(+6, +12) ~ NPC vendor or Phirius Tokens.
3. Plus 16/20 Gems ~ For Special Sales or Rubies.

Spending Roughly 15 US dollars for armor plussing gems this past weekend to get 11 or 12 fails in a row did me in and has pretty much pushed me in the way of leaving this Model of MMOs for good not just RoM. The only MMO games that just blatantly take your money ( yes I know I make the choice ) for the illusion of power is just burnt me out. No getting what you paid for with Plussing Gems.

But at this point with the way items are selling I doubt GF/RW are worried at all about the state of the game, they keep raising the price and the population keeps paying it so I highly doubt that much will change.

This post has been edited 1 times, last edit by "kakita01" (May 27th 2014, 4:27pm)