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Jada28

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1

Thursday, November 20th 2014, 7:38pm

Can we get an approximate date of New Level Cap??

It appears to me that everyone is getting a little restless and bored with current content and was just wondering when the new level cap was coming. Even tho our server hasn't even been able to clear Pillars of Morfan, people are still bored. There is not enough people really on Palenque to have 2 parties that are geared and able to do POM hardmode. I think currently there is only one guild that is even attempting to push it and we were told they would only run with the "perfect party" and if you did not meet the requirements you were deemed as "not worthy". I don't want to run with people of that mentality anyhow.

If we got a new level cap, it brings bored people back and it keeps people motivated. The way it is now on Palenque, and I can only speak about my own server, people stand around doing nothing until SW and then most log out. With the bosses in POM being so hard and having so much defense it is very difficult to get people to even attempt it anymore because it gets expensive when you die so much.

Anyhow just some on my own thoughts and I believe the time has come to do something that will keep us interested. The only thing I can think of is a Level Cap and/or hmmmm maybe lower the defense on the POM bosses so that more than the "Elitist" can do it :whistling: ...

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2

Thursday, November 20th 2014, 8:22pm

When did it go up last year? I suspect it will be in a similar timeframe. But I have been wrong before.
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ruisen2000

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3

Thursday, November 20th 2014, 9:05pm

I'm not sure if new content would really generate much interest for very long. Wouldn't new content just come with another instance you guys can't run? And people finish with new zones in less than a week
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4

Thursday, November 20th 2014, 9:12pm

I think last year was at the end of november, hopefully we get it soon ;-)

Also as per ThePit meeting we had, we were supposed to get 4 level cap raise per year, as 1 every 3 months. But as he is gone from us, it seems to be words gone with the wind ;-(. This game is made up to level 200, would be nice to attain that before i die within the next 30 years lolll.

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Tuulikki

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Thursday, November 20th 2014, 9:36pm

A new level cap would really only be a short term fix to a much bigger issue. One of the biggest reasons people log on for siege is because they can actually complete it. Instance runs? Not so much.

Some of the major distractors of this game right now are Instance and world boss tuning. I would further add a lack of instance strategy since these go hand in hand. Currently, instances are way over-tuned for the majority of the existing players. There are players/guilds that still can’t even run GCH at level 87 and that’s a level 65 instance! Give the majority something to run and they will stay because they have things to do.

Hard mode? Sure, make those versions of instances more challenging and a gear check. Normal mode should be something that even a modestly geared player/guild can run with some effort. Easy mode should be just that…easy – as in you can run it in quest blue gear with dirty stats easy.

Maybe I (we) are just expecting too much? They really don’t need RoM to make money since it was pretty much bought as a write-off anyway (this information is on the web if you search for it). Still, I think many of us want to believe that there is still a lot of potential in this game if a certain publisher is willing to change with the times and current game conditions. :)
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kingzamorak

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6

Thursday, November 20th 2014, 10:26pm

Will not help much, just for a short time people play a little more but unless the old endgamers come back nothing would change.

The game has many problems, it makes it to hard to play.

Gear has a very high cost, puris are not to bad but then you also have to + them and that has a huge price.

Then you have to deal with getting the item to drop from the boss.. been doing Beth HM level 80 dungeon for a pretty long time and never OD gear drops for the class that needs gear..UD gear is just to weak to be able to be useful in anyway and using gold hammers is very costly..with just 1 item, my weapon that uses hammers..each death costs 200k+ and if you think you are going to do a hard mode dungeon and not die... ya good luck with that...even top tier endgamers die left and right..

Then you have the endgamers that are left, they want to run stuff that they can use and you can't blame them. When you are geared for PoM you don't want to be doing beth everyday.

We are just end up with no one being able to run top tier dungeons, high death price, lack of people interested in running lower tier dungeons to gear the weaker people, and costly gearing prices.

Don't forget people who are not in the same guild rarely get along or talk to each other. Game needs a lot more then just a level cap upgrade.

7

Thursday, November 20th 2014, 11:24pm

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8

Friday, November 21st 2014, 12:38am

Lag makes it really hard to complete any instance that requires time strats. plain and simple. sometimes you get lucky , most times not.
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ruisen2000

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Friday, November 21st 2014, 7:08am

Imo, I'd like to see some fun public events. The problem with EoJ's is that doing EoJ's isn't very fun. Festivals are more of a solo thing for the most part, and usually are not extremely exciting to do after the first time.

