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Asphodelix

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1

Monday, September 15th 2014, 1:01am

Hall of Earth 1st boss?

Has anyone cleared past the 1st boss we had tried and 6 adds spawned and then the one hit most of us i think tank included we tried silenceing the boss to prevent them spwaning didn't work but there are 6 mobs that spwan and i think that either after a certain ammount of time or after they killed the person they spawned to kill they die cuz there were 7 of us and the healer lived but the thing is he immuned the first hit does maybe only the first hit a one hit? or do u have to sacrifice 6 people.


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Monday, September 15th 2014, 1:25am

So far everyone I know of clearing first boss has thus far burned it down.

However I'm sure we'll get a group in there soon enough for the purpose of just trying to figure out strats. :)

Goodluck in the meantime though, I'm sure you guys can get it! ;o
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heirienza

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Monday, September 15th 2014, 2:50am

Well, my older brother (was the guild leader and founder of Bringersoflight), after telling him what happened and what the map was, concluded that the strats are the exact same as the strats in Origin for the bosses. The adds spawned by first explode on contact to deal a high amount of damage. They do not explode if you immune until your immune wears off and they come into contact with you. My suggestion would be possibly have a wl/ch and a couple priests with zs/dl item set skill use their damage reducers on group and then everyone survive the adds from 90% damage reduction. (priests switch off with the iss if the first priest is still on CD for holy candle shield)
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Cike

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4

Monday, September 15th 2014, 3:02am

aoe adds...get a k/m with HLD, and it shouldn't be an issue...

either that, or have some1 dedicated to aoeing the boss...
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mages should stack dex. word.

heirienza

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Monday, September 15th 2014, 3:29am

According to my brother, you couldn't pull the adds away from their original target in Origin. Gotta either kill them before they reach you or survive the hit. And I believe they have like 6mil hp?
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6

Monday, September 15th 2014, 3:54am

u gotta kill them en masse asap. thus, aoes. I believe they all spawn in 1 place(under boss), which is different than original when they came from all sides...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

7

Monday, September 15th 2014, 4:54am

anyone figured when the adds spawn? 6 for hole fight, every x % of boss hp or every x seconds? also how long does it take for boss to enrage if it does enrage, anyone figured that one out?
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8

Monday, September 15th 2014, 6:28am

The adds spawn at 18 seconds into the fight. 1 bug spawns for every player in the instance. Each of these bugs 'chase' the player that it was spawned for, and if they reach them, 1 hit them.

Apparently the strat was to aoe and aggro the bugs, then kite those alone while the rest of the party killed the boss, but for some reason they ignore aggro. At least, they did before the patch. Not sure if it is actually fixed yet.
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heirienza

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9

Monday, September 15th 2014, 2:18pm

The adds do not spawn underneath the boss but a slight ways away from the boss in correlation to the position of the players in the party. And also, they do not one hit you if you have a ton of hp and def or if you have a damage reduction going. I know this because I got hit by mine after my immune ended and it exploded, taking me from my approximate 250k hp (i had 315k pdef) down to about 80k hp. I forget whether I had Shield of Discipline going or not.
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If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

10

Monday, September 15th 2014, 8:26pm

This sounds very much like the first boss of origin, as I do not know how/where to enter the hall, much less how hard they are, I will be unable to run the instance. Keep me posted on strats though. As for the agro issue, have you tried taunts? They bring you to the top of the agro table, assuming no one does damage after that the kiter would be able do his job, provided enough taunts, (K/W or K/S? maybe?) Has anyone looke at the bugs, threat meter how high is the number not the %. Also, try stuns. If they are stunnable, use mages with discharge. If they are unstunnable, use slows, thunder-storm + surge of malic from a m/wl is a large amount of slowdown. I'm curious what are the numbers on the boss? Pdef/mdef and HP. :minigun:

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11

Monday, September 15th 2014, 8:35pm

last i checked, values were about PoM-HM level...except the chamber bosses have crit resist...

maybe i will dig up the values from rom-welten if i have the time...


anywho, yeah, most of the bosses sound like origin 2.0... which is awesome, because origin was a great instance(one of the best imo)...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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12

Wednesday, September 17th 2014, 8:49pm

Well, my older brother (was the guild leader and founder of Bringersoflight), after telling him what happened and what the map was, concluded that the strats are the exact same as the strats in Origin for the bosses. The adds spawned by first explode on contact to deal a high amount of damage. They do not explode if you immune until your immune wears off and they come into contact with you. My suggestion would be possibly have a wl/ch and a couple priests with zs/dl item set skill use their damage reducers on group and then everyone survive the adds from 90% damage reduction. (priests switch off with the iss if the first priest is still on CD for holy candle shield)


I think you (and your borther) are mixing Origin with Raksha Temple. In RT you have Bolgu, that will cause 90% damage. Have 2 of them and there you have 180% damage - killing you. (and everyone else in radius of their AOE skill)

heirienza

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13

Wednesday, September 17th 2014, 10:23pm

How so? The adds that Life Leecher spawns run up to you and deal 60% damage to you. They do not explode if you kill them before they reach you, nor do they explode if you are immune or magically immune. They explode once that immunity wears off. I know this because I actually tested it in Origin and didn't kill the add that spawned. it dealed exactly 60% of my hp when it came into contact with me.

EDIT: Also, I know what the bolgus do. I also know that they have a very large range of their explosion upon death. That is not the case with the adds spawned by first boss in Hall of Earth first boss and Origin first boss. They run up to you after being spawned, hit you with their regular attack while continuing towards you, and then explode once they reach you. When they explode, they automatically die. The adds do not have a terribly huge range when they explode. If you think I'm mixing up the two, get onto your retired toon and go to Origin first boss. let the add spawned hit you instead of just killing it. Then you can tell me I am mixing them up.
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And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "heirienza" (Sep 17th 2014, 10:29pm)


gigilomann

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14

Wednesday, September 17th 2014, 10:41pm

You guys act like youve never done origin at level 55 cap, c'mon now. Hall Of earth is pretty much the same thing, jsut saying.
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heirienza

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15

Wednesday, September 17th 2014, 11:41pm

Gigi, while I have not done Origin at level 55 cap, I did go into Origin recently to figure out how the adds work. They spawn about every 25 seconds, their exploding aoe is magical, and i'd estimate the range to be about a max of 100. I also tested the different immunes to see if they would explode or not, if a tank can pull them off of people (which is possible with a taunt, though tank will be a sacrifice), etc.
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If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

16

Tuesday, May 12th 2015, 5:50pm

I know this thread has not been used for a while, but if anyone still wonder about how to handle bugs spawned during 1st boss, i went in Origin lvl 55 and managed to aggro the dark blood bug off me using elite r/s substitute. Hopefully same tactic can be used in hall of earth

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17

Tuesday, May 12th 2015, 6:58pm

I just need to know if you can aggro the bugs in HoE with damage via an aoe. If you can, then a wl/p can make it possible to get past the bugs. Also, adds in HoE spawn every 20 seconds.
Reni
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Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.