This post has been edited 1 times, last edit by "Dkjester" (Aug 3rd 2014, 3:58pm)
I guess he hasn't read the rest of this thread yet.If mages can fully stat "top end" with the exception of 2 oranges of the highest, all the time since level 80 then I think all melee should get the advantage or just remove int/ma from the easy drop table. Oh and stam/def sure why not.
I'm not a tank.
OP is a tank and wanting better stats from normal?
Answered already in the thread.Why don't you just mylittlepony up and do hard mode
Exactly! See why I posted this thread?the strats on normal might help you more than any stat in the 100 tries it takes. In the time you waste farming it, the pots needed, other players time etc, you could just farm something else, create something else and sell it for gold and buy the stat you are looking for.
That's what I tried to argue for in this thread... oh right.
If they were to cater to all, all stats would be available in all modes.
I don't think I flamed anyone when I explained my idea.
Posting a thread, trying to defend points and borderline flamming the oppisition all while trying to convince GM/mods (who have no real authority on the coding or the development of the game) to "help" them.
Because its the current normal mode. This thread refers to all normals, not just Pillar. But its a convenient example.
Pillar normal is not harder than any of the previous normal modes while current, so why is pillars the focal point of wanting more for less?
I give thread 3/10, boring and going nowhere, 3 is the mild entertainment similar to mouse on wheel.
This post has been edited 4 times, last edit by "ruisen2000" (Aug 5th 2014, 6:33am)
My mistake, I get you and Zid mixed up. Even so you're a mage..end the thread LOL.
This post has been edited 9 times, last edit by "ruisen2000" (Aug 5th 2014, 9:53pm)
Stickingit, how long have you played? did you play prior to kbnh, when instnaces and their drops werent awful? It was a very differnt game, it was a very differnt culture. There ofcourse was still endgame and midgame and a huge rift between the two, but nothing like this. This is crazy. People ran for gear and stats in normal mode and for mems, threw down gold and dias to finish their gear, if they were dedicated they moved to endgame content. If they weren't dedicated, they just...fizzled out, did nothing, crafted, etc. But now, even the dedicated players have no ability to move up. They want to run endgame, and want to be good contributing members to endgame culture, but they cant because no gear.
And for non endgamers, this post sounds a bit elitest, it sounds as if only endgamers are "contributing members" but i have to make a distinction here.
Endgamers have their own culture for how most endgame guilds operate. In that culture, there are contributing members and there are leeches.
Ofcourse there is more to the game than endgame culture, and it is perfectly acceptable to sit out of that culture and neither leech nor contribute.
I'll probably never understand what this thread has anything to do with how much money people spend.What my issue is people expecting more than what they get because of how much money they contribute to a f2p game,
Thread has nothing to do with making gold, benefit of bag stats to gearing, whether we are content with the way our gear is at now, how much people spend on this game, or the numerous things you've been saying that have had nothing to do with the topic and discussion of this thread. Using them to bash the thread really makes no sense and does not make them relevant.
The endgame community would only be useful for farming hm weapons and armor, even so a smart player could just sell their stats and obtain gear that way, a smart player would find ways to obtain gold other than sell stats...the list goes on but why is the requirement for some people to play this game logically to complain about everything they can't get.
Decent stats do show up in normal, but usually only on last boss (Grotto norm is an exception, but I'm pretty sure Pillar and beth are that way - idk about Bela). The first 4 bosses have a 0% chance to drop any decent stats for melee classes, so as far as melee are concerned, those 4 bosses might as well not be there lol.
I think I should get my shells and poms back if I don't a desired stat...because why should my hard work farming world bosses and mini games go for null on a dex/ma, str/ma, stam/mp. <-- sarcasm as obviously that wouldn't happen but it's on par with asking for all stats to show up on normal modes (they do right? just low drop rate...farm more or faster IMO lol). That's just it, if you guild can burn normal np, they should just be in HM after you learned whatever you need to learn by normal or easy.
This post has been edited 6 times, last edit by "ruisen2000" (Aug 9th 2014, 11:40pm)
I also agree, if junk stats drop on junk gear then whats the point? More yellow stats on the market whats so bad about that?
Also yeah mementos needs their good stats back I never did read a reason why they were removed to begin with.

Nobody wants the kind of 'kiss up' that I can clearly see you detest
I also agree, if junk stats drop on junk gear then whats the point? More yellow stats on the market whats so bad about that?
Also yeah mementos needs their good stats back I never did read a reason why they were removed to begin with.
I'm sure it has everything to do with forcing you have to pay to clean the crap stat off if you're gonna use the piece of mento gear