Also, wtb better storyline.
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michele19

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10

Friday, November 21st 2014, 8:00am

Lag makes it really hard to complete any instance that requires time strats. plain and simple. sometimes you get lucky , most times not.
I don't remember the game having so much lag. Back when we used to run TOSH the only thing we had to worry about was the strat, now days its impossible to do because everyone is in lag hell. The game seems to get laggier with each patch :S

It would be nice if they would revamp the old instances and make hardmode versions of them but then again with the lag its hard to coordinate a strat.

Just give the people left costumes to win/farm/buy, we will be happy lol
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11

Friday, November 21st 2014, 1:47pm

Considering the Wednesday sale was "Take It to the Next Level" and the weekend sale is "Most Wanted", I'll be guessing that we'll get the next level cap in a couple weeks.
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12

Friday, November 21st 2014, 3:13pm

I'm here to answer the original question at hand: "Can we get the approximate date of the new level cap?"

The team's answer: As always, we don't know. Topics like this have been answered this way pretty much every time and nothing will change. The GM's are not privileged to that information and even if we were, our laws and regulations dictate that we couldn't tell you until "officially released", just the way it's always been. I'm as eager as you are, but we just don't know, never do, and probably never will.

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13

Friday, November 21st 2014, 5:18pm

first part- We never get a heads up for level cap increases. I usually gauge the next level cap by when one of our chars hits level cap on all 3 classes by just doing dailies. That usually meant a cap raise was around the corner. However, this hasn't been the case for the last month. Now I have to take into account it was only a 2 level cap increase this time and an exp event. So I would say it should be coming up here soon. I think some years we had them end of Dec, one year we had mid Jan I think, and I think Zid is right another year, the end of Nov. So in the next month-month and a half I will be ready for one. I am already stocking up p tokens, stats, shells, mems, puris, plussing gems, etc for the raise. Cause at this point there is no reason for me to make new gear till the cap hits.

I agree, and I have said many many times that Instances being designed for the top 5% or even 10% will get to do. This means that 90% of the population (well it used to be 90%, with the decline of the player base, probably more like 50%), does not participate in that content. Eventually, they will not want to play anymore. You can look up old posts, I have said easy needs to be EASY, normal needs to be like a medium. Right now there is a HUGE jump from easy to normal. Easy and normal need to be worth it to run also, the lack of good stats in most cases is pretty bad, the lack of good mem stats is bad, the lack of good EOJs stats is bad. There is so much that needs to be revamped for the current player base if they expect to hold on to them.

<Edited out offtopic bit which has been handled away from open forum. See post at end. ~Aqualink>

14

Friday, November 21st 2014, 6:49pm

<Removed bit off topic. See post at end>


More on topic, i too am in the mindset that, although a level cap increase would be nice, it will not fix anything. It's always the same thing: people come back all happy about level cap, level all their toons to max, maybe try out the new instance (if it isn't closed right away like it has been the last few times) then they complain there's no one doing anything and then leave. Which brings us back to the best possible "make or break" solution being server merges, and that won't happen for a long time as all know

See post at end. Removed off topic bits. ~Aqualink
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Friday, November 21st 2014, 8:02pm

The issues previously mentioned and that some folks previously saw in this thread have been handled away from open forum, as they should have been all along. The rules apply, punishments or actions taken in game do not belong on open forum and is against the ToS. Please, return to the topic at hand.

Thank you.

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16

Friday, November 21st 2014, 11:02pm

I'm here to answer the original question at hand: "Can we get the approximate date of the new level cap?"

The team's answer: As always, we don't know. Topics like this have been answered this way pretty much every time and nothing will change. The GM's are not privileged to that information and even if we were, our laws and regulations dictate that we couldn't tell you until "officially released", just the way it's always been. I'm as eager as you are, but we just don't know, never do, and probably never will.

Ive never ever heard of a company that can not promote upcoming content or products to their customers because of a law. I used to live in Germany, and still never saw this. For whatever reason GF seems like the only company on the planet this affects. Gaming companies typically don't survive when they can't promote their products.

Can you provide a link to the specific law that prohibits promotion of upcoming products?

SaitoHajime

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17

Friday, November 21st 2014, 11:33pm

"officially released" in this sense means the information, not the product itself. Basically it is about keeping internal information internal, as in even if we have information about when X will happen, we are not supposed to reveal it unless told so (which is also what every team member has to sign as part of the DPA (which in turn refers to German Data Protection laws)).

As for release date of level caps - we (as the team) simply dont have it. We can not reveal information we do not have and if we had it - see above ;-). My guess is that information like this is at the Product Team and QA and its their decision if and when anything about it can go public. Specific planned dates can and will change though when problems arise, so giving an actual date that later had to be postponed will also just result in shitstorms ;)

Maybe the CMs will post a bit more in advance about upcoming level caps (or get clearance for us to make a bigger summary post) but as of yet there is nothing official to say about the release date of the next level cap or the actual content (apart from it being level 90 since we've been following a 2-3-2-3 cycle for some years now with the exception of 57-58 and 62-67) of it.


