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21

Sunday, September 21st 2014, 11:48pm

Besides farming gold directly, all of these depend on players actually playing the game. :) Even selling diamonds for gold depends on that.

This thread was not created as an informative thread. :) It was created to prove a point from another thread. The derailment was really done by the OP himself. The P2P/F2P thing was done by your own guild member.

The game needs players. It needs players of all categories, and I'm sorry, Timthum, but your guild leader and associate are really 2 of the main culprits in these forums preaching that everybody needs to play the game like them. :) I particularly like the line about how FTP are only useful if Asph can use them for his own benefit. lol

What the game needs, period, is, players. All types of players. The usefulness of degrading people who are actually playing the game is absolutely nil.

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22

Sunday, September 21st 2014, 11:51pm

Since, as I posted before, I believe time needs to be included as a factor, I would suggest the list be broken down a bit. For example:

Lower time involvement

Sell diamonds
Alchemy
Cooking
Sell mini-game guild mats
Make/Sell runes in the AH


Higher level of time involvement

Farm instances
Farm monster cards
Farm mobs and vendor drops
Other crafting besides Alchemy and Cooking
Sell stats (unless you are super lucky and can pull good stats often then it obviously takes less time)
Sell tier stones

Others that vary greatly based on numerous factors

Sell mems/mem pulls
Sell honor points – crafting mats/pulls
Sell services (i.e. pwr leveling)
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

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23

Sunday, September 21st 2014, 11:52pm

What the game needs, period, is, players. All types of players. The usefulness of degrading people who are actually playing the game is absolutely nil.

+1

very well said.

populations are low, we all know that. if you don't, you might need to log on and check, and then realize i'm right.

people, no matter f2p, p2p, casual, hardcore, are what this game needs. simply more bodies.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

  • "zidlef" started this thread

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24

Sunday, September 21st 2014, 11:55pm

Tuulikki that is a great piece of info you put there and good for new players to know, tyvm

Also this thread was made to let people know the ways to make gold not to make a point from other threads, those we conspiracy theory can stay home.

If population has declined, most of the blame is because of Frogster inability to give a crap about the player base and innefective GM's at that time. Gameforge has some blame on this and they have improved a thousand fold from the previous owners, Runewaker has a lot of the blame on their shoulders for a bunch of bad stuff. But the player base is to be blame a lot for it also, mean, unhelpful and greedy people, hackers who couldn't play the game and enjoy it, control freaks, bullies, people unwillingness to help once they get their quests and ISS done etc. Now it's funny to see players get along and have fun again, at least on Reni.

We have run instances with people in PUG groups from 4 to 6 different guilds, just like in the old days 5 years ago.

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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

This post has been edited 1 times, last edit by "zidlef" (Sep 22nd 2014, 12:04am)


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25

Monday, September 22nd 2014, 12:08am

Lower time involvement

Sell diamonds -- high return, but costs irl money
Alchemy -- VERY high RoI
Cooking -- high RoI, gets better at later levels
Sell mini-game guild mats -- depends on whether your guild will get mad at you, but if you do the games daily anyways, this is free money
Make/Sell runes in the AH -- another "free money" thing. just collect while you quest/farm other objects


Higher level of time involvement

Farm instances -- depends on level. i would not suggest to a new player. for high end, this can be the best way to make money though
Farm monster cards -- luck dependent. lots of farming, and card value is highly dependent on rarity and number on server
Farm mobs and vendor drops -- just gotta say, very low RoI comparatively
Other crafting besides Alchemy and Cooking -- need lvl 80+, so low return for the beginning, may or may not even out at the end depending on ease of mat acquirement. without crafting festival, very low RoI, but helps friends/guilds very much
Sell stats (unless you are super lucky and can pull good stats often then it obviously takes less time) -- again, luck dependent, and most people who "need money" are still trying to stat themselves, so somewhat of a zero net gain
Sell tier stones -- if you are going to do this seriously, it requires dias. unless you want to run 100+ alts to the class hall for a stone, also, charges are probably being used to stat self.

