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  • "Soulcalibur" started this thread

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1

Thursday, December 18th 2014, 6:23pm

Burn vs. Strats

In the past, RoM was a great place for strats and epic long boss battles, not requiring epic DPS.

Today we see more and more of burn instances/bosses.

I don't mind this route it's taking for bosses but it seems most of the servers haven't come to this realization yet. Last instance, in my opinion with actual strats, was Belathis Fortress, even though it can be burned in Hard Mode. Before that, it was Kulech Bones Nest. :chainsaw:

Now, I guess the point of this thread will be to get other people's opinions and thoughts when it comes to burning or doing strats in instances lvl 85+ :ninja:

As of today, and many attempts, doing strats in Pillars have become futile to the point where I know you can only burn to complete the instance. :missilelauncher: Except last boss, who actually has a strat.

Any input is valid and welcomed.

:borg:

Merry Christmas everyone!

2

Thursday, December 18th 2014, 7:04pm

sorry but I don't know what strats means, could you elaborate for us newbies?

aardvark3

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3

Thursday, December 18th 2014, 7:54pm

Strats means strategy, Very unfortunately for a while the instances devolved into super mario brothers puzzles to kill bosses. You had to run or jump to the right color to be safe or to harm a boss. A lot of other very silly things were added to the instances that you had to do to survive or do damage until people started to complain and they stopped doing it. However there are still some diehards who think of that as using strategy because they loved the puzzles and would turn this game into a version of Mist or Mario Brothers game.

4

Thursday, December 18th 2014, 8:04pm

Burn has existed basically forever it's just people didn't know about buff stacking. Then it became the standard during scout burn era.
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5

Thursday, December 18th 2014, 11:05pm

-----------------------------
Killing boss guild techniques:
-----------------------------

1) 'Burning' only
- Bad boss design. Encourages mostly the 'elite' combos to participate. Those 'elite' combos may say 'pft', but they don't know what it is like from the players of the 'other side' that don't get to participate as much..
- Wait a minute, tell me again why many 'end gamers' flock to the FOTM again rather than what they like to play? Yea, that goes with this concept.

2) Using actual strategy:
- Sometimes it is not very clear to anyone what it is even after <x> many attempts are tried. This gets frustrating. There needs to be hints *somewhere*.
- Needed when not enough heavy dps are around for bosses that are typically 'burnable only'. However, some bosses are not 'burn only'.

-----------------------------
Example where player level is 90:
-----------------------------
1) Example boss where strategy is needed (regardless of how heavy the dps is):
TOSH first boss

2) Example boss where strategy is not needed (if enough heavy dps is around):
WA first boss


I vote for reasonable strategies where 'burn only' is not an option. :beer:
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6

Thursday, December 18th 2014, 11:32pm

You can ignore tactics for PoM last boss, too easy gaming!
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Friday, December 19th 2014, 12:45am

I can't speak for others but the main reason I don't play my favorite class isn't because I want to play FOTM classes. It's because my favorite class is Scout, and LOL to playing scout..

ruisen2000

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8

Friday, December 19th 2014, 1:06am

I can't speak for others but the main reason I don't play my favorite class isn't because I want to play FOTM classes. It's because my favorite class is Scout, and LOL to playing scout..
Hey, I've seen some mean scouts in siege... :blackeye:
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9

Friday, December 19th 2014, 4:46pm

Mongo, your comment is one of my biggest problems with the game. It has become 1) get the right class to max level with enough tps, 2) make near perfect gear, 3) grab all the buffs possible, 4) get all the boss debuffs possible.. burn burn burn.

I seriously would like (and will probably never see) these things (which also wont be popular):
1) balance classes, obviously but this may have to be done after the rest of the suggestions
2) Quit making bosses higher level than cap, they are already bosses with HUGE stats
3) Increase the power increase from level gap (this would have to be a logarithmic curve idea. Basically I think if you are 30 levels higher then something you should take VERY little dmg from them, and do massive dmg to them) At this point the game does it somewhat, but I think a level 90 should be able to solo RT normal at least with quest gear at this point in the game. (I know tons of 87s... that cant... and it is pretty pathetic the game is designed that way)
4) Reduce the number of pdef/mdef bufs allowed on a boss mob. Make it one straight mdef, one straight pdef, and one mdef/pdef combination
5) Reduce the number of buffs, foods, etc that stack. Right now that players have to worry about overdoing the 40 buff cap is ridiculous. More ridiculous that this is required to run instances.
6) reblanace (lol, ok at least newer instances) to make the bosses more fair with these new conditions.


