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61

Sunday, August 3rd 2014, 9:04am

For a rogue:
ven pillar, veng horror, veng cap, dex pillar, safeguard pillar, safeguard horror.

so 5 oranges, 1 yellow optimal. BUT THIS IS EQUIVILANT TO

veng pillar, veng horror, triumph pillar, triumph jungle, safeguard pillar, safeguard horror.

so 4 oranges 2 yellows. = 5 oranges 1 yellow.

62

Sunday, August 3rd 2014, 3:31pm

Darwec and I are on the same page. That is what I was trying to say. Yellows will NOT become obsolete. Unlike when cleans yellows came out, there aren't enough classes of "better" statted oranges than yellows. You will still hit the point where a yellow will give more then the next level down on orange. Plus... cheaper. With when cleans started to come out... no matter what... 1 yellow gave more benefit then 1 green, cause it was double the stats since greens were 1 and yellows were two. If Oranges had 3, I would agree with you.. but they don't.

Just looked at the past page, Borella said pretty much the same thing. I take it a lot of us know the "yellows will become useless" comment as false.

This post has been edited 1 times, last edit by "Dkjester" (Aug 3rd 2014, 3:58pm)


63

Monday, August 4th 2014, 9:16pm

If mages can fully stat "top end" with the exception of 2 oranges of the highest, all the time since level 80 then I think all melee should get the advantage or just remove int/ma from the easy drop table. Oh and stam/def sure why not.


OP is a tank and wanting better stats from normal? Why don't you just mylittlepony up and do hard mode, the strats on normal might help you more than any stat in the 100 tries it takes. In the time you waste farming it, the pots needed, other players time etc, you could just farm something else, create something else and sell it for gold and buy the stat you are looking for.

Also to be honest OP is the really the only one I see making a large uneeded deal about this. If they were to cater to all, all stats would be available in all modes, but they don't. Posting a thread, trying to defend points and borderline flamming the oppisition all while trying to convince GM/mods (who have no real authority on the coding or the development of the game) to "help" them.


Pillar normal is not harder than any of the previous normal modes while current, so why is pillars the focal point of wanting more for less?


I give thread 3/10, boring and going nowhere, 3 is the mild entertainment similar to mouse on wheel.
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64

Tuesday, August 5th 2014, 5:38am

If mages can fully stat "top end" with the exception of 2 oranges of the highest, all the time since level 80 then I think all melee should get the advantage or just remove int/ma from the easy drop table. Oh and stam/def sure why not.
I guess he hasn't read the rest of this thread yet.


OP is a tank and wanting better stats from normal?
I'm not a tank.
Why don't you just mylittlepony up and do hard mode
Answered already in the thread.

the strats on normal might help you more than any stat in the 100 tries it takes. In the time you waste farming it, the pots needed, other players time etc, you could just farm something else, create something else and sell it for gold and buy the stat you are looking for.
Exactly! See why I posted this thread?


If they were to cater to all, all stats would be available in all modes.
That's what I tried to argue for in this thread... oh right.

Posting a thread, trying to defend points and borderline flamming the oppisition all while trying to convince GM/mods (who have no real authority on the coding or the development of the game) to "help" them.
I don't think I flamed anyone when I explained my idea.

Also, If you have an express telephone line that bypasses Gameforge and lets us contact RW directly for feedback, please do share!


Pillar normal is not harder than any of the previous normal modes while current, so why is pillars the focal point of wanting more for less?
Because its the current normal mode. This thread refers to all normals, not just Pillar. But its a convenient example.


I give thread 3/10, boring and going nowhere, 3 is the mild entertainment similar to mouse on wheel.

But you haven't read the thread yet!
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This post has been edited 4 times, last edit by "ruisen2000" (Aug 5th 2014, 6:33am)


65

Tuesday, August 5th 2014, 7:53am

My mistake, I get you and Zid mixed up. Even so you're a mage..end the thread LOL.
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66

Tuesday, August 5th 2014, 10:03am

My mistake, I get you and Zid mixed up. Even so you're a mage..end the thread LOL.

