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bleedingblak

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41

Friday, August 1st 2014, 11:25pm

Don't think taking poms out this late into the game is viable.

POMs for in instances is a good idea. You know how many guilds do not run easy/normal instances because it is simply pointless? If last boss normal would drop POM's then we would have so many more poms in rotation. So many more guilds would have poms to be able to farm for better gear. In the long run, more endgame guilds would emerge, as they deserve.

Sure, top geared players will also be able to farm poms, and probably more efficiently, but this way there is more poms for everyone. Not just people who can burn world bosses.


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42

Friday, August 1st 2014, 11:57pm

+1 BB.... I could not agree more. Lets fact it. The game seems to be going down hill quicker and quicker as some poor designs are being made. I am not saying, O quit now, the game is broke beyond repair. I have faith in this game, I have for a long time, I just get annoyed with it at times lol. What im saying is that it only seems fair to guilds who can burn burn burn or the ones who spend tons of money on gear and stuff. I agree with making different ways for stats to be better obtainable. My opinion.

43

Saturday, August 2nd 2014, 12:42am

I agree, no real effective way to remove PoMs at this point in the game. They have been introduced and been around long enough, we are stuck with them. Only possible way is to remove PoMs, and replace it with another currently existing currency... Which I think is just not worth it. At this point the best thing is to make access to PoMs a little more reasonable.

ruisen2000

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44

Saturday, August 2nd 2014, 2:22am



If last boss normal would drop POM's
Omg this please.
If I could like this post I'd spam that like button.
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45

Saturday, August 2nd 2014, 3:28am

I'd be for Proofs for last boss only in HM(2) or NM(1). I think easy mode is too easy in terms of the reward we are talk about and would ruin a market. I'm not saying easy mode is too easy in general. I think it is perfect, but we talking too much of a reward in Proofs for easy mode. The supply of Proofs shouldn't be consistent with the demand of them, otherwise they ruin the anomaly of them. I agree they should be more accessible, but I don't think it should be rewarded for something that two people can effectively do over and over again.

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46

Saturday, August 2nd 2014, 6:39am

All yer done be doin tis raisin the bar fer equipment. More PoMs meaneth that players no twill be usin the yellows. Think carefully what this twill mean.

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47

Saturday, August 2nd 2014, 4:48pm

Yep Lemon i agree and that would kill market for everything else in the game.

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48

Saturday, August 2nd 2014, 4:58pm

I don't know about ruining Yellows. I mean right now the Jungle yellows, there are only 1 or 2 oranges with higher stat values (I don't know for sure off the top of my head. People statting 4 dex/patt, or 4 int/ma.attk, would still use 2-3 orange and 1-2 yellow for the maximum benefit. People statting more extreme might use 3 orange, 2 yellow of these and then one stam/int for mages.


They would be less used, but still used by the power gamers, just not as much. Plus a lot of people are already doing this.


For me, PoMs have some of the best base gear for mages. While pattack classes have multiple options mages don't. For instance there are very few ma.attk/crit capes, helm, shoulders, pants, rings...... And most of these items are proof items. You can build a p.attk/crit suit of armor with almost no PoM gear (sure wont be the best) but you can build it without needing PoMs... M.attk classes cant. Capes/accessories yeah you have quest gear, but helm/shoulders/pants you don't have other options.


I think there needs to be more access to them though. Either more events or a change in mechanics. Taking the "I have GM foods and other players don't, that isn't fair", how fair is it that some players had access to massive PoMs during events that newer players may never get again?

49

Saturday, August 2nd 2014, 5:50pm

Lemon and zid: sure, the bar would be raised, but if they drop in norm, everyyone should beable to get them. litreally every post here has been a pretty decent suggestion on how to bridge the gap between end and mid game.

ruisen2000

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50

Saturday, August 2nd 2014, 6:09pm

I don't think orange stats are as OP as they used to be. I'm pretty sure the difference between orange and yellow is much smaller now. Also, the last proof event didn't really raise the bar for equipment either. Midgame guilds remained where they were and still can't do endgame, because we simply don't stat 6 x glass cannon stat.
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51

Saturday, August 2nd 2014, 6:41pm

I don't think orange stats are as OP as they used to be. I'm pretty sure the difference between orange and yellow is much smaller now. Also, the last proof event didn't really raise the bar for equipment either. Midgame guilds remained where they were and still can't do endgame, because we simply don't stat 6 x glass cannon stat.


Theres more to it than that :| most people run 4 attribute/attack 2 stamina/attack stats, with some combination of runes. The difference comes down to what kind of buffs your willing to buy bring and use.

--Edit--

REGARDLESS thats not what this post is about, it is about stats.
Of the players who have their gear statted, there is a huge difference in player skill that becomes evident, but i have met players who COULD become very skilled but they cannot afford to gear up a toon.

