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Heddin

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Posts: 126

Location: govinda

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41

Friday, November 14th 2014, 5:13pm

Hi Mongo, thanks for the posts - I usually dont post much but decided to make few comments.

1. End game is boring now, the fact new ini closes so fast makes it not viable and running other things over and over again is tiring. More then half of my guild on vacation and i hope will return but may not. Remaining 1/3 usually comes for sw, myself included, but it is always 1 vs 2 or 1 vs 3 or 1 vs 4 lately, and while we tried till now think people are tired of that. We may go ppk/heretic route of no show when they had similar low numbers but it probably may drop our numbers even more.

2. Merge seems like a good option to simply have more people to run with, and by more I am here thinking more in terms of similar minded instance pushing people and not just pug for fun runs. The truth is you need core group to push end game, pug wont work. But again, unless viable instance comes in, it wont matter, how many times you want us to run pomh, goh etc.

3. as far as wd/w - I think I said it before, hands down wd/w is top burst dps class in game for end game, there is 0 question about it. The only issue is you need tank for that and the truth is you need wd/w tank to hold wd/w dps :) Shin in my guild is main tank and Saela top dps, both wd/w, both can do amazing dps, Shin while tanking is usually one of the top dps as well. So yeah :) wtb race change! lol

Anyway, have fun all, I still like this game but I sadly log less and less and so are many others, I feel unless something is done very fast from gf, perhaps remove ini reset for newest instance every week, more and m ore endgame will leave and I dont see at least on Govinda enough of other people who could replace them.
Proud member of Bteam

42

Friday, November 14th 2014, 10:19pm

Hi Mongo, thanks for the posts - I usually dont post much but decided to make few comments.

1. End game is boring now, the fact new ini closes so fast makes it not viable and running other things over and over again is tiring. More then half of my guild on vacation and i hope will return but may not. Remaining 1/3 usually comes for sw, myself included, but it is always 1 vs 2 or 1 vs 3 or 1 vs 4 lately, and while we tried till now think people are tired of that. We may go ppk/heretic route of no show when they had similar low numbers but it probably may drop our numbers even more.

2. Merge seems like a good option to simply have more people to run with, and by more I am here thinking more in terms of similar minded instance pushing people and not just pug for fun runs. The truth is you need core group to push end game, pug wont work. But again, unless viable instance comes in, it wont matter, how many times you want us to run pomh, goh etc.

3. as far as wd/w - I think I said it before, hands down wd/w is top burst dps class in game for end game, there is 0 question about it. The only issue is you need tank for that and the truth is you need wd/w tank to hold wd/w dps :) Shin in my guild is main tank and Saela top dps, both wd/w, both can do amazing dps, Shin while tanking is usually one of the top dps as well. So yeah :) wtb race change! lol

Anyway, have fun all, I still like this game but I sadly log less and less and so are many others, I feel unless something is done very fast from gf, perhaps remove ini reset for newest instance every week, more and m ore endgame will leave and I dont see at least on Govinda enough of other people who could replace them.
Bold basically been happening on every server for a long time now.

Takes something similar to the planets aligning for a new endgamer to appear. I'll tell everyone why.
1. Have to have the $$$$ to make gear. Lots of $$$$$. Either straight up buy your way to endgame with diamonds, then maintain it over time by selling drops, or invest a ridiculous amount of time doing the f2p grind.

2. That player has to not suck terribly at player's class combo and be willing to learn. No one is going to nail buffs/cooldowns plus skill rotation right off the bat.

3. Time zone, scheduling runs, etc. Has to be a good fit.

4. Actually needs to fit in with guild on some levels.

The biggest factor here is the time/money investment. I'm sure there are a ton of players that have come and gone that had the potential to be the shin/saela/insertpersonhere but simply couldn't due to the cost.

A single mount alone costs what, $10? It's crazy.

To mongo on class viability: This is another cost thing. Rolling a new toon if needed, daily quest tickets if wanting to level without breaking a stupid rule, collecting siege titles, levelling housekeepers, lvl 50 pet on top of the $x,xxx amount of dollars for a set of gear on par with other already established combos keeps the majority of people from experimenting. Why bother experimenting when you can just fotm it up?

R/m itself (after the traps change) was a leap of faith for some of us, and it still took a lot of bug testing/forum posting to get it fixed.
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

bleedingblak

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43

Friday, November 14th 2014, 11:37pm

Like ^ said.

I put over a billion gold into a class that looked promising, turned out to be terrible.

Unfortunately, endgame players are the only people who are able to do this without quitting afterwards. A bigger more active endgame scene could result in more obscure combos to be tested.


