
This post has been edited 3 times, last edit by "Zerienga" (Nov 19th 2015, 3:24pm) with the following reason: Just edited to match some of the edits I made to it when posting it on EN forums a while back.
Good idea's still, I may yet be wrong about restrictions being necessary but as of current, I see little to no purpose for restrictions when they can be properly thought of and implemented to make abuse impossible.I would rather have the registration button have a "merc join" option where it pooled together all the mercs across the servers and divide them in half at random (kind of like how the arenas work). The merc guilds would then have to talk with each other and figure out a strategy that would work for them. It would be much more interesting this way than having guilds able to invite mercs. Also, you should not be able to merc sign up for sw if your guild is signed up. The way this would work is that the guild has to be not signed up for sw in order to use the merc join feature. To prevent people from going around that restriction, when a guild registers (not declares war), all current mercs in the guild would be automatically deregistered.
To prevent people from abusing this system for greater rewards, you can
only merc sign up twice in one day (days resetting same time as guild
sign up).
While I can certainly see the first part happening, and it would still be a good system. I don't see the need for restrictions on siege war times. Again, if somebody wants to spend more time doing siege warfare, then why not let them? The only benefits gained from siege war are; Honor points, Guild Resources, Experience orbs, Talent orbs (both of the minimal versions), and Badges for titles.
If one could do siege 4 times a day, it would be much more conceivable for people to reach better titles, gain some gear faster, and hence spend more money faster. Likewise it would be beneficial for everyone, but only those who put the time into siege in regard to instances or other PvE aspects. Making PvP much easier to access for those who want it, and more convenient for those who can't make siege war on time, as well as guilds who have more than 50 active players. (Thinking of the future here with server merges)
In the case of less than 20 mercs signing up, all mercs would form one merc guild and siege against a random opponent with 900 or more points. In this case, the guild facing the merc guild would receive the same rewards options as the merc guild, which are listed below.
I absolutely think there needs to be a scoring system per player, and not just a set amount per group of players, as certainly this could be abused otherwise.
As for the merc guild castles, they would have rank v buildings with upgraded walls available
I like the idea of separate guild castles for merc's as well. This could be interesting to set an even playing field for merc's.
... and numerous others Semi-retired
(As long as extra points were added to the guild with a merc, as the OP explained)
you can fight guilds of close to the same ability. Instances which need PUGs for the most part require geared players, while siege itself does not. Many guilds exist which have 1 or 2 capable of PUGS, but cannot run the higher instances as a guild. As for the general discussion about mercs, quite often you would have won a siege even without the mercs. So if those mercs are strong characters, you sometimes end up lessening the rewards of your own guild members. Personally, I think it's much more satisfying to win or lose siege as a guild, with players who love to be in that guild, who have struggled to bring their guild up, successfully or unsuccessfully. And since siege is designed to be 50% win/loss for most, you actually don't enhance your guild in the long run with mercs. You do so by getting more players and increasing the strength of the players in the guild.

rusty, can you get off your high horse and explain the "main difference" to us commonfolk?