Just what? None of yourpost makes any sense or has any thought given further than you and your personal wants and needs. Its a selfish rant that does not take into account the needs of the community as a whole.

Most people cant farm hard, that is the entire point of this thread. The average player is just incapable of standing up to hardmodes atm.

So they want more stats, because thats what they're lacking.

From an endgame perspective, most end game guilds dont get any new players and are slowly dying off.

So what do we all want? mid game players to gear up and move into endgame content/guilds.

How can this be most easily achived? If stats were easier for midgame players to obtain.

What is the best way to implement this? Well once upon a time, mems gave good stats, people would farm mems and gear with those stats. That worked well, we want that back.

Once upon a time, we had a 6man dungeon between each hard mode that dropped good stats. People could farm that. It worked well, we want that back.

Poms are nice, but having them drop in dungeons has never been tested before. We dont know if that suggestion would work. We are discussing if it would make sense or not, its an open debate in a public forum. Thats kind of the whole point of one of these you know?

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67

Tuesday, August 5th 2014, 4:52pm

In my opinion, Instances should be about the gear, not the stats. Players should be able to get decently competitive stats from mems and shells if nothing else. I agree with Darwec here, we need that back. We don’t need PoMs in instances, we don’t need other ways to get orange stats, we just need solid stats that matter. Good stats shouldn't only drop in hard mode instances for people who already have really good stats. I’d even be fine with slightly lower stat values as long as they were the right stats – not crap like strength/magical attack, strength/wisdom, intelligence/physical attack, etc. that do nothing but make a pretty tierstone.
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68

Tuesday, August 5th 2014, 7:43pm

I don't think there should be a change to how the stats drop in normal or easy. The jump from normal to hardmode on all instances 80 + in current gear and stats is large enough to justify changing how the entire guild plays not just how a normal mode is to drop the stats. If they allowed the 4 stats people are asking about then HM would not be needed other than gear and even so you could ghetto your entire set with poms or just trade stats in return for the hm gear...hey wait we do that already.

I was able to trio beth normal in sub-par tank gear, with a sup-par 3rd class cleric and a r/m at 80. I'm sure some of you solo'd it, dou'd it or just looked at it and it fell over. My point is, in no time during that initial run in normal mode did I hope to get a str/pa dex/pa stam/hp even though being told it had a 1/whatever chance of dropping, either way it was too low for it to be realistic. Lame story I know, nothing special but it describes my own mentality while helping out others. I continued on gearing a mage friend for an entire year this way, watching them get full int/ma instance and shell and a few oranges here and there, result is a mage that doesn't run HM, has relative decent gear and the person is comfortable with that.


I didn't mind all of that and I still don't mind helping the person gear, all while knowing I can't get the stats I need (fully) to stat 100% optimal to make my char the best "ATM", I don't want to be best ever because there is always someone who is willing to pay more money, invest more time and effort into their character, which is completely fine.

Ask yourself are you content with how much time you've put in or how much money you've put into the game. Understand that if you have your toon at a level of gear/skill which makes you disappointing I wouldn't blame the game.


The GM/CM or whatever colored mods here have relatively no power in game changes (like stat dropping), the idea is ok to make a thread for rally cries and chest thumping but it ultimately will go no where due to people's inability to be realistic about things. They obviously know putting mage stats / 1 tank stat in easy modes helps out the population in dps, defense as a whole...it's huge already if you think about it and now the players just want more...gimme gimme gimme (even if you've dumped thousands into the game...doesn't matter).

I see more selfish attitudes in this thread that are justified by people using the high end guild vs mid/family guild examples horrendously.

Is this you guy's first MMO?

Have you never seen the gap between end game and non end game? Any vet will tell you that in almost every mmo there is a gap, hell it transcends to life if you want it too.


