You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

21

Thursday, July 31st 2014, 7:31pm

BB it is not hate, endgamers QQ'ing that Beth hardmode was too easy, QQ'uing Grotto was too easy and now new instance should give you more cause you can clear it through burn and want better drops from it, why?

They should have made this instance unable to clear last boss, unless you did strat like at Annelia's, then you could get the good stats. We always got crappy stats from normal, ever since KBN, why would people running hardmode be able to get better stats than a 6 man normal mode run. I want the good stats to drop on easy with a bag stats, why not? it's as hard for a decently geared person to obtain and use an RAE and maybe a puri to take it off compared to hardmode who just needs a puri and be 12 man. It should be equally fair to all class of players, especially that a lot of them spend hours farming, crafting, processing, doing minis and real money to obtain decent stuff and improve.

you got a great idea on this last post of yours :thumbup:

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

ruisen2000

not a wallet warrior

  • "ruisen2000" started this thread

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

22

Thursday, July 31st 2014, 7:41pm

Another idea is that they could have easy mode drop clean yellows from 2 instances back (50% chance) and clean bag stats (50% chance), including all good and bad stats, and last boss easy have a 25% chance to drop a clean yellow from one instance back, again with all possible stats.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

23

Thursday, July 31st 2014, 8:03pm

Another idea is that they could have easy mode drop clean yellows from 2 instances back (50% chance) and clean bag stats (50% chance), including all good and bad stats, and last boss easy have a 25% chance to drop a clean yellow from one instance back, again with all possible stats.

i had an idea very much like that. i'll have to see if i can maybe find the post again.

but in short, HM gives PoM/orange stats(all), normal gives "current" yellow stats(all), while easy give clean stats from 1 instance back.

so current yellow instance = HM/PoM from previous cap. current yellow easy = normal from previous cap = HM/PoM from 2 caps ago....etc...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Posts: 779

Location: USA

Occupation: Student

  • Send private message

24

Friday, August 1st 2014, 6:18am

If everyone is going to take a turn...I'll go...



Let us assume Easy, Normal, and Hard all drop pieces from the same slots (for level 87 instance, Pillar of Morfan, they would all drop gloves, belts, pants, and rings; for 85 instance Grotto of Horror, they would all drop helm, body, shoulders, and feet).

Easy -
Each piece of gear would have 1 Phirius Shell/EOJ Stat from previous patch/level clean on it.
Gear would not be a part of any set, thus they wouldn't get any set bonus stats.

Normal -
Each piece of gear would have 1 current yellow stat (e.g. for 87, ___ of Pillar).
All of the stats would be equally obtainable (Dex/Matk, Dex/Patk, Dex/Stam, Dex/Intel, etc, all have the same chance on a leather piece).
Pieces would be in a 7 piece set with their same level craftable counterparts in the same way they are now.

Hard -
Two drops per boss; same as it is now.
The weapon drops would have current orange level stats.
The legs or body from the last boss would also have an orange stat of the current level.
The armor/accessory drops would drop with a current "good" yellow stat in the same manner they do now.
They would be apart of a 4 piece set in the same way they are now.

25

Friday, August 1st 2014, 5:14pm

I disagree that easy stats should be changed, I like being able to strip off in/mat, and stam/def stats. Plus I don't think they would change that as they make a lot of money off people like me that do that.

I Think BB's idea is the best and a really good idea, he is right about everything in his post

and I hope he didn't mean me as a flamio, since I am actually starting to like him and think his guild is going really good.

26

Friday, August 1st 2014, 5:46pm

I disagree that easy stats should be changed, I like being able to strip off in/mat, and stam/def stats

how ridiculous.. u dont want easy mode changed cause u can farm ur bugged int/matts.. either make all "good" stats available in easy mode, or none. cant be more simple.

ruisen2000

not a wallet warrior

  • "ruisen2000" started this thread

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

27

Friday, August 1st 2014, 5:55pm

I disagree that easy stats should be changed, I like being able to strip off in/mat, and stam/def stats. Plus I don't think they would change that as they make a lot of money off people like me that do that.

I Think BB's idea is the best and a really good idea, he is right about everything in his post

I'm not sure what you mean. You don't want them to be changed, but you support BB's idea for change?

Anyway, I posted the idea with the idea in mind that easy mode would help gearing players progress. Because while we don't have a lot of new players, there ARE a TON of poorly geared players trying to gear up, and it doesn't seem to make sense to try to make that process more expensive than it already is.