I think if they were to do these things, that the bosses wouldn't have to be made so ridiculous that it becomes "burn or die". Right now they are in a rut. They have to make the boss tough enough that people with a full group of FoTM, fully geared, massively buffed, etc will have a challenge... but then every group that doesn't go to the extreme cant do it. It becomes a vicious cycle. How can you balance bosses, when gear gap is so huge between player, buff gap is so large between players, and available debuffs gap is so large between players? I think that becomes the basic problem. The game I think has gotten to the point that not many people are breaking the bank to keep running the top tier stuff..... so to entice more people to want to gear up again... there has to be a chance at something other than "burn or die". If there isn't, why would people want to dump money into the game?

That is just my opinion. The game just has too much of a gap between the level 90 quest gear, few buffs, no pet, etc player and the level 90 with full buffs, all the extras, massive gear players. You could say the haves and the have-nots. The gap keeps getting larger, and more people are quitting. Less people are running the dungs than 2 years ago...

just my 2 pyreals worth though

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10

Friday, December 19th 2014, 6:43pm

Well said DK, i don't see the point of having 1% of all players on servers to be able to clear hardmode or HOE/HOW. There should be strat like TOSH/GCH/Belathis etc. If you can figure the strat and with well geared people, then you have a chance of completing it. The way it is now those that can burn everything, play only by themselves within their small circle of friends.

There used to be endgamers that would help other guilds to run through instances, now they want you diamonds, sell me diamonds, WTB diamonds, my question is, why sell them diamonds?? will they do anything for you since you are giving them what they want? What good is there to buy hardmode gear from these same people for 50M/100M a piece of gear unstatted and unplussed? some people might think they are doing you a favor in selling you the gear but why don't they just bring you on the runs?? control of the economy. But people tend to forget that those that control the game economy is the diamond buyers.

If you are not in the 2 top guilds on the server why get the latest endgame gear? you still won't be able to run the latest instance, since most your friends or guildies might not be able to also get it. Play with what you can get, learn to play your class, get experience in 2 or 3 level lower instances and use your diamonds on your toon or toons.

All servers have players that can run hardmode, not the latest but still can, find them, pug and run stuff, stack your gold, keep your diamonds for when you upgrade and have fun. Stop feeding your diamonds to the players that will not do anything for you or maybe throw you a bone once in a while.

Balance of the classes would fix the issue of the FOTM and people that are shunned because they do not play such a class will be able to get to play the class they love and desire to play, instead of being obligated to play a class they hate, for me it is rogue, never cared to play it, too easy and no challenge anyways. :beer:

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11

Friday, December 19th 2014, 10:30pm

@DK I don't really understand how my comment tied into your points about level gaps and buffs/pets etc..

All I said was that I don't play my favorite class because it's broken and not worth playing atm.

@Zidlef.. You act like selling someone dias is a 1 way favor.. Did you forget they are paying you for said diamonds?

Do you go to the store and buy food and the guy at the counter says "Why should I sell you this food? What are you gonna do for me besides give me the money?"

Are you serious?

Yeah! don't sell endgamers diamonds! They will only give you gold for them, unlike everyone else apparently who gives you gold and also runs you through endgame content that you haven't worked hard enough to gear for but should be allowed to come on the run anyway and not contribute to the dps of the party but still loot the OD gear that drops for free!

LOGIC!!! Always a pleasure zid :D

12

Saturday, December 20th 2014, 2:50am

Mongo it ties since you are asking strat vs burn. My comments directly state changes that could make it so that the game could be designed different dungs to make it so we don't have to ask the question of "burn vs strat".

I say lets not pick between two lesser options when we can pick an option of a revamp on the dung system so that it isnt the current system

It also ties in with the fact that you said you quit playing a scout since FoTM is required for the burn stance of instances at the moment. If things were revamped, it would be more likely to have the ability to play the class you like and overall more even.

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13

Saturday, December 20th 2014, 2:55am

Well, I don't always play flavor of the month classes. My last class I was playing was Mage/Scout, definitely not FOTM. I'm rolling back to warden right now, I just think it's time to go back. Mongosmash doesn't really work on a mage.. not smashing anything lol.

