So I have yet to see an official patch notes (maybe I missed it, so if someone has the link, please provide it). However, as I have been playing a champion for a long while now as my main, and logged in tonight to get some levels knocked out, I realize sadly that my toon is going into permanent retirement. Malkira has died.The death of my main is caused by an undocumented change in the game that hits exactly two champion classes. I knew this day was coming, but I was hoping it would take a lot longer than it did. However, my guess is it comes because it leveled the playing field between champion/priest - champion/warlock and rogues. As anyone who has spent any time in this game, if it doesn't help a rogue, it has to go.
Now, on to the pertinent information...
Champions have a buff called Forge, which when a champion gets in a white swing will activate a secondary buff that can last up to 8 seconds called Chain Drive. While Chain Drive is in effect, the skill Rune Pulse goes from being a 2 sec cast to an instant cast, and when Rune Pulse is used, it uses up the Chain Drive buff. However, Chain Drive does not only make Rune Pulse instant, it makes ALL skills instant. If you didn't use Rune Pulse then the Chain Drive effect didn't go away, and you could spam a casted skill instantly for 8 seconds. Casted skills have no CD, which means you could insta-cast any skills which would normally have a cast time and only need to get in a white swing to reactivate Chain Drive every 8 seconds (which was easily do-able). For a ch/p this meant you could insta-cast Rising Tide and Urgent Heal pretty much forever due to the mana req's on those skills if you had a large enough mana pool (basially 30k mana was enough). This was pretty much the case to a lesser degree for the ch/wl as well, but far more restricted due to energy having a limiting effect on the amount of times you could cast Psychic Arrows.
This "bug" has now been fixed, sort of. While all casted skills can still be instant, any casted skill will use up the Chain Drive buff. ONLY Rune Pulse is supposed to work with Chain Drive, but since they can't figure out how to do that apparently, they have made it so all casted skills use up the buff.
While it lasted, it meant that I could tank instances pretty well as a Ch/P due to how the aggro built up for my toon, and I could also do pretty well in SW. Not great, but pretty well. Even against Rogues. This is why I think this was fixed so quickly. Anything that evens the playing field between any class and rogues can't happen in RoM.
For those that knew about this before it got nerfed, we had fun while it lasted. To those that never knew how awesome it was to play a Ch/P in cloth gear with MA stats and be able to solo grotto when it was new and are just now finding out about this from reading it here...well, you missed a great time in RoM for sure! I was out soloing things that no one else could duo lol.
Anyways, if you guys find any other undocumented changes, post them up here.