~Fly into the distance, disappear for awhile~

ruisen2000

not a wallet warrior

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44

Saturday, November 15th 2014, 2:03am

Would be nice to be able to merge with guilds on other servers. I miss the sieges that were like 28 vs 30 back then. Even after you subtract the 5-8 lowbies it still made for impressive group battles. Now more often than not its like 5 people fighting each other.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 1 times, last edit by "ruisen2000" (Nov 15th 2014, 5:03am)


45

Saturday, November 15th 2014, 4:53pm

Would be nice to be able to merge with guilds on other servers. I miss the sieges that were like 28 vs 30 back then. Even after you subtract the 5-8 lowbies it still made for impressive group battles. Now more often than not its like 5 people fighting each other.

I remember when the siege cap was 50 instead of 36, and we would actually hit that cap. Those were the days (aside from more frequent crashes I think).
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

ruisen2000

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46

Saturday, November 15th 2014, 6:03pm

Would be nice to be able to merge with guilds on other servers. I miss the sieges that were like 28 vs 30 back then. Even after you subtract the 5-8 lowbies it still made for impressive group battles. Now more often than not its like 5 people fighting each other.

I remember when the siege cap was 50 instead of 36, and we would actually hit that cap. Those were the days (aside from more frequent crashes I think).
Dirty Quaffy! Where have you been!
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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michele19

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Occupation: Public Relations

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47

Monday, November 17th 2014, 9:47am

Would be nice to be able to merge with guilds on other servers. I miss the sieges that were like 28 vs 30 back then. Even after you subtract the 5-8 lowbies it still made for impressive group battles. Now more often than not its like 5 people fighting each other.

I remember when the siege cap was 50 instead of 36, and we would actually hit that cap. Those were the days (aside from more frequent crashes I think).
Useless ninny Quaffy!!! Get back here and go face tank a guard! :P

Back on subject..... if (and when) we do get a server merge, I would hope they would raise the siege participant cap high enough to accommodate everyone.

A few years ago we had a guild merge and not everyone could get in siege, a few of the stronger players suggested we ask the weaker members to leave siege so they could join. Needless to say, they didn't last long in our guild lol

Also it wouldn't take much to change the existing instances to hardmodes, HOS,HODL, WA.

The best part of this game was working through the strats. FA hardmode! Now that would be epic! :phatgrin:
Holyanarchy - Guild Leader Heavensfury, Govinda Erebos

I could tell you what you want to hear, or I could tell you the truth... which do you prefer?

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

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48

Monday, November 17th 2014, 1:36pm

Useless ninny Quaffy!!! Get back here and go face tank guards! :P
*Whistles quietly as I only take 13k damage from the big one (not honor guard. Haven't fought one without someone from the other guild with it)* Totally possible to tank these :P 419k pdef (in cloth gear) ftw! Lmao

The best part of this game was working through the strats. FA hardmode! Now that would be epic!
Unfortunately, I wasn't here in the time of FA not being a burn... But I remember going in on my p/k when it was low level, and while I could still kill the stuff, it took pretty long, and if I wasn't careful I would die. Let's get FA hardmode! :D Wish it would have been FA Hatrdmode for Hall of Chaos/Void, but that's gonna be CV :(
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

49

Wednesday, December 10th 2014, 5:57am

THE MERGE! Guild combinations

Just a note: Knightshift will not be merging with any other guild. If people would like to join Knightshift from anywhere else then they can try us out to see if they fit. As for server merge - it will be whatever they decide not what we wish for.
Anaztazai: Guild leader = Knightshift

aardvark3

Professional

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Location: reni server

Occupation: retired

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50

Wednesday, December 10th 2014, 1:51pm

The merge will be meaningless unless they balance the classes so every class combo will be able to run every instance. One of the main reasons of the loss of players is that many characters that people have spent huge amounts of money and time creating have been made worthless by nerfs of their class and buffs to other classes. Being unable to run an instance on a well populated server is no more viable than being unable to run an instance on a empty server.

51

Wednesday, December 10th 2014, 1:59pm

actually the merge will be great as there will be more population and possibly more endgame guilds than what it is atm. or current endgame guilds might get bigger but who knows. what so ever if there's more player farming the endgame stuff then it is going to be more affordable for those who ain't ready yet. (that's just my way of seeing things).