Others that vary greatly based on numerous factors

Sell mems/mem pulls -- if you use it, mem food is probably where alot of mems are going, at least early lvl. later though, selling mats from mems can be very profitable
Sell honor points – crafting mats/pulls -- very high RoI if you do SW daily anyways and are not particularly interested in pvp gear and/or crafting yourself
Sell services (i.e. pwr leveling) -- like this group says, dependent on other factors. if you can find a niche, fill it :D
additions in bold



Quoted

If population has declined, most of the blame is because of Frogster inability to give a crap about the player base and innefective GM's at that time. Gameforge has some blame on this and they have improved a thousand fold from the previous owners, Runewaker has a lot of the blame on their shoulders for a bunch of bad stuff.
then why was the population larger under froggy's regime? if it was so much more horrid than GF?



Quoted

But the player base is to be blame a lot for it also, mean, unhelpful and greedy people, hackers who couldn't play the game and enjoy it, control freaks, bullies, people unwillingness to help once they get their quests and ISS done etc.
wow, i'm sorry to hear reni is like that, as you can't be referring to any other server, as, like you say, you haven't been there. i haven't noticed really any horrid people on palenque...or isiltir for that matter, or osha. or even when i visited artemis and indigo. i really am sorry to hear that stuff happens on reni...


Quoted

We have run instances with people in PUG groups from 4 to 6 different guilds, just like in the old days 5 years ago.
yeah, that usually has to happen when the population decreases...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 5 times, last edit by "Cike" (Sep 22nd 2014, 5:45am)


26

Monday, September 22nd 2014, 4:04pm

then why was the population larger under froggy's regime? if it was so much more horrid than GF?
(The following is purely my opinion, based on what I saw several years ago)

Because Frogster ran players off.

My wife and I started playing about a year before the expansion that added 3-classes and Coast of Opportunity. (Forgive me, but I cannot remember which chapter that was.) We joined a friendly guild that focused on end-game, but was more than willing to help players not-at-cap progress. (Neither of us were at cap.)

Our main toons were in the 40s on both classes when the expansion came out. We promptly picked up 3rd classes and started running them in the CoO. Eventually, we got our 3rd classes into the 50s (with our first and second in the high 40s), and started looking around

1) The in-game economy was not just broken - it was shattered. Before, someone could feasibly play to cap (and at cap) completely F2P. (Maybe buying enough diamonds for a permanent mount.) The gold price to buy diamonds was reasonable. After the expansion, the gold cost of diamonds had gone to 100 times what it had been. The only way to remain F2P was to put in exorbitant hours grinding for gold. (That includes players at cap, who could grind the most lucrative areas. Although to be honest, the biggest money maker was a drop for a level 50 daily in CoO. Which led to cap players grinding that daily, making it extremely difficult for players at that level to complete the daily. I noticed when I came back to the game, that particular drop is now bound.) The European servers had an NPC in Varanas who gave a small number (maybe 3-5?) of free diamonds a day. Not a lot, but it did add up if you logged on every day to get them. However, Frogster refused to add that NPC to NA servers. (The NA forums at the time had several threads, asking for the NPC to be added.)

Put all that together and it drove away a lot of long-time players. All they could do was log on to grind, in the hopes of getting enough gold to buy the next IS thing they needed. (This is what drove out a lot of the members of the guild we were in.)

2) A glitch came in that deleted whatever was in the first furniture slot in everyone's houses. Since most everyone had their starter chest in that slot, that meant everyone lost the chest and all its contents. Frogster refused to discuss the issue (even through it was 100% their fault) and would not entertain remedy tickets, even if players had a screenshot showing exactly what was in the chest. (Most did not.) Some people were lucky and had replaceable or low-level items. Many did not. (This was the event that finally drove my wife away from the game. She lost an entire chest of event crafting materials. When we came back recently, our toons were still missing that chest.)

3) Annual events were broken. The crafting event the last year we played had a quest that could not be completed because items did not drop.

4) Even low-level quests had endless grinding. Two that come to mind were the History of Tiboria and Excellent Boar Meat outside Varanas. I remember grinding Kobalds and boars for weeks, hoping to get the drops. Early on is not when a game wants to bore players by getting them stuck, especially when they have leveled up enough to progress, but can't because they are still grinding.

5) Siege was broken because ALL Warden pets (not just Charon) would pass through walls and gates. Many powers would teleport people through gates and walls. Hacks were rampant, and nothing was ever done to fix the holes these hacks abused.

5) It appeared that the European servers were Frogster's "babies," and NA players were an afterthought. Players that played on both (or at least followed the European servers) reported better service and more helpful GMs than NA players ever saw.

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27

Monday, September 22nd 2014, 4:43pm

and be gentle with each other while you're at it

This thread seems to have first toggled between on-topic and off-, and now has derailed completely. Back to the subject, folks.

