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1

Tuesday, March 31st 2015, 5:18pm

Parry talk

First off I don't know all that much about parry.
I was told parry make crit fail %100 and reduces damage like 50%. Someone can confirm that or disagree it all good.

What I really want to figure out however is what counters parry (if anything).
One would THINK accuracy and char level versus boss level would be the best guesses.
But I am a level 90 rogue that regularly can buff up to 36k dexterity and I use storytrouper title and my blind spot can still be parried in instances like GCH, so accuracy and char level probably don't make a difference.

It could also be stuff like how far away you are from a boss (ie are you at the outskirts of your skill range) but I have no clue. Anyone that has a legitimate opinion or can answer this I would like to hear.

Cike

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2

Tuesday, March 31st 2015, 6:32pm

AFAIK, parry has no counter, which is why stacking parry is so effective.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Tuesday, March 31st 2015, 8:12pm

Parry has no counterpart as Cike said. Stack alot of it and u ll get all the received hits parried.

The only factor that influences parry-hit is the level difference. But the % number u see on character screen is already a normalization of when facing enemy of equal level, so no issue to worry much, as u currently cant get past 90 anyway.

I second that parry is a guaranteed non-crit and the dmg is cut by more than 50% (of a non-crit hit). So a received 100k crit hit is reduced to 20k if u parry it (approximate calcs), ending in a total of 80% dmg-reduction.

Once u reach a good number of parry percentage u r somehow immortal since is technically a pure dmg-reduction. Combined with a proper combo as k/p, ch/p or others u r declared officially immortal.

Dodging has different mechanics. When u attack an enemy, the game compares the "(physical) accuracy of the attacker" with the "dodge rate of the defender", and thus decides if the hit is dodged or not. This is totally equivalent for magic hits as of comparison between the "(magical) accuracy of the attacker" with the "magic resistance of the defender", and thus decides if the spell/magic-skill is resisted or not.

sidenote: DoTs cannot be parried. Magic skills cannot be parried, except for the famous bugs which i ll not analyze here.
sidenote: Never forget the 50% flat parry from SoV as a knight. And never use it in conjuction with SoD.

Cheers from Fin, away from game, lurking in forum

4

Wednesday, April 1st 2015, 12:20am

thanks for the reply.
good to know some stuff about parry.
I already know the dodge mechanics but thanks for those details.

I am not overly concerned about the effects of parry pvp, I don't siege war.
Frankly I think sw is lame (but I may have to start doing it so I can get the attack speed boost titles).

I still think is retarded that a GCH boss can parry a level 90 rogue with 36k dexterity with typical buffs (can go higher still). If I was r/m then maybe I don't care but blind spot is a vital part of my skill set. Having damage go from around 1.5m ( no party damage buffs, simple buffing ) to around 100k is just lame. Not only that but it happened more than once on the same run. Maybe I can buy it happening RARELY but not more then once for a boss 20 levels lower. That just my opinion anyway.

on a positive side note: At least parry cant cancel out the bleed!!

5

Thursday, April 2nd 2015, 8:39pm

On the topic of level-difference and how strongly this affects parry, try this:

Get a K/W 50/40. With u at lvl 90 u have 40 lvls difference, which is alot.

As K/W, the defender has:
- passive parry knight skill @50 ~ 200
- quick reflexes @50 ~ 2000
- master of parry = 5000
- shield of valor = 50% (additive flat parry rate)

U dont have to apply all of them together if u like. It will be just interesting to see if/how a level 50 toon can parry ur hits if uses the proper skills. I have no idea how much % parry rate corresponds to 7.200 parry points anymore, but would be funny to see a lvl 50 k/w with 95% parry, parrying 80% of ur hits (i assumed an arbitrary reduction due to the 40-lvls difference). And this will explain quite straightforward why some lvl 62 GC-bosses still parry ur hits (i.e. guessing they r designed to have an inherent high parry rate, so even with reduction to lvl difference, the remaining percentage is non-negligible).

