Another idea is that they could have easy mode drop clean yellows from 2 instances back (50% chance) and clean bag stats (50% chance), including all good and bad stats, and last boss easy have a 25% chance to drop a clean yellow from one instance back, again with all possible stats.

I'm not sure what you mean. You don't want them to be changed, but you support BB's idea for change?I disagree that easy stats should be changed, I like being able to strip off in/mat, and stam/def stats. Plus I don't think they would change that as they make a lot of money off people like me that do that.
I Think BB's idea is the best and a really good idea, he is right about everything in his post
This post has been edited 1 times, last edit by "Dkjester" (Aug 1st 2014, 6:25pm)
They wouldn't have shell/EoJ stats. They'd still have instance stats but from previous 2 instances.BB said that easy would still be the same stat wise:
as he said : easy mode: all yellow instance stats, but dirty. 7 piece set. DIRTY just like they are.
So I agree with that and like the idea of them being as a set. His suggestion for easy, doesn't change my ability to farm those stats, and possibly more. However the idea that the highest stats WOULDNT drop, but 1-2 instances back... I don't agree with. So again, lets recap his suggestion is a change of easy mode, you can have it drop more useful stats but still dirty requiring a stat puller. WHICH I AGREE WITH, and it wont change my ability to do what I do. So his suggestion, goes hand in hand with mine... hence why I can agree with him and want easy mode stat drops to not be changed to some of the suggestions made after. Which I think are horrible.
I also agree with that Normal should be changed, and the changes to hard like he said.
So yes, I agree with him cause I like the dirty easy mode with current stats (and add more to the loot tables), yet don't support a "easy mode does older stats" cause that would remove a huge need of stat pullers. No, I don't want to be pulling Beth stats out of Grotto easy... I would rather have dirty Grotto stats... just would like more variety and availability based on the system in place.
Maybe I wasn't clear enough, but I don't want it to be changed in the way that people have been saying, that it would be clean... worse stats then you can get now. Don't remove the ability to farm the stats we can at this point, make it better by adding more to the loot table, but DONT "Each piece of gear would have 1 Phirius Shell/EOJ Stat from previous patch/level clean on it. " That is a horrible idea, making the system worse not better. I would rather them not change it, than do this.
Sorry I don't think the coffee has fully kicked in even now
This post has been edited 2 times, last edit by "ruisen2000" (Aug 1st 2014, 7:15pm)
Here's a question:
Would it not be possible to have lesser stats drop in normal mode? For instance, if you are talking about the instance that pushes our the +165 stat, the normal mode for the instance would push out the +150 or +156... or even +144....
This would make normal mode viable, although somewhat lesser.
Does anyone see why this would be a huge issue?
The current stats of stat farming from minigames is another reason I made this thread. I want to push the game away from forcing people to farm minigames to get stats. Running minigames you dislike and pulling a crap stat so that the past 2-3 days of boring minigames work goes into the trash bin is not fun gameplay. If you like crafting, great. Crafting has the same stats as easy mode so you'll get the stats you need from instance changes. If you like running instances, great. Easy/normal will reward you for that too. But if you really still likeminigames... they'll still be there.Here's a question:
Would it not be possible to have lesser stats drop in normal mode? For instance, if you are talking about the instance that pushes our the +165 stat, the normal mode for the instance would push out the +150 or +156... or even +144....
This would make normal mode viable, although somewhat lesser.
Does anyone see why this would be a huge issue?
I don't run endgame instances since my guild is pretty much just me at the moment, but I would find it weird that you would be able to get better stats from playing minigames 2 days in a row than from being able to clear an endgame instance on easy/normal mode. Instance stats should be at least as good as minigame stats in my opnion, since those require minimum work.
That's another thing. I want to push the game away from doing minigames and more into crafting/running instances (depending on what you like to do). Running minigames you dislike and pulling a crap stat so that the past 2-3 days of boring minigames work goes into the trash bin is not fun gameplay. If you like crafting, great. Crafting has the same stats as easy mode so you'll get the stats you need from instance changes. If you link running instances, great. Easy/normal will reward you for that too. But if you really still likes minigames... they'll still be there.
Minigames should not be the only source of stats for 95% of the players. People should be rewarded with stats from doing what they find enjoyable.
I'm not sure I understand. Well, I supposed it will discourage mages and tanks a bit, but I'm not sure how making stat drops actually useful for other classes will actually discourage them. Unless they prefer doing minigames to running easymode until they're statted enough to do normal.I agree with you, that's why I think the idea of stats from previous instances dropping on easy mode is flawed. Many people are bored with the old routine of logging in-doing minigames-doing dailies; making easy mode end game instances drop stats that are equal to shell stats (that you can get for 200 or 250 shells, pretty much a day of minis if you do them all) would just discourage people to run instances. This is just my thinking though, I don't run instances, as stated before, so I'm not sure how much my opnion should be taken in consideration
This post has been edited 2 times, last edit by "ruisen2000" (Aug 1st 2014, 9:24pm)
And I'll definitely put my opinions in once again on how stupid and annoying having to farm easy and use an extractor for int/ma is.
The retarded in this is that only int/matts drop, out of all the useful ***/*att. i really cant see a reason why someone should complaint when they have their favor stat for 80 dias in a worst-case-scenario or 60 dias in a best case scenario. and these prices r not on RAE offer, but standard ones.
the main problem is that these stats should be int/mdef as we all know that track the patch history. yet GF/RW never admitted their fault and they let it keep going on like this till game dies