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1

Thursday, January 29th 2015, 5:55pm

crypt of eternity boss strats

boss 1 strat: serenstrum at the start so you dont get feared and burn ^.^
didnt had time to check out the rest of the instance yet
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

2

Saturday, January 31st 2015, 4:33am

Does easy mode have the fear on 1st? Ran 1-5 about 6 times today for some stat farming and never once got feared. Is it maybe just the initial person to pull aggro?

There were only 3 of us in the run, a tank, a healer and me as dps
Xaldyn

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3

Saturday, January 31st 2015, 4:45am

Yes ez has the fear, which has a limited range. If you are far enough away from boss when it is cast, you don't get hit. When i duo ez mode, one of us aggros boss and other stays near door to avoid fear.

4

Saturday, January 31st 2015, 5:27am

Must explain it. I basically stay by the door as a mage. One of the perks of this new instance is that its so claustrophobically small that i can reach almost every boss with Flame from the entrance of the each respective room
Xaldyn

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Aeterna Aggropit



Nobody wants the kind of 'kiss up' that I can clearly see you detest

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5

Wednesday, March 4th 2015, 4:43pm

We try 1st boss in HM yesterday.... and we die :(

Seresentum strat isn´t enought for hardmode . did someone know the real strategy?

6

Wednesday, March 4th 2015, 5:12pm

We killed yesterday 1st boss in HM, we tried tactics, but that didn't really work, so we went back to good old nuke and that worked out fine.
Mythomage from Siochain!


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docdesertor

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7

Thursday, March 5th 2015, 1:59pm

We killed yesterday 1st boss in HM, we tried tactics, but that didn't really work, so we went back to good old nuke and that worked out fine.
We discover a few things... if wolves are close to the boss they give him a buff... so you have to keep healers far because they will get wolves agro... also if you separate the two wolves they lost the inmunity and can be killed.

Is close to be down!

8

Thursday, March 5th 2015, 3:38pm

also if you separate the two wolves they lost the inmunity and can be killed.
The Shattered Objects give you a wound when stepped in, attracking either Mad Eye or the other dog. Would help separate the dogs I think.

9

Sunday, March 8th 2015, 6:24pm

B1 HM is easily doable with tactics... My guildmates and I did kill him with a partially undergeared 9-man raid, and it worked out fine (ok, the fight took ~10 minutes, but we haven't found an enrage timer yet ^^)

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10

Sunday, March 8th 2015, 6:51pm

Well i would like to say tyvm for people sharing the strat on the latest instance, it used to be like that way back when level cap was 60 ;-).

Gonna be able to maybe try first boss now with friends and not die so much loll ty all

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11

Monday, March 9th 2015, 6:15am

Burnt everything but 5th >.>
Magío • Mithras

12

Monday, March 9th 2015, 6:51am

Burnt everything but 5th >.>
5th boss is fun !
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


13

Tuesday, March 10th 2015, 9:24am

Never said it wasn't. Just the only one of the whole instance we weren't able to burn on the clears we did, probably why I agree with you that it's the most fun of all 7 bosses.
Magío • Mithras

14

Friday, March 13th 2015, 2:24am

Anyone found any tactics for 2nd boss to avoid burn or die?
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


15

Friday, March 13th 2015, 4:12am

cant confirm since i never saw the correct strat been executed, but it seems like the boss fight goes this way: 3 green circles spawn after a certain time. you can run out of them to avoid the debuff stacking and killing you or (seren right before it apears in the case of burn and die) then an add will put 1 or 2 pty member not quite sure about how many here into the air unable to do anything. believe if the add is killed the person drop back to the ground although i was never able to test it out to the after the add is killed point. hope it helps :cookie:
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

16

Friday, March 13th 2015, 4:36am

cant confirm since i never saw the correct strat been executed, but it seems like the boss fight goes this way: 3 green circles spawn after a certain time. you can run out of them to avoid the debuff stacking and killing you or (seren right before it apears in the case of burn and die) then an add will put 1 or 2 pty member not quite sure about how many here into the air unable to do anything. believe if the add is killed the person drop back to the ground although i was never able to test it out to the after the add is killed point. hope it helps :cookie:
I did 0 damage to adds.
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


ruisen2000

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17

Friday, March 13th 2015, 5:33am

The green auras remind me of the black circles in Xaviera before they were fixed lol. I went down to 0.3 FPS when they came up lol
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18

Friday, March 13th 2015, 3:50pm

The green circles apply dot's, that stack. Higher stacks = more dmg. You can seren them. For long fights, simply moving out of them quickly will greatly minimuze the dmg received. If you are slow or run into to a second circle though...

The room is sort shaped like an 8, 2 large circle areas. This suggests to me one way to fight the boss is to just tank on one circle with players grouped up (so that all green circles appear close together), when green circles appear, run out of them quickly to middle/other circle. As for the adds, I have yet to live long enough, with enough players, to investigate how to deal with them.

19

Friday, April 24th 2015, 6:09pm

The green circles apply dot's, that stack. Higher stacks = more dmg. You can seren them. For long fights, simply moving out of them quickly will greatly minimuze the dmg received. If you are slow or run into to a second circle though...

The room is sort shaped like an 8, 2 large circle areas. This suggests to me one way to fight the boss is to just tank on one circle with players grouped up (so that all green circles appear close together), when green circles appear, run out of them quickly to middle/other circle. As for the adds, I have yet to live long enough, with enough players, to investigate how to deal with them.
At least this one doesn't give debt/dura loss, so nice :D

Third boss it worked to run in with Serenstum, move under the boss so the quakes can't get you and tank&spank. Looks like if the boss is allowed to do one step, it gets really dangerous lol. If there are more safe spots, share please :D

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20

Friday, April 24th 2015, 9:27pm

Third boss it worked to run in with Serenstum, move under the boss so the quakes can't get you and tank&spank. Looks like if the boss is allowed to do one step, it gets really dangerous lol. If there are more safe spots, share please :D
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