Have fun.

6

Friday, April 3rd 2015, 3:02am

I don't believe that parry negates critical hits. While you will not see a hit say that it is critical when it is parried, you can compare a crit to a parry and see that it is 1/5th of what the original hit was.

7

Friday, April 3rd 2015, 4:20am

I am not sure if testing it out pvp really will accomplish much for my purposes. But if someone cares to do stuff like suggested above and report some results I will certainly read them.


I suppose its possible it could be a flat percent (as opposed to negating a crit) but the severe damage loss a parry does is way too large for me to think that.
Its not just GCH, both my blind and my sneak attack have been parried many times in many instances of many levels. KBNH, PIllar Easy, Crypt Easy just to name a few. When I notice it most often is when its the first hit on a boss, since I am expecting to see a nice rip in his HP and virtually no blood loss occurs. Oddly enough I cant recall ever seeing a Wound Attack get parried. But then again I wasn't looking deep enough, whenever my WA total != 3*x I presume its cause I screwed my rotation up (I m sure it is that), but maybe I will start checking the combat log more for parry on my wound also.

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8

Friday, April 3rd 2015, 5:53am

I don't believe that parry negates critical hits. While you will not see a hit say that it is critical when it is parried, you can compare a crit to a parry and see that it is 1/5th of what the original hit was.

i'd have to check, but iirc, parry does not allow skills to crit at all, not even just making the damage 50% of what the crit would have been.


tbh, putting more parry on bosses instead of HP/def would actually make things less crit dependent, and would be an improvement IMO. the advent of +20 rings have made crit rediculously unbalanced in this game.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

9

Friday, April 3rd 2015, 7:23am

cant parry magic attacks T.T
side note parry seems to follow the same curve as crit, also i'm not sure about this one but it seems like parry is affected by crit resist in the same way crit is. had a wd parry about 80% of the attacks on coe, but only 30-40% on the first boss white hits. would have to be verified though
sidenote parry hit = hit before crit /2: cant crit on parried attack
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10

Friday, April 3rd 2015, 4:28pm

So something else to ponder. Why does parry's guaranteed non crit win out over rogues guaranteed crit?
Typically it is always the first hit that I notice getting parried, but I can guarantee that most of the time
I see that I have my premeditation skill active.

11

Friday, April 3rd 2015, 6:30pm

i think the parry effect applies before the crit, say garantied crit = 100% crit it isnt much different then rolling a crit with say 80% crit. the thing is once an attack is parried w/e your crit roll was aka crit or non crit it doesnt apply as parry got rolled first and takes effect. can say it has priority over crit in a sense.
Tankyhealy P/K 98/98
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vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

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12

Friday, April 3rd 2015, 6:45pm

i think the parry effect applies before the crit, say garantied crit = 100% crit it isnt much different then rolling a crit with say 80% crit. the thing is once an attack is parried w/e your crit roll was aka crit or non crit it doesnt apply as parry got rolled first and takes effect. can say it has priority over crit in a sense.

this.

there are several instances in which the "rolls" of different functions are applied in a certain order.

miss -> dodge -> parry -> crit is, AFAIK, the order(for physical).
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

13

Friday, April 3rd 2015, 7:46pm

Then saying premed is guaranteed is not a true statement as described in the skill. The
Premed should be greater than parry which is greater then regular crit rolling.

Something else to spitball. Though it opens a can of worms. Parry is technically a form
Of movement. Skills that lower movement speed should also reduce parry rate.
That said that would open the door for faster movement skills to increase parry and would
Do nothing in terms of pvp but add another buff,debuff complication.
For instance runs though it would be great.