Of course, well geared players don't mind as much because we need only the occasional stat from easy, but if easy mode is going to be a lowbie's stat farm alternative to frustrating minigames, making every stat require 58 diamonds to get instead of 19 is really going to crank up the price tag of gear.

Another idea in between though, is that we could do a similar system that was in place back in Ch1, where the stats either drop clean or with a bag stat.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

28

Friday, August 1st 2014, 6:10pm

BB said that easy would still be the same stat wise:

as he said : easy mode: all yellow instance stats, but dirty. 7 piece set. DIRTY just like they are.

So I agree with that and like the idea of them being as a set. His suggestion for easy, doesn't change my ability to farm those stats, and possibly more. However the idea that the highest stats WOULDNT drop, but 1-2 instances back... I don't agree with. So again, lets recap his suggestion is a change of easy mode, you can have it drop more useful stats but still dirty requiring a stat puller. WHICH I AGREE WITH, and it wont change my ability to do what I do. So his suggestion, goes hand in hand with mine... hence why I can agree with him and want easy mode stat drops to not be changed to some of the suggestions made after. Which I think are horrible.

I also agree with that Normal should be changed, and the changes to hard like he said.


So yes, I agree with him cause I like the dirty easy mode with current stats (and add more to the loot tables), yet don't support a "easy mode does older stats" cause that would remove a huge need of stat pullers. No, I don't want to be pulling Beth stats out of Grotto easy... I would rather have dirty Grotto stats... just would like more variety and availability based on the system in place.


Maybe I wasn't clear enough, but I don't want it to be changed in the way that people have been saying, that it would be clean... worse stats then you can get now. Don't remove the ability to farm the stats we can at this point, make it better by adding more to the loot table, but DONT "Each piece of gear would have 1 Phirius Shell/EOJ Stat from previous patch/level clean on it. " That is a horrible idea, making the system worse not better. I would rather them not change it, than do this.


Sorry I don't think the coffee has fully kicked in even now

This post has been edited 1 times, last edit by "Dkjester" (Aug 1st 2014, 6:25pm)


darkexodus

The Wretched

Posts: 37

Location: Eastern USA

  • Send private message

29

Friday, August 1st 2014, 6:33pm

Here's a question:

Would it not be possible to have lesser stats drop in normal mode? For instance, if you are talking about the instance that pushes our the +165 stat, the normal mode for the instance would push out the +150 or +156... or even +144....

This would make normal mode viable, although somewhat lesser.

Does anyone see why this would be a huge issue?

ruisen2000

not a wallet warrior

  • "ruisen2000" started this thread

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

30

Friday, August 1st 2014, 6:59pm

BB said that easy would still be the same stat wise:

as he said : easy mode: all yellow instance stats, but dirty. 7 piece set. DIRTY just like they are.

So I agree with that and like the idea of them being as a set. His suggestion for easy, doesn't change my ability to farm those stats, and possibly more. However the idea that the highest stats WOULDNT drop, but 1-2 instances back... I don't agree with. So again, lets recap his suggestion is a change of easy mode, you can have it drop more useful stats but still dirty requiring a stat puller. WHICH I AGREE WITH, and it wont change my ability to do what I do. So his suggestion, goes hand in hand with mine... hence why I can agree with him and want easy mode stat drops to not be changed to some of the suggestions made after. Which I think are horrible.

I also agree with that Normal should be changed, and the changes to hard like he said.


So yes, I agree with him cause I like the dirty easy mode with current stats (and add more to the loot tables), yet don't support a "easy mode does older stats" cause that would remove a huge need of stat pullers. No, I don't want to be pulling Beth stats out of Grotto easy... I would rather have dirty Grotto stats... just would like more variety and availability based on the system in place.


Maybe I wasn't clear enough, but I don't want it to be changed in the way that people have been saying, that it would be clean... worse stats then you can get now. Don't remove the ability to farm the stats we can at this point, make it better by adding more to the loot table, but DONT "Each piece of gear would have 1 Phirius Shell/EOJ Stat from previous patch/level clean on it. " That is a horrible idea, making the system worse not better. I would rather them not change it, than do this.


Sorry I don't think the coffee has fully kicked in even now
They wouldn't have shell/EoJ stats. They'd still have instance stats but from previous 2 instances.

