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81

Tuesday, February 10th 2015, 7:04pm

They're never going to regulate the selling price of diamonds in the auction house when and if they ever were to put them back in the auction house.

Whether you f2p either don't have the money to buy diamonds or more likely are too cheap to buy diamonds, why should I or any diamond seller be given a selling constraint?

It's never going to happen that they relate the selling price of diamonds, because if they do, they better regulate EVERY. SINGLE. ITEM. being sold.

You've got proofs selling for millions per, some stats going for over 100m per, pieces of gear and weapons going over 100m per, universal potions going for anywhere between 500k and a million per, monster cards going for anywhere between 10k to 17.5m per, the list goes on and on. So why should my diamonds be regulated at say 100k per, when all you jokers (whomever you may be) trying to sell on the AH for your ridiculous prices get to keep asking your ridiculous prices?

Once you spend money on diamonds, your real life money becomes virtual goods belonging to Gameforge. Just like gear, stats, proofs, monster cards etc. So if one virtual good gets regulated, it all needs to be regulated.
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This post has been edited 1 times, last edit by "acypcar90" (Feb 10th 2015, 7:10pm)


82

Tuesday, February 10th 2015, 7:11pm

While diamond selling in ah is a good idea, there are demerits to it.

Not easily observable on large servers like artemis are the effects of gold spammers. When diamonds were available in ah, gold spammers bought them for any price. Indigo prices used to be 50k per diamond. When the gold spammers started buying, players would INTENTIONALLY post diamonds for 250k per, which would get purchased eventually by the gold spammers to get megaphones. This made it a lucrative business for players to buy diamonds at 50k or 100k or 150k per and repost on ah where the only ones who can afford this are gold spammers. The result to the players is that some diamonds are being sould outright to gold spammers direct from the source, while other diamonds are just being bought and resold -- these diamonds are NOT going towards making equipment.

This causes inflation. When diamonds go up simply because a diamond seller can say "i could always sell to a gold spammer" prices go up. Repeating, this isn't as adverse on servers with many diamonds available for sale, but it will cause inflation everywhere. One person sells 100 dias for 250k per, then turns around and buys items for above average prices. Now everyone selling those items bumps up the price (since someone was willing to pay it) and every ends up poorer.

Having dias on ah encourages these forms of inflation, and also then calls back the gold spammers (or makes them more obvious). Gm's and players alike find them annoying, and puts a larger burden on the support team. And then ofc you get those nice world chat messages telling you to go to some website and spend your real money on non-diamond currencies.

Note: I'm not saying "don't put dias in ah" its just that some ppl forget that there ARE legit reasons not to post them.

83

Tuesday, February 10th 2015, 7:20pm

Another Reason dias are not on AH is because of the ppl who found out how to dupe said dias and then screwed up pricing and screwed a lot of ppl over because if said dias were bought u were met with a vacation... that would last an eternity.. if you know what I mean. Even if you didn't know that it was fake dias, you were still responsible, so I think it's just better this way so ppl are not falsely accused of being in cahoots with cheaters.

84

Tuesday, February 10th 2015, 8:04pm

I don't think most were for the regulation of the prices, Xaldyn, but more for the preventing of reselling, and discussing what to do about megaphones, as Xamd and others have mentioned. Yes, sellers, whatever kind they were, specifically targeted gold spammers. It was very noticeable on Reni. Neither of these affect whatever price a seller of his own diamonds wants to ask. And even FarmerTom's suggestion was more because of these 2 previous things, and less because of the gougers which exist on both sides. And once again, diamond reselling did not have the same constraints as other reselling, but I doubt most would be against preventing the quick turnaround reselling of more than just diamonds. Could be wrong though. :)

As for megaphones, there are many ways that could be remedied, with plenty of them being suggested in this thread.

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85

Tuesday, February 10th 2015, 9:12pm

regulation of prices: no.

resell of diamonds? Make that impossible. I know the argument though, gear can be resold (stats etc..) but diamonds is a bit different when it's dealing with gold spammers. Still looks like the best way to have everyone able to get diamonds (and rubies) without reselling them.