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14

Friday, April 3rd 2015, 7:51pm

Your movement speed would then also decrease the chance to be parried ;) lol
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15

Friday, April 3rd 2015, 8:02pm

should players that are slowed have reduced chance to dodge too? ^.^
i think at some point the line should be drawn between fantasi and realism for the sake of having a fun game. Yes it sucks for rogue to be parried and loose their crit, but it also works the other way around when they dodge hits others loose their crit too. would it be fair for the tank who decides to make full plate gear to have about 80-90% parry to not get the benefit out of it's gear probably not. I dont see a reason the rogue skill should have priority over the parry stats. Would straight up been favorizing rogues imo. obviously makes no sense that a hit that got parried crit. if you stopped most of the hit it shouldnt be hitting your vital points.
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Borella should loot every boss

16

Friday, April 3rd 2015, 9:23pm

My only concern is pve. I'm all for movement to affect dodge would make my movement speed skill useful. My kick skill would also be more useful.

Cike

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17

Friday, April 3rd 2015, 11:16pm

unless they changed it, kick was one of the most OP movement speed debuffs in pve, as it work(ed) on bosses.

general agreement with the "how it is is fine" guys for parry > crit though. if bosses have parry, and they happen to parry your attack, tough luck, try again.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

18

Saturday, April 4th 2015, 1:54am

lmao @ "General agreement"
You and your buddies are not RoM's judge and jury.
I have the right to speak up whenever I feel something is wrong that is why forums are here among other reasons).

1) The sequence order is garbage!

Premed should out do parry. That's the whole point of having the skill is to have a guaranteed crit.

2) Parry has no counter is garbage!

Dodge has a counter so why should parry be so special? My ideal choice is parry should be countered by accuracy.
That a rogue of 36k dex (given current stat limits) should NEVER have Blind Spot or Sneak Attack (and other skills )get parried by instances 10 levels lower.
Sure if your talking about the latest hard level instances then an occasional parry is fine.
Sure if your accuracy isn't up to par (aka your a str based rogue) you should get parried more.
Sure if you a knight pvp with super duper parry you should be able to parry a few hits, but not be deemed immortal aka parry every hit.


I have also suggested movement speed to be an option counter to parry though not my first choice.

Cike

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19

Saturday, April 4th 2015, 4:21am

I'm not sure why are lashing out.

parry not having a counter simply makes parry-based tanks a viable alternative, as well as leveling the playing field in pve. its something that is soley based on the defensive ability of the target, and the ability of the attacker is not even considered(which means all physical classes, combos, and stat builds are effected equally). parry having a counter would unbalance things immensely. the changes you proposed would be an indirect nerf to everybody that's not you.

crit has come a long way in this game(for the worse IMHO). parry at least takes some steps to negate the effect of crit, as currently, crit is way too overpowered(IMO).

IMHO, premed should not trump parry, HOWEVER, I do not think the premed crit should be used up if the hit does not crit.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Apr 4th 2015, 9:43am)


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20

Saturday, April 4th 2015, 11:52am

2) Parry has no counter is garbage!

Dodge has a counter so why should parry be so special? My ideal choice is parry should be countered by accuracy.
That a rogue of 36k dex (given current stat limits) should NEVER have Blind Spot or Sneak Attack (and other skills) get parried by instances 10 levels lower.
Sure if your talking about the latest hard level instances then an occasional parry is fine.
Sure if your accuracy isn't up to par (aka your a str based rogue) you should get parried more.
Sure if you a knight pvp with super duper parry you should be able to parry a few hits, but not be deemed immortal aka parry every hit.

"parry having a counter would unbalance things immensely. the changes you proposed would be an indirect nerf to everybody that's not you."

This. ^

Of course you'd like it that way since you love your 36k dex. But screw the warriors knights and wardens right?
#RogueThoughtOfMind
#YesIJustHashtaged

As for the premed, I think a good compromise would be as Cike suggested (Or meant to suggest unless I read wrong) Is that the premeditation buff should stay if the first attack after applying the buff is parried, and for the buff to be used on the next available non-parried attack.
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