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1

Friday, September 5th 2014, 5:24am

Chiron & Warden pets - Siege

Any plans on fixing the Chiron so they:
Can't fly
Can't shoot thru walls

And generally for wardens:
Not be able to send pets thru walls & gates?

2

Friday, September 5th 2014, 2:39pm

That might all be fixed when siege war leaves beta in 2018! 8)
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3

Friday, September 5th 2014, 4:16pm

There are currently no plans to remove seige from Beta status...
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4

Friday, September 5th 2014, 5:13pm

they could just make it so you can't target through walls, towers included, and fix a lot of problems...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

5

Friday, September 5th 2014, 9:13pm

Problem with that is that it would require a change in the entire game engine. And we all know how often/well they "fix" that.
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

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6

Saturday, September 6th 2014, 4:27pm

there are so many classes out there that can aoe, attack through walls as well... and chiron is 9/10 times a one shot... why cant someone pay attention.. and if you happen to be a class that cannot do anything through a wall, then why not call out in vent/ts, w/e, guild chat, for someone to kill the chiron, and then stand watch watch till someone kills the warden?

i know i know easier said than done, some lower level guilds sometimes fight an OP warden, they cannot kill very easily, i get it.

just throwin my two cents out there for more teamwork etc etc.

Im not sure if anyone ever notices but i usually keep most of my pets on counterattack mode, so they wander off a lot, but if i ever catch them running through a wall i immediately recall him then pull him back out with counterattack off. meh ramblin now.
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7

Saturday, September 6th 2014, 7:08pm

probably one of the biggest issues is the warden pets can stop while inside the wall. then its unkillable except by aoes.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

8

Sunday, September 7th 2014, 12:50am

That's fine if you do it but many guilds don't.
They use them purely as a glitch, exploit, whatever you want to call it
Im not sure if anyone ever notices but i usually keep most of my pets on counterattack mode, so they wander off a lot, but if i ever catch them running through a wall i immediately recall him then pull him back out with counterattack off. meh ramblin now.
I agree the towers threw walls is BS also, however gates are kind of iffy since they arent solid

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9

Sunday, September 7th 2014, 1:00am

probably one of the biggest issues is the warden pets can stop while inside the wall. then its unkillable except by aoes.
Warden pets are immune to AoE's though...
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10

Sunday, September 7th 2014, 3:55pm

Hence why we are here Noble, this is the reason we are having this conversation. I have only had a few guilds that still do this. Luckily the guild I am in is power enough to keep the enemy locked down to the middle, unless we get Bteam or PPK. Often times they don't have the chance to abuse this. The problem stems from correct AI never being developed. Any monster or NPC, will always take a straight line to the target REGARDLESS of walls. Monsters do it in instances to. It has been this way since they made the game. SO when people send chiron to attack he has no other option then to run straight for the building.

The solution here is new AI. But that's far to involved and difficult or it probably would have been implemented already.

So what were looking at was suggested by another poster on the forums. (Can't remember name :dash: ) All buildings should have a debuff. NOT A BUFF, that allows them immunity to everything. The only way to remove said immunity is for any one of the 3 siege gates to be destroyed. Once this happens the debuff stays off for the rest of siege. Does it completely fix the chiron issue? No, is it the easiest solution and one that the community will accept? Yes.



And for the lazy coders out there if there are still some it's easy. Write up another debuff, on the the siege load function put it on all buildings. When the gates disappear, (There's already a function, since the gates have the burning animation.) just call another function to REMOVE the debuff. Since we don't need the debuff to come back it makes its much more simplistic.

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11

Monday, September 8th 2014, 3:03pm

If a warden pet stops inside the wall, item set skills and certain class skills that get modified by elites can work through walls. found that out by chasing someone and they popped into castle while I had an attack making me chase them. SO if the warden pet stops in the wall you can always kill them like that......
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12

Monday, September 8th 2014, 3:21pm

let's use broken content to counter other broken content...

not trying to argue, as you are right, but its just kinda sad it comes to that...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

heirienza

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13

Tuesday, September 9th 2014, 11:41pm

Then the obvious solution would be for runewaker to fix the broken content, imo. But we all know the risks we take when it comes to that.
Reni
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If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.