28

Monday, September 22nd 2014, 5:43pm

I'll say the same thing. While making gold is definitely doable with a healthy in-game economy, how many US servers actually qualify as that? Players of all sorts are needed, and telling yet another player not to play is again, useless. :) I learn something new every day, like how mature is now being defined as child-like and petulant. :)

All of the suggestions here can make gold. What works really depends on where the economy on each server stands, and on some servers, very little probably works. I would hazard to guess that all US servers are finding it much harder simply in comparison to 1 year ago.

29

Monday, September 22nd 2014, 7:17pm

I am just curious as to what or why you need to make billions of gold now?

Not enough people to have competitive prices for stats, and good luck finding gear now if it is not top end level and even then there is hardly anything being sold anymore....why because we have such a lack of population on every server in the US/NA clusters now.

The only thing that actually would require a large amount of gold in game now is if your leveling crafting, a pet egg ( mats or just foods for pet xp/tp/lvling ).

A lot of the ways suggested so far for gold farming are not all that viable anymore, if they are even really needed.

If your plan is to farm MoBs for cards, vendor items, you will maximize your time greatly by using luck potions and all other drop bonuses you can stack ( pets, legendary pets, ruby pets, Luck Potions, Wings, Loot Runes ) oh and be a rogue because of the natural boost you get as a rogue for drops....remember and never forget this is Rogues of Magic....

For decent gold looting out of farming Kalin Shrine (KS ~ lvl 50 Instance in Dust Devil Canyon ) it requires some transport runes and a boat load of alts ( for fast gold ) ~ make alt account use the transport runes/marking inks to set up spots to be able to port n sell n port back, if you use honor party with a high level the new toon/alt will hit 25 in no time which grants like 35 transport runes/5 marking inks, some Golden Repair Hammers and a few home sweet home runes. Enough supplies to use that alt toon till you run out of transport runes, prob at least three hours per alt you take. When I used to do this I usually made between 300~700k an hour gold ( really depends on what you pick up/drops ). 300k an hour if I was just messing around, when get serious use all your drop buffs n go to town, can easily make enough gold to take care of crafting/pet costs.

As of right now thou it does not look like the population on any server is really healthy enough to make quick gold off the AH, or player economy but if you stick to finding items that can produce a great amount of gold then you will have no issues in making gold in game without having to rely on another player. There are a few good ways you can turn a high profit, without every selling a diamond or items to players.

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30

Tuesday, September 23rd 2014, 2:49am

Reni's not that dead just yet we still have need for that much gold at the moment anyway


M/D/R/W 92/83/50/50

Tuulikki

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31

Tuesday, September 23rd 2014, 5:56am

Well, the earlier me posted with the intent of helping the OP with examples I felt might benefit others. The current me prefers to post a more blunt response as follows:

Part of the issue as I see it is establishing realistic expectations. Not just by players but by the game developers and managers.

First, there are way too many players attempting to “get rich fast” in RoM and the server populations simply don’t support that approach. To a point, I can empathize and understand – especially for newer players. When a new player reaches level cap they are faced with needing an exceptionally high amount of gold just to get even starter gear. There just isn't much available to be had anymore. Players are holding on to their old gear longer and even using crafted gear with bag stats, etc. can be a pretty high expense for a new player if they are still running around in un-modded quest gear. It’s not just one or two pieces – it’s everything.

That said, even in real world economies, market equilibrium doesn't happen on its own. There are many factors affecting the economy including governments who help to regulate it. RoM doesn't have agencies such as that, we have the people who manage the game. Until the game managers start managing the game economies a bit more, inflation will persist and gold will continue to devalue making what you earn today worth less in the future.

So in a nutshell, when players find they cannot and/or can no longer live with the expectation of the "economic crawl" that exists in RoM they start looking elsewhere which in part brings us to this discussion in the first place.
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde

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32

Tuesday, September 23rd 2014, 6:05am

I don't see the need for having a lot of gold unless you're trying to buy a bunch of stats/gear/dias. Otherwise you can go through all the zones on quest gear and use bag stats you can farm yourself to stat your gear. If you want to farm, just go to Sarlo since it seems the drop rate is higher there. You'll quickly get a bunch of bag stats as well as trash gear. Sell the trash gear, put the stats on AH and you can make a few mil in about 30 minutes.