Poms in normal mode? No work for huge returns, top stats? Sorry this game is about challenge and having fun, to me being given stats isn't fun or a challenge even if it means I have to go insane while playing this game...then again that is fun.



OP is welcome to chop and screw this up.
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69

Tuesday, August 5th 2014, 8:47pm

I still don't understand how normal mode dropping useful stats has anything to do with being the best or blaming the game for everyone not being the best. You keep insisting that and I don't see how that is in any way relevant to this thread, which is simply saying that normal mode is useless atm and should not be that way.

Not like we're asking normal mode to give Hardmode gear or orange stats dropping (1 proof is hardly equivalent to an 8 proof orange stat in hardmode). With 6 people, you'd need to do 6 runs before everyone in party gets 1 proof. Newest oranges cost 8 proofs now? That's 48 runs before you can pull the newest orange stat.So Imo I don't think orange stats will flood everyone's gear. And if you limit proofs to dungeons near your level only, you wouldn't be able to burn old content for it.

Also, Beth normal was probably the easiest normal mode they've ever released lol, it can be burned with just 2 DPS. Grotto normal and pillar normal are quite a bit more difficult. It usually takes us 2 hours to clear pillars normal and around 10 party wipes (b/c of hallway to last boss and last boss itself though). But still, is it really that much to ask for some decent stats to drop?

And while its true Cm/Gm's can't make changes in the game, they're the only people we can forward feedback to. I mean, you seem to expect us to contact RW directly for feedback. If you can't accept the system, that's a problem with you, and not a problem with me.
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This post has been edited 9 times, last edit by "ruisen2000" (Aug 5th 2014, 9:53pm)


70

Tuesday, August 5th 2014, 9:48pm

This post has been edited 8 times, last edit by "ruisen2000" (Today, 9:16pm)
Stay calm, focus, relax and think clearly.
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71

Tuesday, August 5th 2014, 9:55pm

This post has been edited 8 times, last edit by "ruisen2000" (Today, 9:16pm)
Stay calm, focus, relax and think clearly.
I don't like proof reading my posts in edit mode.
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72

Wednesday, August 6th 2014, 2:13am

Stickingit, how long have you played? did you play prior to kbnh, when instnaces and their drops werent awful? It was a very differnt game, it was a very differnt culture. There ofcourse was still endgame and midgame and a huge rift between the two, but nothing like this. This is crazy. People ran for gear and stats in normal mode and for mems, threw down gold and dias to finish their gear, if they were dedicated they moved to endgame content. If they weren't dedicated, they just...fizzled out, did nothing, crafted, etc. But now, even the dedicated players have no ability to move up. They want to run endgame, and want to be good contributing members to endgame culture, but they cant because no gear.

And for non endgamers, this post sounds a bit elitest, it sounds as if only endgamers are "contributing members" but i have to make a distinction here.

Endgamers have their own culture for how most endgame guilds operate. In that culture, there are contributing members and there are leeches.

Ofcourse there is more to the game than endgame culture, and it is perfectly acceptable to sit out of that culture and neither leech nor contribute.

73

Saturday, August 9th 2014, 5:53pm

Stickingit, how long have you played? did you play prior to kbnh, when instnaces and their drops werent awful? It was a very differnt game, it was a very differnt culture. There ofcourse was still endgame and midgame and a huge rift between the two, but nothing like this. This is crazy. People ran for gear and stats in normal mode and for mems, threw down gold and dias to finish their gear, if they were dedicated they moved to endgame content. If they weren't dedicated, they just...fizzled out, did nothing, crafted, etc. But now, even the dedicated players have no ability to move up. They want to run endgame, and want to be good contributing members to endgame culture, but they cant because no gear.

And for non endgamers, this post sounds a bit elitest, it sounds as if only endgamers are "contributing members" but i have to make a distinction here.

Endgamers have their own culture for how most endgame guilds operate. In that culture, there are contributing members and there are leeches.

