After following Hipocrates' train of thought, I have found out how to calculate char screen damage. The issue of having more damage on char screen then I was able to calculate comes from the fact that damage multiplier skills/buffs fall into two categories.
Global Multipliers
Follows normal rules. Take your on screen damage and multiply by the % change to arrive at your new on screen damage. Nothing funny here.
Note: These
ONLY include Weapon Masteries, wd/s passive dmg Secret Agreement, and the warden skill "power of the oak"(if you find another reply to thread or send personal message on forums/in game).
Standard %Multipleirs
Seperate your weapon damage (here weapon damage includes your rune) from your "bonus" damage (pants, chest, set bonuses, anything else that adds + X dmg such as ribs). Apply these % change to
only the bonus damage, add that to your weapon damage, and apply the % change a second time.
Before you can attempt to calculate your own damage, you must first figure out what items you use that are global, and which are standard multipliers (thus far only passive increases and power of the oak are "global" so this is quite simple).
Here's a small data sample comparing Power of the oak (15% increase, global multiplier) vs Tambourine (15% increase standard multiplier). The first 2 rows are with only my weapon equipped and nothing else, while the 3rd and 4th rows show the damage with pants, chest (and set bonus) factored in.
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Source code
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1
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BASE DAMAGE SKILL/TOOLTIP NEW DAMAGE % CHANGE
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29172 Power of the oak 15% 33547 14.99725764
29172 Tambourine 15% 33547 14.99725764
31429 power of the oak 15% 36143 14.99888638
31429 tambourine 15% 36533 16.2397785
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The formula forMELEE char-screen damage looks like this:
[ (weapon damage + rune) + (chest + pants + set bonus + damage food + etc.) x Standard%Multipliers ] x Standard%Multipliers x GlobalMultipliers
See
Char Screen Damage Calculations for ranged weapon damage (they are not the same, they just look similar).
Yes,your standard %multipliers appear twice. Globals apply to everything only once, where as standard % multipliers get applied in 2 places. In rows 1 and two, the chest/pants/set bonus are 0, so tamb vs power of the oak yield the same results. In row 4, using StandardMultipler tambourine, the calculation looks like so:
[ (19243.0 weapon damage + 205.2 rune damage) + (600.5+350+554.4)x1.15(FIRST tamb) ] x1.5 (global weapon mastery) x 1.15(SECOND tambourine) = [21178.835] x1.5(weapon mastery)x1.15(Second tambourine) = 36533.49 Exactly what the table shows.
Another calculation using standard multipliers Juicy Spare Ribs, Feral Leader, tambourine, and gloabals power of the oak and weapon mastery.
[ (19243.0 + 205.2) + (600.5 + 554.4 + 350 + 340)x.1.12(first ribs)x1.15(first tamb)x1.5(first feral) ] x 1.5 (global mastery) x 1.12 (second ribs) x 1.15 (second tamb) x 1.5 (second feral) x 1.15 ( global power of oak)
= 76 693.9 .......char screen says 76 693. The difference is simply from rounding the game does somewhere. If you attempted to perform a similar calculation without using Standarrd vs Global Multipliers, your calculated number would be much smaller then the one shown on your screen.
If you find any skills that are global buffs (they give you EXACTLY the % they say, regardless of what buffs, or bonus damages you have), please post it in this thread.