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ruisen2000

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21

Wednesday, March 11th 2015, 5:49am

personnal grain of salt here, 9 pm east was perfect for us as the estern ppl could siege then go to bed and not be tired the next morning at work/school, was good too for western ppl as they would be home from work. now with 10 pm east it feels a bit late for east time ppl and if we go for 6 pm east then it's too early for the western ppl. Would prefer back to 9 pm east.

Opinion on the multi siege/more often siege. I think the biggest issue would be that with more timeslots the number of guild in each timeslot would end up been smaller. higher chance of a guild not getting paired, less diversity in the ppl you get to fight. personnally not a fan.
9pm EST/6pm PST was not that great for the west coasters, because that's during main dinner time, and I don't think most families are that tolerant of not showing up to the dinner table because you have to play a game, unless they're also sieging.


Agreed with open sieges though. Let guilds sign up and people siege either twice a day (for both peak siege times), or however many times they want.
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This post has been edited 7 times, last edit by "ruisen2000" (Mar 11th 2015, 6:09am)


Zerienga

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22

Wednesday, March 11th 2015, 6:41am

The one thing I'd like to see if there were merc options would be that mercy would be randomly deployed to guilds where no guild get more than 1 merc unless each guild got one, therefore decreasing the likelihood of a skewed sw just because of them joining a guild. Sure, adding points based on the merc would be fine, but how would they calculate the amount of points to add?

Maybe instead of making the mercs be deployed randomly, they could be assigned a point system that goes based off of their contribution in a merc siege. Meaning damage done/received, heals done to players, amount of kills of chars 20 levels or less below own level, amount of deaths to players in the 20 point range. Depending on these points. They would be deployed to similarly matching guilds so that mercs can't join low level guilds to farm badges easier.

Maybe a different take would be individual sign ups and players would be randomly deployed into a few merc guilds and the merc guilds would have an equal chance to fight a different merc guild or even a guild 750 points or higher with merc sieges not affecting points.

EDIT: The number of merc guilds would be based off of the number of chars signed up for the merc siege. If there aren't enough to make at least a 15 person merc guild, then they get randomly deployed To other guilds.

Ideas are a little rough, but bear with me please. Any of you could even help refine them.
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This post has been edited 1 times, last edit by "Zerienga" (Mar 11th 2015, 6:48am)


Auros

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23

Wednesday, March 11th 2015, 3:40pm

I thought this thread was about seige times.

Any guild that hires a mercenary or employs mercenaries is a foolish guild and becomes lesser for doing so. The most you will get out of it is the experience of seeing a professional in action, but that's why we have Utube. Congrats on moving up to the next bracket, now you are forced to continue to employ mercs or get pummeled back to where you belong. The best way to grow and advance is to do it yourself.

Back to seige times...I liked the way they just were, a slot where both east and west coast people in guild could participate. Now we are back to the split guild situation; the early slot is too early for the West Coast, people are just getting home from work. The late slot, I have East Coast folks telling me, well I can stay for the first half, but then I'm afk on a tower, see y'all tomorrow, or, boom, as soon as seige ends, 1/3 the guild is offline.
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Zerienga

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24

Wednesday, March 11th 2015, 4:38pm

I thought this thread was about seige times.
yes.... It was. I think a GM should clean up the things about mercs and put them in a new thread. (And yes, I am guilty of going offtopic about them, too.)
Any guild that hires a mercenary or employs mercenaries is a foolish guild and becomes lesser for doing so. The most you will get out of it is the experience of seeing a professional in action, but that's why we have Utube. Congrats on moving up to the next bracket, now you are forced to continue to employ mercs or get pummeled back to where you belong. The best way to grow and advance is to do it yourself.
That is why I felt they should be randomly distributed. Anyone can merc and they won't get to completely control a sw for easy badges if they were given a point system. In my opinion the forming of a couple "merc guilds" based on how many mercs sign up would be the best option, though.
Back to seige times...I liked the way they just were, a slot where both east and west coast people in guild could participate. Now we are back to the split guild situation; the early slot is too early for the West Coast, people are just getting home from work. The late slot, I have East Coast folks telling me, well I can stay for the first half, but then I'm afk on a tower, see y'all tomorrow, or, boom, as soon as seige ends, 1/3 the guild is offline.

Yea, this is definitely the case with me and my guild. :/ since we don't know if sw times will change, my guild has started testing out the 6pm EST time slot since we're mostly east coast people. We're probably going to try the 10pm one too in order to see which works better for us.
Reni
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Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "Zerienga" (Mar 11th 2015, 6:24pm)