Ofcourse there is more to the game than endgame culture, and it is perfectly acceptable to sit out of that culture and neither leech nor contribute.

Been playing since 2010. I don't understand what you mean by "when instances and their drops weret awful". So you mean RT was aweful, WA was awful, etc? KBNH with the exception of blue gear with clean yellow stats and easy mode with stam def, the instance rates as the same during = lvl content as far as anything goes. If a point was to made about this thread and KBNH the correlation would be that they took out the ability to farm mems FOR desired instance stats (stam/def exception). So I don't know if KBNH was YOUR first experience with harder modes of the game.

All you did was explain how things naturally have gone before, during and after each lvl raise, instance release, map/content release. I'm not agreeing it's just a no brainer for me as it's just observation processed years and years ago, the example can be used across the board to some extent.

What my issue is people expecting more than what they get because of how much money they contribute to a f2p game, the developers obviously threw the entire RoM community a bone when they added int/ma, stam/ma, stam/defs to the easy mode drop tables but you want more? Gear your mages to help you through HM or whatever it takes to help the physical melee dps obtain stats without having to try to convince gm, mods to foward something that will crash on rock ( i know i know over time the rock will ware down..).

The endgame community would only be useful for farming hm weapons and armor, even so a smart player could just sell their stats and obtain gear that way, a smart player would find ways to obtain gold other than sell stats...the list goes on but why is the requirement for some people to play this game logically to complain about everything they can't get.

I think I should get my shells and poms back if I don't a desired stat...because why should my hard work farming world bosses and mini games go for null on a dex/ma, str/ma, stam/mp. <-- sarcasm as obviously that wouldn't happen but it's on par with asking for all stats to show up on normal modes (they do right? just low drop rate...farm more or faster IMO lol). That's just it, if you guild can burn normal np, they should just be in HM after you learned whatever you need to learn by normal or easy.


People ran different versions of RT too, oh and hey DoD easy mode was..I think...an ok place to get mems before people went to normal mode. Oh hey wait, natural progression!

Can't be end game and a leecher/floor dps, I don't see how that pans out in a real guild, if you enjoy carrying people that wont contribute to the progress of their char or the guild why have them in your "end game" guild. That makes sense.



I don't have much pity for players in current RoM that want every peice of cake for themselves (even though this is about your guildmates), you either learn to farm something that will generate gold other than stats you might use, or you buy diamonds to sell. In current day RoM it is by far the easiest time in the game to gear for any class and we have threads like this that just waste the overall time of everyone reading and contributing, myself included.

Ridiculous overall. close thread. later
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74

Saturday, August 9th 2014, 8:13pm

No thats not what im saying. Im saying dod-tosh were amazing. Thats how the game SHOULD be structured. Especially the gch-tosh. Im saying that there should be a progression of instances where you go some places for gear, some places for stats, never the same place for both. The places you go for stats should be EASIER than the places you go for gear, so lower guilds who cant grab that HM gear can still do something.

And this is far from the easiest time in rom to gear. Its the easiest time to get gear to wear. Its the hardest to get stats to use. Its easy to get into mid game with bag stats and crafted gear. And then you're stuck again on that last jump.

These threads arnt a waste of time. They are perfectly valid complaints from a large number of people. Im tired of not having new people to run with.

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75

Saturday, August 9th 2014, 9:50pm

What my issue is people expecting more than what they get because of how much money they contribute to a f2p game,
I'll probably never understand what this thread has anything to do with how much money people spend.

Again, this thread simply says : Hey, normal mode does not drop any good loot. Instances are designed to be rewarding for running them, are they not, Stickingit? If they're not designed to be rewarding (in addition to fun), why would they drop loot?

