
Nobody wants the kind of 'kiss up' that I can clearly see you detest

Nobody wants the kind of 'kiss up' that I can clearly see you detest
We discover a few things... if wolves are close to the boss they give him a buff... so you have to keep healers far because they will get wolves agro... also if you separate the two wolves they lost the inmunity and can be killed.We killed yesterday 1st boss in HM, we tried tactics, but that didn't really work, so we went back to good old nuke and that worked out fine.
I did 0 damage to adds.cant confirm since i never saw the correct strat been executed, but it seems like the boss fight goes this way: 3 green circles spawn after a certain time. you can run out of them to avoid the debuff stacking and killing you or (seren right before it apears in the case of burn and die) then an add will put 1 or 2 pty member not quite sure about how many here into the air unable to do anything. believe if the add is killed the person drop back to the ground although i was never able to test it out to the after the add is killed point. hope it helps![]()
At least this one doesn't give debt/dura loss, so niceThe green circles apply dot's, that stack. Higher stacks = more dmg. You can seren them. For long fights, simply moving out of them quickly will greatly minimuze the dmg received. If you are slow or run into to a second circle though...
The room is sort shaped like an 8, 2 large circle areas. This suggests to me one way to fight the boss is to just tank on one circle with players grouped up (so that all green circles appear close together), when green circles appear, run out of them quickly to middle/other circle. As for the adds, I have yet to live long enough, with enough players, to investigate how to deal with them.
Safe spotThird boss it worked to run in with Serenstum, move under the boss so the quakes can't get you and tank&spank. Looks like if the boss is allowed to do one step, it gets really dangerous lol. If there are more safe spots, share please![]()