
I'd suggest not spending much on plussing gear until you're working on your endgame set of gear. You're endgame set of gear will cost you enough - you won't want to spend more $$ on gear you'll outgrow quickly. Until then, +3 or +4 is enough for questing. Get a higher level staff will get you the biggest boost, and just dirty stat your gear. Bag stats (X, XI, XII) are easy to come by and will work fine. As for staves - you can either get dragged through WA or RT for a staff, get a crafted one from someone, or buy one from mentos.Great idea i haven't gotten around to plussing yet tbh other than try the in game npc stones and they are just a waste of time imo. Good gold sink as well as inflation is silly atm and will only get worse.
I have a question though.........
Im nearly lvl 60 on mage and will now need to pluss my gear, upto now i've struggled to quest with a ridiculous plus 3 staff (lvl 47) tier 4. Gear is statted with shell stats on about 3-4 pieces, the rest is the rufa set which aren't statted or plussed.
So remember Secret garden?.........I have jewels on my main 2 toons and a few on a new alt. They are random obviously but i see most say they are quaranteed on the first use, so i know i wont have every level, but if i can get to 6 i know i have a few of 12 and 16 but dont know if they are weapon/gear/access stones. I remember getting a few 20 as well but Cike nayed that idea lol.
In between using the guaranteed stones what would you suggest, token jewels or npc ones for the between levels?
Also if for example i got to plus 5, then used say 1 of my 5 plus 6 jewels which is guaranteed.......if i lost plus levels would the plus 6 jewel still be guaranteed?
All seems a bit fussy imo but people are telling me it will be necessary anyway.
Why? Endgame players aren't the only people who plus things.
As to the original topic, gold sinks are always helpful in managing the economies but I can’t help but think this significantly favors end game players far more than the entire community and would only result in expanding an already wide gap between endgame and casual players
Endgames would consume the most amount of these items for sure, because they plus their items highest - and since they also have the most gold, that makes it effective.That is true, many folks do. However, many players who are not endgame lack the gold. That is my rationale for why it would favor endgame players. If the gold investment isn't significant enough then as a gold sink it really doesn't work very well and obviously the higher it is the more out of reach it becomes to many.
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "
Quoted
And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve.
This post has been edited 1 times, last edit by "kakita01" (May 27th 2014, 4:27pm)