I don't believe that parry negates critical hits. While you will not see a hit say that it is critical when it is parried, you can compare a crit to a parry and see that it is 1/5th of what the original hit was.

i think the parry effect applies before the crit, say garantied crit = 100% crit it isnt much different then rolling a crit with say 80% crit. the thing is once an attack is parried w/e your crit roll was aka crit or non crit it doesnt apply as parry got rolled first and takes effect. can say it has priority over crit in a sense.

lol 

This post has been edited 1 times, last edit by "Cike" (Apr 4th 2015, 9:43am)
2) Parry has no counter is garbage!
Dodge has a counter so why should parry be so special? My ideal choice is parry should be countered by accuracy.
That a rogue of 36k dex (given current stat limits) should NEVER have Blind Spot or Sneak Attack (and other skills) get parried by instances 10 levels lower.
Sure if your talking about the latest hard level instances then an occasional parry is fine.
Sure if your accuracy isn't up to par (aka your a str based rogue) you should get parried more.
Sure if you a knight pvp with super duper parry you should be able to parry a few hits, but not be deemed immortal aka parry every hit.