I mean, I guess I have a different outlook than you. I'd prefer normal mode be the stat farm for already established players and easy mode be the stat farm for gearing players (This is assuming that normal mode would be a viable stat farm for the newest stats). I mean, I don't see why easy mode should drop stats on par with normal when it is so much easier, and making you spend an extra 39 diamonds to get the stat in easy mode as a drawback will only make it more expensive for gearing players.

Not to mention that Mist/Capital stats are still viable and farming pillar easy for Capital stats is still a million times easier than farming Belathis Normal for capitals...
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 2 times, last edit by "ruisen2000" (Aug 1st 2014, 7:15pm)


31

Friday, August 1st 2014, 6:59pm

Here's a question:

Would it not be possible to have lesser stats drop in normal mode? For instance, if you are talking about the instance that pushes our the +165 stat, the normal mode for the instance would push out the +150 or +156... or even +144....

This would make normal mode viable, although somewhat lesser.

Does anyone see why this would be a huge issue?


I don't run endgame instances since my guild is pretty much just me at the moment, but I would find it weird that you would be able to get better stats from playing minigames 2 days in a row than from being able to clear an endgame instance on easy/normal mode. Instance stats should be at least as good as minigame (shells) stats in my opnion, since those require minimum work.

ruisen2000

not a wallet warrior

  • "ruisen2000" started this thread

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

32

Friday, August 1st 2014, 7:04pm

Here's a question:

Would it not be possible to have lesser stats drop in normal mode? For instance, if you are talking about the instance that pushes our the +165 stat, the normal mode for the instance would push out the +150 or +156... or even +144....

This would make normal mode viable, although somewhat lesser.

Does anyone see why this would be a huge issue?


I don't run endgame instances since my guild is pretty much just me at the moment, but I would find it weird that you would be able to get better stats from playing minigames 2 days in a row than from being able to clear an endgame instance on easy/normal mode. Instance stats should be at least as good as minigame stats in my opnion, since those require minimum work.
The current stats of stat farming from minigames is another reason I made this thread. I want to push the game away from forcing people to farm minigames to get stats. Running minigames you dislike and pulling a crap stat so that the past 2-3 days of boring minigames work goes into the trash bin is not fun gameplay. If you like crafting, great. Crafting has the same stats as easy mode so you'll get the stats you need from instance changes. If you like running instances, great. Easy/normal will reward you for that too. But if you really still likeminigames... they'll still be there.

Minigames should not be the only source of stats for 95% of the players. People should be rewarded with stats from doing what they find enjoyable.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

33

Friday, August 1st 2014, 7:19pm

That's another thing. I want to push the game away from doing minigames and more into crafting/running instances (depending on what you like to do). Running minigames you dislike and pulling a crap stat so that the past 2-3 days of boring minigames work goes into the trash bin is not fun gameplay. If you like crafting, great. Crafting has the same stats as easy mode so you'll get the stats you need from instance changes. If you link running instances, great. Easy/normal will reward you for that too. But if you really still likes minigames... they'll still be there.

Minigames should not be the only source of stats for 95% of the players. People should be rewarded with stats from doing what they find enjoyable.


I agree with you, that's why I think the idea of stats from previous instances dropping on easy mode is flawed. Many people are bored with the old routine of logging in-doing minigames-doing dailies; making easy mode end game instances drop stats that are equal to shell stats (that you can get for 200 or 250 shells, pretty much a day of minis if you do them all) would just discourage people to run instances. This is just my thinking though, I don't run instances, as stated before, so I'm not sure how much my opnion should be taken in consideration :P

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

34

Friday, August 1st 2014, 7:30pm

I agree with DK on the easy mode drops is fine and doesn't need to be changed at all. As for POM's, i wish them removed completely, Giving them on hardmode so endgamers could get even easiest access to them is just wrong. Those were put as special rewards and should be available on GM events only, since a lot of people could never dream of getting them. Dropping POM's on hardmode when you have top guilds that will clear
Hardmode with 6 people and having 6 alts on tow to collect extra POM's,
talk about a bad idea.


Since top guild farms the world bosses and leave alts there to check respawn. Also the fact that when you do it, you get 5 POM's for a whole group LOL, i am sorry but that is stupid. It creates tension in groups running them since you get 5 to split with 12 people or less, ya /roll and everyone gets a shot at it, but still wrong.