A practical example from last patch:
"Hall of Earth: Sankeniya: Boss add “Incarnation of Nature” deals less damage now "

I (and some others who help QA) knew exactly how much less, or rather "less" it now was (from base damage scaling with defense that hit every non-tank for >100% to a ~52% percentage-based hit) and that it would only lessen but certainly not solve the problem ( the boss is beatable again now, but not in a way we consider sufficiently well ) and that had been sent back to RW again. That still doesn't mean I'm supposed to change patch notes on my own or to reveal the exact values of the change before the patch is live or in some cases before players have tried it out, as much as I'd like. The same applies to when we have information about upcoming content, we simply do not decide when internal information is to be made public, and until it is, we can't talk about it.

18

Saturday, November 22nd 2014, 3:30am

"officially released" in this sense means the information, not the product itself. Basically it is about keeping internal information internal, as in even if we have information about when X will happen, we are not supposed to reveal it unless told so (which is also what every team member has to sign as part of the DPA (which in turn refers to German Data Protection laws)).

As for release date of level caps - we (as the team) simply dont have it. We can not reveal information we do not have and if we had it - see above ;-). My guess is that information like this is at the Product Team and QA and its their decision if and when anything about it can go public. Specific planned dates can and will change though when problems arise, so giving an actual date that later had to be postponed will also just result in shitstorms ;)

Maybe the CMs will post a bit more in advance about upcoming level caps (or get clearance for us to make a bigger summary post) but as of yet there is nothing official to say about the release date of the next level cap or the actual content (apart from it being level 90 since we've been following a 2-3-2-3 cycle for some years now with the exception of 57-58 and 62-67) of it.


A practical example from last patch:
"Hall of Earth: Sankeniya: Boss add “Incarnation of Nature” deals less damage now "

I (and some others who help QA) knew exactly how much less, or rather "less" it now was (from base damage scaling with defense that hit every non-tank for >100% to a ~52% percentage-based hit) and that it would only lessen but certainly not solve the problem ( the boss is beatable again now, but not in a way we consider sufficiently well ) and that had been sent back to RW again. That still doesn't mean I'm supposed to change patch notes on my own or to reveal the exact values of the change before the patch is live or in some cases before players have tried it out, as much as I'd like. The same applies to when we have information about upcoming content, we simply do not decide when internal information is to be made public, and until it is, we can't talk about it.

Agreements of nondisclosure are different than an actual law passed by the countries federal government. What I am specifically asking about is a link or the context of the German law that says specifically that companies are forbidden from releasing dates of upcoming software patches and the like. I do business with German companies and have never been told (except by GF) that they are not allowed to tell it's customers about dates for upcoming content releases. The companies I deal with often tell customers they are planning a update or release on xx/xx/xxxx day. That's why it is so hard for me to understand why GF says they are legally bound and cannot tell players, but other German software companies do just that. So either those companies are in violation of German law, or GF isn't being honest with it's players.

19

Saturday, November 22nd 2014, 3:53am

I will never understand the point of asking for new level caps, especially when the people that are always begging for them are the people who aren't able to run endgame. There is literally no point to a new level cap if you don't want or can't run the new instance that comes with it. It's just a shiny number next to your name at that point.

Has everything at the current cap been cleared and farmed yet? No. PoM can barely even be cleared on Reni, if it even can be at this point. Hall of Earth hasn't been cleared on the US at all as far as I'm aware. What exactly will adding three levels and a new instance achieve? Why add more more content that's impossible for 95% of the playerbase? What's the rush?
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Gutterboy

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Saturday, November 22nd 2014, 6:10am

I will never understand the point of asking for new level caps, especially when the people that are always begging for them are the people who aren't able to run endgame. There is literally no point to a new level cap if you don't want or can't run the new instance that comes with it. It's just a shiny number next to your name at that point.

Has everything at the current cap been cleared and farmed yet? No. PoM can barely even be cleared on Reni, if it even can be at this point. Hall of Earth hasn't been cleared on the US at all as far as I'm aware. What exactly will adding three levels and a new instance achieve? Why add more more content that's impossible for 95% of the playerbase? What's the rush?


This this this this this this this this this!

+1000000 for this post. Seriously why is everyone in a hurry to get a new level cap. There's literally 1 guild on Reni that can clear grotto on a regular basis (2 if certain people from the first guild come to help).. Currently no guild is running PoM on our server..

Why don't people work on getting themselves geared up and running current content on a regular basis before worrying about clearing a new zone in 3 days and going back to the same problem of not being able to run old content.