On the other hand i couldn't agree more with you about class balance but i believe they are doing best they can to balance things out.
Spaaaz
Reni server

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52

Thursday, December 11th 2014, 6:02pm

Just a note: Knightshift will not be merging with any other guild. If people would like to join Knightshift from anywhere else then they can try us out to see if they fit. As for server merge - it will be whatever they decide not what we wish for.
i agree with this ;-) people try guilds, see if they fit and have fun, if not they leave, pretty simple. And yes YOU DO NOT HAVE TO BE IN A SPECIFIC GUILD TO RUN STUFF!!!! Just run with the people you get along ;-) I've always said that and will always believe it.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

53

Thursday, December 11th 2014, 6:30pm

I completely understand how guilds and the players in them want to stay in their guild. A lot of people have spent a lot of time and resources to get their guild to the place it is now, and it's hard/impossible for them to give that up. Would kind of feel like all their time and effort was wasted.

That being said, the eventual merges, if they go off well, will not guarantee an increase in players. Maybe some will come back. I hope so. Maybe some new players will come and see the increased activity and stay, which they would not have. I do not know. So while there will be an increased number of players on the server(s), it also means there will be an increased number of guilds, and the status quo could well remain the same for them. I believe servers which have not already done so should consolidate. I saw it proposed on Reni in world chat, and the response from many were I will never leave my guild. And I completely understand why they feel that way. And my personal opinion is still that despite how hard it would be for some, consolidation would be a good thing before or after the merges.

54

Thursday, December 11th 2014, 7:09pm

what might make siege more interested is teams, two guilds vs two guilds or two mid level vs one high powered. it would be a way for people to meet other members (to run instances) without having to change guilds.

I also believe they should change the rewards system again, last month when they changed the level of gear given out they made the higher level gear bind on equip while the level 50 gear is still bind on pickup. the midlevel players need the option to trade this gear between members more than the higher levels do (like me I just use it for making runes)
make it bind for everyone or not bound at all...that way it is fair.

I also believe that siege should have a level team cap (add the players levels up and it can not exceed x in value) then lower level guilds with more players can have a chance against higher level guilds)
eg team a has 6 level 50 players vs team b which has 10 level 30 players (both teams have 300 player levels)
I know this would be hard to do as nobody knows how many players will join siege until it actually starts,

maybe towers taken can be adjusted instead, lower level guild takes 1-2 tower to win but a high level needs 4-6 to win otherwise its a tie. guild crystal capture can count as three instead of an instant win.

the # of towers can be adjusted based on the # of player levels of each side. that would be easy to program

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55

Thursday, December 11th 2014, 8:18pm

Server merge will not bring more players, we will get more players to play with, if we can get along.

To get more players :

More ADS!!!!!!!
More banner on websites
More FREE promos for a FREE to PLAY game!!!
More ADS!!!!!!!
More Facebook presence!!!!!!
More media presence

Does Gameforge have an advertising person responsible for this??

We got awesome GM team, fixing all the crap that Frogster didn't give a crap about

Work with us, established players like in Disturbed, Knightshift, Chiropterascal etc try our best when new players comes and tries the game, help them with free stuff, info and help with quests. We do our best but it seems we are just slashing our swords in the water.

Show us a bit of love and dedication to the game Gameforge.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Gutterboy

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Location: Oregon

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56

Friday, December 12th 2014, 2:01am

I think the biggest problem for the US servers is having a German company that is in charge of everything. Not to say anything bad against them, it's just hard to imagine they are gonna be very productive over here as far as advertising goes.. I don't know.. It seems that way to me.

Tuulikki

International man of mystery

Posts: 293

Location: Washington

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57

Friday, December 12th 2014, 6:46am

@gutterboy - GF has had some very bad experiences with advertising in their own country that landed them in court so I wouldn't think they will be too anxious to do much advertising internationally.

@Zid - I see where you're coming from but just a minor correction, RoM is NOT a free to play game - it's a freemium game - huge difference. A good many of the problems RoM faces now is a direct result of their freemium pay model and the tactics used including their targeting strategy but that's a completely different (and quite long) discussion outside the scope of this thread so I'll stop here.

Otherwise, I really enjoyed reading Heddin's post, well thought out and articulated. I wish we had more posts like that and less of the "give me-give me", "nerf xxxx" and general QQ that usually hijacks just about every post causing it to go so far off topic it ends up getting closed. In that I'm just as guilty as this response has nothing to do with post merger guild activity yet hopefully it does contribute a little toward the current stage of the discussion.
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde

Gutterboy

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58

Friday, December 12th 2014, 4:52pm

I made the thread, I don't care if it goes a little off topic. People need to stop acting like discussions are on a set track and realize that any real discussion will lead to other topics. We've talked a lot about the merger in this thread, if it goes slightly toward other things that isn't a problem in my opinion as long as it doesn't get flamey and negative towards people.