The problem is gold sellers buying diamonds too. If they are really just buying diamonds to buy world shouts, make world channel only available to certain level (has been said before) or make diamond buying only available at a certain level (could hurt newbies? but maybe add a message about learning more about rom before trying to buy diamonds. could also hurt alts)


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86

Tuesday, February 10th 2015, 9:33pm

I don't think most were for the regulation of the prices, Xaldyn, but more for the preventing of reselling.



Alright well my suggestion to the powers that be would be this:

Add a tab in the currency section for diamonds bought specifically from the AH. This way you can't resell them.

They can't add all diamonds purchased from GF to this tab though, because no one should be "punished" we'll call it for doing that, if they wanna resell their GF pught diamonds in the AH at a later time.


What I mean by that is the following scenario:

Let's say John Q. Anybody buys $20 dollars worth of diamonds from GF. Great, thank you for your purchase John, enjoy your "unbound" diamonds (as it currently stands). Well a little later Mr. Anybody is perusing the AH and notices some diamonds for sale at a nice price, and decides he wants to buy a few of these "bound" diamonds, but he's worried that if he does, it will make all his "unbound" GF bought diamonds "bound" in the process. I don't really see that as fair.

RW would have to put in a way to separate the "bound" and "unbound" diamonds. So again, perhaps a currency tab like we have now for Energy of Justice, Mentos, etc.

In addition to adding this "diamond tab" RW would have to add the ability to be able to spend both your "bound" and "unbound" diamonds at the same time.

For example if John Q. Anybody wants to buy a mount for 299 diamonds, and he has 200 "unbound" diamonds and 99 "bound" diamonds, the system would have to still recognize that he actually HAS 299 diamonds TOTAL and not just see that he has either just 200 or just 99.

LASTLY IN ADDITION, they would have to have the system determine which diamonds you're spending.

For example, John Q. Anybody (he's quite the diamond connoisseur as you can see) wants to buy some plussing gems (the 5 pack wing plussers for 99 diamonds lets say.) The system will either need to be able to ask "Do you want to spend the diamonds from your currency tab, or from your normal diamond pool"

-OR-

Given that J.Q.A. has diamonds in both his "bound" currency tab and his "unbound" diamond pool, The system will have to just be very clear upfront that if you buy something from the IS it's going to come specifically from your currency tab or specifically from your normal diamond pool



phew..hopefully that was an understandable suggestion followed with understandable solution ideas >.< Had to reread it myself to make sure I worded it correctly and even then...lol xD
Xaldyn

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87

Tuesday, February 10th 2015, 9:37pm

Or, make them cost 60 phirius tokens for one and however much the stack of 25 costs multiply that by 20. The gold spammers probably don't want to spend the time to do innumerable dailies just to world shout. Sure, you won't be able to get mass quantities quickly without running TH or minigames, but they could always have mega sales for diamonds.
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88

Tuesday, February 10th 2015, 11:05pm

60 Tokens would far too few to prevent spamming. Require a first purchase if any microphones to be 1000 tokens then the spammers would have to dedicate far too long to get the tokens for the first spam to make it worth while additional purchases could be with any currency at a very low cost. The other option is to make a package that cost that much but add other useful stuff golden hammers, reset tickets, golden eggs etc to the token package.
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89

Tuesday, February 10th 2015, 11:31pm

Well Xaldyn, you really want Runewaker to mess with that? They just broke the houses for 2 weeks, heck i lost my house and all housekeepers 2 months ago for no reason then logging in, yes go ahead just let them break more stuff hahaha.

Took them 3 years to fix R/P and 4 years to fix knight skills, please don't make them try stuff on us for a while. Maybe they can try that at the merge and test it, But i would like to have some fun and have the time to take screenshot of my stuff before Runewaker does another booboo loll.

Overall good idea but how could they implement that without breaking anything, that is what scares me.

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90

Tuesday, February 10th 2015, 11:43pm

Bingo! Give that man a cigar!

Precisely my point, Zid.


It's too much work and this game it too old for RW to bother doing something so complex.

It took / is taking over 6 years for them to finally figure out server merges are indeed possible, as you said, it's taken them two weeks to fix the houses (if this supposed test fix they're attempting even works and gets put in place by Thursday's maintenance) etc.

