
there will always be money grubbing """"".. or lets say gold grubbing""" in every game... haha
I dont mind if people buy and resell diamonds in AH, but i still stick to my original post where there is a cap to how high diamonds can be sold at... i think its such an easy fix to throw into auction house.. like 100k is top.
I dont see many cons on this idea... i see many pros....
But thats what this discussion is all about... show me some cons to this idea.![]()
if you take out reselling though, and I would say the buying of megaphones with those now bound diamonds, then I don't see the need of a cap. I noticed in the past that certain sellers, be they resellers or sellers of their own diamonds, actually targeted gold sellers which pretty much had no limit to what they would pay. 

Replies in 12pt bold hope they are easy to discern from quoted message.
There is so much wrong with this post I don't even know where to begin. How about "too many frequent diamond sales" lol....
So you been around? There has been a diamond sale almost every two weeks....I know it has been coinciding with my pay periods.
Anyways you must be high if you think dollar to diamond/item shop prices are ok, that or never made a set of gear.
I think you are missing the point or what I was stating...I know I have a tendency to be unclear...Diamond sales ( min I have seen in the last three months has been at 130% ) so instead of paying say $1 per diamond your paying 50cents per diamond. They have had the same consistency with items on sale for a long time now, which makes it easy to budget or plan out what you need to purchase. These are pretty much the essential items to build your gear, puris(RAEs)/runes/plussing gems and since you paid roughly 50cents per diamond, these items are now on sale for 50% listed shop cost....essentially allowing a price of 25cents per diamond. Not exact price per diamond just chose the values for example.
Diamond to gold prices and stat/gear prices are server/market based, but have high priced minimums because of the prices gameforge sets their item shop at. It's pretty simple, you aren't getting something for the base cost of a puri+a charge. People are charging extra because it costs them time to farm it and the whole point of selling stat/gear is to make something from it. You don't buy a TV in real life for the price of shipping. If you don't think it's worth 20mil don't buy it. If everyone thinks it's not worth 20mil the prices will go down until it's either not profitable to sell or people don't make enough extra for it to be worth their time. Pretty simple logic man.
JUST LOL, THE WHOLE POINT OF SELLING DIAMONDS IS TO MAKE SOMETHING FROM IT, this gets into the whole argument of my time in game is more valuable than someones time earning a living. Farming real life money requires a lot more than any time spent farming virtual items. Sure there has to be valuables in game in order to motivate players to spend real money on the game, and I do agree with you if Gameforge made obtaining stats more consistant and not just luck of the dice then you would see the price of the game drop drastically, because the most expensive part of building your gear is statting it, and this is due to not only gameforge but us the players as well.
One way or another Gameforge controls the price of everything gear related (and the whole game is based around gear modification) and it's too high. You say yourself "the fact is that there is not enough people trying to get geared anymore." It's because it costs a fortune to gear up.
No man just no I was trying to state that there is not enough fresh/new blood in the game , as already stated I think in this thread how people are having a hard time selling gears anymore. As well as causing the loss of motivation to purchase CS items because they cannot make a profit from unbinding gear and selling it ( basically this method has become very difficult aka F2P method) sorta makes me ask how much did you spend on obtaining that stat?. So lets see when I sell diamonds I should factor in my education costs, my travel costs, my work expenses ( all these factor into how much I spent obtaining diamonds right ). Since you wish to use the argument on how the value is based off time/cost spent obtaining said virtual item.
Gear value I think is not out of whack, so many listed pieces I see in the AH that cannot be sold for the value of the stats on them if you were to strip the gear n sell the stats individually.
This is the reason people are attracted to "other" servers and other games. For 1/10th the cost people can experience the same or more content the game has to offer, or something new for a year+.
My experience with games that make their money from a Cash shop format and not a subscription are as costly if not twice the cost of Runes of Magic. Only one MMO I have played in the last three years that switched to a CS format has been less costly to play.
Open your eyes man.
This post has been edited 1 times, last edit by "kakita01" (Feb 8th 2015, 2:22am)
This post has been edited 1 times, last edit by "zidlef" (Feb 8th 2015, 4:18am)
Think this is a good idea. If you buy diamonds from A/H they are bound, so this way the person can't resell but gains the benefit of diamonds for purchases. Bound and unbound currency is common in many games.We need diamonds back in the AH. Just add a bound version of the diamonds call them 'Emeralds" if you buy diamonds in the ah they become bound Emeralds and you cant resell them. If your diamonds don't sell and come back, they are still diamonds.
Other than being bound they are normal diamonds, and when you buy stuff in the cash shop you spend your bound Emeralds first.
The biggest problem I saw with the diamonds in ah, was that people would buy them and put them back in at higher prices this would solve this problem.
opps...

And I doubt that's why they haven't been put back in.
Just an opinion. "Diamond to gold prices and stat/gear prices are server/market
based"---- this statement alone leans toward supporting the statement
that the players more than gameforge have made the game so costly to
gear.
yep the price of +16, 4 rune slots, t7 gear x 15 slots is totally the players fault
and please quit spewing on about diamond sales and weekend offers, we know how math works and it's still too expensive for the average person to make a set of gear to participate in anything beyond mini games
Your so full of it about <etc.>
and please quit spewing on about diamond sales and weekend offers, we know how math works <some extra trimmed>