To make it easier for that second group of players, it needs to be eaiser to acquire stats from normal, either better yellow stats need to drop, mems need to give good stats, or poms need to drop off last boss in norm. Thread summarized.

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52

Saturday, August 2nd 2014, 11:21pm

Lemon and zid: sure, the bar would be raised, but if they drop in norm, everyyone should beable to get them. litreally every post here has been a pretty decent suggestion on how to bridge the gap between end and mid game.

That would be the problem is that everyone would be able to get them all the time. There would be too many of them and we'd get to the point where yellow might become obsolete. That being said, we need to be thinking of what this would do and whether or not we actually want that.

ruisen2000

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53

Saturday, August 2nd 2014, 11:42pm

Lemon and zid: sure, the bar would be raised, but if they drop in norm, everyyone should beable to get them. litreally every post here has been a pretty decent suggestion on how to bridge the gap between end and mid game.

That would be the problem is that everyone would be able to get them all the time. There would be too many of them and we'd get to the point where yellow might become obsolete. That being said, we need to be thinking of what this would do and whether or not we actually want that.
The last proof event gave everyone an enormous amount of proofs, and yellow stats are not obsolete yet. If they had last boss normal give like one proof (for the entire party, not per person), it would far from being that much proofs, since normal mode is actually challenging for a midgame guild.
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54

Saturday, August 2nd 2014, 11:53pm

Yes, but what happens when we start having more instances? Would the 90 instance give 2 PoM? Would 92 give 3?
At level 95, surely the level 87 normal mode instance would burnable for a lot more people. It wouldn't be a challenge for them anymore then.
You are thinking of what would be effected just now. This would have ever lasting effects years down the line.

ruisen2000

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55

Sunday, August 3rd 2014, 12:01am

Yes, but what happens when we start having more instances? Would the 90 instance give 2 PoM? Would 92 give 3?
At level 95, surely the level 87 normal mode instance would burnable for a lot more people. It wouldn't be a challenge for them anymore then.
You are thinking of what would be effected just now. This would have ever lasting effects years down the line.
If you're a certain amount of levels above that instance the poms would stop dropping, and the amount of poms wouldn't increase for newer instances.
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56

Sunday, August 3rd 2014, 12:10am

Yes, but what happens when we start having more instances? Would the 90 instance give 2 PoM? Would 92 give 3?
At level 95, surely the level 87 normal mode instance would burnable for a lot more people. It wouldn't be a challenge for them anymore then.
You are thinking of what would be effected just now. This would have ever lasting effects years down the line.


The question shouldent be how people should stat for epeen purposes, the question is what do u need to succeed at endgame at the minimum. Full yellow of the correct stats at the highest level is what you need. for a rogue, 4 atr/attack 2 stam/attack. If they are orange or yellow are irrelavent. I still run bag stats on some pieces and do enough DPS to be relevant to the party. If you think that your stats are what is inhibiting you from being endgame, it probably is not the case. Most people who make this claim are players in full yellow sets who dont know how to play their toons. Going from yellow to orange only increases epeenage.

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57

Sunday, August 3rd 2014, 1:16am

Yes, but what happens when we start having more instances? Would the 90 instance give 2 PoM? Would 92 give 3?
At level 95, surely the level 87 normal mode instance would burnable for a lot more people. It wouldn't be a challenge for them anymore then.
You are thinking of what would be effected just now. This would have ever lasting effects years down the line.


The question shouldent be how people should stat for epeen purposes, the question is what do u need to succeed at endgame at the minimum. Full yellow of the correct stats at the highest level is what you need. for a rogue, 4 atr/attack 2 stam/attack. If they are orange or yellow are irrelavent. I still run bag stats on some pieces and do enough DPS to be relevant to the party. If you think that your stats are what is inhibiting you from being endgame, it probably is not the case. Most people who make this claim are players in full yellow sets who dont know how to play their toons. Going from yellow to orange only increases epeenage.

Once again, not talking about now. I'm talking about down the road. If this happens there might become a time when Runewaker starts designing instances for the minimum to be full orange instead of the full yellow just like you talked about... in the same manner that they made a transition in chapter 2. They went from dirty stats being acceptable in Chapter 1 (HotO) to you needing to be full clean statted in chapter 3 (RT). If we make that same transition again, we'll be stuck in the same place we are now.

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58

Sunday, August 3rd 2014, 2:43am

simply make a daily quest for the highest instance(normal) that rewards 1 PoM.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

bleedingblak

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59

Sunday, August 3rd 2014, 3:05am

offtopic:

make instance dailies for completing instances to get the TP you probably should xD


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60

Sunday, August 3rd 2014, 7:09am

Full orange isn't even optimal. At current stat levels yellow = orange capital. So the only oranges better than yellows are Pillar and Horror. Considering most dps classes at this point are statting 5/1 or 4/2, going all orange would actually NOT be the best way to go.
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