Morale of the story, either diamonds get put back in the AH and get abused by everyone and their grandmothers. Or they save themselves AND the community the hassle and just leave them out for good.
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91

Wednesday, February 11th 2015, 12:07am

You're making it more difficult then necessary. :) Unbound diamonds are better in all ways then bound, so if you make a purchase from IS, it simply comes off your bound diamonds first if you have both. There is no benefit to keeping bound diamonds over unbound, and not that difficult to implement.

92

Wednesday, February 11th 2015, 12:20am

I already said that as one of the suggestions. It's right here:

"Given that J.Q.A. has diamonds in both his "bound" currency tab and his "unbound" diamond pool, The system will have to just be very clear upfront that if you buy something from the IS it's going to come specifically from your currency tab or specifically from your normal diamond pool"


And if it's as easy as you claim, share with RW how its done so they can look in to it
Xaldyn

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93

Wednesday, February 11th 2015, 12:40am

They've already dealt with locked and unlocked diamonds before in this game, though I'm not familiar with it myself. It was mentioned in previous AH diamond discussions before. How they did I don't know, but me mentioning that something that has been done before shouldn't be that hard to implement really shouldn't be a controversial statement. :)

And for the record, my opinion of why diamonds are not back in the AH, or something similar in place, is that it has nothing to do with the difficulty, but more with RWs or GFs desires and wishes, and for whatever reasons they think that way.

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94

Wednesday, February 11th 2015, 1:10am

I don't know if it was Frogster or Runewaker who did it, but when I started playing after Beta, diamonds bought with Runes of Magic cards and Zeevex were unbound. If you used a credit or debit card to purchase diamonds, those diamonds were bound for a specific amount of time (usually 30 days) after which, they became unbound. It was possible to have bound and unbound diamonds at the same time. If diamonds were put back in the AH, having to hold the bound diamonds for 30 days until they became unbound would probably discourage the resellers. As it was, if you used diamonds for self purchases, the bound ones were used first. The only issue back then was the bound diamonds could not be used to gift items from the AH. The coding is or was in game for characters having bound and unbound diamondss at the same time.

95

Wednesday, February 11th 2015, 5:52pm

So this topic went from why there are no new players to why equipment is too expensive, anyway one other thing is word of mouth as well, generally I keep trying to justify playing this as much as I have but yet I could literally spend money somewhere else and get a better experience without the F2P model still holding me back (I don't even want to say how much I've spent either). Now that being settled I can say the game is fun for coast of Opportunity and from the starting zone through the standard areas prior to Coast of Opportunity's release, an mmo shouldn't be condensed like that in an mmo (IMO), instead of being area to area. As far as I would recommend for anyone playing it would probably be from level 1-55 or 1-60 because that's near when the game feels it slows down and such and there's a lack of quests for 3 classes that you are capable of obtained without class expansion tickets.

Pretty much everything is already covered in this thread anyway, lack of advertizement, equipment being too expansive (late game issue), and most people are seeing the F2P model being P2W model more than anything now and that doesn't help the case.

96

Wednesday, February 11th 2015, 7:10pm

I doubt you'll get much disagreement about the 'slow' zones when leveling up a new character and for new players. I'd rate them from Thunderhoof Hills up to Redhill Mountains. If a person has time and patience, I'd recommend slowing your leveling pace down when it gets too slow. Save the quests and wait for an xp/tp event which can be somewhat frequent, if there's not a big dry spell on them.

97

Saturday, February 14th 2015, 3:35pm

Slow zones... ohh buddy yeah they are some. Lets not forget the exceedingly slow zones on the primary questing line. Then yeah thunderhoof up to I would say Land of Malevalence, cause it does kinda pick up there.

THis is why I have always thought that they got 1-50 in Xaviera, now it is time for a 50-70 or even a 50-60 and 60-70 zone. Get one class up to 70 fast and have another set to get at least on set of 70/70 elites. Since cap is still 20 levels higher than that I really see that the slow leveling to 70/70 (not to mention total lack of enough quests to do it) is finally more of a deterrant for players and not as much a hinderance on their profits. This is why I thought their stand on powerleveling was not a good idea. At least update it to 60.. or so even with new IS items.

At this point I don't want this game to go anywhere, so I am really behind any suggestions if it looks like it could help the population. I will just throw my concerns out there and if they aren't warranted, then cool. I think at this point in my RoM career ill back what anyone can describe as a well thought out plan, that will help the community as a whole, and that we can actually expect RW to program in.