And yeah if they made Scout viable again I'd probably go back to it, its the most fun class in the game in my opinion. But until that happens... FOTM4LYFE!!!

14

Saturday, December 20th 2014, 5:59pm

yeah I don't enjoy w/m all that much. I always loved my m/p. However, I Rolled to m/w until the warrior was max cap and now I use that for the most part.


I loved my s/r also and the s/m. My girlfriend loves to play her s/p, but it just isn't viable for running ... most things.

Kind of a shame that the classes you enjoy are limited on what they can do :\

15

Monday, December 22nd 2014, 7:51am

Just a small remark about not stacking buffs:
* the last few times they did this there was nothing adjusted instead; so be careful what you ask for, we might not be able to run the last few instances at all if they go too far
* a while ago everyone was complaining that there was no space in runs for support classes; now there are a few always welcome; ”not stacking” means they can trash their toons and start anew, right? :(

Why not get rid of rage timer and/or add strats, in the first step without changing anything about stacking? Weaker guilds could still work their way through even if it took time, support would still be welcome to speed things up.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

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16

Monday, December 22nd 2014, 1:04pm

I prefer instances where most bosses are burn and the last boss is a strat. At least this way when your pugging with inexperienced end gamers or players who you don't normally run with, you can still get some gear+mento+stats rather then just try first boss few times, fail and then the pug falls apart. That being said, using Govinda as an example, pugging seems to be the only way to run end game these days, and even then we've only had grotto hard pugs, there hasn't been a morfan hard mode pug as far as I know. And I don't imagine there will be a crypt of eternity one either.
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17

Monday, December 22nd 2014, 2:17pm

At the current rate at which the continue to increase the bosses hp and defenses (take GoHH and PomH as the 2 I refer too.) Burning will become IMPOSSIBLE literally if they continue that trend. There is nearly no way we can get 170k attack by level 100 unbuffed. Burning is a strategy unto itself. I think we often forget that. It's not one implemented by the bosses, its one implemented by the players. In real life you don't say "Yeah let's give the enemy a chance and see what he can do." If you can just crush his tiny little fish eyes out of his bony fishy head. TAKE THAT GoH first! All of those lag spikes... Sorry, I digress. You see my pint though, why give the boss a chance if we don't have to. One of the bosses that comes to mind that is 100% strat BEFORE any burn is HoS 6th. You CANNOT in any way pass that boss and get loot without doing the strategy, you get to burn for a while, but you have to do the strat first. Jenny in ToshH is very similar.

I have no problems with burning. Nor do I have any problems with doing the bosses planned strategies. What I do have is a problem with this assumption that we can buff up to a infinite amount of attack to achieve these burns forever. Somewhere around level 100-110, we will find out that we can no longer burn the bosses if they continue to buff them at monstrous rates. We all know how many VERY specific combos are needed to achieve the burns. M/wl, K/W, wl alt outside the instance... etc... Burns ---> may <--- not be an option in even as close as a years time frame.

ancientgear

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Monday, December 22nd 2014, 3:40pm

At the current rate at which the continue to increase the bosses hp and defenses (take GoHH and PomH as the 2 I refer too.) Burning will become IMPOSSIBLE literally if they continue that trend. There is nearly no way we can get 170k attack by level 100 unbuffed.



It will be easily possible to reach 170k unbuffed patk or matk by level 92 cap never mind level 100, but only if you are a glass cannon sadly. But I do agree with you, I have no problem what so ever if the boss is a pure burn. But if they are pure burn then I suppose everyone would play simplistic classes like r/m and we will lose variety I suppose, but oh well you lose some you gain some.
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REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

19

Monday, December 22nd 2014, 3:43pm

Just remember you can thank GF, not runewaker, for the increased Def on bosses in PoM etc.. They chose to cater to the 1%, and failed to even care about the effect this has on actual boss strategies. PoM 3rd boss for example... you cant kill the containers to do strat becuz they upped the defense on them as well. So you have to burn/outheal the damage. What little strats there are, in the new instances become completely compromised in the effort to please the 1%. And GF does not care that this happens as a result. While I haven't seen the data on the new instance, original boss def etc.. Don't be surprised if the delay in having the new instance open is simply to increase the boss and mob def making sure strategies are not welcome there either.