Ruisen i agree that minigames shouldn't be the only way to obtain stats for people. People on every server should learn to play together, run stuff and instances and get stats and gear from there. We did Pillars normal mode last night and had a blast, died but still had a blast loll. Many times we have made PUG's and some people will go : I better not die cause i don't want to have to fix my gear or use golden repair hammers LMAO. Those people, we put aside and do not need to invite them, we don't burn stuff, we do strat and learn and yes, WE WILL DIE!!! LOL

Level it, gear it, run it, die in it but damn it learn to have FUN in it !!!!

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

35

Friday, August 1st 2014, 9:07pm

Too lazy to read the whole thread, but the fact is normal is pretty worthless. The same stats drop in easy, and the pants in easy and normal have exactly the same ghost stats. There's no incentive at all.

And I'll definitely put my opinions in once again on how stupid and annoying having to farm easy and use an extractor for int/ma is.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


ruisen2000

not a wallet warrior

  • "ruisen2000" started this thread

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

36

Friday, August 1st 2014, 9:09pm

I agree with you, that's why I think the idea of stats from previous instances dropping on easy mode is flawed. Many people are bored with the old routine of logging in-doing minigames-doing dailies; making easy mode end game instances drop stats that are equal to shell stats (that you can get for 200 or 250 shells, pretty much a day of minis if you do them all) would just discourage people to run instances. This is just my thinking though, I don't run instances, as stated before, so I'm not sure how much my opnion should be taken in consideration :P
I'm not sure I understand. Well, I supposed it will discourage mages and tanks a bit, but I'm not sure how making stat drops actually useful for other classes will actually discourage them. Unless they prefer doing minigames to running easymode until they're statted enough to do normal.

The thing I'm afraid about making easy mode equally useful for newest stats is that easymode might turn into a replacement for minigame that well geared played grind daily in boredom, and we'll be back to where we are now. I don't know... perhaps people find enjoyment in easy mode. I can respect that if people do, although I myself do feel any excitement killing bosses that pose no threat. Which was why I suggested making easy mode more useful for gearing players and only somewhat useful for geared players (capital stats from easy mode pillar is really not that bad though).
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 2 times, last edit by "ruisen2000" (Aug 1st 2014, 9:24pm)


37

Friday, August 1st 2014, 9:23pm

And I'll definitely put my opinions in once again on how stupid and annoying having to farm easy and use an extractor for int/ma is.

the retarded in this is that only int/matts drop, out of all the useful ***/*att. i really cant see a reason why someone should complaint when they have their favor stat for 80 dias in a worst-case-scenario or 60 dias in a best case scenario. and these prices r not on RAE offer, but standard ones.

the main problem is that these stats should be int/mdef as we all know that track the patch history. yet GF/RW never admitted their fault and they let it keep going on like this till game dies

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

38

Friday, August 1st 2014, 9:43pm

Haven't we been getting those int/matk and stam/pdef since KBN? or even AC? At least it gives an incentive to lower players to run easy and see new instances, farms mems and a chance of getting a good stat, even tho they need RAE to get it. Then they can use it, sell it or trade it for a stat they might need, i say win/win situation here.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

39

Friday, August 1st 2014, 9:46pm

Because it means that instead of being able to get my stats in hard while running with my guild, like every other class, I have to go take the time and waste buffs to farm an incredibly boring and repetitive easy mode that has a very low chance of actually dropping an int/ma. For no reason other than that RW are idiots and won't let it drop in any mode other than easy.

Leave it in easy all you want, but it should drop in hard as well just like every other /attack stat. Same with stam/def. RW are just too incompetent to realize that they've had the wrong stat names since KBN.




The retarded in this is that only int/matts drop, out of all the useful ***/*att. i really cant see a reason why someone should complaint when they have their favor stat for 80 dias in a worst-case-scenario or 60 dias in a best case scenario. and these prices r not on RAE offer, but standard ones.

the main problem is that these stats should be int/mdef as we all know that track the patch history. yet GF/RW never admitted their fault and they let it keep going on like this till game dies
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

40

Friday, August 1st 2014, 9:50pm

Ah ok Borella i get it now, it doesn't drop on hardmode at all, i tought it still did, my bad. The other night we farmed easy for mems and in 3 runs we got 5 Illusion of the pillars, so it didn't take too long tho. Tyvm for clearing that up for me.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!