The endgame community would only be useful for farming hm weapons and armor, even so a smart player could just sell their stats and obtain gear that way, a smart player would find ways to obtain gold other than sell stats...the list goes on but why is the requirement for some people to play this game logically to complain about everything they can't get.
Thread has nothing to do with making gold, benefit of bag stats to gearing, whether we are content with the way our gear is at now, how much people spend on this game, or the numerous things you've been saying that have had nothing to do with the topic and discussion of this thread. Using them to bash the thread really makes no sense and does not make them relevant.

But if it makes you content that I respond to them, I personally don't need normal mode to gear. I've geared my toon without normal mode (since they never dropped loot that I'd be willing to use) and do not need it to make gold. I'm content with the gold I have and I'm happy with my gear.


I think I should get my shells and poms back if I don't a desired stat...because why should my hard work farming world bosses and mini games go for null on a dex/ma, str/ma, stam/mp. <-- sarcasm as obviously that wouldn't happen but it's on par with asking for all stats to show up on normal modes (they do right? just low drop rate...farm more or faster IMO lol). That's just it, if you guild can burn normal np, they should just be in HM after you learned whatever you need to learn by normal or easy.
Decent stats do show up in normal, but usually only on last boss (Grotto norm is an exception, but I'm pretty sure Pillar and beth are that way - idk about Bela). The first 4 bosses have a 0% chance to drop any decent stats for melee classes, so as far as melee are concerned, those 4 bosses might as well not be there lol.

Also, drop chance for each of the nice stats (Str/pa, Dex/pa, stam/pa, Stam/Wis) is 1 in 80, which makes shells a poor example since shells is at least 25%-50% chance to get a decent stat. It would be more like, the first 4 shell pulls you have a 0% chance to get a decent stat. Then fifth shell pull, you get a 1.25% chance for the decent stat you needed.
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This post has been edited 6 times, last edit by "ruisen2000" (Aug 9th 2014, 11:40pm)


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76

Sunday, August 10th 2014, 12:10am

I also agree, if junk stats drop on junk gear then whats the point? More yellow stats on the market whats so bad about that?

Also yeah mementos needs their good stats back I never did read a reason why they were removed to begin with.

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77

Sunday, August 10th 2014, 8:08pm

Agreed. Gear prices are already inflated on most servers with pieces going for a couple hundred million. In the past couple weeks, stats prices have also gone up about 25-50% in the AH. Paying 40-60m for a yellow stat is ridiculous imo. Bag stats can only get players so far and farming instance and shell stats can be very frustrating for alot of players who can farm for over a month to get a single decent stat. It should take some work and a bit of effort to get decent gear, but with 6 stats per piece, stats need to be a bit more available or people will just get frustrated and start moving on to other things.
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78

Sunday, August 10th 2014, 8:32pm

I also agree, if junk stats drop on junk gear then whats the point? More yellow stats on the market whats so bad about that?

Also yeah mementos needs their good stats back I never did read a reason why they were removed to begin with.


I'm sure it has everything to do with forcing you have to pay to clean the crap stat off if you're gonna use the piece of mento gear
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79

Sunday, August 10th 2014, 8:56pm

I also agree, if junk stats drop on junk gear then whats the point? More yellow stats on the market whats so bad about that?

Also yeah mementos needs their good stats back I never did read a reason why they were removed to begin with.


I'm sure it has everything to do with forcing you have to pay to clean the crap stat off if you're gonna use the piece of mento gear

well, no.

good stats were removed from memento pulls cause some "endgamers" were frustrated that any "noob" can pull precious stats by farming mems (aka, RT/DoD at that time).

pathetic but still true. i hope they really r satisfied now that game population has been reduced by 90%..

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80

Sunday, August 10th 2014, 10:46pm

"good stats were removed from memento pulls cause some "endgamers" were frustrated that any "noob" can pull precious stats by farming mems (aka, RT/DoD at that time)."

I remember this being the complaints on the EU / German side. Weird how different of a view there is. But honestly, there are a lot more endgamers and endgame guilds there, so there is already a bigger competition for selling stats.

Either way, standard usable yellow stats should be easily available to all (mentos included imo)


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