I laugh at all the people who think nothing will go wrong with it. When has GF/RW or froggy ever tried doing something major and didn't screw it up? How long did it take them to fix broken houses/housemaids, some STILL aren't fixed years afterwards. Doing this merge will officially be the end of rom. Too many people will lose items or gear, too many will get the standard "everything is fine on our end so it must not really be missing" reply from support. Just face it, this is how they plan to kill rom. If I were you all, I'd start looking for that next game now.
.This post has been edited 1 times, last edit by "Needundead" (Sep 26th 2014, 5:31pm)
) Week of move I was at work 14-16 hours per day. 


How is a server merge going to fix anything besides making the servers APPEAR populated?
because it will at least help fix the population issue people have been complaining about for years...
just think, do you want 10 people each on 5 servers or 50 people on one server? which would be healthier for the game? sure, there are still 50 people, but the chance that those 50 people will get runs, find a guild, and generally want to stay around is much higher if they are all on the same server, than if they were split up into 5 groups.
no, it will not increase the total population, what it WILL do is make the current population more accessible to each other, providing a more enjoyable and productive MMO experience for all of them.
by your logic, lets all get 18 bazillion single-guild servers, how would you like that? only talking with your guildies, no reason to even use the auction house...wait...some of the servers are pretty much down to that.
Quoted
Alternative option suggestions:
1. Take the un-used party locator and make it cross server. Other games have done this with great success though some thought would have to go into how loot gets distributed because I have seen that become a major issue.
2. Second: create a secondary AH in one of the major cities that is also cross server. Let the players decide if they want to sell local or in the "big" AH. This will help the economies much better than a server merge would IMO.
3. Third: While servers will still have to come together for things like group quests, events and world bosses, even those could be managed and more easily accessed by putting some of them on an event server and having people sign up to participate in them.
Between your suggestions and that of merging the servers, merging the servers is the quickest outcome and probably the most stable, believe it or not. If we wanted to do what you're suggesting we'd probably be waiting 5+ years.
The first part may be true lol. I've almost given up on trying to understand many of the things GF/RW does from a business perspective yet find it strangely fascinating on many levels I won't go into here for the sake of brevity.You don't obviously know Runewaker. Between your suggestions and that of merging the servers, merging the servers is the quickest outcome and probably the most stable, believe it or not. If we wanted to do what you're suggesting we'd probably be waiting 5+ years.
Personally I really don't see a need to merge servers when many of the same desired outcomes can be accomplished in different ways.
This post has been edited 1 times, last edit by "netsgunt" (Sep 26th 2014, 9:27pm)


This post has been edited 1 times, last edit by "Cike" (Sep 26th 2014, 9:49pm)
It may be under a different publisher but Rom is still the same Runewaker owns the rights to RoM but gameforge buys the rights to rom for a while and they run the game how they want to that makes them money
